diff options
Diffstat (limited to 'vendor/winapi/src/um/d3d10shader.rs')
-rw-r--r-- | vendor/winapi/src/um/d3d10shader.rs | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/vendor/winapi/src/um/d3d10shader.rs b/vendor/winapi/src/um/d3d10shader.rs deleted file mode 100644 index 952fd6d..0000000 --- a/vendor/winapi/src/um/d3d10shader.rs +++ /dev/null @@ -1,206 +0,0 @@ -// Licensed under the Apache License, Version 2.0 -// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license -// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. -// All files in the project carrying such notice may not be copied, modified, or distributed -// except according to those terms -use shared::minwindef::{BYTE, LPVOID, UINT}; -use um::d3d10::{D3D10_PRIMITIVE_TOPOLOGY, D3D10_SRV_DIMENSION}; -use um::d3dcommon::{ - D3D_CBUFFER_TYPE, D3D_INCLUDE_TYPE, D3D_NAME, D3D_REGISTER_COMPONENT_TYPE, - D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_CBUFFER_FLAGS, D3D_SHADER_INPUT_FLAGS, - D3D_SHADER_INPUT_TYPE, D3D_SHADER_MACRO, D3D_SHADER_VARIABLE_CLASS, D3D_SHADER_VARIABLE_FLAGS, - D3D_SHADER_VARIABLE_TYPE, ID3DInclude, -}; -use um::unknwnbase::{IUnknown, IUnknownVtbl}; -use um::winnt::{HRESULT, LPCSTR}; -pub const D3D10_SHADER_DEBUG: UINT = 1 << 0; -pub const D3D10_SHADER_SKIP_VALIDATION: UINT = 1 << 1; -pub const D3D10_SHADER_SKIP_OPTIMIZATION: UINT = 1 << 2; -pub const D3D10_SHADER_PACK_MATRIX_ROW_MAJOR: UINT = 1 << 3; -pub const D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR: UINT = 1 << 4; -pub const D3D10_SHADER_PARTIAL_PRECISION: UINT = 1 << 5; -pub const D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT: UINT = 1 << 6; -pub const D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT: UINT = 1 << 7; -pub const D3D10_SHADER_NO_PRESHADER: UINT = 1 << 8; -pub const D3D10_SHADER_AVOID_FLOW_CONTROL: UINT = 1 << 9; -pub const D3D10_SHADER_PREFER_FLOW_CONTROL: UINT = 1 << 10; -pub const D3D10_SHADER_ENABLE_STRICTNESS: UINT = 1 << 11; -pub const D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY: UINT = 1 << 12; -pub const D3D10_SHADER_IEEE_STRICTNESS: UINT = 1 << 13; -pub const D3D10_SHADER_WARNINGS_ARE_ERRORS: UINT = 1 << 18; -pub const D3D10_SHADER_RESOURCES_MAY_ALIAS: UINT = 1 << 19; -pub const D3D10_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES: UINT = 1 << 20; -pub const D3D10_ALL_RESOURCES_BOUND: UINT = 1 << 21; -pub const D3D10_SHADER_OPTIMIZATION_LEVEL0: UINT = 1 << 14; -pub const D3D10_SHADER_OPTIMIZATION_LEVEL1: UINT = 0; -pub const D3D10_SHADER_OPTIMIZATION_LEVEL2: UINT = (1 << 14) | (1 << 15); -pub const D3D10_SHADER_OPTIMIZATION_LEVEL3: UINT = 1 << 15; -pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST: UINT = 0; -pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_0: UINT = 1 << 4; -pub const D3D10_SHADER_FLAGS2_FORCE_ROOT_SIGNATURE_1_1: UINT = 1 << 5; -pub type D3D10_SHADER_MACRO = D3D_SHADER_MACRO; -pub type LPD3D10_SHADER_MACRO = *mut D3D10_SHADER_MACRO; -pub type D3D10_SHADER_VARIABLE_CLASS = D3D_SHADER_VARIABLE_CLASS; -pub type LPD3D10_SHADER_VARIABLE_CLASS = *mut D3D10_SHADER_VARIABLE_CLASS; -pub type D3D10_SHADER_VARIABLE_FLAGS = D3D_SHADER_VARIABLE_FLAGS; -pub type LPD3D10_SHADER_VARIABLE_FLAGS = *mut D3D10_SHADER_VARIABLE_FLAGS; -pub type D3D10_SHADER_VARIABLE_TYPE = D3D_SHADER_VARIABLE_TYPE; -pub type LPD3D10_SHADER_VARIABLE_TYPE = *mut D3D10_SHADER_VARIABLE_TYPE; -pub type D3D10_SHADER_INPUT_FLAGS = D3D_SHADER_INPUT_FLAGS; -pub type LPD3D10_SHADER_INPUT_FLAGS = *mut D3D10_SHADER_INPUT_FLAGS; -pub type D3D10_SHADER_INPUT_TYPE = D3D_SHADER_INPUT_TYPE; -pub type LPD3D10_SHADER_INPUT_TYPE = *mut D3D10_SHADER_INPUT_TYPE; -pub type D3D10_SHADER_CBUFFER_FLAGS = D3D_SHADER_CBUFFER_FLAGS; -pub type LPD3D10_SHADER_CBUFFER_FLAGS = *mut D3D10_SHADER_CBUFFER_FLAGS; -pub type D3D10_CBUFFER_TYPE = D3D_CBUFFER_TYPE; -pub type LPD3D10_CBUFFER_TYPE = *mut D3D10_CBUFFER_TYPE; -pub type D3D10_NAME = D3D_NAME; -pub type D3D10_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE; -pub type D3D10_REGISTER_COMPONENT_TYPE = D3D_REGISTER_COMPONENT_TYPE; -pub type D3D10_INCLUDE_TYPE = D3D_INCLUDE_TYPE; -pub type ID3D10Include = ID3DInclude; -pub type LPD3D10INCLUDE = *mut ID3DInclude; -// const IID_ID3D10Include: IID = IID_ID3DInclude; -STRUCT!{struct D3D10_SHADER_DESC { - Version: UINT, - Creator: LPCSTR, - Flags: UINT, - ConstantBuffers: UINT, - BoundResources: UINT, - InputParameters: UINT, - OutputParameters: UINT, - InstructionCount: UINT, - TempRegisterCount: UINT, - TempArrayCount: UINT, - DefCount: UINT, - DclCount: UINT, - TextureNormalInstructions: UINT, - TextureLoadInstructions: UINT, - TextureCompInstructions: UINT, - TextureBiasInstructions: UINT, - TextureGradientInstructions: UINT, - FloatInstructionCount: UINT, - IntInstructionCount: UINT, - UintInstructionCount: UINT, - StaticFlowControlCount: UINT, - DynamicFlowControlCount: UINT, - MacroInstructionCount: UINT, - ArrayInstructionCount: UINT, - CutInstructionCount: UINT, - EmitInstructionCount: UINT, - GSOutputTopology: D3D10_PRIMITIVE_TOPOLOGY, - GSMaxOutputVertexCount: UINT, -}} -STRUCT!{struct D3D10_SHADER_BUFFER_DESC { - Name: LPCSTR, - Type: D3D10_CBUFFER_TYPE, - Variables: UINT, - Size: UINT, - uFlags: UINT, -}} -STRUCT!{struct D3D10_SHADER_VARIABLE_DESC { - Name: LPCSTR, - StartOffset: UINT, - Size: UINT, - uFlags: UINT, - DefaultValue: LPVOID, -}} -STRUCT!{struct D3D10_SHADER_TYPE_DESC { - Class: D3D10_SHADER_VARIABLE_CLASS, - Type: D3D10_SHADER_VARIABLE_TYPE, - Rows: UINT, - Columns: UINT, - Elements: UINT, - Members: UINT, - Offset: UINT, -}} -STRUCT!{struct D3D10_SHADER_INPUT_BIND_DESC { - Name: LPCSTR, - Type: D3D10_SHADER_INPUT_TYPE, - BindPoint: UINT, - BindCount: UINT, - uFlags: UINT, - ReturnType: D3D10_RESOURCE_RETURN_TYPE, - Dimension: D3D10_SRV_DIMENSION, - NumSamples: UINT, -}} -STRUCT!{struct D3D10_SIGNATURE_PARAMETER_DESC { - SemanticName: LPCSTR, - SemanticIndex: UINT, - Register: UINT, - SystemValueType: D3D10_NAME, - ComponentType: D3D10_REGISTER_COMPONENT_TYPE, - Mask: BYTE, - ReadWriteMask: BYTE, -}} -pub type LPD3D10SHADERREFLECTIONTYPE = *mut ID3D10ShaderReflectionType; -DEFINE_GUID!{IID_ID3D10ShaderReflectionType, - 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd} -RIDL!{#[uuid(0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd)] -interface ID3D10ShaderReflectionType(ID3D10ShaderReflectionTypeVtbl) { - fn GetDesc( - pDesc: *mut D3D10_SHADER_TYPE_DESC, - ) -> HRESULT, - fn GetMemberTypeByIndex( - Index: UINT, - ) -> *mut ID3D10ShaderReflectionType, - fn GetMemberTypeByName( - Name: LPCSTR, - ) -> *mut ID3D10ShaderReflectionType, - fn GetMemberTypeName( - Index: UINT, - ) -> LPCSTR, -}} -pub type LPD3D10SHADERREFLECTIONVARIABLE = *mut ID3D10ShaderReflectionVariable; -DEFINE_GUID!{IID_ID3D10ShaderReflectionVariable, - 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1} -RIDL!{#[uuid(0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1)] -interface ID3D10ShaderReflectionVariable(ID3D10ShaderReflectionVariableVtbl) { - fn GetDesc( - pDesc: *mut D3D10_SHADER_VARIABLE_DESC, - ) -> HRESULT, - fn GetType() -> *mut ID3D10ShaderReflectionType, -}} -pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer; -DEFINE_GUID!{IID_ID3D10ShaderReflectionConstantBuffer, - 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0} -RIDL!{#[uuid(0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0)] -interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) { - fn GetDesc( - pDesc: *mut D3D10_SHADER_BUFFER_DESC, - ) -> HRESULT, - fn GetVariableByIndex( - Index: UINT, - ) -> *mut ID3D10ShaderReflectionVariable, - fn GetVariableByName( - Name: LPCSTR, - ) -> *mut ID3D10ShaderReflectionVariable, -}} -pub type LPD3D10SHADERREFLECTION = *mut ID3D10ShaderReflection; -DEFINE_GUID!{IID_ID3D10ShaderReflection, - 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa} -RIDL!{#[uuid(0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa)] -interface ID3D10ShaderReflection(ID3D10ShaderReflectionVtbl): IUnknown(IUnknownVtbl) { - fn GetDesc( - pDesc: *mut D3D10_SHADER_DESC, - ) -> HRESULT, - fn GetConstantBufferByIndex( - Index: UINT, - ) -> *mut ID3D10ShaderReflectionConstantBuffer, - fn GetConstantBufferByName( - Name: LPCSTR, - ) -> *mut ID3D10ShaderReflectionConstantBuffer, - fn GetResourceBindingDesc( - ResourceIndex: UINT, - pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC, - ) -> HRESULT, - fn GetInputParameterDesc( - ParameterIndex: UINT, - pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC, - ) -> HRESULT, - fn GetOutputParameterDesc( - ParameterIndex: UINT, - pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC, - ) -> HRESULT, -}} -// TODO Some functions |