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diff --git a/vendor/unicode-ident/README.md b/vendor/unicode-ident/README.md new file mode 100644 index 0000000..0e9af82 --- /dev/null +++ b/vendor/unicode-ident/README.md @@ -0,0 +1,283 @@ +Unicode ident +============= + +[<img alt="github" src="https://img.shields.io/badge/github-dtolnay/unicode--ident-8da0cb?style=for-the-badge&labelColor=555555&logo=github" height="20">](https://github.com/dtolnay/unicode-ident) +[<img alt="crates.io" src="https://img.shields.io/crates/v/unicode-ident.svg?style=for-the-badge&color=fc8d62&logo=rust" height="20">](https://crates.io/crates/unicode-ident) +[<img alt="docs.rs" src="https://img.shields.io/badge/docs.rs-unicode--ident-66c2a5?style=for-the-badge&labelColor=555555&logo=docs.rs" height="20">](https://docs.rs/unicode-ident) +[<img alt="build status" src="https://img.shields.io/github/actions/workflow/status/dtolnay/unicode-ident/ci.yml?branch=master&style=for-the-badge" height="20">](https://github.com/dtolnay/unicode-ident/actions?query=branch%3Amaster) + +Implementation of [Unicode Standard Annex #31][tr31] for determining which +`char` values are valid in programming language identifiers. + +[tr31]: https://www.unicode.org/reports/tr31/ + +This crate is a better optimized implementation of the older `unicode-xid` +crate. This crate uses less static storage, and is able to classify both ASCII +and non-ASCII codepoints with better performance, 2–10× faster than +`unicode-xid`. + +<br> + +## Comparison of performance + +The following table shows a comparison between five Unicode identifier +implementations. + +- `unicode-ident` is this crate; +- [`unicode-xid`] is a widely used crate run by the "unicode-rs" org; +- `ucd-trie` and `fst` are two data structures supported by the [`ucd-generate`] tool; +- [`roaring`] is a Rust implementation of Roaring bitmap. + +The *static storage* column shows the total size of `static` tables that the +crate bakes into your binary, measured in 1000s of bytes. + +The remaining columns show the **cost per call** to evaluate whether a single +`char` has the XID\_Start or XID\_Continue Unicode property, comparing across +different ratios of ASCII to non-ASCII codepoints in the input data. + +[`unicode-xid`]: https://github.com/unicode-rs/unicode-xid +[`ucd-generate`]: https://github.com/BurntSushi/ucd-generate +[`roaring`]: https://github.com/RoaringBitmap/roaring-rs + +| | static storage | 0% nonascii | 1% | 10% | 100% nonascii | +|---|---|---|---|---|---| +| **`unicode-ident`** | 10.1 K | 0.96 ns | 0.95 ns | 1.09 ns | 1.55 ns | +| **`unicode-xid`** | 11.5 K | 1.88 ns | 2.14 ns | 3.48 ns | 15.63 ns | +| **`ucd-trie`** | 10.2 K | 1.29 ns | 1.28 ns | 1.36 ns | 2.15 ns | +| **`fst`** | 139 K | 55.1 ns | 54.9 ns | 53.2 ns | 28.5 ns | +| **`roaring`** | 66.1 K | 2.78 ns | 3.09 ns | 3.37 ns | 4.70 ns | + +Source code for the benchmark is provided in the *bench* directory of this repo +and may be repeated by running `cargo criterion`. + +<br> + +## Comparison of data structures + +#### unicode-xid + +They use a sorted array of character ranges, and do a binary search to look up +whether a given character lands inside one of those ranges. + +```rust +static XID_Continue_table: [(char, char); 763] = [ + ('\u{30}', '\u{39}'), // 0-9 + ('\u{41}', '\u{5a}'), // A-Z + … + ('\u{e0100}', '\u{e01ef}'), +]; +``` + +The static storage used by this data structure scales with the number of +contiguous ranges of identifier codepoints in Unicode. Every table entry +consumes 8 bytes, because it consists of a pair of 32-bit `char` values. + +In some ranges of the Unicode codepoint space, this is quite a sparse +representation – there are some ranges where tens of thousands of adjacent +codepoints are all valid identifier characters. In other places, the +representation is quite inefficient. A characater like `µ` (U+00B5) which is +surrounded by non-identifier codepoints consumes 64 bits in the table, while it +would be just 1 bit in a dense bitmap. + +On a system with 64-byte cache lines, binary searching the table touches 7 cache +lines on average. Each cache line fits only 8 table entries. Additionally, the +branching performed during the binary search is probably mostly unpredictable to +the branch predictor. + +Overall, the crate ends up being about 10× slower on non-ASCII input +compared to the fastest crate. + +A potential improvement would be to pack the table entries more compactly. +Rust's `char` type is a 21-bit integer padded to 32 bits, which means every +table entry is holding 22 bits of wasted space, adding up to 3.9 K. They could +instead fit every table entry into 6 bytes, leaving out some of the padding, for +a 25% improvement in space used. With some cleverness it may be possible to fit +in 5 bytes or even 4 bytes by storing a low char and an extent, instead of low +char and high char. I don't expect that performance would improve much but this +could be the most efficient for space across all the libraries, needing only +about 7 K to store. + +#### ucd-trie + +Their data structure is a compressed trie set specifically tailored for Unicode +codepoints. The design is credited to Raph Levien in [rust-lang/rust#33098]. + +[rust-lang/rust#33098]: https://github.com/rust-lang/rust/pull/33098 + +```rust +pub struct TrieSet { + tree1_level1: &'static [u64; 32], + tree2_level1: &'static [u8; 992], + tree2_level2: &'static [u64], + tree3_level1: &'static [u8; 256], + tree3_level2: &'static [u8], + tree3_level3: &'static [u64], +} +``` + +It represents codepoint sets using a trie to achieve prefix compression. The +final states of the trie are embedded in leaves or "chunks", where each chunk is +a 64-bit integer. Each bit position of the integer corresponds to whether a +particular codepoint is in the set or not. These chunks are not just a compact +representation of the final states of the trie, but are also a form of suffix +compression. In particular, if multiple ranges of 64 contiguous codepoints have +the same Unicode properties, then they all map to the same chunk in the final +level of the trie. + +Being tailored for Unicode codepoints, this trie is partitioned into three +disjoint sets: tree1, tree2, tree3. The first set corresponds to codepoints \[0, +0x800), the second \[0x800, 0x10000) and the third \[0x10000, 0x110000). These +partitions conveniently correspond to the space of 1 or 2 byte UTF-8 encoded +codepoints, 3 byte UTF-8 encoded codepoints and 4 byte UTF-8 encoded codepoints, +respectively. + +Lookups in this data structure are significantly more efficient than binary +search. A lookup touches either 1, 2, or 3 cache lines based on which of the +trie partitions is being accessed. + +One possible performance improvement would be for this crate to expose a way to +query based on a UTF-8 encoded string, returning the Unicode property +corresponding to the first character in the string. Without such an API, the +caller is required to tokenize their UTF-8 encoded input data into `char`, hand +the `char` into `ucd-trie`, only for `ucd-trie` to undo that work by converting +back into the variable-length representation for trie traversal. + +#### fst + +Uses a [finite state transducer][fst]. This representation is built into +[ucd-generate] but I am not aware of any advantage over the `ucd-trie` +representation. In particular `ucd-trie` is optimized for storing Unicode +properties while `fst` is not. + +[fst]: https://github.com/BurntSushi/fst +[ucd-generate]: https://github.com/BurntSushi/ucd-generate + +As far as I can tell, the main thing that causes `fst` to have large size and +slow lookups for this use case relative to `ucd-trie` is that it does not +specialize for the fact that only 21 of the 32 bits in a `char` are meaningful. +There are some dense arrays in the structure with large ranges that could never +possibly be used. + +#### roaring + +This crate is a pure-Rust implementation of [Roaring Bitmap], a data structure +designed for storing sets of 32-bit unsigned integers. + +[Roaring Bitmap]: https://roaringbitmap.org/about/ + +Roaring bitmaps are compressed bitmaps which tend to outperform conventional +compressed bitmaps such as WAH, EWAH or Concise. In some instances, they can be +hundreds of times faster and they often offer significantly better compression. + +In this use case the performance was reasonably competitive but still +substantially slower than the Unicode-optimized crates. Meanwhile the +compression was significantly worse, requiring 6× as much storage for the +data structure. + +I also benchmarked the [`croaring`] crate which is an FFI wrapper around the C +reference implementation of Roaring Bitmap. This crate was consistently about +15% slower than pure-Rust `roaring`, which could just be FFI overhead. I did not +investigate further. + +[`croaring`]: https://crates.io/crates/croaring + +#### unicode-ident + +This crate is most similar to the `ucd-trie` library, in that it's based on +bitmaps stored in the leafs of a trie representation, achieving both prefix +compression and suffix compression. + +The key differences are: + +- Uses a single 2-level trie, rather than 3 disjoint partitions of different + depth each. +- Uses significantly larger chunks: 512 bits rather than 64 bits. +- Compresses the XID\_Start and XID\_Continue properties together + simultaneously, rather than duplicating identical trie leaf chunks across the + two. + +The following diagram show the XID\_Start and XID\_Continue Unicode boolean +properties in uncompressed form, in row-major order: + +<table> +<tr><th>XID_Start</th><th>XID_Continue</th></tr> +<tr> +<td><img alt="XID_Start bitmap" width="256" src="https://user-images.githubusercontent.com/1940490/168647353-c6eeb922-afec-49b2-9ef5-c03e9d1e0760.png"></td> +<td><img alt="XID_Continue bitmap" width="256" src="https://user-images.githubusercontent.com/1940490/168647367-f447cca7-2362-4d7d-8cd7-d21c011d329b.png"></td> +</tr> +</table> + +Uncompressed, these would take 140 K to store, which is beyond what would be +reasonable. However, as you can see there is a large degree of similarity +between the two bitmaps and across the rows, which lends well to compression. + +This crate stores one 512-bit "row" of the above bitmaps in the leaf level of a +trie, and a single additional level to index into the leafs. It turns out there +are 124 unique 512-bit chunks across the two bitmaps so 7 bits are sufficient to +index them. + +The chunk size of 512 bits is selected as the size that minimizes the total size +of the data structure. A smaller chunk, like 256 or 128 bits, would achieve +better deduplication but require a larger index. A larger chunk would increase +redundancy in the leaf bitmaps. 512 bit chunks are the optimum for total size of +the index plus leaf bitmaps. + +In fact since there are only 124 unique chunks, we can use an 8-bit index with a +spare bit to index at the half-chunk level. This achieves an additional 8.5% +compression by eliminating redundancies between the second half of any chunk and +the first half of any other chunk. Note that this is not the same as using +chunks which are half the size, because it does not necessitate raising the size +of the trie's first level. + +In contrast to binary search or the `ucd-trie` crate, performing lookups in this +data structure is straight-line code with no need for branching. + +```asm +is_xid_start: + mov eax, edi + shr eax, 9 + lea rcx, [rip + unicode_ident::tables::TRIE_START] + add rcx, rax + xor eax, eax + cmp edi, 201728 + cmovb rax, rcx + test rax, rax + lea rcx, [rip + .L__unnamed_1] + cmovne rcx, rax + movzx eax, byte ptr [rcx] + shl rax, 5 + mov ecx, edi + shr ecx, 3 + and ecx, 63 + add rcx, rax + lea rax, [rip + unicode_ident::tables::LEAF] + mov al, byte ptr [rax + rcx] + and dil, 7 + mov ecx, edi + shr al, cl + and al, 1 + ret +``` + +<br> + +## License + +Use of the Unicode Character Database, as this crate does, is governed by the <a +href="LICENSE-UNICODE">Unicode License Agreement – Data Files and Software +(2016)</a>. + +All intellectual property within this crate that is **not generated** using the +Unicode Character Database as input is licensed under either of <a +href="LICENSE-APACHE">Apache License, Version 2.0</a> or <a +href="LICENSE-MIT">MIT license</a> at your option. + +The **generated** files incorporate tabular data derived from the Unicode +Character Database, together with intellectual property from the original source +code content of the crate. One must comply with the terms of both the Unicode +License Agreement and either of the Apache license or MIT license when those +generated files are involved. + +Unless you explicitly state otherwise, any contribution intentionally submitted +for inclusion in this crate by you, as defined in the Apache-2.0 license, shall +be licensed as just described, without any additional terms or conditions. |