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+// Modules to control application life and create native browser window
+import { app, BrowserWindow } from 'electron'
+// import { mainReloader, rendererReloader } from '../../../dist'
+
+// Keep a global reference of the window object, if you don't, the window will
+// be closed automatically when the JavaScript object is garbage collected.
+let mainWindow
+
+function createWindow () {
+ // Create the browser window.
+ mainWindow = new BrowserWindow({
+ width: 800,
+ height: 600,
+ webPreferences: {
+ nodeIntegration: true
+ }
+ })
+
+ // and load the index.html of the app.
+ mainWindow.loadFile('dist/index.html')
+
+ // Open the DevTools.
+ // mainWindow.webContents.openDevTools()
+
+ // Emitted when the window is closed.
+ mainWindow.on('closed', function () {
+ // Dereference the window object, usually you would store windows
+ // in an array if your app supports multi windows, this is the time
+ // when you should delete the corresponding element.
+ mainWindow = null
+ })
+}
+
+// This method will be called when Electron has finished
+// initialization and is ready to create browser windows.
+// Some APIs can only be used after this event occurs.
+app.on('ready', createWindow)
+
+// Quit when all windows are closed.
+app.on('window-all-closed', function () {
+ // On macOS it is common for applications and their menu bar
+ // to stay active until the user quits explicitly with Cmd + Q
+ if (process.platform !== 'darwin') app.quit()
+})
+
+app.on('activate', function () {
+ // On macOS it's common to re-create a window in the app when the
+ // dock icon is clicked and there are no other windows open.
+ if (mainWindow === null) createWindow()
+})
+
+// In this file you can include the rest of your app's specific main process
+// code. You can also put them in separate files and require them here.