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-rw-r--r--vendor/indicatif/src/multi.rs688
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+use std::fmt::{Debug, Formatter};
+use std::io;
+use std::sync::{Arc, RwLock};
+use std::thread::panicking;
+#[cfg(not(target_arch = "wasm32"))]
+use std::time::Instant;
+
+use crate::draw_target::{DrawState, DrawStateWrapper, LineAdjust, ProgressDrawTarget};
+use crate::progress_bar::ProgressBar;
+#[cfg(target_arch = "wasm32")]
+use instant::Instant;
+
+/// Manages multiple progress bars from different threads
+#[derive(Debug, Clone)]
+pub struct MultiProgress {
+ pub(crate) state: Arc<RwLock<MultiState>>,
+}
+
+impl Default for MultiProgress {
+ fn default() -> Self {
+ Self::with_draw_target(ProgressDrawTarget::stderr())
+ }
+}
+
+impl MultiProgress {
+ /// Creates a new multi progress object.
+ ///
+ /// Progress bars added to this object by default draw directly to stderr, and refresh
+ /// a maximum of 15 times a second. To change the refresh rate set the draw target to
+ /// one with a different refresh rate.
+ pub fn new() -> Self {
+ Self::default()
+ }
+
+ /// Creates a new multi progress object with the given draw target.
+ pub fn with_draw_target(draw_target: ProgressDrawTarget) -> Self {
+ Self {
+ state: Arc::new(RwLock::new(MultiState::new(draw_target))),
+ }
+ }
+
+ /// Sets a different draw target for the multiprogress bar.
+ pub fn set_draw_target(&self, target: ProgressDrawTarget) {
+ let mut state = self.state.write().unwrap();
+ state.draw_target.disconnect(Instant::now());
+ state.draw_target = target;
+ }
+
+ /// Set whether we should try to move the cursor when possible instead of clearing lines.
+ ///
+ /// This can reduce flickering, but do not enable it if you intend to change the number of
+ /// progress bars.
+ pub fn set_move_cursor(&self, move_cursor: bool) {
+ self.state.write().unwrap().move_cursor = move_cursor;
+ }
+
+ /// Set alignment flag
+ pub fn set_alignment(&self, alignment: MultiProgressAlignment) {
+ self.state.write().unwrap().alignment = alignment;
+ }
+
+ /// Adds a progress bar.
+ ///
+ /// The progress bar added will have the draw target changed to a
+ /// remote draw target that is intercepted by the multi progress
+ /// object overriding custom `ProgressDrawTarget` settings.
+ ///
+ /// Adding a progress bar that is already a member of the `MultiProgress`
+ /// will have no effect.
+ pub fn add(&self, pb: ProgressBar) -> ProgressBar {
+ self.internalize(InsertLocation::End, pb)
+ }
+
+ /// Inserts a progress bar.
+ ///
+ /// The progress bar inserted at position `index` will have the draw
+ /// target changed to a remote draw target that is intercepted by the
+ /// multi progress object overriding custom `ProgressDrawTarget` settings.
+ ///
+ /// If `index >= MultiProgressState::objects.len()`, the progress bar
+ /// is added to the end of the list.
+ ///
+ /// Inserting a progress bar that is already a member of the `MultiProgress`
+ /// will have no effect.
+ pub fn insert(&self, index: usize, pb: ProgressBar) -> ProgressBar {
+ self.internalize(InsertLocation::Index(index), pb)
+ }
+
+ /// Inserts a progress bar from the back.
+ ///
+ /// The progress bar inserted at position `MultiProgressState::objects.len() - index`
+ /// will have the draw target changed to a remote draw target that is
+ /// intercepted by the multi progress object overriding custom
+ /// `ProgressDrawTarget` settings.
+ ///
+ /// If `index >= MultiProgressState::objects.len()`, the progress bar
+ /// is added to the start of the list.
+ ///
+ /// Inserting a progress bar that is already a member of the `MultiProgress`
+ /// will have no effect.
+ pub fn insert_from_back(&self, index: usize, pb: ProgressBar) -> ProgressBar {
+ self.internalize(InsertLocation::IndexFromBack(index), pb)
+ }
+
+ /// Inserts a progress bar before an existing one.
+ ///
+ /// The progress bar added will have the draw target changed to a
+ /// remote draw target that is intercepted by the multi progress
+ /// object overriding custom `ProgressDrawTarget` settings.
+ ///
+ /// Inserting a progress bar that is already a member of the `MultiProgress`
+ /// will have no effect.
+ pub fn insert_before(&self, before: &ProgressBar, pb: ProgressBar) -> ProgressBar {
+ self.internalize(InsertLocation::Before(before.index().unwrap()), pb)
+ }
+
+ /// Inserts a progress bar after an existing one.
+ ///
+ /// The progress bar added will have the draw target changed to a
+ /// remote draw target that is intercepted by the multi progress
+ /// object overriding custom `ProgressDrawTarget` settings.
+ ///
+ /// Inserting a progress bar that is already a member of the `MultiProgress`
+ /// will have no effect.
+ pub fn insert_after(&self, after: &ProgressBar, pb: ProgressBar) -> ProgressBar {
+ self.internalize(InsertLocation::After(after.index().unwrap()), pb)
+ }
+
+ /// Removes a progress bar.
+ ///
+ /// The progress bar is removed only if it was previously inserted or added
+ /// by the methods `MultiProgress::insert` or `MultiProgress::add`.
+ /// If the passed progress bar does not satisfy the condition above,
+ /// the `remove` method does nothing.
+ pub fn remove(&self, pb: &ProgressBar) {
+ let mut state = pb.state();
+ let idx = match &state.draw_target.remote() {
+ Some((state, idx)) => {
+ // Check that this progress bar is owned by the current MultiProgress.
+ assert!(Arc::ptr_eq(&self.state, state));
+ *idx
+ }
+ _ => return,
+ };
+
+ state.draw_target = ProgressDrawTarget::hidden();
+ self.state.write().unwrap().remove_idx(idx);
+ }
+
+ fn internalize(&self, location: InsertLocation, pb: ProgressBar) -> ProgressBar {
+ let mut state = self.state.write().unwrap();
+ let idx = state.insert(location);
+ drop(state);
+
+ pb.set_draw_target(ProgressDrawTarget::new_remote(self.state.clone(), idx));
+ pb
+ }
+
+ /// Print a log line above all progress bars in the [`MultiProgress`]
+ ///
+ /// If the draw target is hidden (e.g. when standard output is not a terminal), `println()`
+ /// will not do anything.
+ pub fn println<I: AsRef<str>>(&self, msg: I) -> io::Result<()> {
+ let mut state = self.state.write().unwrap();
+ state.println(msg, Instant::now())
+ }
+
+ /// Hide all progress bars temporarily, execute `f`, then redraw the [`MultiProgress`]
+ ///
+ /// Executes 'f' even if the draw target is hidden.
+ ///
+ /// Useful for external code that writes to the standard output.
+ ///
+ /// **Note:** The internal lock is held while `f` is executed. Other threads trying to print
+ /// anything on the progress bar will be blocked until `f` finishes.
+ /// Therefore, it is recommended to avoid long-running operations in `f`.
+ pub fn suspend<F: FnOnce() -> R, R>(&self, f: F) -> R {
+ let mut state = self.state.write().unwrap();
+ state.suspend(f, Instant::now())
+ }
+
+ pub fn clear(&self) -> io::Result<()> {
+ self.state.write().unwrap().clear(Instant::now())
+ }
+
+ pub fn is_hidden(&self) -> bool {
+ self.state.read().unwrap().is_hidden()
+ }
+}
+
+#[derive(Debug)]
+pub(crate) struct MultiState {
+ /// The collection of states corresponding to progress bars
+ members: Vec<MultiStateMember>,
+ /// Set of removed bars, should have corresponding members in the `members` vector with a
+ /// `draw_state` of `None`.
+ free_set: Vec<usize>,
+ /// Indices to the `draw_states` to maintain correct visual order
+ ordering: Vec<usize>,
+ /// Target for draw operation for MultiProgress
+ draw_target: ProgressDrawTarget,
+ /// Whether or not to just move cursor instead of clearing lines
+ move_cursor: bool,
+ /// Controls how the multi progress is aligned if some of its progress bars get removed, default is `Top`
+ alignment: MultiProgressAlignment,
+ /// Lines to be drawn above everything else in the MultiProgress. These specifically come from
+ /// calling `ProgressBar::println` on a pb that is connected to a `MultiProgress`.
+ orphan_lines: Vec<String>,
+ /// The count of currently visible zombie lines.
+ zombie_lines_count: usize,
+}
+
+impl MultiState {
+ fn new(draw_target: ProgressDrawTarget) -> Self {
+ Self {
+ members: vec![],
+ free_set: vec![],
+ ordering: vec![],
+ draw_target,
+ move_cursor: false,
+ alignment: MultiProgressAlignment::default(),
+ orphan_lines: Vec::new(),
+ zombie_lines_count: 0,
+ }
+ }
+
+ pub(crate) fn mark_zombie(&mut self, index: usize) {
+ let member = &mut self.members[index];
+
+ // If the zombie is the first visual bar then we can reap it right now instead of
+ // deferring it to the next draw.
+ if index != self.ordering.first().copied().unwrap() {
+ member.is_zombie = true;
+ return;
+ }
+
+ let line_count = member
+ .draw_state
+ .as_ref()
+ .map(|d| d.lines.len())
+ .unwrap_or_default();
+
+ // Track the total number of zombie lines on the screen
+ self.zombie_lines_count = self.zombie_lines_count.saturating_add(line_count);
+
+ // Make `DrawTarget` forget about the zombie lines so that they aren't cleared on next draw.
+ self.draw_target
+ .adjust_last_line_count(LineAdjust::Keep(line_count));
+
+ self.remove_idx(index);
+ }
+
+ pub(crate) fn draw(
+ &mut self,
+ mut force_draw: bool,
+ extra_lines: Option<Vec<String>>,
+ now: Instant,
+ ) -> io::Result<()> {
+ if panicking() {
+ return Ok(());
+ }
+ let width = self.width() as f64;
+ // Calculate real length based on terminal width
+ // This take in account linewrap from terminal
+ fn real_len(lines: &[String], width: f64) -> usize {
+ lines.iter().fold(0, |sum, val| {
+ sum + (console::measure_text_width(val) as f64 / width).ceil() as usize
+ })
+ }
+
+ // Assumption: if extra_lines is not None, then it has at least one line
+ debug_assert_eq!(
+ extra_lines.is_some(),
+ extra_lines.as_ref().map(Vec::len).unwrap_or_default() > 0
+ );
+
+ let mut reap_indices = vec![];
+
+ // Reap all consecutive 'zombie' progress bars from head of the list.
+ let mut adjust = 0;
+ for &index in &self.ordering {
+ let member = &self.members[index];
+ if !member.is_zombie {
+ break;
+ }
+
+ let line_count = member
+ .draw_state
+ .as_ref()
+ .map(|d| real_len(&d.lines, width))
+ .unwrap_or_default();
+ // Track the total number of zombie lines on the screen.
+ self.zombie_lines_count += line_count;
+
+ // Track the number of zombie lines that will be drawn by this call to draw.
+ adjust += line_count;
+
+ reap_indices.push(index);
+ }
+
+ // If this draw is due to a `println`, then we need to erase all the zombie lines.
+ // This is because `println` is supposed to appear above all other elements in the
+ // `MultiProgress`.
+ if extra_lines.is_some() {
+ self.draw_target
+ .adjust_last_line_count(LineAdjust::Clear(self.zombie_lines_count));
+ self.zombie_lines_count = 0;
+ }
+
+ let orphan_lines_count = real_len(&self.orphan_lines, width);
+ force_draw |= orphan_lines_count > 0;
+ let mut drawable = match self.draw_target.drawable(force_draw, now) {
+ Some(drawable) => drawable,
+ None => return Ok(()),
+ };
+
+ let mut draw_state = drawable.state();
+ draw_state.orphan_lines_count = orphan_lines_count;
+ draw_state.alignment = self.alignment;
+
+ if let Some(extra_lines) = &extra_lines {
+ draw_state.lines.extend_from_slice(extra_lines.as_slice());
+ draw_state.orphan_lines_count += real_len(extra_lines, width);
+ }
+
+ // Add lines from `ProgressBar::println` call.
+ draw_state.lines.append(&mut self.orphan_lines);
+
+ for index in &self.ordering {
+ let member = &self.members[*index];
+ if let Some(state) = &member.draw_state {
+ draw_state.lines.extend_from_slice(&state.lines[..]);
+ }
+ }
+
+ drop(draw_state);
+ let drawable = drawable.draw();
+
+ for index in reap_indices {
+ self.remove_idx(index);
+ }
+
+ // The zombie lines were drawn for the last time, so make `DrawTarget` forget about them
+ // so they aren't cleared on next draw.
+ if extra_lines.is_none() {
+ self.draw_target
+ .adjust_last_line_count(LineAdjust::Keep(adjust));
+ }
+
+ drawable
+ }
+
+ pub(crate) fn println<I: AsRef<str>>(&mut self, msg: I, now: Instant) -> io::Result<()> {
+ let msg = msg.as_ref();
+
+ // If msg is "", make sure a line is still printed
+ let lines: Vec<String> = match msg.is_empty() {
+ false => msg.lines().map(Into::into).collect(),
+ true => vec![String::new()],
+ };
+
+ self.draw(true, Some(lines), now)
+ }
+
+ pub(crate) fn draw_state(&mut self, idx: usize) -> DrawStateWrapper<'_> {
+ let member = self.members.get_mut(idx).unwrap();
+ // alignment is handled by the `MultiProgress`'s underlying draw target, so there is no
+ // point in propagating it here.
+ let state = member.draw_state.get_or_insert(DrawState {
+ move_cursor: self.move_cursor,
+ ..Default::default()
+ });
+
+ DrawStateWrapper::for_multi(state, &mut self.orphan_lines)
+ }
+
+ pub(crate) fn is_hidden(&self) -> bool {
+ self.draw_target.is_hidden()
+ }
+
+ pub(crate) fn suspend<F: FnOnce() -> R, R>(&mut self, f: F, now: Instant) -> R {
+ self.clear(now).unwrap();
+ let ret = f();
+ self.draw(true, None, Instant::now()).unwrap();
+ ret
+ }
+
+ pub(crate) fn width(&self) -> u16 {
+ self.draw_target.width()
+ }
+
+ fn insert(&mut self, location: InsertLocation) -> usize {
+ let idx = if let Some(idx) = self.free_set.pop() {
+ self.members[idx] = MultiStateMember::default();
+ idx
+ } else {
+ self.members.push(MultiStateMember::default());
+ self.members.len() - 1
+ };
+
+ match location {
+ InsertLocation::End => self.ordering.push(idx),
+ InsertLocation::Index(pos) => {
+ let pos = Ord::min(pos, self.ordering.len());
+ self.ordering.insert(pos, idx);
+ }
+ InsertLocation::IndexFromBack(pos) => {
+ let pos = self.ordering.len().saturating_sub(pos);
+ self.ordering.insert(pos, idx);
+ }
+ InsertLocation::After(after_idx) => {
+ let pos = self.ordering.iter().position(|i| *i == after_idx).unwrap();
+ self.ordering.insert(pos + 1, idx);
+ }
+ InsertLocation::Before(before_idx) => {
+ let pos = self.ordering.iter().position(|i| *i == before_idx).unwrap();
+ self.ordering.insert(pos, idx);
+ }
+ }
+
+ assert_eq!(
+ self.len(),
+ self.ordering.len(),
+ "Draw state is inconsistent"
+ );
+
+ idx
+ }
+
+ fn clear(&mut self, now: Instant) -> io::Result<()> {
+ match self.draw_target.drawable(true, now) {
+ Some(mut drawable) => {
+ // Make the clear operation also wipe out zombie lines
+ drawable.adjust_last_line_count(LineAdjust::Clear(self.zombie_lines_count));
+ self.zombie_lines_count = 0;
+ drawable.clear()
+ }
+ None => Ok(()),
+ }
+ }
+
+ fn remove_idx(&mut self, idx: usize) {
+ if self.free_set.contains(&idx) {
+ return;
+ }
+
+ self.members[idx] = MultiStateMember::default();
+ self.free_set.push(idx);
+ self.ordering.retain(|&x| x != idx);
+
+ assert_eq!(
+ self.len(),
+ self.ordering.len(),
+ "Draw state is inconsistent"
+ );
+ }
+
+ fn len(&self) -> usize {
+ self.members.len() - self.free_set.len()
+ }
+}
+
+#[derive(Default)]
+struct MultiStateMember {
+ /// Draw state will be `None` for members that haven't been drawn before, or for entries that
+ /// correspond to something in the free set.
+ draw_state: Option<DrawState>,
+ /// Whether the corresponding progress bar (more precisely, `BarState`) has been dropped.
+ is_zombie: bool,
+}
+
+impl Debug for MultiStateMember {
+ fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("MultiStateElement")
+ .field("draw_state", &self.draw_state)
+ .field("is_zombie", &self.is_zombie)
+ .finish_non_exhaustive()
+ }
+}
+
+/// Vertical alignment of a multi progress.
+///
+/// The alignment controls how the multi progress is aligned if some of its progress bars get removed.
+/// E.g. `Top` alignment (default), when _progress bar 2_ is removed:
+/// ```ignore
+/// [0/100] progress bar 1 [0/100] progress bar 1
+/// [0/100] progress bar 2 => [0/100] progress bar 3
+/// [0/100] progress bar 3
+/// ```
+///
+/// `Bottom` alignment
+/// ```ignore
+/// [0/100] progress bar 1
+/// [0/100] progress bar 2 => [0/100] progress bar 1
+/// [0/100] progress bar 3 [0/100] progress bar 3
+/// ```
+#[derive(Debug, Copy, Clone)]
+pub enum MultiProgressAlignment {
+ Top,
+ Bottom,
+}
+
+impl Default for MultiProgressAlignment {
+ fn default() -> Self {
+ Self::Top
+ }
+}
+
+enum InsertLocation {
+ End,
+ Index(usize),
+ IndexFromBack(usize),
+ After(usize),
+ Before(usize),
+}
+
+#[cfg(test)]
+mod tests {
+ use crate::{MultiProgress, ProgressBar, ProgressDrawTarget};
+
+ #[test]
+ fn late_pb_drop() {
+ let pb = ProgressBar::new(10);
+ let mpb = MultiProgress::new();
+ // This clone call is required to trigger a now fixed bug.
+ // See <https://github.com/console-rs/indicatif/pull/141> for context
+ #[allow(clippy::redundant_clone)]
+ mpb.add(pb.clone());
+ }
+
+ #[test]
+ fn progress_bar_sync_send() {
+ let _: Box<dyn Sync> = Box::new(ProgressBar::new(1));
+ let _: Box<dyn Send> = Box::new(ProgressBar::new(1));
+ let _: Box<dyn Sync> = Box::new(MultiProgress::new());
+ let _: Box<dyn Send> = Box::new(MultiProgress::new());
+ }
+
+ #[test]
+ fn multi_progress_hidden() {
+ let mpb = MultiProgress::with_draw_target(ProgressDrawTarget::hidden());
+ let pb = mpb.add(ProgressBar::new(123));
+ pb.finish();
+ }
+
+ #[test]
+ fn multi_progress_modifications() {
+ let mp = MultiProgress::new();
+ let p0 = mp.add(ProgressBar::new(1));
+ let p1 = mp.add(ProgressBar::new(1));
+ let p2 = mp.add(ProgressBar::new(1));
+ let p3 = mp.add(ProgressBar::new(1));
+ mp.remove(&p2);
+ mp.remove(&p1);
+ let p4 = mp.insert(1, ProgressBar::new(1));
+
+ let state = mp.state.read().unwrap();
+ // the removed place for p1 is reused
+ assert_eq!(state.members.len(), 4);
+ assert_eq!(state.len(), 3);
+
+ // free_set may contain 1 or 2
+ match state.free_set.last() {
+ Some(1) => {
+ assert_eq!(state.ordering, vec![0, 2, 3]);
+ assert!(state.members[1].draw_state.is_none());
+ assert_eq!(p4.index().unwrap(), 2);
+ }
+ Some(2) => {
+ assert_eq!(state.ordering, vec![0, 1, 3]);
+ assert!(state.members[2].draw_state.is_none());
+ assert_eq!(p4.index().unwrap(), 1);
+ }
+ _ => unreachable!(),
+ }
+
+ assert_eq!(p0.index().unwrap(), 0);
+ assert_eq!(p1.index(), None);
+ assert_eq!(p2.index(), None);
+ assert_eq!(p3.index().unwrap(), 3);
+ }
+
+ #[test]
+ fn multi_progress_insert_from_back() {
+ let mp = MultiProgress::new();
+ let p0 = mp.add(ProgressBar::new(1));
+ let p1 = mp.add(ProgressBar::new(1));
+ let p2 = mp.add(ProgressBar::new(1));
+ let p3 = mp.insert_from_back(1, ProgressBar::new(1));
+ let p4 = mp.insert_from_back(10, ProgressBar::new(1));
+
+ let state = mp.state.read().unwrap();
+ assert_eq!(state.ordering, vec![4, 0, 1, 3, 2]);
+ assert_eq!(p0.index().unwrap(), 0);
+ assert_eq!(p1.index().unwrap(), 1);
+ assert_eq!(p2.index().unwrap(), 2);
+ assert_eq!(p3.index().unwrap(), 3);
+ assert_eq!(p4.index().unwrap(), 4);
+ }
+
+ #[test]
+ fn multi_progress_insert_after() {
+ let mp = MultiProgress::new();
+ let p0 = mp.add(ProgressBar::new(1));
+ let p1 = mp.add(ProgressBar::new(1));
+ let p2 = mp.add(ProgressBar::new(1));
+ let p3 = mp.insert_after(&p2, ProgressBar::new(1));
+ let p4 = mp.insert_after(&p0, ProgressBar::new(1));
+
+ let state = mp.state.read().unwrap();
+ assert_eq!(state.ordering, vec![0, 4, 1, 2, 3]);
+ assert_eq!(p0.index().unwrap(), 0);
+ assert_eq!(p1.index().unwrap(), 1);
+ assert_eq!(p2.index().unwrap(), 2);
+ assert_eq!(p3.index().unwrap(), 3);
+ assert_eq!(p4.index().unwrap(), 4);
+ }
+
+ #[test]
+ fn multi_progress_insert_before() {
+ let mp = MultiProgress::new();
+ let p0 = mp.add(ProgressBar::new(1));
+ let p1 = mp.add(ProgressBar::new(1));
+ let p2 = mp.add(ProgressBar::new(1));
+ let p3 = mp.insert_before(&p0, ProgressBar::new(1));
+ let p4 = mp.insert_before(&p2, ProgressBar::new(1));
+
+ let state = mp.state.read().unwrap();
+ assert_eq!(state.ordering, vec![3, 0, 1, 4, 2]);
+ assert_eq!(p0.index().unwrap(), 0);
+ assert_eq!(p1.index().unwrap(), 1);
+ assert_eq!(p2.index().unwrap(), 2);
+ assert_eq!(p3.index().unwrap(), 3);
+ assert_eq!(p4.index().unwrap(), 4);
+ }
+
+ #[test]
+ fn multi_progress_insert_before_and_after() {
+ let mp = MultiProgress::new();
+ let p0 = mp.add(ProgressBar::new(1));
+ let p1 = mp.add(ProgressBar::new(1));
+ let p2 = mp.add(ProgressBar::new(1));
+ let p3 = mp.insert_before(&p0, ProgressBar::new(1));
+ let p4 = mp.insert_after(&p3, ProgressBar::new(1));
+ let p5 = mp.insert_after(&p3, ProgressBar::new(1));
+ let p6 = mp.insert_before(&p1, ProgressBar::new(1));
+
+ let state = mp.state.read().unwrap();
+ assert_eq!(state.ordering, vec![3, 5, 4, 0, 6, 1, 2]);
+ assert_eq!(p0.index().unwrap(), 0);
+ assert_eq!(p1.index().unwrap(), 1);
+ assert_eq!(p2.index().unwrap(), 2);
+ assert_eq!(p3.index().unwrap(), 3);
+ assert_eq!(p4.index().unwrap(), 4);
+ assert_eq!(p5.index().unwrap(), 5);
+ assert_eq!(p6.index().unwrap(), 6);
+ }
+
+ #[test]
+ fn multi_progress_multiple_remove() {
+ let mp = MultiProgress::new();
+ let p0 = mp.add(ProgressBar::new(1));
+ let p1 = mp.add(ProgressBar::new(1));
+ // double remove beyond the first one have no effect
+ mp.remove(&p0);
+ mp.remove(&p0);
+ mp.remove(&p0);
+
+ let state = mp.state.read().unwrap();
+ // the removed place for p1 is reused
+ assert_eq!(state.members.len(), 2);
+ assert_eq!(state.free_set.len(), 1);
+ assert_eq!(state.len(), 1);
+ assert!(state.members[0].draw_state.is_none());
+ assert_eq!(state.free_set.last(), Some(&0));
+
+ assert_eq!(state.ordering, vec![1]);
+ assert_eq!(p0.index(), None);
+ assert_eq!(p1.index().unwrap(), 1);
+ }
+
+ #[test]
+ fn mp_no_crash_double_add() {
+ let mp = MultiProgress::new();
+ let pb = mp.add(ProgressBar::new(10));
+ mp.add(pb);
+ }
+}