summaryrefslogtreecommitdiff
path: root/vendor/png/src/encoder.rs
diff options
context:
space:
mode:
Diffstat (limited to 'vendor/png/src/encoder.rs')
-rw-r--r--vendor/png/src/encoder.rs2389
1 files changed, 2389 insertions, 0 deletions
diff --git a/vendor/png/src/encoder.rs b/vendor/png/src/encoder.rs
new file mode 100644
index 0000000..812bcaa
--- /dev/null
+++ b/vendor/png/src/encoder.rs
@@ -0,0 +1,2389 @@
+use borrow::Cow;
+use io::{Read, Write};
+use ops::{Deref, DerefMut};
+use std::{borrow, error, fmt, io, mem, ops, result};
+
+use crc32fast::Hasher as Crc32;
+use flate2::write::ZlibEncoder;
+
+use crate::chunk::{self, ChunkType};
+use crate::common::{
+ AnimationControl, BitDepth, BlendOp, BytesPerPixel, ColorType, Compression, DisposeOp,
+ FrameControl, Info, ParameterError, ParameterErrorKind, PixelDimensions, ScaledFloat,
+};
+use crate::filter::{filter, AdaptiveFilterType, FilterType};
+use crate::text_metadata::{
+ EncodableTextChunk, ITXtChunk, TEXtChunk, TextEncodingError, ZTXtChunk,
+};
+use crate::traits::WriteBytesExt;
+
+pub type Result<T> = result::Result<T, EncodingError>;
+
+#[derive(Debug)]
+pub enum EncodingError {
+ IoError(io::Error),
+ Format(FormatError),
+ Parameter(ParameterError),
+ LimitsExceeded,
+}
+
+#[derive(Debug)]
+pub struct FormatError {
+ inner: FormatErrorKind,
+}
+
+#[derive(Debug)]
+enum FormatErrorKind {
+ ZeroWidth,
+ ZeroHeight,
+ InvalidColorCombination(BitDepth, ColorType),
+ NoPalette,
+ // TODO: wait, what?
+ WrittenTooMuch(usize),
+ NotAnimated,
+ OutOfBounds,
+ EndReached,
+ ZeroFrames,
+ MissingFrames,
+ MissingData(usize),
+ Unrecoverable,
+ BadTextEncoding(TextEncodingError),
+}
+
+impl error::Error for EncodingError {
+ fn cause(&self) -> Option<&(dyn error::Error + 'static)> {
+ match self {
+ EncodingError::IoError(err) => Some(err),
+ _ => None,
+ }
+ }
+}
+
+impl fmt::Display for EncodingError {
+ fn fmt(&self, fmt: &mut fmt::Formatter) -> result::Result<(), fmt::Error> {
+ use self::EncodingError::*;
+ match self {
+ IoError(err) => write!(fmt, "{}", err),
+ Format(desc) => write!(fmt, "{}", desc),
+ Parameter(desc) => write!(fmt, "{}", desc),
+ LimitsExceeded => write!(fmt, "Limits are exceeded."),
+ }
+ }
+}
+
+impl fmt::Display for FormatError {
+ fn fmt(&self, fmt: &mut fmt::Formatter) -> result::Result<(), fmt::Error> {
+ use FormatErrorKind::*;
+ match self.inner {
+ ZeroWidth => write!(fmt, "Zero width not allowed"),
+ ZeroHeight => write!(fmt, "Zero height not allowed"),
+ ZeroFrames => write!(fmt, "Zero frames not allowed"),
+ InvalidColorCombination(depth, color) => write!(
+ fmt,
+ "Invalid combination of bit-depth '{:?}' and color-type '{:?}'",
+ depth, color
+ ),
+ NoPalette => write!(fmt, "can't write indexed image without palette"),
+ WrittenTooMuch(index) => write!(fmt, "wrong data size, got {} bytes too many", index),
+ NotAnimated => write!(fmt, "not an animation"),
+ OutOfBounds => write!(
+ fmt,
+ "the dimension and position go over the frame boundaries"
+ ),
+ EndReached => write!(fmt, "all the frames have been already written"),
+ MissingFrames => write!(fmt, "there are still frames to be written"),
+ MissingData(n) => write!(fmt, "there are still {} bytes to be written", n),
+ Unrecoverable => write!(
+ fmt,
+ "a previous error put the writer into an unrecoverable state"
+ ),
+ BadTextEncoding(tee) => match tee {
+ TextEncodingError::Unrepresentable => write!(
+ fmt,
+ "The text metadata cannot be encoded into valid ISO 8859-1"
+ ),
+ TextEncodingError::InvalidKeywordSize => write!(fmt, "Invalid keyword size"),
+ TextEncodingError::CompressionError => {
+ write!(fmt, "Unable to compress text metadata")
+ }
+ },
+ }
+ }
+}
+
+impl From<io::Error> for EncodingError {
+ fn from(err: io::Error) -> EncodingError {
+ EncodingError::IoError(err)
+ }
+}
+
+impl From<EncodingError> for io::Error {
+ fn from(err: EncodingError) -> io::Error {
+ io::Error::new(io::ErrorKind::Other, err.to_string())
+ }
+}
+
+// Private impl.
+impl From<FormatErrorKind> for FormatError {
+ fn from(kind: FormatErrorKind) -> Self {
+ FormatError { inner: kind }
+ }
+}
+
+impl From<TextEncodingError> for EncodingError {
+ fn from(tee: TextEncodingError) -> Self {
+ EncodingError::Format(FormatError {
+ inner: FormatErrorKind::BadTextEncoding(tee),
+ })
+ }
+}
+
+/// PNG Encoder.
+///
+/// This configures the PNG format options such as animation chunks, palette use, color types,
+/// auxiliary chunks etc.
+///
+/// FIXME: Configuring APNG might be easier (less individual errors) if we had an _adapter_ which
+/// borrows this mutably but guarantees that `info.frame_control` is not `None`.
+pub struct Encoder<'a, W: Write> {
+ w: W,
+ info: Info<'a>,
+ options: Options,
+}
+
+/// Decoding options, internal type, forwarded to the Writer.
+#[derive(Default)]
+struct Options {
+ filter: FilterType,
+ adaptive_filter: AdaptiveFilterType,
+ sep_def_img: bool,
+ validate_sequence: bool,
+}
+
+impl<'a, W: Write> Encoder<'a, W> {
+ pub fn new(w: W, width: u32, height: u32) -> Encoder<'static, W> {
+ Encoder {
+ w,
+ info: Info::with_size(width, height),
+ options: Options::default(),
+ }
+ }
+
+ /// Specify that the image is animated.
+ ///
+ /// `num_frames` controls how many frames the animation has, while
+ /// `num_plays` controls how many times the animation should be
+ /// repeated until it stops, if it's zero then it will repeat
+ /// infinitely.
+ ///
+ /// When this method is returns successfully then the images written will be encoded as fdAT
+ /// chunks, except for the first image that is still encoded as `IDAT`. You can control if the
+ /// first frame should be treated as an animation frame with [`Encoder::set_sep_def_img()`].
+ ///
+ /// This method returns an error if `num_frames` is 0.
+ pub fn set_animated(&mut self, num_frames: u32, num_plays: u32) -> Result<()> {
+ if num_frames == 0 {
+ return Err(EncodingError::Format(FormatErrorKind::ZeroFrames.into()));
+ }
+
+ let actl = AnimationControl {
+ num_frames,
+ num_plays,
+ };
+
+ let fctl = FrameControl {
+ sequence_number: 0,
+ width: self.info.width,
+ height: self.info.height,
+ ..Default::default()
+ };
+
+ self.info.animation_control = Some(actl);
+ self.info.frame_control = Some(fctl);
+ Ok(())
+ }
+
+ /// Mark the first animated frame as a 'separate default image'.
+ ///
+ /// In APNG each animated frame is preceded by a special control chunk, `fcTL`. It's up to the
+ /// encoder to decide if the first image, the standard `IDAT` data, should be part of the
+ /// animation by emitting this chunk or by not doing so. A default image that is _not_ part of
+ /// the animation is often interpreted as a thumbnail.
+ ///
+ /// This method will return an error when animation control was not configured
+ /// (which is done by calling [`Encoder::set_animated`]).
+ pub fn set_sep_def_img(&mut self, sep_def_img: bool) -> Result<()> {
+ if self.info.animation_control.is_some() {
+ self.options.sep_def_img = sep_def_img;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Sets the raw byte contents of the PLTE chunk. This method accepts
+ /// both borrowed and owned byte data.
+ pub fn set_palette<T: Into<Cow<'a, [u8]>>>(&mut self, palette: T) {
+ self.info.palette = Some(palette.into());
+ }
+
+ /// Sets the raw byte contents of the tRNS chunk. This method accepts
+ /// both borrowed and owned byte data.
+ pub fn set_trns<T: Into<Cow<'a, [u8]>>>(&mut self, trns: T) {
+ self.info.trns = Some(trns.into());
+ }
+
+ /// Set the display gamma of the source system on which the image was generated or last edited.
+ pub fn set_source_gamma(&mut self, source_gamma: ScaledFloat) {
+ self.info.source_gamma = Some(source_gamma);
+ }
+
+ /// Set the chromaticities for the source system's display channels (red, green, blue) and the whitepoint
+ /// of the source system on which the image was generated or last edited.
+ pub fn set_source_chromaticities(
+ &mut self,
+ source_chromaticities: super::SourceChromaticities,
+ ) {
+ self.info.source_chromaticities = Some(source_chromaticities);
+ }
+
+ /// Mark the image data as conforming to the SRGB color space with the specified rendering intent.
+ ///
+ /// Matching source gamma and chromaticities chunks are added automatically.
+ /// Any manually specified source gamma or chromaticities will be ignored.
+ pub fn set_srgb(&mut self, rendering_intent: super::SrgbRenderingIntent) {
+ self.info.srgb = Some(rendering_intent);
+ }
+
+ /// Start encoding by writing the header data.
+ ///
+ /// The remaining data can be supplied by methods on the returned [`Writer`].
+ pub fn write_header(self) -> Result<Writer<W>> {
+ Writer::new(self.w, PartialInfo::new(&self.info), self.options).init(&self.info)
+ }
+
+ /// Set the color of the encoded image.
+ ///
+ /// These correspond to the color types in the png IHDR data that will be written. The length
+ /// of the image data that is later supplied must match the color type, otherwise an error will
+ /// be emitted.
+ pub fn set_color(&mut self, color: ColorType) {
+ self.info.color_type = color;
+ }
+
+ /// Set the indicated depth of the image data.
+ pub fn set_depth(&mut self, depth: BitDepth) {
+ self.info.bit_depth = depth;
+ }
+
+ /// Set compression parameters.
+ ///
+ /// Accepts a `Compression` or any type that can transform into a `Compression`. Notably `deflate::Compression` and
+ /// `deflate::CompressionOptions` which "just work".
+ pub fn set_compression(&mut self, compression: Compression) {
+ self.info.compression = compression;
+ }
+
+ /// Set the used filter type.
+ ///
+ /// The default filter is [`FilterType::Sub`] which provides a basic prediction algorithm for
+ /// sample values based on the previous. For a potentially better compression ratio, at the
+ /// cost of more complex processing, try out [`FilterType::Paeth`].
+ ///
+ /// [`FilterType::Sub`]: enum.FilterType.html#variant.Sub
+ /// [`FilterType::Paeth`]: enum.FilterType.html#variant.Paeth
+ pub fn set_filter(&mut self, filter: FilterType) {
+ self.options.filter = filter;
+ }
+
+ /// Set the adaptive filter type.
+ ///
+ /// Adaptive filtering attempts to select the best filter for each line
+ /// based on heuristics which minimize the file size for compression rather
+ /// than use a single filter for the entire image. The default method is
+ /// [`AdaptiveFilterType::NonAdaptive`].
+ ///
+ /// [`AdaptiveFilterType::NonAdaptive`]: enum.AdaptiveFilterType.html
+ pub fn set_adaptive_filter(&mut self, adaptive_filter: AdaptiveFilterType) {
+ self.options.adaptive_filter = adaptive_filter;
+ }
+
+ /// Set the fraction of time every frame is going to be displayed, in seconds.
+ ///
+ /// *Note that this parameter can be set for each individual frame after
+ /// [`Encoder::write_header`] is called. (see [`Writer::set_frame_delay`])*
+ ///
+ /// If the denominator is 0, it is to be treated as if it were 100
+ /// (that is, the numerator then specifies 1/100ths of a second).
+ /// If the the value of the numerator is 0 the decoder should render the next frame
+ /// as quickly as possible, though viewers may impose a reasonable lower bound.
+ ///
+ /// The default value is 0 for both the numerator and denominator.
+ ///
+ /// This method will return an error if the image is not animated.
+ /// (see [`set_animated`])
+ ///
+ /// [`write_header`]: struct.Encoder.html#method.write_header
+ /// [`set_animated`]: struct.Encoder.html#method.set_animated
+ /// [`Writer::set_frame_delay`]: struct.Writer#method.set_frame_delay
+ pub fn set_frame_delay(&mut self, numerator: u16, denominator: u16) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ fctl.delay_den = denominator;
+ fctl.delay_num = numerator;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the blend operation for every frame.
+ ///
+ /// The blend operation specifies whether the frame is to be alpha blended
+ /// into the current output buffer content, or whether it should completely
+ /// replace its region in the output buffer.
+ ///
+ /// *Note that this parameter can be set for each individual frame after
+ /// [`write_header`] is called. (see [`Writer::set_blend_op`])*
+ ///
+ /// See the [`BlendOp`] documentation for the possible values and their effects.
+ ///
+ /// *Note that for the first frame the two blend modes are functionally
+ /// equivalent due to the clearing of the output buffer at the beginning
+ /// of each play.*
+ ///
+ /// The default value is [`BlendOp::Source`].
+ ///
+ /// This method will return an error if the image is not animated.
+ /// (see [`set_animated`])
+ ///
+ /// [`BlendOP`]: enum.BlendOp.html
+ /// [`BlendOP::Source`]: enum.BlendOp.html#variant.Source
+ /// [`write_header`]: struct.Encoder.html#method.write_header
+ /// [`set_animated`]: struct.Encoder.html#method.set_animated
+ /// [`Writer::set_blend_op`]: struct.Writer#method.set_blend_op
+ pub fn set_blend_op(&mut self, op: BlendOp) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ fctl.blend_op = op;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the dispose operation for every frame.
+ ///
+ /// The dispose operation specifies how the output buffer should be changed
+ /// at the end of the delay (before rendering the next frame)
+ ///
+ /// *Note that this parameter can be set for each individual frame after
+ /// [`write_header`] is called (see [`Writer::set_dispose_op`])*
+ ///
+ /// See the [`DisposeOp`] documentation for the possible values and their effects.
+ ///
+ /// *Note that if the first frame uses [`DisposeOp::Previous`]
+ /// it will be treated as [`DisposeOp::Background`].*
+ ///
+ /// The default value is [`DisposeOp::None`].
+ ///
+ /// This method will return an error if the image is not animated.
+ /// (see [`set_animated`])
+ ///
+ /// [`DisposeOp`]: ../common/enum.BlendOp.html
+ /// [`DisposeOp::Previous`]: ../common/enum.BlendOp.html#variant.Previous
+ /// [`DisposeOp::Background`]: ../common/enum.BlendOp.html#variant.Background
+ /// [`DisposeOp::None`]: ../common/enum.BlendOp.html#variant.None
+ /// [`write_header`]: struct.Encoder.html#method.write_header
+ /// [`set_animated`]: struct.Encoder.html#method.set_animated
+ /// [`Writer::set_dispose_op`]: struct.Writer#method.set_dispose_op
+ pub fn set_dispose_op(&mut self, op: DisposeOp) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ fctl.dispose_op = op;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+ pub fn set_pixel_dims(&mut self, pixel_dims: Option<PixelDimensions>) {
+ self.info.pixel_dims = pixel_dims
+ }
+ /// Convenience function to add tEXt chunks to [`Info`] struct
+ pub fn add_text_chunk(&mut self, keyword: String, text: String) -> Result<()> {
+ let text_chunk = TEXtChunk::new(keyword, text);
+ self.info.uncompressed_latin1_text.push(text_chunk);
+ Ok(())
+ }
+
+ /// Convenience function to add zTXt chunks to [`Info`] struct
+ pub fn add_ztxt_chunk(&mut self, keyword: String, text: String) -> Result<()> {
+ let text_chunk = ZTXtChunk::new(keyword, text);
+ self.info.compressed_latin1_text.push(text_chunk);
+ Ok(())
+ }
+
+ /// Convenience function to add iTXt chunks to [`Info`] struct
+ ///
+ /// This function only sets the `keyword` and `text` field of the iTXt chunk.
+ /// To set the other fields, create a [`ITXtChunk`] directly, and then encode it to the output stream.
+ pub fn add_itxt_chunk(&mut self, keyword: String, text: String) -> Result<()> {
+ let text_chunk = ITXtChunk::new(keyword, text);
+ self.info.utf8_text.push(text_chunk);
+ Ok(())
+ }
+
+ /// Validate the written image sequence.
+ ///
+ /// When validation is turned on (it's turned off by default) then attempts to write more than
+ /// one `IDAT` image or images beyond the number of frames indicated in the animation control
+ /// chunk will fail and return an error result instead. Attempts to [finish][finish] the image
+ /// with missing frames will also return an error.
+ ///
+ /// [finish]: StreamWriter::finish
+ ///
+ /// (It's possible to circumvent these checks by writing raw chunks instead.)
+ pub fn validate_sequence(&mut self, validate: bool) {
+ self.options.validate_sequence = validate;
+ }
+}
+
+/// PNG writer
+///
+/// Progresses through the image by writing images, frames, or raw individual chunks. This is
+/// constructed through [`Encoder::write_header()`].
+///
+/// FIXME: Writing of animated chunks might be clearer if we had an _adapter_ that you would call
+/// to guarantee the next image to be prefaced with a fcTL-chunk, and all other chunks would be
+/// guaranteed to be `IDAT`/not affected by APNG's frame control.
+pub struct Writer<W: Write> {
+ /// The underlying writer.
+ w: W,
+ /// The local version of the `Info` struct.
+ info: PartialInfo,
+ /// Global encoding options.
+ options: Options,
+ /// The total number of image frames, counting all consecutive IDAT and fdAT chunks.
+ images_written: u64,
+ /// The total number of animation frames, that is equivalent to counting fcTL chunks.
+ animation_written: u32,
+ /// A flag to note when the IEND chunk was already added.
+ /// This is only set on code paths that drop `Self` to control the destructor.
+ iend_written: bool,
+}
+
+/// Contains the subset of attributes of [Info] needed for [Writer] to function
+struct PartialInfo {
+ width: u32,
+ height: u32,
+ bit_depth: BitDepth,
+ color_type: ColorType,
+ frame_control: Option<FrameControl>,
+ animation_control: Option<AnimationControl>,
+ compression: Compression,
+ has_palette: bool,
+}
+
+impl PartialInfo {
+ fn new(info: &Info) -> Self {
+ PartialInfo {
+ width: info.width,
+ height: info.height,
+ bit_depth: info.bit_depth,
+ color_type: info.color_type,
+ frame_control: info.frame_control,
+ animation_control: info.animation_control,
+ compression: info.compression,
+ has_palette: info.palette.is_some(),
+ }
+ }
+
+ fn bpp_in_prediction(&self) -> BytesPerPixel {
+ // Passthrough
+ self.to_info().bpp_in_prediction()
+ }
+
+ fn raw_row_length(&self) -> usize {
+ // Passthrough
+ self.to_info().raw_row_length()
+ }
+
+ fn raw_row_length_from_width(&self, width: u32) -> usize {
+ // Passthrough
+ self.to_info().raw_row_length_from_width(width)
+ }
+
+ /// Converts this partial info to an owned Info struct,
+ /// setting missing values to their defaults
+ fn to_info(&self) -> Info<'static> {
+ Info {
+ width: self.width,
+ height: self.height,
+ bit_depth: self.bit_depth,
+ color_type: self.color_type,
+ frame_control: self.frame_control,
+ animation_control: self.animation_control,
+ compression: self.compression,
+ ..Default::default()
+ }
+ }
+}
+
+const DEFAULT_BUFFER_LENGTH: usize = 4 * 1024;
+
+pub(crate) fn write_chunk<W: Write>(mut w: W, name: chunk::ChunkType, data: &[u8]) -> Result<()> {
+ w.write_be(data.len() as u32)?;
+ w.write_all(&name.0)?;
+ w.write_all(data)?;
+ let mut crc = Crc32::new();
+ crc.update(&name.0);
+ crc.update(data);
+ w.write_be(crc.finalize())?;
+ Ok(())
+}
+
+impl<W: Write> Writer<W> {
+ fn new(w: W, info: PartialInfo, options: Options) -> Writer<W> {
+ Writer {
+ w,
+ info,
+ options,
+ images_written: 0,
+ animation_written: 0,
+ iend_written: false,
+ }
+ }
+
+ fn init(mut self, info: &Info<'_>) -> Result<Self> {
+ if self.info.width == 0 {
+ return Err(EncodingError::Format(FormatErrorKind::ZeroWidth.into()));
+ }
+
+ if self.info.height == 0 {
+ return Err(EncodingError::Format(FormatErrorKind::ZeroHeight.into()));
+ }
+
+ if self
+ .info
+ .color_type
+ .is_combination_invalid(self.info.bit_depth)
+ {
+ return Err(EncodingError::Format(
+ FormatErrorKind::InvalidColorCombination(self.info.bit_depth, self.info.color_type)
+ .into(),
+ ));
+ }
+
+ self.w.write_all(&[137, 80, 78, 71, 13, 10, 26, 10])?; // PNG signature
+ info.encode(&mut self.w)?;
+
+ Ok(self)
+ }
+
+ /// Write a raw chunk of PNG data.
+ ///
+ /// The chunk will have its CRC calculated and correctly. The data is not filtered in any way,
+ /// but the chunk needs to be short enough to have its length encoded correctly.
+ pub fn write_chunk(&mut self, name: ChunkType, data: &[u8]) -> Result<()> {
+ use std::convert::TryFrom;
+
+ if u32::try_from(data.len()).map_or(true, |length| length > i32::MAX as u32) {
+ let kind = FormatErrorKind::WrittenTooMuch(data.len() - i32::MAX as usize);
+ return Err(EncodingError::Format(kind.into()));
+ }
+
+ write_chunk(&mut self.w, name, data)
+ }
+
+ pub fn write_text_chunk<T: EncodableTextChunk>(&mut self, text_chunk: &T) -> Result<()> {
+ text_chunk.encode(&mut self.w)
+ }
+
+ /// Check if we should allow writing another image.
+ fn validate_new_image(&self) -> Result<()> {
+ if !self.options.validate_sequence {
+ return Ok(());
+ }
+
+ match self.info.animation_control {
+ None => {
+ if self.images_written == 0 {
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::EndReached.into()))
+ }
+ }
+ Some(_) => {
+ if self.info.frame_control.is_some() {
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::EndReached.into()))
+ }
+ }
+ }
+ }
+
+ fn validate_sequence_done(&self) -> Result<()> {
+ if !self.options.validate_sequence {
+ return Ok(());
+ }
+
+ if (self.info.animation_control.is_some() && self.info.frame_control.is_some())
+ || self.images_written == 0
+ {
+ Err(EncodingError::Format(FormatErrorKind::MissingFrames.into()))
+ } else {
+ Ok(())
+ }
+ }
+
+ const MAX_IDAT_CHUNK_LEN: u32 = std::u32::MAX >> 1;
+ #[allow(non_upper_case_globals)]
+ const MAX_fdAT_CHUNK_LEN: u32 = (std::u32::MAX >> 1) - 4;
+
+ /// Writes the next image data.
+ pub fn write_image_data(&mut self, data: &[u8]) -> Result<()> {
+ if self.info.color_type == ColorType::Indexed && !self.info.has_palette {
+ return Err(EncodingError::Format(FormatErrorKind::NoPalette.into()));
+ }
+
+ self.validate_new_image()?;
+
+ let width: usize;
+ let height: usize;
+ if let Some(ref mut fctl) = self.info.frame_control {
+ width = fctl.width as usize;
+ height = fctl.height as usize;
+ } else {
+ width = self.info.width as usize;
+ height = self.info.height as usize;
+ }
+
+ let in_len = self.info.raw_row_length_from_width(width as u32) - 1;
+ let data_size = in_len * height;
+ if data_size != data.len() {
+ return Err(EncodingError::Parameter(
+ ParameterErrorKind::ImageBufferSize {
+ expected: data_size,
+ actual: data.len(),
+ }
+ .into(),
+ ));
+ }
+
+ let prev = vec![0; in_len];
+ let mut prev = prev.as_slice();
+
+ let bpp = self.info.bpp_in_prediction();
+ let filter_method = self.options.filter;
+ let adaptive_method = self.options.adaptive_filter;
+
+ let zlib_encoded = match self.info.compression {
+ Compression::Fast => {
+ let mut compressor = fdeflate::Compressor::new(std::io::Cursor::new(Vec::new()))?;
+
+ let mut current = vec![0; in_len + 1];
+ for line in data.chunks(in_len) {
+ let filter_type = filter(
+ filter_method,
+ adaptive_method,
+ bpp,
+ prev,
+ line,
+ &mut current[1..],
+ );
+
+ current[0] = filter_type as u8;
+ compressor.write_data(&current)?;
+ prev = line;
+ }
+
+ let compressed = compressor.finish()?.into_inner();
+ if compressed.len()
+ > fdeflate::StoredOnlyCompressor::<()>::compressed_size((in_len + 1) * height)
+ {
+ // Write uncompressed data since the result from fast compression would take
+ // more space than that.
+ //
+ // We always use FilterType::NoFilter here regardless of the filter method
+ // requested by the user. Doing filtering again would only add performance
+ // cost for both encoding and subsequent decoding, without improving the
+ // compression ratio.
+ let mut compressor =
+ fdeflate::StoredOnlyCompressor::new(std::io::Cursor::new(Vec::new()))?;
+ for line in data.chunks(in_len) {
+ compressor.write_data(&[0])?;
+ compressor.write_data(line)?;
+ }
+ compressor.finish()?.into_inner()
+ } else {
+ compressed
+ }
+ }
+ _ => {
+ let mut current = vec![0; in_len];
+
+ let mut zlib = ZlibEncoder::new(Vec::new(), self.info.compression.to_options());
+ for line in data.chunks(in_len) {
+ let filter_type = filter(
+ filter_method,
+ adaptive_method,
+ bpp,
+ prev,
+ line,
+ &mut current,
+ );
+
+ zlib.write_all(&[filter_type as u8])?;
+ zlib.write_all(&current)?;
+ prev = line;
+ }
+ zlib.finish()?
+ }
+ };
+
+ match self.info.frame_control {
+ None => {
+ self.write_zlib_encoded_idat(&zlib_encoded)?;
+ }
+ Some(_) if self.should_skip_frame_control_on_default_image() => {
+ self.write_zlib_encoded_idat(&zlib_encoded)?;
+ }
+ Some(ref mut fctl) => {
+ fctl.encode(&mut self.w)?;
+ fctl.sequence_number = fctl.sequence_number.wrapping_add(1);
+ self.animation_written += 1;
+
+ // If the default image is the first frame of an animation, it's still an IDAT.
+ if self.images_written == 0 {
+ self.write_zlib_encoded_idat(&zlib_encoded)?;
+ } else {
+ let buff_size = zlib_encoded.len().min(Self::MAX_fdAT_CHUNK_LEN as usize);
+ let mut alldata = vec![0u8; 4 + buff_size];
+ for chunk in zlib_encoded.chunks(Self::MAX_fdAT_CHUNK_LEN as usize) {
+ alldata[..4].copy_from_slice(&fctl.sequence_number.to_be_bytes());
+ alldata[4..][..chunk.len()].copy_from_slice(chunk);
+ write_chunk(&mut self.w, chunk::fdAT, &alldata[..4 + chunk.len()])?;
+ fctl.sequence_number = fctl.sequence_number.wrapping_add(1);
+ }
+ }
+ }
+ }
+
+ self.increment_images_written();
+
+ Ok(())
+ }
+
+ fn increment_images_written(&mut self) {
+ self.images_written = self.images_written.saturating_add(1);
+
+ if let Some(actl) = self.info.animation_control {
+ if actl.num_frames <= self.animation_written {
+ // If we've written all animation frames, all following will be normal image chunks.
+ self.info.frame_control = None;
+ }
+ }
+ }
+
+ fn write_iend(&mut self) -> Result<()> {
+ self.iend_written = true;
+ self.write_chunk(chunk::IEND, &[])
+ }
+
+ fn should_skip_frame_control_on_default_image(&self) -> bool {
+ self.options.sep_def_img && self.images_written == 0
+ }
+
+ fn write_zlib_encoded_idat(&mut self, zlib_encoded: &[u8]) -> Result<()> {
+ for chunk in zlib_encoded.chunks(Self::MAX_IDAT_CHUNK_LEN as usize) {
+ self.write_chunk(chunk::IDAT, chunk)?;
+ }
+ Ok(())
+ }
+
+ /// Set the used filter type for the following frames.
+ ///
+ /// The default filter is [`FilterType::Sub`] which provides a basic prediction algorithm for
+ /// sample values based on the previous. For a potentially better compression ratio, at the
+ /// cost of more complex processing, try out [`FilterType::Paeth`].
+ ///
+ /// [`FilterType::Sub`]: enum.FilterType.html#variant.Sub
+ /// [`FilterType::Paeth`]: enum.FilterType.html#variant.Paeth
+ pub fn set_filter(&mut self, filter: FilterType) {
+ self.options.filter = filter;
+ }
+
+ /// Set the adaptive filter type for the following frames.
+ ///
+ /// Adaptive filtering attempts to select the best filter for each line
+ /// based on heuristics which minimize the file size for compression rather
+ /// than use a single filter for the entire image. The default method is
+ /// [`AdaptiveFilterType::NonAdaptive`].
+ ///
+ /// [`AdaptiveFilterType::NonAdaptive`]: enum.AdaptiveFilterType.html
+ pub fn set_adaptive_filter(&mut self, adaptive_filter: AdaptiveFilterType) {
+ self.options.adaptive_filter = adaptive_filter;
+ }
+
+ /// Set the fraction of time the following frames are going to be displayed,
+ /// in seconds
+ ///
+ /// If the denominator is 0, it is to be treated as if it were 100
+ /// (that is, the numerator then specifies 1/100ths of a second).
+ /// If the the value of the numerator is 0 the decoder should render the next frame
+ /// as quickly as possible, though viewers may impose a reasonable lower bound.
+ ///
+ /// This method will return an error if the image is not animated.
+ pub fn set_frame_delay(&mut self, numerator: u16, denominator: u16) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ fctl.delay_den = denominator;
+ fctl.delay_num = numerator;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the dimension of the following frames.
+ ///
+ /// This function will return an error when:
+ /// - The image is not an animated;
+ ///
+ /// - The selected dimension, considering also the current frame position,
+ /// goes outside the image boundaries;
+ ///
+ /// - One or both the width and height are 0;
+ ///
+ // ??? TODO ???
+ // - The next frame is the default image
+ pub fn set_frame_dimension(&mut self, width: u32, height: u32) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ if Some(width) > self.info.width.checked_sub(fctl.x_offset)
+ || Some(height) > self.info.height.checked_sub(fctl.y_offset)
+ {
+ return Err(EncodingError::Format(FormatErrorKind::OutOfBounds.into()));
+ } else if width == 0 {
+ return Err(EncodingError::Format(FormatErrorKind::ZeroWidth.into()));
+ } else if height == 0 {
+ return Err(EncodingError::Format(FormatErrorKind::ZeroHeight.into()));
+ }
+ fctl.width = width;
+ fctl.height = height;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the position of the following frames.
+ ///
+ /// An error will be returned if:
+ /// - The image is not animated;
+ ///
+ /// - The selected position, considering also the current frame dimension,
+ /// goes outside the image boundaries;
+ ///
+ // ??? TODO ???
+ // - The next frame is the default image
+ pub fn set_frame_position(&mut self, x: u32, y: u32) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ if Some(x) > self.info.width.checked_sub(fctl.width)
+ || Some(y) > self.info.height.checked_sub(fctl.height)
+ {
+ return Err(EncodingError::Format(FormatErrorKind::OutOfBounds.into()));
+ }
+ fctl.x_offset = x;
+ fctl.y_offset = y;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the frame dimension to occupy all the image, starting from
+ /// the current position.
+ ///
+ /// To reset the frame to the full image size [`reset_frame_position`]
+ /// should be called first.
+ ///
+ /// This method will return an error if the image is not animated.
+ ///
+ /// [`reset_frame_position`]: struct.Writer.html#method.reset_frame_position
+ pub fn reset_frame_dimension(&mut self) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ fctl.width = self.info.width - fctl.x_offset;
+ fctl.height = self.info.height - fctl.y_offset;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the frame position to (0, 0).
+ ///
+ /// Equivalent to calling [`set_frame_position(0, 0)`].
+ ///
+ /// This method will return an error if the image is not animated.
+ ///
+ /// [`set_frame_position(0, 0)`]: struct.Writer.html#method.set_frame_position
+ pub fn reset_frame_position(&mut self) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ fctl.x_offset = 0;
+ fctl.y_offset = 0;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the blend operation for the following frames.
+ ///
+ /// The blend operation specifies whether the frame is to be alpha blended
+ /// into the current output buffer content, or whether it should completely
+ /// replace its region in the output buffer.
+ ///
+ /// See the [`BlendOp`] documentation for the possible values and their effects.
+ ///
+ /// *Note that for the first frame the two blend modes are functionally
+ /// equivalent due to the clearing of the output buffer at the beginning
+ /// of each play.*
+ ///
+ /// This method will return an error if the image is not animated.
+ ///
+ /// [`BlendOP`]: enum.BlendOp.html
+ pub fn set_blend_op(&mut self, op: BlendOp) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ fctl.blend_op = op;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the dispose operation for the following frames.
+ ///
+ /// The dispose operation specifies how the output buffer should be changed
+ /// at the end of the delay (before rendering the next frame)
+ ///
+ /// See the [`DisposeOp`] documentation for the possible values and their effects.
+ ///
+ /// *Note that if the first frame uses [`DisposeOp::Previous`]
+ /// it will be treated as [`DisposeOp::Background`].*
+ ///
+ /// This method will return an error if the image is not animated.
+ ///
+ /// [`DisposeOp`]: ../common/enum.BlendOp.html
+ /// [`DisposeOp::Previous`]: ../common/enum.BlendOp.html#variant.Previous
+ /// [`DisposeOp::Background`]: ../common/enum.BlendOp.html#variant.Background
+ pub fn set_dispose_op(&mut self, op: DisposeOp) -> Result<()> {
+ if let Some(ref mut fctl) = self.info.frame_control {
+ fctl.dispose_op = op;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Create a stream writer.
+ ///
+ /// This allows you to create images that do not fit in memory. The default
+ /// chunk size is 4K, use `stream_writer_with_size` to set another chunk
+ /// size.
+ ///
+ /// This borrows the writer which allows for manually appending additional
+ /// chunks after the image data has been written.
+ pub fn stream_writer(&mut self) -> Result<StreamWriter<W>> {
+ self.stream_writer_with_size(DEFAULT_BUFFER_LENGTH)
+ }
+
+ /// Create a stream writer with custom buffer size.
+ ///
+ /// See [`stream_writer`].
+ ///
+ /// [`stream_writer`]: #fn.stream_writer
+ pub fn stream_writer_with_size(&mut self, size: usize) -> Result<StreamWriter<W>> {
+ StreamWriter::new(ChunkOutput::Borrowed(self), size)
+ }
+
+ /// Turn this into a stream writer for image data.
+ ///
+ /// This allows you to create images that do not fit in memory. The default
+ /// chunk size is 4K, use `stream_writer_with_size` to set another chunk
+ /// size.
+ pub fn into_stream_writer(self) -> Result<StreamWriter<'static, W>> {
+ self.into_stream_writer_with_size(DEFAULT_BUFFER_LENGTH)
+ }
+
+ /// Turn this into a stream writer with custom buffer size.
+ ///
+ /// See [`into_stream_writer`].
+ ///
+ /// [`into_stream_writer`]: #fn.into_stream_writer
+ pub fn into_stream_writer_with_size(self, size: usize) -> Result<StreamWriter<'static, W>> {
+ StreamWriter::new(ChunkOutput::Owned(self), size)
+ }
+
+ /// Consume the stream writer with validation.
+ ///
+ /// Unlike a simple drop this ensures that the final chunk was written correctly. When other
+ /// validation options (chunk sequencing) had been turned on in the configuration then it will
+ /// also do a check on their correctness _before_ writing the final chunk.
+ pub fn finish(mut self) -> Result<()> {
+ self.validate_sequence_done()?;
+ self.write_iend()?;
+ self.w.flush()?;
+
+ // Explicitly drop `self` just for clarity.
+ drop(self);
+ Ok(())
+ }
+}
+
+impl<W: Write> Drop for Writer<W> {
+ fn drop(&mut self) {
+ if !self.iend_written {
+ let _ = self.write_iend();
+ }
+ }
+}
+
+enum ChunkOutput<'a, W: Write> {
+ Borrowed(&'a mut Writer<W>),
+ Owned(Writer<W>),
+}
+
+// opted for deref for practical reasons
+impl<'a, W: Write> Deref for ChunkOutput<'a, W> {
+ type Target = Writer<W>;
+
+ fn deref(&self) -> &Self::Target {
+ match self {
+ ChunkOutput::Borrowed(writer) => writer,
+ ChunkOutput::Owned(writer) => writer,
+ }
+ }
+}
+
+impl<'a, W: Write> DerefMut for ChunkOutput<'a, W> {
+ fn deref_mut(&mut self) -> &mut Self::Target {
+ match self {
+ ChunkOutput::Borrowed(writer) => writer,
+ ChunkOutput::Owned(writer) => writer,
+ }
+ }
+}
+
+/// This writer is used between the actual writer and the
+/// ZlibEncoder and has the job of packaging the compressed
+/// data into a PNG chunk, based on the image metadata
+///
+/// Currently the way it works is that the specified buffer
+/// will hold one chunk at the time and buffer the incoming
+/// data until `flush` is called or the maximum chunk size
+/// is reached.
+///
+/// The maximum chunk is the smallest between the selected buffer size
+/// and `u32::MAX >> 1` (`0x7fffffff` or `2147483647` dec)
+///
+/// When a chunk has to be flushed the length (that is now known)
+/// and the CRC will be written at the correct locations in the chunk.
+struct ChunkWriter<'a, W: Write> {
+ writer: ChunkOutput<'a, W>,
+ buffer: Vec<u8>,
+ /// keeps track of where the last byte was written
+ index: usize,
+ curr_chunk: ChunkType,
+}
+
+impl<'a, W: Write> ChunkWriter<'a, W> {
+ fn new(writer: ChunkOutput<'a, W>, buf_len: usize) -> ChunkWriter<'a, W> {
+ // currently buf_len will determine the size of each chunk
+ // the len is capped to the maximum size every chunk can hold
+ // (this wont ever overflow an u32)
+ //
+ // TODO (maybe): find a way to hold two chunks at a time if `usize`
+ // is 64 bits.
+ const CAP: usize = std::u32::MAX as usize >> 1;
+ let curr_chunk = if writer.images_written == 0 {
+ chunk::IDAT
+ } else {
+ chunk::fdAT
+ };
+ ChunkWriter {
+ writer,
+ buffer: vec![0; CAP.min(buf_len)],
+ index: 0,
+ curr_chunk,
+ }
+ }
+
+ /// Returns the size of each scanline for the next frame
+ /// paired with the size of the whole frame
+ ///
+ /// This is used by the `StreamWriter` to know when the scanline ends
+ /// so it can filter compress it and also to know when to start
+ /// the next one
+ fn next_frame_info(&self) -> (usize, usize) {
+ let wrt = self.writer.deref();
+
+ let width: usize;
+ let height: usize;
+ if let Some(fctl) = wrt.info.frame_control {
+ width = fctl.width as usize;
+ height = fctl.height as usize;
+ } else {
+ width = wrt.info.width as usize;
+ height = wrt.info.height as usize;
+ }
+
+ let in_len = wrt.info.raw_row_length_from_width(width as u32) - 1;
+ let data_size = in_len * height;
+
+ (in_len, data_size)
+ }
+
+ /// NOTE: this bypasses the internal buffer so the flush method should be called before this
+ /// in the case there is some data left in the buffer when this is called, it will panic
+ fn write_header(&mut self) -> Result<()> {
+ assert_eq!(self.index, 0, "Called when not flushed");
+ let wrt = self.writer.deref_mut();
+
+ self.curr_chunk = if wrt.images_written == 0 {
+ chunk::IDAT
+ } else {
+ chunk::fdAT
+ };
+
+ match wrt.info.frame_control {
+ Some(_) if wrt.should_skip_frame_control_on_default_image() => {}
+ Some(ref mut fctl) => {
+ fctl.encode(&mut wrt.w)?;
+ fctl.sequence_number += 1;
+ }
+ _ => {}
+ }
+
+ Ok(())
+ }
+
+ /// Set the `FrameControl` for the following frame
+ ///
+ /// It will ignore the `sequence_number` of the parameter
+ /// as it is updated internally.
+ fn set_fctl(&mut self, f: FrameControl) {
+ if let Some(ref mut fctl) = self.writer.info.frame_control {
+ // Ignore the sequence number
+ *fctl = FrameControl {
+ sequence_number: fctl.sequence_number,
+ ..f
+ };
+ } else {
+ panic!("This function must be called on an animated PNG")
+ }
+ }
+
+ /// Flushes the current chunk
+ fn flush_inner(&mut self) -> io::Result<()> {
+ if self.index > 0 {
+ // flush the chunk and reset everything
+ write_chunk(
+ &mut self.writer.w,
+ self.curr_chunk,
+ &self.buffer[..self.index],
+ )?;
+
+ self.index = 0;
+ }
+ Ok(())
+ }
+}
+
+impl<'a, W: Write> Write for ChunkWriter<'a, W> {
+ fn write(&mut self, mut data: &[u8]) -> io::Result<usize> {
+ if data.is_empty() {
+ return Ok(0);
+ }
+
+ // index == 0 means a chunk has been flushed out
+ if self.index == 0 {
+ let wrt = self.writer.deref_mut();
+
+ // Prepare the next animated frame, if any.
+ let no_fctl = wrt.should_skip_frame_control_on_default_image();
+ if wrt.info.frame_control.is_some() && !no_fctl {
+ let fctl = wrt.info.frame_control.as_mut().unwrap();
+ self.buffer[0..4].copy_from_slice(&fctl.sequence_number.to_be_bytes());
+ fctl.sequence_number += 1;
+ self.index = 4;
+ }
+ }
+
+ // Cap the buffer length to the maximum number of bytes that can't still
+ // be added to the current chunk
+ let written = data.len().min(self.buffer.len() - self.index);
+ data = &data[..written];
+
+ self.buffer[self.index..][..written].copy_from_slice(data);
+ self.index += written;
+
+ // if the maximum data for this chunk as been reached it needs to be flushed
+ if self.index == self.buffer.len() {
+ self.flush_inner()?;
+ }
+
+ Ok(written)
+ }
+
+ fn flush(&mut self) -> io::Result<()> {
+ self.flush_inner()
+ }
+}
+
+impl<W: Write> Drop for ChunkWriter<'_, W> {
+ fn drop(&mut self) {
+ let _ = self.flush();
+ }
+}
+
+// TODO: find a better name
+//
+/// This enum is used to be allow the `StreamWriter` to keep
+/// its inner `ChunkWriter` without wrapping it inside a
+/// `ZlibEncoder`. This is used in the case that between the
+/// change of state that happens when the last write of a frame
+/// is performed an error occurs, which obviously has to be returned.
+/// This creates the problem of where to store the writer before
+/// exiting the function, and this is where `Wrapper` comes in.
+///
+/// Unfortunately the `ZlibWriter` can't be used because on the
+/// write following the error, `finish` would be called and that
+/// would write some data even if 0 bytes where compressed.
+///
+/// If the `finish` function fails then there is nothing much to
+/// do as the `ChunkWriter` would get lost so the `Unrecoverable`
+/// variant is used to signal that.
+enum Wrapper<'a, W: Write> {
+ Chunk(ChunkWriter<'a, W>),
+ Zlib(ZlibEncoder<ChunkWriter<'a, W>>),
+ Unrecoverable,
+ /// This is used in-between, should never be matched
+ None,
+}
+
+impl<'a, W: Write> Wrapper<'a, W> {
+ /// Like `Option::take` this returns the `Wrapper` contained
+ /// in `self` and replaces it with `Wrapper::None`
+ fn take(&mut self) -> Wrapper<'a, W> {
+ let mut swap = Wrapper::None;
+ mem::swap(self, &mut swap);
+ swap
+ }
+}
+
+/// Streaming PNG writer
+///
+/// This may silently fail in the destructor, so it is a good idea to call
+/// [`finish`](#method.finish) or [`flush`] before dropping.
+///
+/// [`flush`]: https://doc.rust-lang.org/stable/std/io/trait.Write.html#tymethod.flush
+pub struct StreamWriter<'a, W: Write> {
+ /// The option here is needed in order to access the inner `ChunkWriter` in-between
+ /// each frame, which is needed for writing the fcTL chunks between each frame
+ writer: Wrapper<'a, W>,
+ prev_buf: Vec<u8>,
+ curr_buf: Vec<u8>,
+ /// Amount of data already written
+ index: usize,
+ /// length of the current scanline
+ line_len: usize,
+ /// size of the frame (width * height * sample_size)
+ to_write: usize,
+
+ width: u32,
+ height: u32,
+
+ bpp: BytesPerPixel,
+ filter: FilterType,
+ adaptive_filter: AdaptiveFilterType,
+ fctl: Option<FrameControl>,
+ compression: Compression,
+}
+
+impl<'a, W: Write> StreamWriter<'a, W> {
+ fn new(writer: ChunkOutput<'a, W>, buf_len: usize) -> Result<StreamWriter<'a, W>> {
+ let PartialInfo {
+ width,
+ height,
+ frame_control: fctl,
+ compression,
+ ..
+ } = writer.info;
+
+ let bpp = writer.info.bpp_in_prediction();
+ let in_len = writer.info.raw_row_length() - 1;
+ let filter = writer.options.filter;
+ let adaptive_filter = writer.options.adaptive_filter;
+ let prev_buf = vec![0; in_len];
+ let curr_buf = vec![0; in_len];
+
+ let mut chunk_writer = ChunkWriter::new(writer, buf_len);
+ let (line_len, to_write) = chunk_writer.next_frame_info();
+ chunk_writer.write_header()?;
+ let zlib = ZlibEncoder::new(chunk_writer, compression.to_options());
+
+ Ok(StreamWriter {
+ writer: Wrapper::Zlib(zlib),
+ index: 0,
+ prev_buf,
+ curr_buf,
+ bpp,
+ filter,
+ width,
+ height,
+ adaptive_filter,
+ line_len,
+ to_write,
+ fctl,
+ compression,
+ })
+ }
+
+ /// Set the used filter type for the next frame.
+ ///
+ /// The default filter is [`FilterType::Sub`] which provides a basic prediction algorithm for
+ /// sample values based on the previous. For a potentially better compression ratio, at the
+ /// cost of more complex processing, try out [`FilterType::Paeth`].
+ ///
+ /// [`FilterType::Sub`]: enum.FilterType.html#variant.Sub
+ /// [`FilterType::Paeth`]: enum.FilterType.html#variant.Paeth
+ pub fn set_filter(&mut self, filter: FilterType) {
+ self.filter = filter;
+ }
+
+ /// Set the adaptive filter type for the next frame.
+ ///
+ /// Adaptive filtering attempts to select the best filter for each line
+ /// based on heuristics which minimize the file size for compression rather
+ /// than use a single filter for the entire image. The default method is
+ /// [`AdaptiveFilterType::NonAdaptive`].
+ ///
+ /// [`AdaptiveFilterType::NonAdaptive`]: enum.AdaptiveFilterType.html
+ pub fn set_adaptive_filter(&mut self, adaptive_filter: AdaptiveFilterType) {
+ self.adaptive_filter = adaptive_filter;
+ }
+
+ /// Set the fraction of time the following frames are going to be displayed,
+ /// in seconds
+ ///
+ /// If the denominator is 0, it is to be treated as if it were 100
+ /// (that is, the numerator then specifies 1/100ths of a second).
+ /// If the the value of the numerator is 0 the decoder should render the next frame
+ /// as quickly as possible, though viewers may impose a reasonable lower bound.
+ ///
+ /// This method will return an error if the image is not animated.
+ pub fn set_frame_delay(&mut self, numerator: u16, denominator: u16) -> Result<()> {
+ if let Some(ref mut fctl) = self.fctl {
+ fctl.delay_den = denominator;
+ fctl.delay_num = numerator;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the dimension of the following frames.
+ ///
+ /// This function will return an error when:
+ /// - The image is not an animated;
+ ///
+ /// - The selected dimension, considering also the current frame position,
+ /// goes outside the image boundaries;
+ ///
+ /// - One or both the width and height are 0;
+ ///
+ pub fn set_frame_dimension(&mut self, width: u32, height: u32) -> Result<()> {
+ if let Some(ref mut fctl) = self.fctl {
+ if Some(width) > self.width.checked_sub(fctl.x_offset)
+ || Some(height) > self.height.checked_sub(fctl.y_offset)
+ {
+ return Err(EncodingError::Format(FormatErrorKind::OutOfBounds.into()));
+ } else if width == 0 {
+ return Err(EncodingError::Format(FormatErrorKind::ZeroWidth.into()));
+ } else if height == 0 {
+ return Err(EncodingError::Format(FormatErrorKind::ZeroHeight.into()));
+ }
+ fctl.width = width;
+ fctl.height = height;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the position of the following frames.
+ ///
+ /// An error will be returned if:
+ /// - The image is not animated;
+ ///
+ /// - The selected position, considering also the current frame dimension,
+ /// goes outside the image boundaries;
+ ///
+ pub fn set_frame_position(&mut self, x: u32, y: u32) -> Result<()> {
+ if let Some(ref mut fctl) = self.fctl {
+ if Some(x) > self.width.checked_sub(fctl.width)
+ || Some(y) > self.height.checked_sub(fctl.height)
+ {
+ return Err(EncodingError::Format(FormatErrorKind::OutOfBounds.into()));
+ }
+ fctl.x_offset = x;
+ fctl.y_offset = y;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the frame dimension to occupy all the image, starting from
+ /// the current position.
+ ///
+ /// To reset the frame to the full image size [`reset_frame_position`]
+ /// should be called first.
+ ///
+ /// This method will return an error if the image is not animated.
+ ///
+ /// [`reset_frame_position`]: struct.Writer.html#method.reset_frame_position
+ pub fn reset_frame_dimension(&mut self) -> Result<()> {
+ if let Some(ref mut fctl) = self.fctl {
+ fctl.width = self.width - fctl.x_offset;
+ fctl.height = self.height - fctl.y_offset;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the frame position to (0, 0).
+ ///
+ /// Equivalent to calling [`set_frame_position(0, 0)`].
+ ///
+ /// This method will return an error if the image is not animated.
+ ///
+ /// [`set_frame_position(0, 0)`]: struct.Writer.html#method.set_frame_position
+ pub fn reset_frame_position(&mut self) -> Result<()> {
+ if let Some(ref mut fctl) = self.fctl {
+ fctl.x_offset = 0;
+ fctl.y_offset = 0;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the blend operation for the following frames.
+ ///
+ /// The blend operation specifies whether the frame is to be alpha blended
+ /// into the current output buffer content, or whether it should completely
+ /// replace its region in the output buffer.
+ ///
+ /// See the [`BlendOp`] documentation for the possible values and their effects.
+ ///
+ /// *Note that for the first frame the two blend modes are functionally
+ /// equivalent due to the clearing of the output buffer at the beginning
+ /// of each play.*
+ ///
+ /// This method will return an error if the image is not animated.
+ ///
+ /// [`BlendOP`]: enum.BlendOp.html
+ pub fn set_blend_op(&mut self, op: BlendOp) -> Result<()> {
+ if let Some(ref mut fctl) = self.fctl {
+ fctl.blend_op = op;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ /// Set the dispose operation for the following frames.
+ ///
+ /// The dispose operation specifies how the output buffer should be changed
+ /// at the end of the delay (before rendering the next frame)
+ ///
+ /// See the [`DisposeOp`] documentation for the possible values and their effects.
+ ///
+ /// *Note that if the first frame uses [`DisposeOp::Previous`]
+ /// it will be treated as [`DisposeOp::Background`].*
+ ///
+ /// This method will return an error if the image is not animated.
+ ///
+ /// [`DisposeOp`]: ../common/enum.BlendOp.html
+ /// [`DisposeOp::Previous`]: ../common/enum.BlendOp.html#variant.Previous
+ /// [`DisposeOp::Background`]: ../common/enum.BlendOp.html#variant.Background
+ pub fn set_dispose_op(&mut self, op: DisposeOp) -> Result<()> {
+ if let Some(ref mut fctl) = self.fctl {
+ fctl.dispose_op = op;
+ Ok(())
+ } else {
+ Err(EncodingError::Format(FormatErrorKind::NotAnimated.into()))
+ }
+ }
+
+ pub fn finish(mut self) -> Result<()> {
+ if self.to_write > 0 {
+ let err = FormatErrorKind::MissingData(self.to_write).into();
+ return Err(EncodingError::Format(err));
+ }
+
+ // TODO: call `writer.finish` somehow?
+ self.flush()?;
+
+ if let Wrapper::Chunk(wrt) = self.writer.take() {
+ wrt.writer.validate_sequence_done()?;
+ }
+
+ Ok(())
+ }
+
+ /// Flushes the buffered chunk, checks if it was the last frame,
+ /// writes the next frame header and gets the next frame scanline size
+ /// and image size.
+ /// NOTE: This method must only be called when the writer is the variant Chunk(_)
+ fn new_frame(&mut self) -> Result<()> {
+ let wrt = match &mut self.writer {
+ Wrapper::Chunk(wrt) => wrt,
+ Wrapper::Unrecoverable => {
+ let err = FormatErrorKind::Unrecoverable.into();
+ return Err(EncodingError::Format(err));
+ }
+ Wrapper::Zlib(_) => unreachable!("never called on a half-finished frame"),
+ Wrapper::None => unreachable!(),
+ };
+ wrt.flush()?;
+ wrt.writer.validate_new_image()?;
+
+ if let Some(fctl) = self.fctl {
+ wrt.set_fctl(fctl);
+ }
+ let (scansize, size) = wrt.next_frame_info();
+ self.line_len = scansize;
+ self.to_write = size;
+
+ wrt.write_header()?;
+ wrt.writer.increment_images_written();
+
+ // now it can be taken because the next statements cannot cause any errors
+ match self.writer.take() {
+ Wrapper::Chunk(wrt) => {
+ let encoder = ZlibEncoder::new(wrt, self.compression.to_options());
+ self.writer = Wrapper::Zlib(encoder);
+ }
+ _ => unreachable!(),
+ };
+
+ Ok(())
+ }
+}
+
+impl<'a, W: Write> Write for StreamWriter<'a, W> {
+ fn write(&mut self, mut data: &[u8]) -> io::Result<usize> {
+ if let Wrapper::Unrecoverable = self.writer {
+ let err = FormatErrorKind::Unrecoverable.into();
+ return Err(EncodingError::Format(err).into());
+ }
+
+ if data.is_empty() {
+ return Ok(0);
+ }
+
+ if self.to_write == 0 {
+ match self.writer.take() {
+ Wrapper::Zlib(wrt) => match wrt.finish() {
+ Ok(chunk) => self.writer = Wrapper::Chunk(chunk),
+ Err(err) => {
+ self.writer = Wrapper::Unrecoverable;
+ return Err(err);
+ }
+ },
+ chunk @ Wrapper::Chunk(_) => self.writer = chunk,
+ Wrapper::Unrecoverable => unreachable!(),
+ Wrapper::None => unreachable!(),
+ };
+
+ // Transition Wrapper::Chunk to Wrapper::Zlib.
+ self.new_frame()?;
+ }
+
+ let written = data.read(&mut self.curr_buf[..self.line_len][self.index..])?;
+ self.index += written;
+ self.to_write -= written;
+
+ if self.index == self.line_len {
+ // TODO: reuse this buffer between rows.
+ let mut filtered = vec![0; self.curr_buf.len()];
+ let filter_type = filter(
+ self.filter,
+ self.adaptive_filter,
+ self.bpp,
+ &self.prev_buf,
+ &self.curr_buf,
+ &mut filtered,
+ );
+ // This can't fail as the other variant is used only to allow the zlib encoder to finish
+ let wrt = match &mut self.writer {
+ Wrapper::Zlib(wrt) => wrt,
+ _ => unreachable!(),
+ };
+
+ wrt.write_all(&[filter_type as u8])?;
+ wrt.write_all(&filtered)?;
+ mem::swap(&mut self.prev_buf, &mut self.curr_buf);
+ self.index = 0;
+ }
+
+ Ok(written)
+ }
+
+ fn flush(&mut self) -> io::Result<()> {
+ match &mut self.writer {
+ Wrapper::Zlib(wrt) => wrt.flush()?,
+ Wrapper::Chunk(wrt) => wrt.flush()?,
+ // This handles both the case where we entered an unrecoverable state after zlib
+ // decoding failure and after a panic while we had taken the chunk/zlib reader.
+ Wrapper::Unrecoverable | Wrapper::None => {
+ let err = FormatErrorKind::Unrecoverable.into();
+ return Err(EncodingError::Format(err).into());
+ }
+ }
+
+ if self.index > 0 {
+ let err = FormatErrorKind::WrittenTooMuch(self.index).into();
+ return Err(EncodingError::Format(err).into());
+ }
+
+ Ok(())
+ }
+}
+
+impl<W: Write> Drop for StreamWriter<'_, W> {
+ fn drop(&mut self) {
+ let _ = self.flush();
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ use crate::Decoder;
+
+ use rand::{thread_rng, Rng};
+ use std::fs::File;
+ use std::io::{Cursor, Write};
+ use std::{cmp, io};
+
+ #[test]
+ fn roundtrip() {
+ // More loops = more random testing, but also more test wait time
+ for _ in 0..10 {
+ for path in glob::glob("tests/pngsuite/*.png")
+ .unwrap()
+ .map(|r| r.unwrap())
+ {
+ if path.file_name().unwrap().to_str().unwrap().starts_with('x') {
+ // x* files are expected to fail to decode
+ continue;
+ }
+ eprintln!("{}", path.display());
+ // Decode image
+ let decoder = Decoder::new(File::open(path).unwrap());
+ let mut reader = decoder.read_info().unwrap();
+ let mut buf = vec![0; reader.output_buffer_size()];
+ let info = reader.next_frame(&mut buf).unwrap();
+ // Encode decoded image
+ let mut out = Vec::new();
+ {
+ let mut wrapper = RandomChunkWriter {
+ rng: thread_rng(),
+ w: &mut out,
+ };
+
+ let mut encoder = Encoder::new(&mut wrapper, info.width, info.height);
+ encoder.set_color(info.color_type);
+ encoder.set_depth(info.bit_depth);
+ if let Some(palette) = &reader.info().palette {
+ encoder.set_palette(palette.clone());
+ }
+ let mut encoder = encoder.write_header().unwrap();
+ encoder.write_image_data(&buf).unwrap();
+ }
+ // Decode encoded decoded image
+ let decoder = Decoder::new(&*out);
+ let mut reader = decoder.read_info().unwrap();
+ let mut buf2 = vec![0; reader.output_buffer_size()];
+ reader.next_frame(&mut buf2).unwrap();
+ // check if the encoded image is ok:
+ assert_eq!(buf, buf2);
+ }
+ }
+ }
+
+ #[test]
+ fn roundtrip_stream() {
+ // More loops = more random testing, but also more test wait time
+ for _ in 0..10 {
+ for path in glob::glob("tests/pngsuite/*.png")
+ .unwrap()
+ .map(|r| r.unwrap())
+ {
+ if path.file_name().unwrap().to_str().unwrap().starts_with('x') {
+ // x* files are expected to fail to decode
+ continue;
+ }
+ // Decode image
+ let decoder = Decoder::new(File::open(path).unwrap());
+ let mut reader = decoder.read_info().unwrap();
+ let mut buf = vec![0; reader.output_buffer_size()];
+ let info = reader.next_frame(&mut buf).unwrap();
+ // Encode decoded image
+ let mut out = Vec::new();
+ {
+ let mut wrapper = RandomChunkWriter {
+ rng: thread_rng(),
+ w: &mut out,
+ };
+
+ let mut encoder = Encoder::new(&mut wrapper, info.width, info.height);
+ encoder.set_color(info.color_type);
+ encoder.set_depth(info.bit_depth);
+ if let Some(palette) = &reader.info().palette {
+ encoder.set_palette(palette.clone());
+ }
+ let mut encoder = encoder.write_header().unwrap();
+ let mut stream_writer = encoder.stream_writer().unwrap();
+
+ let mut outer_wrapper = RandomChunkWriter {
+ rng: thread_rng(),
+ w: &mut stream_writer,
+ };
+
+ outer_wrapper.write_all(&buf).unwrap();
+ }
+ // Decode encoded decoded image
+ let decoder = Decoder::new(&*out);
+ let mut reader = decoder.read_info().unwrap();
+ let mut buf2 = vec![0; reader.output_buffer_size()];
+ reader.next_frame(&mut buf2).unwrap();
+ // check if the encoded image is ok:
+ assert_eq!(buf, buf2);
+ }
+ }
+ }
+
+ #[test]
+ fn image_palette() -> Result<()> {
+ for &bit_depth in &[1u8, 2, 4, 8] {
+ // Do a reference decoding, choose a fitting palette image from pngsuite
+ let path = format!("tests/pngsuite/basn3p0{}.png", bit_depth);
+ let decoder = Decoder::new(File::open(&path).unwrap());
+ let mut reader = decoder.read_info().unwrap();
+
+ let mut decoded_pixels = vec![0; reader.output_buffer_size()];
+ let info = reader.info();
+ assert_eq!(
+ info.width as usize * info.height as usize * usize::from(bit_depth),
+ decoded_pixels.len() * 8
+ );
+ let info = reader.next_frame(&mut decoded_pixels).unwrap();
+ let indexed_data = decoded_pixels;
+
+ let palette = reader.info().palette.as_ref().unwrap();
+ let mut out = Vec::new();
+ {
+ let mut encoder = Encoder::new(&mut out, info.width, info.height);
+ encoder.set_depth(BitDepth::from_u8(bit_depth).unwrap());
+ encoder.set_color(ColorType::Indexed);
+ encoder.set_palette(palette.as_ref());
+
+ let mut writer = encoder.write_header().unwrap();
+ writer.write_image_data(&indexed_data).unwrap();
+ }
+
+ // Decode re-encoded image
+ let decoder = Decoder::new(&*out);
+ let mut reader = decoder.read_info().unwrap();
+ let mut redecoded = vec![0; reader.output_buffer_size()];
+ reader.next_frame(&mut redecoded).unwrap();
+ // check if the encoded image is ok:
+ assert_eq!(indexed_data, redecoded);
+ }
+ Ok(())
+ }
+
+ #[test]
+ fn expect_error_on_wrong_image_len() -> Result<()> {
+ let width = 10;
+ let height = 10;
+
+ let output = vec![0u8; 1024];
+ let writer = Cursor::new(output);
+ let mut encoder = Encoder::new(writer, width as u32, height as u32);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Rgb);
+ let mut png_writer = encoder.write_header()?;
+
+ let correct_image_size = width * height * 3;
+ let image = vec![0u8; correct_image_size + 1];
+ let result = png_writer.write_image_data(image.as_ref());
+ assert!(result.is_err());
+
+ Ok(())
+ }
+
+ #[test]
+ fn expect_error_on_empty_image() -> Result<()> {
+ let output = vec![0u8; 1024];
+ let mut writer = Cursor::new(output);
+
+ let encoder = Encoder::new(&mut writer, 0, 0);
+ assert!(encoder.write_header().is_err());
+
+ let encoder = Encoder::new(&mut writer, 100, 0);
+ assert!(encoder.write_header().is_err());
+
+ let encoder = Encoder::new(&mut writer, 0, 100);
+ assert!(encoder.write_header().is_err());
+
+ Ok(())
+ }
+
+ #[test]
+ fn expect_error_on_invalid_bit_depth_color_type_combination() -> Result<()> {
+ let output = vec![0u8; 1024];
+ let mut writer = Cursor::new(output);
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::One);
+ encoder.set_color(ColorType::Rgb);
+ assert!(encoder.write_header().is_err());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::One);
+ encoder.set_color(ColorType::GrayscaleAlpha);
+ assert!(encoder.write_header().is_err());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::One);
+ encoder.set_color(ColorType::Rgba);
+ assert!(encoder.write_header().is_err());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Two);
+ encoder.set_color(ColorType::Rgb);
+ assert!(encoder.write_header().is_err());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Two);
+ encoder.set_color(ColorType::GrayscaleAlpha);
+ assert!(encoder.write_header().is_err());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Two);
+ encoder.set_color(ColorType::Rgba);
+ assert!(encoder.write_header().is_err());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Four);
+ encoder.set_color(ColorType::Rgb);
+ assert!(encoder.write_header().is_err());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Four);
+ encoder.set_color(ColorType::GrayscaleAlpha);
+ assert!(encoder.write_header().is_err());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Four);
+ encoder.set_color(ColorType::Rgba);
+ assert!(encoder.write_header().is_err());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Sixteen);
+ encoder.set_color(ColorType::Indexed);
+ assert!(encoder.write_header().is_err());
+
+ Ok(())
+ }
+
+ #[test]
+ fn can_write_header_with_valid_bit_depth_color_type_combination() -> Result<()> {
+ let output = vec![0u8; 1024];
+ let mut writer = Cursor::new(output);
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::One);
+ encoder.set_color(ColorType::Grayscale);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::One);
+ encoder.set_color(ColorType::Indexed);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Two);
+ encoder.set_color(ColorType::Grayscale);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Two);
+ encoder.set_color(ColorType::Indexed);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Four);
+ encoder.set_color(ColorType::Grayscale);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Four);
+ encoder.set_color(ColorType::Indexed);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Rgb);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Indexed);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::GrayscaleAlpha);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Rgba);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Sixteen);
+ encoder.set_color(ColorType::Grayscale);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Sixteen);
+ encoder.set_color(ColorType::Rgb);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Sixteen);
+ encoder.set_color(ColorType::GrayscaleAlpha);
+ assert!(encoder.write_header().is_ok());
+
+ let mut encoder = Encoder::new(&mut writer, 1, 1);
+ encoder.set_depth(BitDepth::Sixteen);
+ encoder.set_color(ColorType::Rgba);
+ assert!(encoder.write_header().is_ok());
+
+ Ok(())
+ }
+
+ #[test]
+ fn all_filters_roundtrip() -> io::Result<()> {
+ let pixel: Vec<_> = (0..48).collect();
+
+ let roundtrip = |filter: FilterType| -> io::Result<()> {
+ let mut buffer = vec![];
+ let mut encoder = Encoder::new(&mut buffer, 4, 4);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Rgb);
+ encoder.set_filter(filter);
+ encoder.write_header()?.write_image_data(&pixel)?;
+
+ let decoder = crate::Decoder::new(Cursor::new(buffer));
+ let mut reader = decoder.read_info()?;
+ let info = reader.info();
+ assert_eq!(info.width, 4);
+ assert_eq!(info.height, 4);
+ let mut dest = vec![0; pixel.len()];
+ reader.next_frame(&mut dest)?;
+ assert_eq!(dest, pixel, "Deviation with filter type {:?}", filter);
+
+ Ok(())
+ };
+
+ roundtrip(FilterType::NoFilter)?;
+ roundtrip(FilterType::Sub)?;
+ roundtrip(FilterType::Up)?;
+ roundtrip(FilterType::Avg)?;
+ roundtrip(FilterType::Paeth)?;
+
+ Ok(())
+ }
+
+ #[test]
+ fn some_gamma_roundtrip() -> io::Result<()> {
+ let pixel: Vec<_> = (0..48).collect();
+
+ let roundtrip = |gamma: Option<ScaledFloat>| -> io::Result<()> {
+ let mut buffer = vec![];
+ let mut encoder = Encoder::new(&mut buffer, 4, 4);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Rgb);
+ encoder.set_filter(FilterType::Avg);
+ if let Some(gamma) = gamma {
+ encoder.set_source_gamma(gamma);
+ }
+ encoder.write_header()?.write_image_data(&pixel)?;
+
+ let decoder = crate::Decoder::new(Cursor::new(buffer));
+ let mut reader = decoder.read_info()?;
+ assert_eq!(
+ reader.info().source_gamma,
+ gamma,
+ "Deviation with gamma {:?}",
+ gamma
+ );
+ let mut dest = vec![0; pixel.len()];
+ let info = reader.next_frame(&mut dest)?;
+ assert_eq!(info.width, 4);
+ assert_eq!(info.height, 4);
+
+ Ok(())
+ };
+
+ roundtrip(None)?;
+ roundtrip(Some(ScaledFloat::new(0.35)))?;
+ roundtrip(Some(ScaledFloat::new(0.45)))?;
+ roundtrip(Some(ScaledFloat::new(0.55)))?;
+ roundtrip(Some(ScaledFloat::new(0.7)))?;
+ roundtrip(Some(ScaledFloat::new(1.0)))?;
+ roundtrip(Some(ScaledFloat::new(2.5)))?;
+
+ Ok(())
+ }
+
+ #[test]
+ fn write_image_chunks_beyond_first() -> Result<()> {
+ let width = 10;
+ let height = 10;
+
+ let output = vec![0u8; 1024];
+ let writer = Cursor::new(output);
+
+ // Not an animation but we should still be able to write multiple images
+ // See issue: <https://github.com/image-rs/image-png/issues/301>
+ // This is technically all valid png so there is no issue with correctness.
+ let mut encoder = Encoder::new(writer, width, height);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ let mut png_writer = encoder.write_header()?;
+
+ for _ in 0..3 {
+ let correct_image_size = (width * height) as usize;
+ let image = vec![0u8; correct_image_size];
+ png_writer.write_image_data(image.as_ref())?;
+ }
+
+ Ok(())
+ }
+
+ #[test]
+ fn image_validate_sequence_without_animation() -> Result<()> {
+ let width = 10;
+ let height = 10;
+
+ let output = vec![0u8; 1024];
+ let writer = Cursor::new(output);
+
+ let mut encoder = Encoder::new(writer, width, height);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ encoder.validate_sequence(true);
+ let mut png_writer = encoder.write_header()?;
+
+ let correct_image_size = (width * height) as usize;
+ let image = vec![0u8; correct_image_size];
+ png_writer.write_image_data(image.as_ref())?;
+
+ assert!(png_writer.write_image_data(image.as_ref()).is_err());
+ Ok(())
+ }
+
+ #[test]
+ fn image_validate_animation() -> Result<()> {
+ let width = 10;
+ let height = 10;
+
+ let output = vec![0u8; 1024];
+ let writer = Cursor::new(output);
+ let correct_image_size = (width * height) as usize;
+ let image = vec![0u8; correct_image_size];
+
+ let mut encoder = Encoder::new(writer, width, height);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ encoder.set_animated(1, 0)?;
+ encoder.validate_sequence(true);
+ let mut png_writer = encoder.write_header()?;
+
+ png_writer.write_image_data(image.as_ref())?;
+
+ Ok(())
+ }
+
+ #[test]
+ fn image_validate_animation2() -> Result<()> {
+ let width = 10;
+ let height = 10;
+
+ let output = vec![0u8; 1024];
+ let writer = Cursor::new(output);
+ let correct_image_size = (width * height) as usize;
+ let image = vec![0u8; correct_image_size];
+
+ let mut encoder = Encoder::new(writer, width, height);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ encoder.set_animated(2, 0)?;
+ encoder.validate_sequence(true);
+ let mut png_writer = encoder.write_header()?;
+
+ png_writer.write_image_data(image.as_ref())?;
+ png_writer.write_image_data(image.as_ref())?;
+ png_writer.finish()?;
+
+ Ok(())
+ }
+
+ #[test]
+ fn image_validate_animation_sep_def_image() -> Result<()> {
+ let width = 10;
+ let height = 10;
+
+ let output = vec![0u8; 1024];
+ let writer = Cursor::new(output);
+ let correct_image_size = (width * height) as usize;
+ let image = vec![0u8; correct_image_size];
+
+ let mut encoder = Encoder::new(writer, width, height);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ encoder.set_animated(1, 0)?;
+ encoder.set_sep_def_img(true)?;
+ encoder.validate_sequence(true);
+ let mut png_writer = encoder.write_header()?;
+
+ png_writer.write_image_data(image.as_ref())?;
+ png_writer.write_image_data(image.as_ref())?;
+ png_writer.finish()?;
+
+ Ok(())
+ }
+
+ #[test]
+ fn image_validate_missing_image() -> Result<()> {
+ let width = 10;
+ let height = 10;
+
+ let output = vec![0u8; 1024];
+ let writer = Cursor::new(output);
+
+ let mut encoder = Encoder::new(writer, width, height);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ encoder.validate_sequence(true);
+ let png_writer = encoder.write_header()?;
+
+ assert!(png_writer.finish().is_err());
+ Ok(())
+ }
+
+ #[test]
+ fn image_validate_missing_animated_frame() -> Result<()> {
+ let width = 10;
+ let height = 10;
+
+ let output = vec![0u8; 1024];
+ let writer = Cursor::new(output);
+ let correct_image_size = (width * height) as usize;
+ let image = vec![0u8; correct_image_size];
+
+ let mut encoder = Encoder::new(writer, width, height);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ encoder.set_animated(2, 0)?;
+ encoder.validate_sequence(true);
+ let mut png_writer = encoder.write_header()?;
+
+ png_writer.write_image_data(image.as_ref())?;
+ assert!(png_writer.finish().is_err());
+
+ Ok(())
+ }
+
+ #[test]
+ fn issue_307_stream_validation() -> Result<()> {
+ let output = vec![0u8; 1024];
+ let mut cursor = Cursor::new(output);
+
+ let encoder = Encoder::new(&mut cursor, 1, 1); // Create a 1-pixel image
+ let mut writer = encoder.write_header()?;
+ let mut stream = writer.stream_writer()?;
+
+ let written = stream.write(&[1, 2, 3, 4])?;
+ assert_eq!(written, 1);
+ stream.finish()?;
+ drop(writer);
+
+ {
+ cursor.set_position(0);
+ let mut decoder = Decoder::new(cursor).read_info().expect("A valid image");
+ let mut buffer = [0u8; 1];
+ decoder.next_frame(&mut buffer[..]).expect("Valid read");
+ assert_eq!(buffer, [1]);
+ }
+
+ Ok(())
+ }
+
+ #[test]
+ fn stream_filtering() -> Result<()> {
+ let output = vec![0u8; 1024];
+ let mut cursor = Cursor::new(output);
+
+ let mut encoder = Encoder::new(&mut cursor, 8, 8);
+ encoder.set_color(ColorType::Rgba);
+ encoder.set_filter(FilterType::Paeth);
+ let mut writer = encoder.write_header()?;
+ let mut stream = writer.stream_writer()?;
+
+ for _ in 0..8 {
+ let written = stream.write(&[1; 32])?;
+ assert_eq!(written, 32);
+ }
+ stream.finish()?;
+ drop(writer);
+
+ {
+ cursor.set_position(0);
+ let mut decoder = Decoder::new(cursor).read_info().expect("A valid image");
+ let mut buffer = [0u8; 256];
+ decoder.next_frame(&mut buffer[..]).expect("Valid read");
+ assert_eq!(buffer, [1; 256]);
+ }
+
+ Ok(())
+ }
+
+ #[test]
+ #[cfg(all(unix, not(target_pointer_width = "32")))]
+ fn exper_error_on_huge_chunk() -> Result<()> {
+ // Okay, so we want a proper 4 GB chunk but not actually spend the memory for reserving it.
+ // Let's rely on overcommit? Otherwise we got the rather dumb option of mmap-ing /dev/zero.
+ let empty = vec![0; 1usize << 31];
+ let writer = Cursor::new(vec![0u8; 1024]);
+
+ let mut encoder = Encoder::new(writer, 10, 10);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ let mut png_writer = encoder.write_header()?;
+
+ assert!(png_writer.write_chunk(chunk::fdAT, &empty).is_err());
+ Ok(())
+ }
+
+ #[test]
+ #[cfg(all(unix, not(target_pointer_width = "32")))]
+ fn exper_error_on_non_u32_chunk() -> Result<()> {
+ // Okay, so we want a proper 4 GB chunk but not actually spend the memory for reserving it.
+ // Let's rely on overcommit? Otherwise we got the rather dumb option of mmap-ing /dev/zero.
+ let empty = vec![0; 1usize << 32];
+ let writer = Cursor::new(vec![0u8; 1024]);
+
+ let mut encoder = Encoder::new(writer, 10, 10);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+ let mut png_writer = encoder.write_header()?;
+
+ assert!(png_writer.write_chunk(chunk::fdAT, &empty).is_err());
+ Ok(())
+ }
+
+ #[test]
+ fn finish_drops_inner_writer() -> Result<()> {
+ struct NoWriter<'flag>(&'flag mut bool);
+
+ impl Write for NoWriter<'_> {
+ fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
+ Ok(buf.len())
+ }
+ fn flush(&mut self) -> io::Result<()> {
+ Ok(())
+ }
+ }
+ impl Drop for NoWriter<'_> {
+ fn drop(&mut self) {
+ *self.0 = true;
+ }
+ }
+
+ let mut flag = false;
+
+ {
+ let mut encoder = Encoder::new(NoWriter(&mut flag), 10, 10);
+ encoder.set_depth(BitDepth::Eight);
+ encoder.set_color(ColorType::Grayscale);
+
+ let mut writer = encoder.write_header()?;
+ writer.write_image_data(&[0; 100])?;
+ writer.finish()?;
+ }
+
+ assert!(flag, "PNG finished but writer was not dropped");
+ Ok(())
+ }
+
+ /// A Writer that only writes a few bytes at a time
+ struct RandomChunkWriter<R: Rng, W: Write> {
+ rng: R,
+ w: W,
+ }
+
+ impl<R: Rng, W: Write> Write for RandomChunkWriter<R, W> {
+ fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
+ // choose a random length to write
+ let len = cmp::min(self.rng.gen_range(1..50), buf.len());
+
+ self.w.write(&buf[0..len])
+ }
+
+ fn flush(&mut self) -> io::Result<()> {
+ self.w.flush()
+ }
+ }
+}
+
+/// Mod to encapsulate the converters depending on the `deflate` crate.
+///
+/// Since this only contains trait impls, there is no need to make this public, they are simply
+/// available when the mod is compiled as well.
+impl Compression {
+ fn to_options(self) -> flate2::Compression {
+ #[allow(deprecated)]
+ match self {
+ Compression::Default => flate2::Compression::default(),
+ Compression::Fast => flate2::Compression::fast(),
+ Compression::Best => flate2::Compression::best(),
+ #[allow(deprecated)]
+ Compression::Huffman => flate2::Compression::none(),
+ #[allow(deprecated)]
+ Compression::Rle => flate2::Compression::none(),
+ }
+ }
+}