// Modules to control application life and create native browser window import { app, BrowserWindow } from 'electron' import './utils/reloader' import './utils/get-json' // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow function createWindow() { // Create the browser window. mainWindow = new BrowserWindow({ width: 800, height: 600, show: false, webPreferences: { nodeIntegration: true } }) // and load the index.html of the app. mainWindow.loadFile('dist/index.html') // Open the DevTools. // mainWindow.webContents.openDevTools() // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) // While loading the page, the ready - to - show event will be emitted // when the renderer process has rendered the page for the first time // if the window has not been shown yet. mainWindow.on('ready-to-show', () => { mainWindow.show(); }); } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function () { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') app.quit() }) app.on('activate', function () { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) createWindow() }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.