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-//! [![github]](https://github.com/dtolnay/unicode-ident) [![crates-io]](https://crates.io/crates/unicode-ident) [![docs-rs]](https://docs.rs/unicode-ident)
-//!
-//! [github]: https://img.shields.io/badge/github-8da0cb?style=for-the-badge&labelColor=555555&logo=github
-//! [crates-io]: https://img.shields.io/badge/crates.io-fc8d62?style=for-the-badge&labelColor=555555&logo=rust
-//! [docs-rs]: https://img.shields.io/badge/docs.rs-66c2a5?style=for-the-badge&labelColor=555555&logo=docs.rs
-//!
-//! <br>
-//!
-//! Implementation of [Unicode Standard Annex #31][tr31] for determining which
-//! `char` values are valid in programming language identifiers.
-//!
-//! [tr31]: https://www.unicode.org/reports/tr31/
-//!
-//! This crate is a better optimized implementation of the older `unicode-xid`
-//! crate. This crate uses less static storage, and is able to classify both
-//! ASCII and non-ASCII codepoints with better performance, 2&ndash;10&times;
-//! faster than `unicode-xid`.
-//!
-//! <br>
-//!
-//! ## Comparison of performance
-//!
-//! The following table shows a comparison between five Unicode identifier
-//! implementations.
-//!
-//! - `unicode-ident` is this crate;
-//! - [`unicode-xid`] is a widely used crate run by the "unicode-rs" org;
-//! - `ucd-trie` and `fst` are two data structures supported by the
-//! [`ucd-generate`] tool;
-//! - [`roaring`] is a Rust implementation of Roaring bitmap.
-//!
-//! The *static storage* column shows the total size of `static` tables that the
-//! crate bakes into your binary, measured in 1000s of bytes.
-//!
-//! The remaining columns show the **cost per call** to evaluate whether a
-//! single `char` has the XID\_Start or XID\_Continue Unicode property,
-//! comparing across different ratios of ASCII to non-ASCII codepoints in the
-//! input data.
-//!
-//! [`unicode-xid`]: https://github.com/unicode-rs/unicode-xid
-//! [`ucd-generate`]: https://github.com/BurntSushi/ucd-generate
-//! [`roaring`]: https://github.com/RoaringBitmap/roaring-rs
-//!
-//! | | static storage | 0% nonascii | 1% | 10% | 100% nonascii |
-//! |---|---|---|---|---|---|
-//! | **`unicode-ident`** | 10.1 K | 0.96 ns | 0.95 ns | 1.09 ns | 1.55 ns |
-//! | **`unicode-xid`** | 11.5 K | 1.88 ns | 2.14 ns | 3.48 ns | 15.63 ns |
-//! | **`ucd-trie`** | 10.2 K | 1.29 ns | 1.28 ns | 1.36 ns | 2.15 ns |
-//! | **`fst`** | 139 K | 55.1 ns | 54.9 ns | 53.2 ns | 28.5 ns |
-//! | **`roaring`** | 66.1 K | 2.78 ns | 3.09 ns | 3.37 ns | 4.70 ns |
-//!
-//! Source code for the benchmark is provided in the *bench* directory of this
-//! repo and may be repeated by running `cargo criterion`.
-//!
-//! <br>
-//!
-//! ## Comparison of data structures
-//!
-//! #### unicode-xid
-//!
-//! They use a sorted array of character ranges, and do a binary search to look
-//! up whether a given character lands inside one of those ranges.
-//!
-//! ```rust
-//! # const _: &str = stringify! {
-//! static XID_Continue_table: [(char, char); 763] = [
-//! ('\u{30}', '\u{39}'), // 0-9
-//! ('\u{41}', '\u{5a}'), // A-Z
-//! # "
-//! …
-//! # "
-//! ('\u{e0100}', '\u{e01ef}'),
-//! ];
-//! # };
-//! ```
-//!
-//! The static storage used by this data structure scales with the number of
-//! contiguous ranges of identifier codepoints in Unicode. Every table entry
-//! consumes 8 bytes, because it consists of a pair of 32-bit `char` values.
-//!
-//! In some ranges of the Unicode codepoint space, this is quite a sparse
-//! representation &ndash; there are some ranges where tens of thousands of
-//! adjacent codepoints are all valid identifier characters. In other places,
-//! the representation is quite inefficient. A characater like `µ` (U+00B5)
-//! which is surrounded by non-identifier codepoints consumes 64 bits in the
-//! table, while it would be just 1 bit in a dense bitmap.
-//!
-//! On a system with 64-byte cache lines, binary searching the table touches 7
-//! cache lines on average. Each cache line fits only 8 table entries.
-//! Additionally, the branching performed during the binary search is probably
-//! mostly unpredictable to the branch predictor.
-//!
-//! Overall, the crate ends up being about 10&times; slower on non-ASCII input
-//! compared to the fastest crate.
-//!
-//! A potential improvement would be to pack the table entries more compactly.
-//! Rust's `char` type is a 21-bit integer padded to 32 bits, which means every
-//! table entry is holding 22 bits of wasted space, adding up to 3.9 K. They
-//! could instead fit every table entry into 6 bytes, leaving out some of the
-//! padding, for a 25% improvement in space used. With some cleverness it may be
-//! possible to fit in 5 bytes or even 4 bytes by storing a low char and an
-//! extent, instead of low char and high char. I don't expect that performance
-//! would improve much but this could be the most efficient for space across all
-//! the libraries, needing only about 7 K to store.
-//!
-//! #### ucd-trie
-//!
-//! Their data structure is a compressed trie set specifically tailored for
-//! Unicode codepoints. The design is credited to Raph Levien in
-//! [rust-lang/rust#33098].
-//!
-//! [rust-lang/rust#33098]: https://github.com/rust-lang/rust/pull/33098
-//!
-//! ```rust
-//! pub struct TrieSet {
-//! tree1_level1: &'static [u64; 32],
-//! tree2_level1: &'static [u8; 992],
-//! tree2_level2: &'static [u64],
-//! tree3_level1: &'static [u8; 256],
-//! tree3_level2: &'static [u8],
-//! tree3_level3: &'static [u64],
-//! }
-//! ```
-//!
-//! It represents codepoint sets using a trie to achieve prefix compression. The
-//! final states of the trie are embedded in leaves or "chunks", where each
-//! chunk is a 64-bit integer. Each bit position of the integer corresponds to
-//! whether a particular codepoint is in the set or not. These chunks are not
-//! just a compact representation of the final states of the trie, but are also
-//! a form of suffix compression. In particular, if multiple ranges of 64
-//! contiguous codepoints have the same Unicode properties, then they all map to
-//! the same chunk in the final level of the trie.
-//!
-//! Being tailored for Unicode codepoints, this trie is partitioned into three
-//! disjoint sets: tree1, tree2, tree3. The first set corresponds to codepoints
-//! \[0, 0x800), the second \[0x800, 0x10000) and the third \[0x10000,
-//! 0x110000). These partitions conveniently correspond to the space of 1 or 2
-//! byte UTF-8 encoded codepoints, 3 byte UTF-8 encoded codepoints and 4 byte
-//! UTF-8 encoded codepoints, respectively.
-//!
-//! Lookups in this data structure are significantly more efficient than binary
-//! search. A lookup touches either 1, 2, or 3 cache lines based on which of the
-//! trie partitions is being accessed.
-//!
-//! One possible performance improvement would be for this crate to expose a way
-//! to query based on a UTF-8 encoded string, returning the Unicode property
-//! corresponding to the first character in the string. Without such an API, the
-//! caller is required to tokenize their UTF-8 encoded input data into `char`,
-//! hand the `char` into `ucd-trie`, only for `ucd-trie` to undo that work by
-//! converting back into the variable-length representation for trie traversal.
-//!
-//! #### fst
-//!
-//! Uses a [finite state transducer][fst]. This representation is built into
-//! [ucd-generate] but I am not aware of any advantage over the `ucd-trie`
-//! representation. In particular `ucd-trie` is optimized for storing Unicode
-//! properties while `fst` is not.
-//!
-//! [fst]: https://github.com/BurntSushi/fst
-//! [ucd-generate]: https://github.com/BurntSushi/ucd-generate
-//!
-//! As far as I can tell, the main thing that causes `fst` to have large size
-//! and slow lookups for this use case relative to `ucd-trie` is that it does
-//! not specialize for the fact that only 21 of the 32 bits in a `char` are
-//! meaningful. There are some dense arrays in the structure with large ranges
-//! that could never possibly be used.
-//!
-//! #### roaring
-//!
-//! This crate is a pure-Rust implementation of [Roaring Bitmap], a data
-//! structure designed for storing sets of 32-bit unsigned integers.
-//!
-//! [Roaring Bitmap]: https://roaringbitmap.org/about/
-//!
-//! Roaring bitmaps are compressed bitmaps which tend to outperform conventional
-//! compressed bitmaps such as WAH, EWAH or Concise. In some instances, they can
-//! be hundreds of times faster and they often offer significantly better
-//! compression.
-//!
-//! In this use case the performance was reasonably competitive but still
-//! substantially slower than the Unicode-optimized crates. Meanwhile the
-//! compression was significantly worse, requiring 6&times; as much storage for
-//! the data structure.
-//!
-//! I also benchmarked the [`croaring`] crate which is an FFI wrapper around the
-//! C reference implementation of Roaring Bitmap. This crate was consistently
-//! about 15% slower than pure-Rust `roaring`, which could just be FFI overhead.
-//! I did not investigate further.
-//!
-//! [`croaring`]: https://crates.io/crates/croaring
-//!
-//! #### unicode-ident
-//!
-//! This crate is most similar to the `ucd-trie` library, in that it's based on
-//! bitmaps stored in the leafs of a trie representation, achieving both prefix
-//! compression and suffix compression.
-//!
-//! The key differences are:
-//!
-//! - Uses a single 2-level trie, rather than 3 disjoint partitions of different
-//! depth each.
-//! - Uses significantly larger chunks: 512 bits rather than 64 bits.
-//! - Compresses the XID\_Start and XID\_Continue properties together
-//! simultaneously, rather than duplicating identical trie leaf chunks across
-//! the two.
-//!
-//! The following diagram show the XID\_Start and XID\_Continue Unicode boolean
-//! properties in uncompressed form, in row-major order:
-//!
-//! <table>
-//! <tr><th>XID_Start</th><th>XID_Continue</th></tr>
-//! <tr>
-//! <td><img alt="XID_Start bitmap" width="256" src="https://user-images.githubusercontent.com/1940490/168647353-c6eeb922-afec-49b2-9ef5-c03e9d1e0760.png"></td>
-//! <td><img alt="XID_Continue bitmap" width="256" src="https://user-images.githubusercontent.com/1940490/168647367-f447cca7-2362-4d7d-8cd7-d21c011d329b.png"></td>
-//! </tr>
-//! </table>
-//!
-//! Uncompressed, these would take 140 K to store, which is beyond what would be
-//! reasonable. However, as you can see there is a large degree of similarity
-//! between the two bitmaps and across the rows, which lends well to
-//! compression.
-//!
-//! This crate stores one 512-bit "row" of the above bitmaps in the leaf level
-//! of a trie, and a single additional level to index into the leafs. It turns
-//! out there are 124 unique 512-bit chunks across the two bitmaps so 7 bits are
-//! sufficient to index them.
-//!
-//! The chunk size of 512 bits is selected as the size that minimizes the total
-//! size of the data structure. A smaller chunk, like 256 or 128 bits, would
-//! achieve better deduplication but require a larger index. A larger chunk
-//! would increase redundancy in the leaf bitmaps. 512 bit chunks are the
-//! optimum for total size of the index plus leaf bitmaps.
-//!
-//! In fact since there are only 124 unique chunks, we can use an 8-bit index
-//! with a spare bit to index at the half-chunk level. This achieves an
-//! additional 8.5% compression by eliminating redundancies between the second
-//! half of any chunk and the first half of any other chunk. Note that this is
-//! not the same as using chunks which are half the size, because it does not
-//! necessitate raising the size of the trie's first level.
-//!
-//! In contrast to binary search or the `ucd-trie` crate, performing lookups in
-//! this data structure is straight-line code with no need for branching.
-
-#![no_std]
-#![doc(html_root_url = "https://docs.rs/unicode-ident/1.0.12")]
-#![allow(clippy::doc_markdown, clippy::must_use_candidate)]
-
-#[rustfmt::skip]
-mod tables;
-
-use crate::tables::{ASCII_CONTINUE, ASCII_START, CHUNK, LEAF, TRIE_CONTINUE, TRIE_START};
-
-pub fn is_xid_start(ch: char) -> bool {
- if ch.is_ascii() {
- return ASCII_START.0[ch as usize];
- }
- let chunk = *TRIE_START.0.get(ch as usize / 8 / CHUNK).unwrap_or(&0);
- let offset = chunk as usize * CHUNK / 2 + ch as usize / 8 % CHUNK;
- unsafe { LEAF.0.get_unchecked(offset) }.wrapping_shr(ch as u32 % 8) & 1 != 0
-}
-
-pub fn is_xid_continue(ch: char) -> bool {
- if ch.is_ascii() {
- return ASCII_CONTINUE.0[ch as usize];
- }
- let chunk = *TRIE_CONTINUE.0.get(ch as usize / 8 / CHUNK).unwrap_or(&0);
- let offset = chunk as usize * CHUNK / 2 + ch as usize / 8 % CHUNK;
- unsafe { LEAF.0.get_unchecked(offset) }.wrapping_shr(ch as u32 % 8) & 1 != 0
-}