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author | Valentin Popov <valentin@popov.link> | 2024-07-19 15:37:58 +0300 |
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committer | Valentin Popov <valentin@popov.link> | 2024-07-19 15:37:58 +0300 |
commit | a990de90fe41456a23e58bd087d2f107d321f3a1 (patch) | |
tree | 15afc392522a9e85dc3332235e311b7d39352ea9 /vendor/winapi/src/um/d3d12shader.rs | |
parent | 3d48cd3f81164bbfc1a755dc1d4a9a02f98c8ddd (diff) | |
download | fparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.tar.xz fparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.zip |
Deleted vendor folder
Diffstat (limited to 'vendor/winapi/src/um/d3d12shader.rs')
-rw-r--r-- | vendor/winapi/src/um/d3d12shader.rs | 347 |
1 files changed, 0 insertions, 347 deletions
diff --git a/vendor/winapi/src/um/d3d12shader.rs b/vendor/winapi/src/um/d3d12shader.rs deleted file mode 100644 index f07bf83..0000000 --- a/vendor/winapi/src/um/d3d12shader.rs +++ /dev/null @@ -1,347 +0,0 @@ -// Licensed under the Apache License, Version 2.0 -// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license -// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. -// All files in the project carrying such notice may not be copied, modified, or distributed -// except according to those terms. -use shared::basetsd::UINT64; -use shared::minwindef::{BOOL, BYTE, INT, LPVOID, UINT}; -use um::d3dcommon::{ - D3D_CBUFFER_TYPE, D3D_FEATURE_LEVEL, D3D_INTERPOLATION_MODE, D3D_MIN_PRECISION, D3D_NAME, - D3D_PARAMETER_FLAGS, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_REGISTER_COMPONENT_TYPE, - D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_INPUT_TYPE, D3D_SHADER_VARIABLE_CLASS, - D3D_SHADER_VARIABLE_TYPE, D3D_SRV_DIMENSION, D3D_TESSELLATOR_DOMAIN, - D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING, -}; -use um::unknwnbase::{IUnknown, IUnknownVtbl}; -use um::winnt::{HRESULT, LPCSTR}; -ENUM!{enum D3D12_SHADER_VERSION_TYPE { - D3D12_SHVER_PIXEL_SHADER = 0x0, - D3D12_SHVER_VERTEX_SHADER = 0x1, - D3D12_SHVER_GEOMETRY_SHADER = 0x2, - D3D12_SHVER_HULL_SHADER = 0x3, - D3D12_SHVER_DOMAIN_SHADER = 0x4, - D3D12_SHVER_COMPUTE_SHADER = 0x5, - D3D12_SHVER_RESERVED0 = 0xFFF0, -}} -STRUCT!{struct D3D12_FUNCTION_DESC { - Version: UINT, - Creator: LPCSTR, - Flags: UINT, - ConstantBuffers: UINT, - BoundResources: UINT, - InstructionCount: UINT, - TempRegisterCount: UINT, - TempArrayCount: UINT, - DefCount: UINT, - DclCount: UINT, - TextureNormalInstructions: UINT, - TextureLoadInstructions: UINT, - TextureCompInstructions: UINT, - TextureBiasInstructions: UINT, - TextureGradientInstructions: UINT, - FloatInstructionCount: UINT, - IntInstructionCount: UINT, - UintInstructionCount: UINT, - StaticFlowControlCount: UINT, - DynamicFlowControlCount: UINT, - MacroInstructionCount: UINT, - ArrayInstructionCount: UINT, - MovInstructionCount: UINT, - MovcInstructionCount: UINT, - ConversionInstructionCount: UINT, - BitwiseInstructionCount: UINT, - MinFeatureLevel: D3D_FEATURE_LEVEL, - RequiredFeatureFlags: UINT64, - Name: LPCSTR, - FunctionParameterCount: INT, - HasReturn: BOOL, - Has10Level9VertexShader: BOOL, - Has10Level9PixelShader: BOOL, -}} -STRUCT!{struct D3D12_LIBRARY_DESC { - Creator: LPCSTR, - Flags: UINT, - FunctionCount: UINT, -}} -STRUCT!{struct D3D12_PARAMETER_DESC { - Name: LPCSTR, - SemanticName: LPCSTR, - Type: D3D_SHADER_VARIABLE_TYPE, - Class: D3D_SHADER_VARIABLE_CLASS, - Rows: UINT, - Columns: UINT, - InterpolationMode: D3D_INTERPOLATION_MODE, - Flags: D3D_PARAMETER_FLAGS, - FirstInRegister: UINT, - FirstInComponent: UINT, - FirstOutRegister: UINT, - FirstOutComponent: UINT, -}} -STRUCT!{struct D3D12_SHADER_BUFFER_DESC { - Name: LPCSTR, - Type: D3D_CBUFFER_TYPE, - Variables: UINT, - Size: UINT, - uFlags: UINT, -}} -STRUCT!{struct D3D12_SHADER_DESC { - Version: UINT, - Creator: LPCSTR, - Flags: UINT, - ConstantBuffers: UINT, - BoundResources: UINT, - InputParameters: UINT, - OutputParameters: UINT, - InstructionCount: UINT, - TempRegisterCount: UINT, - TempArrayCount: UINT, - DefCount: UINT, - DclCount: UINT, - TextureNormalInstructions: UINT, - TextureLoadInstructions: UINT, - TextureCompInstructions: UINT, - TextureBiasInstructions: UINT, - TextureGradientInstructions: UINT, - FloatInstructionCount: UINT, - IntInstructionCount: UINT, - UintInstructionCount: UINT, - StaticFlowControlCount: UINT, - DynamicFlowControlCount: UINT, - MacroInstructionCount: UINT, - ArrayInstructionCount: UINT, - CutInstructionCount: UINT, - EmitInstructionCount: UINT, - GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY, - GSMaxOutputVertexCount: UINT, - InputPrimitive: D3D_PRIMITIVE, - PatchConstantParameters: UINT, - cGSInstanceCount: UINT, - cControlPoints: UINT, - HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE, - HSPartitioning: D3D_TESSELLATOR_PARTITIONING, - TessellatorDomain: D3D_TESSELLATOR_DOMAIN, - cBarrierInstructions: UINT, - cInterlockedInstructions: UINT, - cTextureStoreInstructions: UINT, -}} -STRUCT!{struct D3D12_SHADER_INPUT_BIND_DESC { - Name: LPCSTR, - Type: D3D_SHADER_INPUT_TYPE, - BindPoint: UINT, - BindCount: UINT, - uFlags: UINT, - ReturnType: D3D_RESOURCE_RETURN_TYPE, - Dimension: D3D_SRV_DIMENSION, - NumSamples: UINT, - Space: UINT, - uID: UINT, -}} -STRUCT!{struct D3D12_SHADER_TYPE_DESC { - Class: D3D_SHADER_VARIABLE_CLASS, - Type: D3D_SHADER_VARIABLE_TYPE, - Rows: UINT, - Columns: UINT, - Elements: UINT, - Members: UINT, - Offset: UINT, - Name: LPCSTR, -}} -STRUCT!{struct D3D12_SHADER_VARIABLE_DESC { - Name: LPCSTR, - StartOffset: UINT, - Size: UINT, - uFlags: UINT, - DefaultValue: LPVOID, - StartTexture: UINT, - TextureSize: UINT, - StartSampler: UINT, - SamplerSize: UINT, -}} -STRUCT!{struct D3D12_SIGNATURE_PARAMETER_DESC { - SemanticName: LPCSTR, - SemanticIndex: UINT, - Register: UINT, - SystemValueType: D3D_NAME, - ComponentType: D3D_REGISTER_COMPONENT_TYPE, - Mask: BYTE, - ReadWriteMask: BYTE, - Stream: UINT, - MinPrecision: D3D_MIN_PRECISION, -}} -RIDL!{#[uuid(0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f)] -interface ID3D12FunctionParameterReflection(ID3D12FunctionParameterReflectionVtbl) { - fn GetDesc( - pDesc: *mut D3D12_PARAMETER_DESC, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99)] -interface ID3D12FunctionReflection(ID3D12FunctionReflectionVtbl) { - fn GetDesc( - pDesc: *mut D3D12_FUNCTION_DESC, - ) -> HRESULT, - fn GetConstantBufferByIndex( - BufferIndex: UINT, - ) -> *mut ID3D12ShaderReflectionConstantBuffer, - fn GetConstantBufferByName( - Name: LPCSTR, - ) -> *mut ID3D12ShaderReflectionConstantBuffer, - fn GetResourceBindingDesc( - ResourceIndex: UINT, - pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, - ) -> HRESULT, - fn GetVariableByName( - Name: LPCSTR, - ) -> *mut ID3D12ShaderReflectionVariable, - fn GetResourceBindingDescByName( - Name: LPCSTR, - pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, - ) -> HRESULT, - fn GetFunctionParameter( - ParameterIndex: INT, - ) -> *mut ID3D12FunctionParameterReflection, -}} -RIDL!{#[uuid(0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4)] -interface ID3D12LibraryReflection(ID3D12LibraryReflectionVtbl): IUnknown(IUnknownVtbl) { - fn GetDesc( - pDesc: *mut D3D12_LIBRARY_DESC, - ) -> HRESULT, - fn GetFunctionByIndex( - FunctionIndex: INT, - ) -> *mut ID3D12FunctionReflection, -}} -DEFINE_GUID!{IID_ID3D12ShaderReflectionConstantBuffer, - 0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7} -RIDL!{#[uuid(0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7)] -interface ID3D12ShaderReflectionConstantBuffer(ID3D12ShaderReflectionConstantBufferVtbl) { - fn GetDesc( - pDesc: *mut D3D12_SHADER_BUFFER_DESC, - ) -> HRESULT, - fn GetVariableByIndex( - Index: UINT, - ) -> *mut ID3D12ShaderReflectionVariable, - fn GetVariableByName( - Name: LPCSTR, - ) -> *mut ID3D12ShaderReflectionVariable, -}} -DEFINE_GUID!{IID_ID3D12ShaderReflectionType, - 0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56} -RIDL!{#[uuid(0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56)] -interface ID3D12ShaderReflectionType(ID3D12ShaderReflectionTypeVtbl) { - fn GetDesc( - pDesc: *mut D3D12_SHADER_TYPE_DESC, - ) -> HRESULT, - fn GetMemberTypeByIndex( - Index: UINT, - ) -> *mut ID3D12ShaderReflectionType, - fn GetMemberTypeByName( - Name: LPCSTR, - ) -> *mut ID3D12ShaderReflectionType, - fn GetMemberTypeName( - Index: UINT, - ) -> LPCSTR, - fn IsEqual( - pType: *mut ID3D12ShaderReflectionType, - ) -> HRESULT, - fn GetSubType() -> *mut ID3D12ShaderReflectionType, - fn GetBaseClass() -> *mut ID3D12ShaderReflectionType, - fn GetNumInterfaces() -> UINT, - fn GetInterfaceByIndex( - uIndex: UINT, - ) -> *mut ID3D12ShaderReflectionType, - fn IsOfType( - pType: *mut ID3D12ShaderReflectionType, - ) -> HRESULT, - fn ImplementsInterface( - pBase: *mut ID3D12ShaderReflectionType, - ) -> HRESULT, -}} -DEFINE_GUID!{IID_ID3D12ShaderReflectionVariable, - 0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea} -RIDL!{#[uuid(0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea)] -interface ID3D12ShaderReflectionVariable(ID3D12ShaderReflectionVariableVtbl) { - fn GetDesc( - pDesc: *mut D3D12_SHADER_VARIABLE_DESC, - ) -> HRESULT, - fn GetType() -> *mut ID3D12ShaderReflectionType, - fn GetBuffer() -> *mut ID3D12ShaderReflectionConstantBuffer, - fn GetInterfaceSlot( - uArrayIndex: UINT, - ) -> UINT, -}} -DEFINE_GUID!{IID_ID3D12ShaderReflection, - 0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e} -RIDL!{#[uuid(0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e)] -interface ID3D12ShaderReflection(ID3D12ShaderReflectionVtbl): IUnknown(IUnknownVtbl) { - fn GetDesc( - pDesc: *mut D3D12_SHADER_DESC, - ) -> HRESULT, - fn GetConstantBufferByIndex( - Index: UINT, - ) -> *mut ID3D12ShaderReflectionConstantBuffer, - fn GetConstantBufferByName( - Name: LPCSTR, - ) -> *mut ID3D12ShaderReflectionConstantBuffer, - fn GetResourceBindingDesc( - ResourceIndex: UINT, - pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, - ) -> HRESULT, - fn GetInputParameterDesc( - ParameterIndex: UINT, - pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, - ) -> HRESULT, - fn GetOutputParameterDesc( - ParameterIndex: UINT, - pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, - ) -> HRESULT, - fn GetPatchConstantParameterDesc( - ParameterIndex: UINT, - pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, - ) -> HRESULT, - fn GetVariableByName( - Name: LPCSTR, - ) -> *mut ID3D12ShaderReflectionVariable, - fn GetResourceBindingDescByName( - Name: LPCSTR, - pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, - ) -> HRESULT, - fn GetMovInstructionCount() -> UINT, - fn GetMovcInstructionCount() -> UINT, - fn GetConversionInstructionCount() -> UINT, - fn GetBitwiseInstructionCount() -> UINT, - fn GetGSInputPrimitive() -> D3D_PRIMITIVE, - fn IsSampleFrequencyShader() -> BOOL, - fn GetNumInterfaceSlots() -> UINT, - fn GetMinFeatureLevel( - pLevel: *mut D3D_FEATURE_LEVEL, - ) -> HRESULT, - fn GetThreadGroupSize( - pSizeX: *mut UINT, - pSizeY: *mut UINT, - pSizeZ: *mut UINT, - ) -> UINT, - fn GetRequiresFlags() -> UINT64, -}} -DEFINE_GUID!{IID_ID3D12LibraryReflection, - 0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x04} -DEFINE_GUID!{IID_ID3D12FunctionReflection, - 0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99} -DEFINE_GUID!{IID_ID3D12FunctionParameterReflection, - 0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f} -pub type D3D12_CBUFFER_TYPE = D3D_CBUFFER_TYPE; -pub type D3D12_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE; -pub type D3D12_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN; -pub type D3D12_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_PRIMITIVE; -pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING; -pub type LPD3D12FUNCTIONPARAMETERREFLECTION = *mut ID3D12FunctionParameterReflection; -pub type LPD3D12FUNCTIONREFLECTION = *mut ID3D12FunctionReflection; -pub type LPD3D12LIBRARYREFLECTION = *mut ID3D12LibraryReflection; -pub type LPD3D12SHADERREFLECTION = *mut ID3D12ShaderReflection; -pub type LPD3D12SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D12ShaderReflectionConstantBuffer; -pub type LPD3D12SHADERREFLECTIONTYPE = *mut ID3D12ShaderReflectionType; -pub type LPD3D12SHADERREFLECTIONVARIABLE = *mut ID3D12ShaderReflectionVariable; -pub const D3D_SHADER_REQUIRES_INNER_COVERAGE: UINT64 = 0x00000400; -pub const D3D_SHADER_REQUIRES_ROVS: UINT64 = 0x00001000; -pub const D3D_SHADER_REQUIRES_STENCIL_REF: UINT64 = 0x00000200; -pub const D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS: UINT64 = 0x00000800; -pub const D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER: - UINT64 = 0x00002000; |