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-rw-r--r--vendor/console/src/utils.rs962
1 files changed, 962 insertions, 0 deletions
diff --git a/vendor/console/src/utils.rs b/vendor/console/src/utils.rs
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+use std::borrow::Cow;
+use std::collections::BTreeSet;
+use std::env;
+use std::fmt;
+use std::sync::atomic::{AtomicBool, Ordering};
+
+use lazy_static::lazy_static;
+
+use crate::term::{wants_emoji, Term};
+
+#[cfg(feature = "ansi-parsing")]
+use crate::ansi::{strip_ansi_codes, AnsiCodeIterator};
+
+#[cfg(not(feature = "ansi-parsing"))]
+fn strip_ansi_codes(s: &str) -> &str {
+ s
+}
+
+fn default_colors_enabled(out: &Term) -> bool {
+ (out.features().colors_supported()
+ && &env::var("CLICOLOR").unwrap_or_else(|_| "1".into()) != "0")
+ || &env::var("CLICOLOR_FORCE").unwrap_or_else(|_| "0".into()) != "0"
+}
+
+lazy_static! {
+ static ref STDOUT_COLORS: AtomicBool = AtomicBool::new(default_colors_enabled(&Term::stdout()));
+ static ref STDERR_COLORS: AtomicBool = AtomicBool::new(default_colors_enabled(&Term::stderr()));
+}
+
+/// Returns `true` if colors should be enabled for stdout.
+///
+/// This honors the [clicolors spec](http://bixense.com/clicolors/).
+///
+/// * `CLICOLOR != 0`: ANSI colors are supported and should be used when the program isn't piped.
+/// * `CLICOLOR == 0`: Don't output ANSI color escape codes.
+/// * `CLICOLOR_FORCE != 0`: ANSI colors should be enabled no matter what.
+#[inline]
+pub fn colors_enabled() -> bool {
+ STDOUT_COLORS.load(Ordering::Relaxed)
+}
+
+/// Forces colorization on or off for stdout.
+///
+/// This overrides the default for the current process and changes the return value of the
+/// `colors_enabled` function.
+#[inline]
+pub fn set_colors_enabled(val: bool) {
+ STDOUT_COLORS.store(val, Ordering::Relaxed)
+}
+
+/// Returns `true` if colors should be enabled for stderr.
+///
+/// This honors the [clicolors spec](http://bixense.com/clicolors/).
+///
+/// * `CLICOLOR != 0`: ANSI colors are supported and should be used when the program isn't piped.
+/// * `CLICOLOR == 0`: Don't output ANSI color escape codes.
+/// * `CLICOLOR_FORCE != 0`: ANSI colors should be enabled no matter what.
+#[inline]
+pub fn colors_enabled_stderr() -> bool {
+ STDERR_COLORS.load(Ordering::Relaxed)
+}
+
+/// Forces colorization on or off for stderr.
+///
+/// This overrides the default for the current process and changes the return value of the
+/// `colors_enabled` function.
+#[inline]
+pub fn set_colors_enabled_stderr(val: bool) {
+ STDERR_COLORS.store(val, Ordering::Relaxed)
+}
+
+/// Measure the width of a string in terminal characters.
+pub fn measure_text_width(s: &str) -> usize {
+ str_width(&strip_ansi_codes(s))
+}
+
+/// A terminal color.
+#[derive(Copy, Clone, Debug, PartialEq, Eq)]
+pub enum Color {
+ Black,
+ Red,
+ Green,
+ Yellow,
+ Blue,
+ Magenta,
+ Cyan,
+ White,
+ Color256(u8),
+}
+
+impl Color {
+ #[inline]
+ fn ansi_num(self) -> usize {
+ match self {
+ Color::Black => 0,
+ Color::Red => 1,
+ Color::Green => 2,
+ Color::Yellow => 3,
+ Color::Blue => 4,
+ Color::Magenta => 5,
+ Color::Cyan => 6,
+ Color::White => 7,
+ Color::Color256(x) => x as usize,
+ }
+ }
+
+ #[inline]
+ fn is_color256(self) -> bool {
+ #[allow(clippy::match_like_matches_macro)]
+ match self {
+ Color::Color256(_) => true,
+ _ => false,
+ }
+ }
+}
+
+/// A terminal style attribute.
+#[derive(Copy, Clone, Debug, PartialEq, Eq, Ord, PartialOrd)]
+pub enum Attribute {
+ Bold,
+ Dim,
+ Italic,
+ Underlined,
+ Blink,
+ BlinkFast,
+ Reverse,
+ Hidden,
+ StrikeThrough,
+}
+
+impl Attribute {
+ #[inline]
+ fn ansi_num(self) -> usize {
+ match self {
+ Attribute::Bold => 1,
+ Attribute::Dim => 2,
+ Attribute::Italic => 3,
+ Attribute::Underlined => 4,
+ Attribute::Blink => 5,
+ Attribute::BlinkFast => 6,
+ Attribute::Reverse => 7,
+ Attribute::Hidden => 8,
+ Attribute::StrikeThrough => 9,
+ }
+ }
+}
+
+/// Defines the alignment for padding operations.
+#[derive(Copy, Clone, Debug, PartialEq, Eq)]
+pub enum Alignment {
+ Left,
+ Center,
+ Right,
+}
+
+/// A stored style that can be applied.
+#[derive(Clone, Debug, PartialEq, Eq)]
+pub struct Style {
+ fg: Option<Color>,
+ bg: Option<Color>,
+ fg_bright: bool,
+ bg_bright: bool,
+ attrs: BTreeSet<Attribute>,
+ force: Option<bool>,
+ for_stderr: bool,
+}
+
+impl Default for Style {
+ fn default() -> Style {
+ Style::new()
+ }
+}
+
+impl Style {
+ /// Returns an empty default style.
+ pub fn new() -> Style {
+ Style {
+ fg: None,
+ bg: None,
+ fg_bright: false,
+ bg_bright: false,
+ attrs: BTreeSet::new(),
+ force: None,
+ for_stderr: false,
+ }
+ }
+
+ /// Creates a style from a dotted string.
+ ///
+ /// Effectively the string is split at each dot and then the
+ /// terms in between are applied. For instance `red.on_blue` will
+ /// create a string that is red on blue background. `9.on_12` is
+ /// the same, but using 256 color numbers. Unknown terms are
+ /// ignored.
+ pub fn from_dotted_str(s: &str) -> Style {
+ let mut rv = Style::new();
+ for part in s.split('.') {
+ rv = match part {
+ "black" => rv.black(),
+ "red" => rv.red(),
+ "green" => rv.green(),
+ "yellow" => rv.yellow(),
+ "blue" => rv.blue(),
+ "magenta" => rv.magenta(),
+ "cyan" => rv.cyan(),
+ "white" => rv.white(),
+ "bright" => rv.bright(),
+ "on_black" => rv.on_black(),
+ "on_red" => rv.on_red(),
+ "on_green" => rv.on_green(),
+ "on_yellow" => rv.on_yellow(),
+ "on_blue" => rv.on_blue(),
+ "on_magenta" => rv.on_magenta(),
+ "on_cyan" => rv.on_cyan(),
+ "on_white" => rv.on_white(),
+ "on_bright" => rv.on_bright(),
+ "bold" => rv.bold(),
+ "dim" => rv.dim(),
+ "underlined" => rv.underlined(),
+ "blink" => rv.blink(),
+ "blink_fast" => rv.blink_fast(),
+ "reverse" => rv.reverse(),
+ "hidden" => rv.hidden(),
+ "strikethrough" => rv.strikethrough(),
+ on_c if on_c.starts_with("on_") => {
+ if let Ok(n) = on_c[3..].parse::<u8>() {
+ rv.on_color256(n)
+ } else {
+ continue;
+ }
+ }
+ c => {
+ if let Ok(n) = c.parse::<u8>() {
+ rv.color256(n)
+ } else {
+ continue;
+ }
+ }
+ };
+ }
+ rv
+ }
+
+ /// Apply the style to something that can be displayed.
+ pub fn apply_to<D>(&self, val: D) -> StyledObject<D> {
+ StyledObject {
+ style: self.clone(),
+ val,
+ }
+ }
+
+ /// Forces styling on or off.
+ ///
+ /// This overrides the automatic detection.
+ #[inline]
+ pub fn force_styling(mut self, value: bool) -> Style {
+ self.force = Some(value);
+ self
+ }
+
+ /// Specifies that style is applying to something being written on stderr.
+ #[inline]
+ pub fn for_stderr(mut self) -> Style {
+ self.for_stderr = true;
+ self
+ }
+
+ /// Specifies that style is applying to something being written on stdout.
+ ///
+ /// This is the default behaviour.
+ #[inline]
+ pub fn for_stdout(mut self) -> Style {
+ self.for_stderr = false;
+ self
+ }
+
+ /// Sets a foreground color.
+ #[inline]
+ pub fn fg(mut self, color: Color) -> Style {
+ self.fg = Some(color);
+ self
+ }
+
+ /// Sets a background color.
+ #[inline]
+ pub fn bg(mut self, color: Color) -> Style {
+ self.bg = Some(color);
+ self
+ }
+
+ /// Adds a attr.
+ #[inline]
+ pub fn attr(mut self, attr: Attribute) -> Style {
+ self.attrs.insert(attr);
+ self
+ }
+
+ #[inline]
+ pub fn black(self) -> Style {
+ self.fg(Color::Black)
+ }
+ #[inline]
+ pub fn red(self) -> Style {
+ self.fg(Color::Red)
+ }
+ #[inline]
+ pub fn green(self) -> Style {
+ self.fg(Color::Green)
+ }
+ #[inline]
+ pub fn yellow(self) -> Style {
+ self.fg(Color::Yellow)
+ }
+ #[inline]
+ pub fn blue(self) -> Style {
+ self.fg(Color::Blue)
+ }
+ #[inline]
+ pub fn magenta(self) -> Style {
+ self.fg(Color::Magenta)
+ }
+ #[inline]
+ pub fn cyan(self) -> Style {
+ self.fg(Color::Cyan)
+ }
+ #[inline]
+ pub fn white(self) -> Style {
+ self.fg(Color::White)
+ }
+ #[inline]
+ pub fn color256(self, color: u8) -> Style {
+ self.fg(Color::Color256(color))
+ }
+
+ #[inline]
+ pub fn bright(mut self) -> Style {
+ self.fg_bright = true;
+ self
+ }
+
+ #[inline]
+ pub fn on_black(self) -> Style {
+ self.bg(Color::Black)
+ }
+ #[inline]
+ pub fn on_red(self) -> Style {
+ self.bg(Color::Red)
+ }
+ #[inline]
+ pub fn on_green(self) -> Style {
+ self.bg(Color::Green)
+ }
+ #[inline]
+ pub fn on_yellow(self) -> Style {
+ self.bg(Color::Yellow)
+ }
+ #[inline]
+ pub fn on_blue(self) -> Style {
+ self.bg(Color::Blue)
+ }
+ #[inline]
+ pub fn on_magenta(self) -> Style {
+ self.bg(Color::Magenta)
+ }
+ #[inline]
+ pub fn on_cyan(self) -> Style {
+ self.bg(Color::Cyan)
+ }
+ #[inline]
+ pub fn on_white(self) -> Style {
+ self.bg(Color::White)
+ }
+ #[inline]
+ pub fn on_color256(self, color: u8) -> Style {
+ self.bg(Color::Color256(color))
+ }
+
+ #[inline]
+ pub fn on_bright(mut self) -> Style {
+ self.bg_bright = true;
+ self
+ }
+
+ #[inline]
+ pub fn bold(self) -> Style {
+ self.attr(Attribute::Bold)
+ }
+ #[inline]
+ pub fn dim(self) -> Style {
+ self.attr(Attribute::Dim)
+ }
+ #[inline]
+ pub fn italic(self) -> Style {
+ self.attr(Attribute::Italic)
+ }
+ #[inline]
+ pub fn underlined(self) -> Style {
+ self.attr(Attribute::Underlined)
+ }
+ #[inline]
+ pub fn blink(self) -> Style {
+ self.attr(Attribute::Blink)
+ }
+ #[inline]
+ pub fn blink_fast(self) -> Style {
+ self.attr(Attribute::BlinkFast)
+ }
+ #[inline]
+ pub fn reverse(self) -> Style {
+ self.attr(Attribute::Reverse)
+ }
+ #[inline]
+ pub fn hidden(self) -> Style {
+ self.attr(Attribute::Hidden)
+ }
+ #[inline]
+ pub fn strikethrough(self) -> Style {
+ self.attr(Attribute::StrikeThrough)
+ }
+}
+
+/// Wraps an object for formatting for styling.
+///
+/// Example:
+///
+/// ```rust,no_run
+/// # use console::style;
+/// format!("Hello {}", style("World").cyan());
+/// ```
+///
+/// This is a shortcut for making a new style and applying it
+/// to a value:
+///
+/// ```rust,no_run
+/// # use console::Style;
+/// format!("Hello {}", Style::new().cyan().apply_to("World"));
+/// ```
+pub fn style<D>(val: D) -> StyledObject<D> {
+ Style::new().apply_to(val)
+}
+
+/// A formatting wrapper that can be styled for a terminal.
+#[derive(Clone)]
+pub struct StyledObject<D> {
+ style: Style,
+ val: D,
+}
+
+impl<D> StyledObject<D> {
+ /// Forces styling on or off.
+ ///
+ /// This overrides the automatic detection.
+ #[inline]
+ pub fn force_styling(mut self, value: bool) -> StyledObject<D> {
+ self.style = self.style.force_styling(value);
+ self
+ }
+
+ /// Specifies that style is applying to something being written on stderr
+ #[inline]
+ pub fn for_stderr(mut self) -> StyledObject<D> {
+ self.style = self.style.for_stderr();
+ self
+ }
+
+ /// Specifies that style is applying to something being written on stdout
+ ///
+ /// This is the default
+ #[inline]
+ pub fn for_stdout(mut self) -> StyledObject<D> {
+ self.style = self.style.for_stdout();
+ self
+ }
+
+ /// Sets a foreground color.
+ #[inline]
+ pub fn fg(mut self, color: Color) -> StyledObject<D> {
+ self.style = self.style.fg(color);
+ self
+ }
+
+ /// Sets a background color.
+ #[inline]
+ pub fn bg(mut self, color: Color) -> StyledObject<D> {
+ self.style = self.style.bg(color);
+ self
+ }
+
+ /// Adds a attr.
+ #[inline]
+ pub fn attr(mut self, attr: Attribute) -> StyledObject<D> {
+ self.style = self.style.attr(attr);
+ self
+ }
+
+ #[inline]
+ pub fn black(self) -> StyledObject<D> {
+ self.fg(Color::Black)
+ }
+ #[inline]
+ pub fn red(self) -> StyledObject<D> {
+ self.fg(Color::Red)
+ }
+ #[inline]
+ pub fn green(self) -> StyledObject<D> {
+ self.fg(Color::Green)
+ }
+ #[inline]
+ pub fn yellow(self) -> StyledObject<D> {
+ self.fg(Color::Yellow)
+ }
+ #[inline]
+ pub fn blue(self) -> StyledObject<D> {
+ self.fg(Color::Blue)
+ }
+ #[inline]
+ pub fn magenta(self) -> StyledObject<D> {
+ self.fg(Color::Magenta)
+ }
+ #[inline]
+ pub fn cyan(self) -> StyledObject<D> {
+ self.fg(Color::Cyan)
+ }
+ #[inline]
+ pub fn white(self) -> StyledObject<D> {
+ self.fg(Color::White)
+ }
+ #[inline]
+ pub fn color256(self, color: u8) -> StyledObject<D> {
+ self.fg(Color::Color256(color))
+ }
+
+ #[inline]
+ pub fn bright(mut self) -> StyledObject<D> {
+ self.style = self.style.bright();
+ self
+ }
+
+ #[inline]
+ pub fn on_black(self) -> StyledObject<D> {
+ self.bg(Color::Black)
+ }
+ #[inline]
+ pub fn on_red(self) -> StyledObject<D> {
+ self.bg(Color::Red)
+ }
+ #[inline]
+ pub fn on_green(self) -> StyledObject<D> {
+ self.bg(Color::Green)
+ }
+ #[inline]
+ pub fn on_yellow(self) -> StyledObject<D> {
+ self.bg(Color::Yellow)
+ }
+ #[inline]
+ pub fn on_blue(self) -> StyledObject<D> {
+ self.bg(Color::Blue)
+ }
+ #[inline]
+ pub fn on_magenta(self) -> StyledObject<D> {
+ self.bg(Color::Magenta)
+ }
+ #[inline]
+ pub fn on_cyan(self) -> StyledObject<D> {
+ self.bg(Color::Cyan)
+ }
+ #[inline]
+ pub fn on_white(self) -> StyledObject<D> {
+ self.bg(Color::White)
+ }
+ #[inline]
+ pub fn on_color256(self, color: u8) -> StyledObject<D> {
+ self.bg(Color::Color256(color))
+ }
+
+ #[inline]
+ pub fn on_bright(mut self) -> StyledObject<D> {
+ self.style = self.style.on_bright();
+ self
+ }
+
+ #[inline]
+ pub fn bold(self) -> StyledObject<D> {
+ self.attr(Attribute::Bold)
+ }
+ #[inline]
+ pub fn dim(self) -> StyledObject<D> {
+ self.attr(Attribute::Dim)
+ }
+ #[inline]
+ pub fn italic(self) -> StyledObject<D> {
+ self.attr(Attribute::Italic)
+ }
+ #[inline]
+ pub fn underlined(self) -> StyledObject<D> {
+ self.attr(Attribute::Underlined)
+ }
+ #[inline]
+ pub fn blink(self) -> StyledObject<D> {
+ self.attr(Attribute::Blink)
+ }
+ #[inline]
+ pub fn blink_fast(self) -> StyledObject<D> {
+ self.attr(Attribute::BlinkFast)
+ }
+ #[inline]
+ pub fn reverse(self) -> StyledObject<D> {
+ self.attr(Attribute::Reverse)
+ }
+ #[inline]
+ pub fn hidden(self) -> StyledObject<D> {
+ self.attr(Attribute::Hidden)
+ }
+ #[inline]
+ pub fn strikethrough(self) -> StyledObject<D> {
+ self.attr(Attribute::StrikeThrough)
+ }
+}
+
+macro_rules! impl_fmt {
+ ($name:ident) => {
+ impl<D: fmt::$name> fmt::$name for StyledObject<D> {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ let mut reset = false;
+ if self
+ .style
+ .force
+ .unwrap_or_else(|| match self.style.for_stderr {
+ true => colors_enabled_stderr(),
+ false => colors_enabled(),
+ })
+ {
+ if let Some(fg) = self.style.fg {
+ if fg.is_color256() {
+ write!(f, "\x1b[38;5;{}m", fg.ansi_num())?;
+ } else if self.style.fg_bright {
+ write!(f, "\x1b[38;5;{}m", fg.ansi_num() + 8)?;
+ } else {
+ write!(f, "\x1b[{}m", fg.ansi_num() + 30)?;
+ }
+ reset = true;
+ }
+ if let Some(bg) = self.style.bg {
+ if bg.is_color256() {
+ write!(f, "\x1b[48;5;{}m", bg.ansi_num())?;
+ } else if self.style.bg_bright {
+ write!(f, "\x1b[48;5;{}m", bg.ansi_num() + 8)?;
+ } else {
+ write!(f, "\x1b[{}m", bg.ansi_num() + 40)?;
+ }
+ reset = true;
+ }
+ for attr in &self.style.attrs {
+ write!(f, "\x1b[{}m", attr.ansi_num())?;
+ reset = true;
+ }
+ }
+ fmt::$name::fmt(&self.val, f)?;
+ if reset {
+ write!(f, "\x1b[0m")?;
+ }
+ Ok(())
+ }
+ }
+ };
+}
+
+impl_fmt!(Binary);
+impl_fmt!(Debug);
+impl_fmt!(Display);
+impl_fmt!(LowerExp);
+impl_fmt!(LowerHex);
+impl_fmt!(Octal);
+impl_fmt!(Pointer);
+impl_fmt!(UpperExp);
+impl_fmt!(UpperHex);
+
+/// "Intelligent" emoji formatter.
+///
+/// This struct intelligently wraps an emoji so that it is rendered
+/// only on systems that want emojis and renders a fallback on others.
+///
+/// Example:
+///
+/// ```rust
+/// use console::Emoji;
+/// println!("[3/4] {}Downloading ...", Emoji("🚚 ", ""));
+/// println!("[4/4] {} Done!", Emoji("✨", ":-)"));
+/// ```
+#[derive(Copy, Clone)]
+pub struct Emoji<'a, 'b>(pub &'a str, pub &'b str);
+
+impl<'a, 'b> Emoji<'a, 'b> {
+ pub fn new(emoji: &'a str, fallback: &'b str) -> Emoji<'a, 'b> {
+ Emoji(emoji, fallback)
+ }
+}
+
+impl<'a, 'b> fmt::Display for Emoji<'a, 'b> {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ if wants_emoji() {
+ write!(f, "{}", self.0)
+ } else {
+ write!(f, "{}", self.1)
+ }
+ }
+}
+
+fn str_width(s: &str) -> usize {
+ #[cfg(feature = "unicode-width")]
+ {
+ use unicode_width::UnicodeWidthStr;
+ s.width()
+ }
+ #[cfg(not(feature = "unicode-width"))]
+ {
+ s.chars().count()
+ }
+}
+
+#[cfg(feature = "ansi-parsing")]
+fn char_width(c: char) -> usize {
+ #[cfg(feature = "unicode-width")]
+ {
+ use unicode_width::UnicodeWidthChar;
+ c.width().unwrap_or(0)
+ }
+ #[cfg(not(feature = "unicode-width"))]
+ {
+ let _c = c;
+ 1
+ }
+}
+
+/// Truncates a string to a certain number of characters.
+///
+/// This ensures that escape codes are not screwed up in the process.
+/// If the maximum length is hit the string will be truncated but
+/// escapes code will still be honored. If truncation takes place
+/// the tail string will be appended.
+pub fn truncate_str<'a>(s: &'a str, width: usize, tail: &str) -> Cow<'a, str> {
+ #[cfg(feature = "ansi-parsing")]
+ {
+ use std::cmp::Ordering;
+ let mut iter = AnsiCodeIterator::new(s);
+ let mut length = 0;
+ let mut rv = None;
+
+ while let Some(item) = iter.next() {
+ match item {
+ (s, false) => {
+ if rv.is_none() {
+ if str_width(s) + length > width - str_width(tail) {
+ let ts = iter.current_slice();
+
+ let mut s_byte = 0;
+ let mut s_width = 0;
+ let rest_width = width - str_width(tail) - length;
+ for c in s.chars() {
+ s_byte += c.len_utf8();
+ s_width += char_width(c);
+ match s_width.cmp(&rest_width) {
+ Ordering::Equal => break,
+ Ordering::Greater => {
+ s_byte -= c.len_utf8();
+ break;
+ }
+ Ordering::Less => continue,
+ }
+ }
+
+ let idx = ts.len() - s.len() + s_byte;
+ let mut buf = ts[..idx].to_string();
+ buf.push_str(tail);
+ rv = Some(buf);
+ }
+ length += str_width(s);
+ }
+ }
+ (s, true) => {
+ if rv.is_some() {
+ rv.as_mut().unwrap().push_str(s);
+ }
+ }
+ }
+ }
+
+ if let Some(buf) = rv {
+ Cow::Owned(buf)
+ } else {
+ Cow::Borrowed(s)
+ }
+ }
+
+ #[cfg(not(feature = "ansi-parsing"))]
+ {
+ if s.len() <= width - tail.len() {
+ Cow::Borrowed(s)
+ } else {
+ Cow::Owned(format!(
+ "{}{}",
+ s.get(..width - tail.len()).unwrap_or_default(),
+ tail
+ ))
+ }
+ }
+}
+
+/// Pads a string to fill a certain number of characters.
+///
+/// This will honor ansi codes correctly and allows you to align a string
+/// on the left, right or centered. Additionally truncation can be enabled
+/// by setting `truncate` to a string that should be used as a truncation
+/// marker.
+pub fn pad_str<'a>(
+ s: &'a str,
+ width: usize,
+ align: Alignment,
+ truncate: Option<&str>,
+) -> Cow<'a, str> {
+ pad_str_with(s, width, align, truncate, ' ')
+}
+/// Pads a string with specific padding to fill a certain number of characters.
+///
+/// This will honor ansi codes correctly and allows you to align a string
+/// on the left, right or centered. Additionally truncation can be enabled
+/// by setting `truncate` to a string that should be used as a truncation
+/// marker.
+pub fn pad_str_with<'a>(
+ s: &'a str,
+ width: usize,
+ align: Alignment,
+ truncate: Option<&str>,
+ pad: char,
+) -> Cow<'a, str> {
+ let cols = measure_text_width(s);
+
+ if cols >= width {
+ return match truncate {
+ None => Cow::Borrowed(s),
+ Some(tail) => truncate_str(s, width, tail),
+ };
+ }
+
+ let diff = width - cols;
+
+ let (left_pad, right_pad) = match align {
+ Alignment::Left => (0, diff),
+ Alignment::Right => (diff, 0),
+ Alignment::Center => (diff / 2, diff - diff / 2),
+ };
+
+ let mut rv = String::new();
+ for _ in 0..left_pad {
+ rv.push(pad);
+ }
+ rv.push_str(s);
+ for _ in 0..right_pad {
+ rv.push(pad);
+ }
+ Cow::Owned(rv)
+}
+
+#[test]
+fn test_text_width() {
+ let s = style("foo")
+ .red()
+ .on_black()
+ .bold()
+ .force_styling(true)
+ .to_string();
+ assert_eq!(
+ measure_text_width(&s),
+ if cfg!(feature = "ansi-parsing") {
+ 3
+ } else if cfg!(feature = "unicode-width") {
+ 17
+ } else {
+ 21
+ }
+ );
+}
+
+#[test]
+#[cfg(all(feature = "unicode-width", feature = "ansi-parsing"))]
+fn test_truncate_str() {
+ let s = format!("foo {}", style("bar").red().force_styling(true));
+ assert_eq!(
+ &truncate_str(&s, 5, ""),
+ &format!("foo {}", style("b").red().force_styling(true))
+ );
+ let s = format!("foo {}", style("bar").red().force_styling(true));
+ assert_eq!(
+ &truncate_str(&s, 5, "!"),
+ &format!("foo {}", style("!").red().force_styling(true))
+ );
+ let s = format!("foo {} baz", style("bar").red().force_styling(true));
+ assert_eq!(
+ &truncate_str(&s, 10, "..."),
+ &format!("foo {}...", style("bar").red().force_styling(true))
+ );
+ let s = format!("foo {}", style("バー").red().force_styling(true));
+ assert_eq!(
+ &truncate_str(&s, 5, ""),
+ &format!("foo {}", style("").red().force_styling(true))
+ );
+ let s = format!("foo {}", style("バー").red().force_styling(true));
+ assert_eq!(
+ &truncate_str(&s, 6, ""),
+ &format!("foo {}", style("バ").red().force_styling(true))
+ );
+}
+
+#[test]
+fn test_truncate_str_no_ansi() {
+ assert_eq!(&truncate_str("foo bar", 5, ""), "foo b");
+ assert_eq!(&truncate_str("foo bar", 5, "!"), "foo !");
+ assert_eq!(&truncate_str("foo bar baz", 10, "..."), "foo bar...");
+}
+
+#[test]
+fn test_pad_str() {
+ assert_eq!(pad_str("foo", 7, Alignment::Center, None), " foo ");
+ assert_eq!(pad_str("foo", 7, Alignment::Left, None), "foo ");
+ assert_eq!(pad_str("foo", 7, Alignment::Right, None), " foo");
+ assert_eq!(pad_str("foo", 3, Alignment::Left, None), "foo");
+ assert_eq!(pad_str("foobar", 3, Alignment::Left, None), "foobar");
+ assert_eq!(pad_str("foobar", 3, Alignment::Left, Some("")), "foo");
+ assert_eq!(
+ pad_str("foobarbaz", 6, Alignment::Left, Some("...")),
+ "foo..."
+ );
+}
+
+#[test]
+fn test_pad_str_with() {
+ assert_eq!(
+ pad_str_with("foo", 7, Alignment::Center, None, '#'),
+ "##foo##"
+ );
+ assert_eq!(
+ pad_str_with("foo", 7, Alignment::Left, None, '#'),
+ "foo####"
+ );
+ assert_eq!(
+ pad_str_with("foo", 7, Alignment::Right, None, '#'),
+ "####foo"
+ );
+ assert_eq!(pad_str_with("foo", 3, Alignment::Left, None, '#'), "foo");
+ assert_eq!(
+ pad_str_with("foobar", 3, Alignment::Left, None, '#'),
+ "foobar"
+ );
+ assert_eq!(
+ pad_str_with("foobar", 3, Alignment::Left, Some(""), '#'),
+ "foo"
+ );
+ assert_eq!(
+ pad_str_with("foobarbaz", 6, Alignment::Left, Some("..."), '#'),
+ "foo..."
+ );
+}