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-rw-r--r--vendor/winapi/src/um/d2d1_2.rs68
1 files changed, 68 insertions, 0 deletions
diff --git a/vendor/winapi/src/um/d2d1_2.rs b/vendor/winapi/src/um/d2d1_2.rs
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+// Licensed under the Apache License, Version 2.0
+// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
+// All files in the project carrying such notice may not be copied, modified, or distributed
+// except according to those terms.
+//! Mappings for the contents of d2d1_2.h
+use shared::dxgi::IDXGIDevice;
+use shared::minwindef::FLOAT;
+use um::d2d1::{ID2D1Brush, ID2D1Geometry, ID2D1StrokeStyle};
+use um::d2d1::{ID2D1Resource, ID2D1ResourceVtbl};
+use um::d2d1_1::{D2D1_DEVICE_CONTEXT_OPTIONS, D2D1_PRIMITIVE_BLEND};
+use um::d2d1_1::{ID2D1DeviceContext, ID2D1DeviceContextVtbl};
+use um::d2d1_1::{ID2D1Device, ID2D1DeviceVtbl};
+use um::d2d1_1::{ID2D1Factory1, ID2D1Factory1Vtbl};
+use um::d2d1_1::{ID2D1CommandSink, ID2D1CommandSinkVtbl};
+use um::winnt::HRESULT;
+ENUM!{enum D2D1_RENDERING_PRIORITY {
+ D2D1_RENDERING_PRIORITY_NORMAL = 0,
+ D2D1_RENDERING_PRIORITY_LOW = 1,
+ D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff,
+}}
+RIDL!{#[uuid(0xa16907d7, 0xbc02, 0x4801, 0x99, 0xe8, 0x8c, 0xf7, 0xf4, 0x85, 0xf7, 0x74)]
+interface ID2D1GeometryRealization(ID2D1GeometryRealizationVtbl):
+ ID2D1Resource(ID2D1ResourceVtbl) {}}
+RIDL!{#[uuid(0xd37f57e4, 0x6908, 0x459f, 0xa1, 0x99, 0xe7, 0x2f, 0x24, 0xf7, 0x99, 0x87)]
+interface ID2D1DeviceContext1(ID2D1DeviceContext1Vtbl):
+ ID2D1DeviceContext(ID2D1DeviceContextVtbl) {
+ fn CreateFilledGeometryRealization(
+ geometry: *mut ID2D1Geometry,
+ flatteningTolerance: FLOAT,
+ geometryRealization: *mut *mut ID2D1GeometryRealization,
+ ) -> HRESULT,
+ fn CreateStrokedGeometryRealization(
+ geometry: *mut ID2D1Geometry,
+ flatteningTolerance: FLOAT,
+ strokeWidth: FLOAT,
+ strokeStyle: *mut ID2D1StrokeStyle,
+ geometryRealization: *mut *mut ID2D1GeometryRealization,
+ ) -> HRESULT,
+ fn DrawGeometryRealization(
+ geometryRealization: *mut ID2D1GeometryRealization,
+ brush: *mut ID2D1Brush,
+ ) -> (),
+}}
+RIDL!{#[uuid(0xd21768e1, 0x23a4, 0x4823, 0xa1, 0x4b, 0x7c, 0x3e, 0xba, 0x85, 0xd6, 0x58)]
+interface ID2D1Device1(ID2D1Device1Vtbl): ID2D1Device(ID2D1DeviceVtbl) {
+ fn GetRenderingPriority() -> D2D1_RENDERING_PRIORITY,
+ fn SetRenderingPriority(
+ renderingPriority: D2D1_RENDERING_PRIORITY,
+ ) -> (),
+ fn CreateDeviceContext(
+ options: D2D1_DEVICE_CONTEXT_OPTIONS,
+ deviceContext1: *mut *mut ID2D1DeviceContext1,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x94f81a73, 0x9212, 0x4376, 0x9c, 0x58, 0xb1, 0x6a, 0x3a, 0x0d, 0x39, 0x92)]
+interface ID2D1Factory2(ID2D1Factory2Vtbl): ID2D1Factory1(ID2D1Factory1Vtbl) {
+ fn CreateDevice(
+ dxgiDevice: *mut IDXGIDevice,
+ d2dDevice1: *mut *mut ID2D1Device1,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x9eb767fd, 0x4269, 0x4467, 0xb8, 0xc2, 0xeb, 0x30, 0xcb, 0x30, 0x57, 0x43)]
+interface ID2D1CommandSink1(ID2D1CommandSink1Vtbl): ID2D1CommandSink(ID2D1CommandSinkVtbl) {
+ fn SetPrimitiveBlend1(
+ primitiveBlend: D2D1_PRIMITIVE_BLEND,
+ ) -> HRESULT,
+}}