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author | Valentin Popov <valentin@popov.link> | 2024-07-19 15:37:58 +0300 |
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committer | Valentin Popov <valentin@popov.link> | 2024-07-19 15:37:58 +0300 |
commit | a990de90fe41456a23e58bd087d2f107d321f3a1 (patch) | |
tree | 15afc392522a9e85dc3332235e311b7d39352ea9 /vendor/image/src/imageops/mod.rs | |
parent | 3d48cd3f81164bbfc1a755dc1d4a9a02f98c8ddd (diff) | |
download | fparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.tar.xz fparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.zip |
Deleted vendor folder
Diffstat (limited to 'vendor/image/src/imageops/mod.rs')
-rw-r--r-- | vendor/image/src/imageops/mod.rs | 485 |
1 files changed, 0 insertions, 485 deletions
diff --git a/vendor/image/src/imageops/mod.rs b/vendor/image/src/imageops/mod.rs deleted file mode 100644 index fdd2bf3..0000000 --- a/vendor/image/src/imageops/mod.rs +++ /dev/null @@ -1,485 +0,0 @@ -//! Image Processing Functions -use std::cmp; - -use crate::image::{GenericImage, GenericImageView, SubImage}; -use crate::traits::{Lerp, Pixel, Primitive}; - -pub use self::sample::FilterType; - -pub use self::sample::FilterType::{CatmullRom, Gaussian, Lanczos3, Nearest, Triangle}; - -/// Affine transformations -pub use self::affine::{ - flip_horizontal, flip_horizontal_in, flip_horizontal_in_place, flip_vertical, flip_vertical_in, - flip_vertical_in_place, rotate180, rotate180_in, rotate180_in_place, rotate270, rotate270_in, - rotate90, rotate90_in, -}; - -/// Image sampling -pub use self::sample::{ - blur, filter3x3, interpolate_bilinear, interpolate_nearest, resize, sample_bilinear, - sample_nearest, thumbnail, unsharpen, -}; - -/// Color operations -pub use self::colorops::{ - brighten, contrast, dither, grayscale, grayscale_alpha, grayscale_with_type, - grayscale_with_type_alpha, huerotate, index_colors, invert, BiLevel, ColorMap, -}; - -mod affine; -// Public only because of Rust bug: -// https://github.com/rust-lang/rust/issues/18241 -pub mod colorops; -mod sample; - -/// Return a mutable view into an image -/// The coordinates set the position of the top left corner of the crop. -pub fn crop<I: GenericImageView>( - image: &mut I, - x: u32, - y: u32, - width: u32, - height: u32, -) -> SubImage<&mut I> { - let (x, y, width, height) = crop_dimms(image, x, y, width, height); - SubImage::new(image, x, y, width, height) -} - -/// Return an immutable view into an image -/// The coordinates set the position of the top left corner of the crop. -pub fn crop_imm<I: GenericImageView>( - image: &I, - x: u32, - y: u32, - width: u32, - height: u32, -) -> SubImage<&I> { - let (x, y, width, height) = crop_dimms(image, x, y, width, height); - SubImage::new(image, x, y, width, height) -} - -fn crop_dimms<I: GenericImageView>( - image: &I, - x: u32, - y: u32, - width: u32, - height: u32, -) -> (u32, u32, u32, u32) { - let (iwidth, iheight) = image.dimensions(); - - let x = cmp::min(x, iwidth); - let y = cmp::min(y, iheight); - - let height = cmp::min(height, iheight - y); - let width = cmp::min(width, iwidth - x); - - (x, y, width, height) -} - -/// Calculate the region that can be copied from top to bottom. -/// -/// Given image size of bottom and top image, and a point at which we want to place the top image -/// onto the bottom image, how large can we be? Have to wary of the following issues: -/// * Top might be larger than bottom -/// * Overflows in the computation -/// * Coordinates could be completely out of bounds -/// -/// The main idea is to make use of inequalities provided by the nature of `saturating_add` and -/// `saturating_sub`. These intrinsically validate that all resulting coordinates will be in bounds -/// for both images. -/// -/// We want that all these coordinate accesses are safe: -/// 1. `bottom.get_pixel(x + [0..x_range), y + [0..y_range))` -/// 2. `top.get_pixel([0..x_range), [0..y_range))` -/// -/// Proof that the function provides the necessary bounds for width. Note that all unaugmented math -/// operations are to be read in standard arithmetic, not integer arithmetic. Since no direct -/// integer arithmetic occurs in the implementation, this is unambiguous. -/// -/// ```text -/// Three short notes/lemmata: -/// - Iff `(a - b) <= 0` then `a.saturating_sub(b) = 0` -/// - Iff `(a - b) >= 0` then `a.saturating_sub(b) = a - b` -/// - If `a <= c` then `a.saturating_sub(b) <= c.saturating_sub(b)` -/// -/// 1.1 We show that if `bottom_width <= x`, then `x_range = 0` therefore `x + [0..x_range)` is empty. -/// -/// x_range -/// = (top_width.saturating_add(x).min(bottom_width)).saturating_sub(x) -/// <= bottom_width.saturating_sub(x) -/// -/// bottom_width <= x -/// <==> bottom_width - x <= 0 -/// <==> bottom_width.saturating_sub(x) = 0 -/// ==> x_range <= 0 -/// ==> x_range = 0 -/// -/// 1.2 If `x < bottom_width` then `x + x_range < bottom_width` -/// -/// x + x_range -/// <= x + bottom_width.saturating_sub(x) -/// = x + (bottom_width - x) -/// = bottom_width -/// -/// 2. We show that `x_range <= top_width` -/// -/// x_range -/// = (top_width.saturating_add(x).min(bottom_width)).saturating_sub(x) -/// <= top_width.saturating_add(x).saturating_sub(x) -/// <= (top_wdith + x).saturating_sub(x) -/// = top_width (due to `top_width >= 0` and `x >= 0`) -/// ``` -/// -/// Proof is the same for height. -pub fn overlay_bounds( - (bottom_width, bottom_height): (u32, u32), - (top_width, top_height): (u32, u32), - x: u32, - y: u32, -) -> (u32, u32) { - let x_range = top_width - .saturating_add(x) // Calculate max coordinate - .min(bottom_width) // Restrict to lower width - .saturating_sub(x); // Determinate length from start `x` - let y_range = top_height - .saturating_add(y) - .min(bottom_height) - .saturating_sub(y); - (x_range, y_range) -} - -/// Calculate the region that can be copied from top to bottom. -/// -/// Given image size of bottom and top image, and a point at which we want to place the top image -/// onto the bottom image, how large can we be? Have to wary of the following issues: -/// * Top might be larger than bottom -/// * Overflows in the computation -/// * Coordinates could be completely out of bounds -/// -/// The returned value is of the form: -/// -/// `(origin_bottom_x, origin_bottom_y, origin_top_x, origin_top_y, x_range, y_range)` -/// -/// The main idea is to do computations on i64's and then clamp to image dimensions. -/// In particular, we want to ensure that all these coordinate accesses are safe: -/// 1. `bottom.get_pixel(origin_bottom_x + [0..x_range), origin_bottom_y + [0..y_range))` -/// 2. `top.get_pixel(origin_top_y + [0..x_range), origin_top_y + [0..y_range))` -/// -fn overlay_bounds_ext( - (bottom_width, bottom_height): (u32, u32), - (top_width, top_height): (u32, u32), - x: i64, - y: i64, -) -> (u32, u32, u32, u32, u32, u32) { - // Return a predictable value if the two images don't overlap at all. - if x > i64::from(bottom_width) - || y > i64::from(bottom_height) - || x.saturating_add(i64::from(top_width)) <= 0 - || y.saturating_add(i64::from(top_height)) <= 0 - { - return (0, 0, 0, 0, 0, 0); - } - - // Find the maximum x and y coordinates in terms of the bottom image. - let max_x = x.saturating_add(i64::from(top_width)); - let max_y = y.saturating_add(i64::from(top_height)); - - // Clip the origin and maximum coordinates to the bounds of the bottom image. - // Casting to a u32 is safe because both 0 and `bottom_{width,height}` fit - // into 32-bits. - let max_inbounds_x = max_x.clamp(0, i64::from(bottom_width)) as u32; - let max_inbounds_y = max_y.clamp(0, i64::from(bottom_height)) as u32; - let origin_bottom_x = x.clamp(0, i64::from(bottom_width)) as u32; - let origin_bottom_y = y.clamp(0, i64::from(bottom_height)) as u32; - - // The range is the difference between the maximum inbounds coordinates and - // the clipped origin. Unchecked subtraction is safe here because both are - // always positive and `max_inbounds_{x,y}` >= `origin_{x,y}` due to - // `top_{width,height}` being >= 0. - let x_range = max_inbounds_x - origin_bottom_x; - let y_range = max_inbounds_y - origin_bottom_y; - - // If x (or y) is negative, then the origin of the top image is shifted by -x (or -y). - let origin_top_x = x.saturating_mul(-1).clamp(0, i64::from(top_width)) as u32; - let origin_top_y = y.saturating_mul(-1).clamp(0, i64::from(top_height)) as u32; - - ( - origin_bottom_x, - origin_bottom_y, - origin_top_x, - origin_top_y, - x_range, - y_range, - ) -} - -/// Overlay an image at a given coordinate (x, y) -pub fn overlay<I, J>(bottom: &mut I, top: &J, x: i64, y: i64) -where - I: GenericImage, - J: GenericImageView<Pixel = I::Pixel>, -{ - let bottom_dims = bottom.dimensions(); - let top_dims = top.dimensions(); - - // Crop our top image if we're going out of bounds - let (origin_bottom_x, origin_bottom_y, origin_top_x, origin_top_y, range_width, range_height) = - overlay_bounds_ext(bottom_dims, top_dims, x, y); - - for y in 0..range_height { - for x in 0..range_width { - let p = top.get_pixel(origin_top_x + x, origin_top_y + y); - let mut bottom_pixel = bottom.get_pixel(origin_bottom_x + x, origin_bottom_y + y); - bottom_pixel.blend(&p); - - bottom.put_pixel(origin_bottom_x + x, origin_bottom_y + y, bottom_pixel); - } - } -} - -/// Tile an image by repeating it multiple times -/// -/// # Examples -/// ```no_run -/// use image::{RgbaImage}; -/// -/// let mut img = RgbaImage::new(1920, 1080); -/// let tile = image::open("tile.png").unwrap(); -/// -/// image::imageops::tile(&mut img, &tile); -/// img.save("tiled_wallpaper.png").unwrap(); -/// ``` -pub fn tile<I, J>(bottom: &mut I, top: &J) -where - I: GenericImage, - J: GenericImageView<Pixel = I::Pixel>, -{ - for x in (0..bottom.width()).step_by(top.width() as usize) { - for y in (0..bottom.height()).step_by(top.height() as usize) { - overlay(bottom, top, i64::from(x), i64::from(y)); - } - } -} - -/// Fill the image with a linear vertical gradient -/// -/// This function assumes a linear color space. -/// -/// # Examples -/// ```no_run -/// use image::{Rgba, RgbaImage, Pixel}; -/// -/// let mut img = RgbaImage::new(100, 100); -/// let start = Rgba::from_slice(&[0, 128, 0, 0]); -/// let end = Rgba::from_slice(&[255, 255, 255, 255]); -/// -/// image::imageops::vertical_gradient(&mut img, start, end); -/// img.save("vertical_gradient.png").unwrap(); -pub fn vertical_gradient<S, P, I>(img: &mut I, start: &P, stop: &P) -where - I: GenericImage<Pixel = P>, - P: Pixel<Subpixel = S> + 'static, - S: Primitive + Lerp + 'static, -{ - for y in 0..img.height() { - let pixel = start.map2(stop, |a, b| { - let y = <S::Ratio as num_traits::NumCast>::from(y).unwrap(); - let height = <S::Ratio as num_traits::NumCast>::from(img.height() - 1).unwrap(); - S::lerp(a, b, y / height) - }); - - for x in 0..img.width() { - img.put_pixel(x, y, pixel); - } - } -} - -/// Fill the image with a linear horizontal gradient -/// -/// This function assumes a linear color space. -/// -/// # Examples -/// ```no_run -/// use image::{Rgba, RgbaImage, Pixel}; -/// -/// let mut img = RgbaImage::new(100, 100); -/// let start = Rgba::from_slice(&[0, 128, 0, 0]); -/// let end = Rgba::from_slice(&[255, 255, 255, 255]); -/// -/// image::imageops::horizontal_gradient(&mut img, start, end); -/// img.save("horizontal_gradient.png").unwrap(); -pub fn horizontal_gradient<S, P, I>(img: &mut I, start: &P, stop: &P) -where - I: GenericImage<Pixel = P>, - P: Pixel<Subpixel = S> + 'static, - S: Primitive + Lerp + 'static, -{ - for x in 0..img.width() { - let pixel = start.map2(stop, |a, b| { - let x = <S::Ratio as num_traits::NumCast>::from(x).unwrap(); - let width = <S::Ratio as num_traits::NumCast>::from(img.width() - 1).unwrap(); - S::lerp(a, b, x / width) - }); - - for y in 0..img.height() { - img.put_pixel(x, y, pixel); - } - } -} - -/// Replace the contents of an image at a given coordinate (x, y) -pub fn replace<I, J>(bottom: &mut I, top: &J, x: i64, y: i64) -where - I: GenericImage, - J: GenericImageView<Pixel = I::Pixel>, -{ - let bottom_dims = bottom.dimensions(); - let top_dims = top.dimensions(); - - // Crop our top image if we're going out of bounds - let (origin_bottom_x, origin_bottom_y, origin_top_x, origin_top_y, range_width, range_height) = - overlay_bounds_ext(bottom_dims, top_dims, x, y); - - for y in 0..range_height { - for x in 0..range_width { - let p = top.get_pixel(origin_top_x + x, origin_top_y + y); - bottom.put_pixel(origin_bottom_x + x, origin_bottom_y + y, p); - } - } -} - -#[cfg(test)] -mod tests { - - use super::{overlay, overlay_bounds_ext}; - use crate::color::Rgb; - use crate::ImageBuffer; - use crate::RgbaImage; - - #[test] - fn test_overlay_bounds_ext() { - assert_eq!( - overlay_bounds_ext((10, 10), (10, 10), 0, 0), - (0, 0, 0, 0, 10, 10) - ); - assert_eq!( - overlay_bounds_ext((10, 10), (10, 10), 1, 0), - (1, 0, 0, 0, 9, 10) - ); - assert_eq!( - overlay_bounds_ext((10, 10), (10, 10), 0, 11), - (0, 0, 0, 0, 0, 0) - ); - assert_eq!( - overlay_bounds_ext((10, 10), (10, 10), -1, 0), - (0, 0, 1, 0, 9, 10) - ); - assert_eq!( - overlay_bounds_ext((10, 10), (10, 10), -10, 0), - (0, 0, 0, 0, 0, 0) - ); - assert_eq!( - overlay_bounds_ext((10, 10), (10, 10), 1i64 << 50, 0), - (0, 0, 0, 0, 0, 0) - ); - assert_eq!( - overlay_bounds_ext((10, 10), (10, 10), -(1i64 << 50), 0), - (0, 0, 0, 0, 0, 0) - ); - assert_eq!( - overlay_bounds_ext((10, 10), (u32::MAX, 10), 10 - i64::from(u32::MAX), 0), - (0, 0, u32::MAX - 10, 0, 10, 10) - ); - } - - #[test] - /// Test that images written into other images works - fn test_image_in_image() { - let mut target = ImageBuffer::new(32, 32); - let source = ImageBuffer::from_pixel(16, 16, Rgb([255u8, 0, 0])); - overlay(&mut target, &source, 0, 0); - assert!(*target.get_pixel(0, 0) == Rgb([255u8, 0, 0])); - assert!(*target.get_pixel(15, 0) == Rgb([255u8, 0, 0])); - assert!(*target.get_pixel(16, 0) == Rgb([0u8, 0, 0])); - assert!(*target.get_pixel(0, 15) == Rgb([255u8, 0, 0])); - assert!(*target.get_pixel(0, 16) == Rgb([0u8, 0, 0])); - } - - #[test] - /// Test that images written outside of a frame doesn't blow up - fn test_image_in_image_outside_of_bounds() { - let mut target = ImageBuffer::new(32, 32); - let source = ImageBuffer::from_pixel(32, 32, Rgb([255u8, 0, 0])); - overlay(&mut target, &source, 1, 1); - assert!(*target.get_pixel(0, 0) == Rgb([0, 0, 0])); - assert!(*target.get_pixel(1, 1) == Rgb([255u8, 0, 0])); - assert!(*target.get_pixel(31, 31) == Rgb([255u8, 0, 0])); - } - - #[test] - /// Test that images written to coordinates out of the frame doesn't blow up - /// (issue came up in #848) - fn test_image_outside_image_no_wrap_around() { - let mut target = ImageBuffer::new(32, 32); - let source = ImageBuffer::from_pixel(32, 32, Rgb([255u8, 0, 0])); - overlay(&mut target, &source, 33, 33); - assert!(*target.get_pixel(0, 0) == Rgb([0, 0, 0])); - assert!(*target.get_pixel(1, 1) == Rgb([0, 0, 0])); - assert!(*target.get_pixel(31, 31) == Rgb([0, 0, 0])); - } - - #[test] - /// Test that images written to coordinates with overflow works - fn test_image_coordinate_overflow() { - let mut target = ImageBuffer::new(16, 16); - let source = ImageBuffer::from_pixel(32, 32, Rgb([255u8, 0, 0])); - // Overflows to 'sane' coordinates but top is larger than bot. - overlay( - &mut target, - &source, - i64::from(u32::max_value() - 31), - i64::from(u32::max_value() - 31), - ); - assert!(*target.get_pixel(0, 0) == Rgb([0, 0, 0])); - assert!(*target.get_pixel(1, 1) == Rgb([0, 0, 0])); - assert!(*target.get_pixel(15, 15) == Rgb([0, 0, 0])); - } - - use super::{horizontal_gradient, vertical_gradient}; - - #[test] - /// Test that horizontal gradients are correctly generated - fn test_image_horizontal_gradient_limits() { - let mut img = ImageBuffer::new(100, 1); - - let start = Rgb([0u8, 128, 0]); - let end = Rgb([255u8, 255, 255]); - - horizontal_gradient(&mut img, &start, &end); - - assert_eq!(img.get_pixel(0, 0), &start); - assert_eq!(img.get_pixel(img.width() - 1, 0), &end); - } - - #[test] - /// Test that vertical gradients are correctly generated - fn test_image_vertical_gradient_limits() { - let mut img = ImageBuffer::new(1, 100); - - let start = Rgb([0u8, 128, 0]); - let end = Rgb([255u8, 255, 255]); - - vertical_gradient(&mut img, &start, &end); - - assert_eq!(img.get_pixel(0, 0), &start); - assert_eq!(img.get_pixel(0, img.height() - 1), &end); - } - - #[test] - /// Test blur doesn't panick when passed 0.0 - fn test_blur_zero() { - let image = RgbaImage::new(50, 50); - let _ = super::blur(&image, 0.0); - } -} |