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-rw-r--r--vendor/winapi/src/um/d3d11.rs3421
1 files changed, 0 insertions, 3421 deletions
diff --git a/vendor/winapi/src/um/d3d11.rs b/vendor/winapi/src/um/d3d11.rs
deleted file mode 100644
index 79b5c4d..0000000
--- a/vendor/winapi/src/um/d3d11.rs
+++ /dev/null
@@ -1,3421 +0,0 @@
-// Licensed under the Apache License, Version 2.0
-// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
-// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
-// All files in the project carrying such notice may not be copied, modified, or distributed
-// except according to those terms.
-use ctypes::{c_float, c_int, c_long, c_void};
-use shared::basetsd::{SIZE_T, UINT64, UINT8};
-use shared::dxgi::{DXGI_SWAP_CHAIN_DESC, IDXGIAdapter, IDXGISwapChain};
-use shared::dxgiformat::DXGI_FORMAT;
-use shared::dxgitype::{DXGI_RATIONAL, DXGI_SAMPLE_DESC};
-use shared::guiddef::{GUID, REFGUID, REFIID};
-use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, HMODULE, INT, UINT, USHORT};
-use shared::windef::{RECT, SIZE};
-use um::d3dcommon::{
- D3D_DRIVER_TYPE, D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_SRV_DIMENSION,
-};
-use um::unknwnbase::{IUnknown, IUnknownVtbl};
-use um::winnt::{HANDLE, HRESULT, LPCSTR, LPSTR, ULONGLONG};
-pub const D3D11_16BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xffff;
-pub const D3D11_32BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xffffffff;
-pub const D3D11_8BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xff;
-pub const D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: DWORD = 9;
-pub const D3D11_CLIP_OR_CULL_DISTANCE_COUNT: DWORD = 8;
-pub const D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: DWORD = 2;
-pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: DWORD = 14;
-pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: DWORD = 4;
-pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: DWORD = 15;
-pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: DWORD = 16;
-pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: DWORD = 15;
-pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: DWORD = 1;
-pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: DWORD = 64;
-pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: DWORD = 1;
-pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: DWORD = 128;
-pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: DWORD = 1;
-pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: DWORD = 128;
-pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT: DWORD = 16;
-pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: DWORD = 1;
-pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT: DWORD = 16;
-pub const D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: DWORD = 32;
-pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_COMMONSHADER_TEMP_REGISTER_COUNT: DWORD = 4096;
-pub const D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: DWORD = 3;
-pub const D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS: DWORD = 3;
-pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: DWORD = 10;
-pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: c_long = -10;
-pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: c_long = -8;
-pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: DWORD = 7;
-pub const D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 256;
-pub const D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: DWORD = 64;
-pub const D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 240;
-pub const D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: DWORD = 68;
-pub const D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 224;
-pub const D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: DWORD = 72;
-pub const D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 208;
-pub const D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: DWORD = 76;
-pub const D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 192;
-pub const D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: DWORD = 84;
-pub const D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 176;
-pub const D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: DWORD = 92;
-pub const D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 160;
-pub const D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: DWORD = 100;
-pub const D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 144;
-pub const D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: DWORD = 112;
-pub const D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 128;
-pub const D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: DWORD = 128;
-pub const D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 112;
-pub const D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: DWORD = 144;
-pub const D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 96;
-pub const D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: DWORD = 168;
-pub const D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 80;
-pub const D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: DWORD = 204;
-pub const D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 64;
-pub const D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: DWORD = 256;
-pub const D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 48;
-pub const D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: DWORD = 340;
-pub const D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 32;
-pub const D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: DWORD = 512;
-pub const D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 16;
-pub const D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: DWORD = 768;
-pub const D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: DWORD = 1;
-pub const D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: DWORD = 256;
-pub const D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: DWORD = 768;
-pub const D3D11_CS_4_X_THREAD_GROUP_MAX_X: DWORD = 768;
-pub const D3D11_CS_4_X_THREAD_GROUP_MAX_Y: DWORD = 768;
-pub const D3D11_CS_4_X_UAV_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: DWORD = 65535;
-pub const D3D11_CS_TGSM_REGISTER_COUNT: DWORD = 8192;
-pub const D3D11_CS_TGSM_REGISTER_READS_PER_INST: DWORD = 1;
-pub const D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS: DWORD = 3;
-pub const D3D11_CS_THREADGROUPID_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS: DWORD = 3;
-pub const D3D11_CS_THREADIDINGROUP_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_CS_THREADID_REGISTER_COMPONENTS: DWORD = 3;
-pub const D3D11_CS_THREADID_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: DWORD = 1024;
-pub const D3D11_CS_THREAD_GROUP_MAX_X: DWORD = 1024;
-pub const D3D11_CS_THREAD_GROUP_MAX_Y: DWORD = 1024;
-pub const D3D11_CS_THREAD_GROUP_MAX_Z: DWORD = 64;
-pub const D3D11_CS_THREAD_GROUP_MIN_X: DWORD = 1;
-pub const D3D11_CS_THREAD_GROUP_MIN_Y: DWORD = 1;
-pub const D3D11_CS_THREAD_GROUP_MIN_Z: DWORD = 1;
-pub const D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: DWORD = 16384;
-pub const D3D11_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0;
-pub const D3D11_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0;
-pub const D3D11_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0;
-pub const D3D11_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0;
-pub const D3D11_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
-pub const D3D11_DEFAULT_DEPTH_BIAS: DWORD = 0;
-pub const D3D11_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0;
-pub const D3D11_DEFAULT_MAX_ANISOTROPY: DWORD = 16;
-pub const D3D11_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0;
-pub const D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX: DWORD = 0;
-pub const D3D11_DEFAULT_SAMPLE_MASK: DWORD = 0xffffffff;
-pub const D3D11_DEFAULT_SCISSOR_ENDX: DWORD = 0;
-pub const D3D11_DEFAULT_SCISSOR_ENDY: DWORD = 0;
-pub const D3D11_DEFAULT_SCISSOR_STARTX: DWORD = 0;
-pub const D3D11_DEFAULT_SCISSOR_STARTY: DWORD = 0;
-pub const D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0;
-pub const D3D11_DEFAULT_STENCIL_READ_MASK: DWORD = 0xff;
-pub const D3D11_DEFAULT_STENCIL_REFERENCE: DWORD = 0;
-pub const D3D11_DEFAULT_STENCIL_WRITE_MASK: DWORD = 0xff;
-pub const D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: DWORD = 0;
-pub const D3D11_DEFAULT_VIEWPORT_HEIGHT: DWORD = 0;
-pub const D3D11_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0;
-pub const D3D11_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0;
-pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTX: DWORD = 0;
-pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTY: DWORD = 0;
-pub const D3D11_DEFAULT_VIEWPORT_WIDTH: DWORD = 0;
-pub const D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: DWORD = 3968;
-pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: DWORD = 3;
-pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_DS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_DS_OUTPUT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6;
-pub const D3D11_FLOAT32_MAX: FLOAT = 3.402823466E+38;
-pub const D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6;
-pub const D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4;
-pub const D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0;
-pub const D3D11_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055;
-pub const D3D11_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92;
-pub const D3D11_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055;
-pub const D3D11_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308;
-pub const D3D11_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999;
-pub const D3D11_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999;
-pub const D3D11_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999;
-pub const D3D11_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0;
-pub const D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST: DWORD = 2;
-pub const D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS: DWORD = 1;
-pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_GS_INPUT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_GS_INPUT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_GS_INPUT_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_GS_INPUT_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_GS_INPUT_REGISTER_VERTICES: DWORD = 32;
-pub const D3D11_GS_MAX_INSTANCE_COUNT: DWORD = 32;
-pub const D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: DWORD = 1024;
-pub const D3D11_GS_OUTPUT_ELEMENTS: DWORD = 32;
-pub const D3D11_GS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_GS_OUTPUT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: DWORD = 0xffffffff;
-pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: DWORD = 0xffffffff;
-pub const D3D11_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0;
-pub const D3D11_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0;
-pub const D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: DWORD = 3968;
-pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: DWORD = 128;
-pub const D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: DWORD = 0;
-pub const D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY: DWORD = 0;
-pub const D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: DWORD = 0;
-pub const D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: DWORD = 1;
-pub const D3D11_IA_INSTANCE_ID_BIT_COUNT: DWORD = 32;
-pub const D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT: DWORD = 32;
-pub const D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT: DWORD = 32;
-pub const D3D11_IA_PRIMITIVE_ID_BIT_COUNT: DWORD = 32;
-pub const D3D11_IA_VERTEX_ID_BIT_COUNT: DWORD = 32;
-pub const D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: DWORD = 32;
-pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: DWORD = 128;
-pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: DWORD = 32;
-pub const D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: DWORD = 0xffffffff;
-pub const D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER: DWORD = 0xffffffff;
-pub const D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: DWORD = 0xffffffff;
-pub const D3D11_KEEP_UNORDERED_ACCESS_VIEWS: DWORD = 0xffffffff;
-pub const D3D11_LINEAR_GAMMA: FLOAT = 1.0;
-pub const D3D11_MAJOR_VERSION: DWORD = 11;
-pub const D3D11_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0;
-pub const D3D11_MAX_DEPTH: FLOAT = 1.0;
-pub const D3D11_MAX_MAXANISOTROPY: DWORD = 16;
-pub const D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT: DWORD = 32;
-pub const D3D11_MAX_POSITION_VALUE: FLOAT = 3.402823466E+34;
-pub const D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP: DWORD = 17;
-pub const D3D11_MINOR_VERSION: DWORD = 0;
-pub const D3D11_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
-pub const D3D11_MIN_DEPTH: FLOAT = 0.0;
-pub const D3D11_MIN_MAXANISOTROPY: DWORD = 0;
-pub const D3D11_MIP_LOD_BIAS_MAX: FLOAT = 15.99;
-pub const D3D11_MIP_LOD_BIAS_MIN: FLOAT = -16.0;
-pub const D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT: DWORD = 8;
-pub const D3D11_MIP_LOD_RANGE_BIT_COUNT: DWORD = 8;
-pub const D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4;
-pub const D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: DWORD = 0;
-pub const D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 15;
-pub const D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 16;
-pub const D3D11_PS_CS_UAV_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_PS_CS_UAV_REGISTER_COUNT: DWORD = 8;
-pub const D3D11_PS_CS_UAV_REGISTER_READS_PER_INST: DWORD = 1;
-pub const D3D11_PS_CS_UAV_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_PS_FRONTFACING_DEFAULT_VALUE: DWORD = 0xffffffff;
-pub const D3D11_PS_FRONTFACING_FALSE_VALUE: DWORD = 0;
-pub const D3D11_PS_FRONTFACING_TRUE_VALUE: DWORD = 0xffffffff;
-pub const D3D11_PS_INPUT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_PS_INPUT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_PS_INPUT_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_PS_INPUT_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0;
-pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS: DWORD = 1;
-pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_PS_OUTPUT_MASK_REGISTER_COUNT: DWORD = 1;
-pub const D3D11_PS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_PS_OUTPUT_REGISTER_COUNT: DWORD = 8;
-pub const D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5;
-pub const D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT: DWORD = 16;
-pub const D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
-pub const D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: DWORD = 27;
-pub const D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: DWORD = 4096;
-pub const D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
-pub const D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: DWORD = 32;
-pub const D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: DWORD = 32;
-pub const D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: DWORD = 16384;
-pub const D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: DWORD = 1024;
-pub const D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: DWORD = 4096;
-pub const D3D11_REQ_MAXANISOTROPY: DWORD = 16;
-pub const D3D11_REQ_MIP_LEVELS: DWORD = 15;
-pub const D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: DWORD = 2048;
-pub const D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
-pub const D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: DWORD = 16384;
-pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: DWORD = 128;
-pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25;
-pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: DWORD = 2048;
-pub const D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: DWORD = 20;
-pub const D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
-pub const D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: DWORD = 2048;
-pub const D3D11_REQ_TEXTURE1D_U_DIMENSION: DWORD = 16384;
-pub const D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: DWORD = 2048;
-pub const D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION: DWORD = 16384;
-pub const D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: DWORD = 2048;
-pub const D3D11_REQ_TEXTURECUBE_DIMENSION: DWORD = 16384;
-pub const D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: DWORD = 0;
-pub const D3D11_SHADER_MAJOR_VERSION: DWORD = 5;
-pub const D3D11_SHADER_MAX_INSTANCES: DWORD = 65535;
-pub const D3D11_SHADER_MAX_INTERFACES: DWORD = 253;
-pub const D3D11_SHADER_MAX_INTERFACE_CALL_SITES: DWORD = 4096;
-pub const D3D11_SHADER_MAX_TYPES: DWORD = 65535;
-pub const D3D11_SHADER_MINOR_VERSION: DWORD = 0;
-pub const D3D11_SHIFT_INSTRUCTION_PAD_VALUE: DWORD = 0;
-pub const D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: DWORD = 5;
-pub const D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT: DWORD = 8;
-pub const D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES: DWORD = 2048;
-pub const D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: DWORD = 512;
-pub const D3D11_SO_BUFFER_SLOT_COUNT: DWORD = 4;
-pub const D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP: DWORD = 0xffffffff;
-pub const D3D11_SO_NO_RASTERIZED_STREAM: DWORD = 0xffffffff;
-pub const D3D11_SO_OUTPUT_COMPONENT_COUNT: DWORD = 128;
-pub const D3D11_SO_STREAM_COUNT: DWORD = 4;
-pub const D3D11_SPEC_DATE_DAY: DWORD = 16;
-pub const D3D11_SPEC_DATE_MONTH: DWORD = 0o5;
-pub const D3D11_SPEC_DATE_YEAR: DWORD = 2011;
-pub const D3D11_SPEC_VERSION: FLOAT = 1.07;
-pub const D3D11_SRGB_GAMMA: FLOAT = 2.2;
-pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92;
-pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055;
-pub const D3D11_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4;
-pub const D3D11_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055;
-pub const D3D11_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045;
-pub const D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5;
-pub const D3D11_STANDARD_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: DWORD = 64;
-pub const D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: DWORD = 4;
-pub const D3D11_STANDARD_PIXEL_COMPONENT_COUNT: DWORD = 128;
-pub const D3D11_STANDARD_PIXEL_ELEMENT_COUNT: DWORD = 32;
-pub const D3D11_STANDARD_VECTOR_SIZE: DWORD = 4;
-pub const D3D11_STANDARD_VERTEX_ELEMENT_COUNT: DWORD = 32;
-pub const D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: DWORD = 64;
-pub const D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT: DWORD = 8;
-pub const D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT: DWORD = 8;
-pub const D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: DWORD = 64;
-pub const D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: DWORD = 64;
-pub const D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: DWORD = 63;
-pub const D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR: DWORD = 64;
-pub const D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: DWORD = 2;
-pub const D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: DWORD = 1;
-pub const D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: DWORD = 1;
-pub const D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 16;
-pub const D3D11_UNBOUND_MEMORY_ACCESS_RESULT: DWORD = 0;
-pub const D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: DWORD = 15;
-pub const D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: DWORD = 16;
-pub const D3D11_VIEWPORT_BOUNDS_MAX: DWORD = 32767;
-pub const D3D11_VIEWPORT_BOUNDS_MIN: c_long = -32768;
-pub const D3D11_VS_INPUT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_VS_INPUT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_VS_INPUT_REGISTER_READS_PER_INST: DWORD = 2;
-pub const D3D11_VS_INPUT_REGISTER_READ_PORTS: DWORD = 1;
-pub const D3D11_VS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
-pub const D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
-pub const D3D11_VS_OUTPUT_REGISTER_COUNT: DWORD = 32;
-pub const D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: DWORD = 10;
-pub const D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: DWORD = 25;
-pub const D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: DWORD = 25;
-pub const D3D11_1_UAV_SLOT_COUNT: DWORD = 64;
-pub const D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES: DWORD = 65536;
-ENUM!{enum D3D11_INPUT_CLASSIFICATION {
- D3D11_INPUT_PER_VERTEX_DATA = 0,
- D3D11_INPUT_PER_INSTANCE_DATA = 1,
-}}
-pub const D3D11_APPEND_ALIGNED_ELEMENT: DWORD = 0xffffffff;
-STRUCT!{struct D3D11_INPUT_ELEMENT_DESC {
- SemanticName: LPCSTR,
- SemanticIndex: UINT,
- Format: DXGI_FORMAT,
- InputSlot: UINT,
- AlignedByteOffset: UINT,
- InputSlotClass: D3D11_INPUT_CLASSIFICATION,
- InstanceDataStepRate: UINT,
-}}
-ENUM!{enum D3D11_FILL_MODE {
- D3D11_FILL_WIREFRAME = 2,
- D3D11_FILL_SOLID = 3,
-}}
-pub type D3D11_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
-pub type D3D11_PRIMITIVE = D3D_PRIMITIVE;
-ENUM!{enum D3D11_CULL_MODE {
- D3D11_CULL_NONE = 1,
- D3D11_CULL_FRONT = 2,
- D3D11_CULL_BACK = 3,
-}}
-STRUCT!{struct D3D11_SO_DECLARATION_ENTRY {
- Stream: UINT,
- SemanticName: LPCSTR,
- SemanticIndex: UINT,
- StartComponent: BYTE,
- ComponentCount: BYTE,
- OutputSlot: BYTE,
-}}
-STRUCT!{struct D3D11_VIEWPORT {
- TopLeftX: FLOAT,
- TopLeftY: FLOAT,
- Width: FLOAT,
- Height: FLOAT,
- MinDepth: FLOAT,
- MaxDepth: FLOAT,
-}}
-STRUCT!{struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS {
- VertexCountPerInstance: UINT,
- InstanceCount: UINT,
- StartVertexLocation: UINT,
- StartInstanceLocation: UINT,
-}}
-STRUCT!{struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS {
- IndexCountPerInstance: UINT,
- InstanceCount: UINT,
- StartIndexLocation: UINT,
- BaseVertexLocation: INT,
- StartInstanceLocation: UINT,
-}}
-ENUM!{enum D3D11_RESOURCE_DIMENSION {
- D3D11_RESOURCE_DIMENSION_UNKNOWN = 0,
- D3D11_RESOURCE_DIMENSION_BUFFER = 1,
- D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2,
- D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3,
- D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4,
-}}
-pub type D3D11_SRV_DIMENSION = D3D_SRV_DIMENSION;
-ENUM!{enum D3D11_DSV_DIMENSION {
- D3D11_DSV_DIMENSION_UNKNOWN = 0,
- D3D11_DSV_DIMENSION_TEXTURE1D = 1,
- D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2,
- D3D11_DSV_DIMENSION_TEXTURE2D = 3,
- D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4,
- D3D11_DSV_DIMENSION_TEXTURE2DMS = 5,
- D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
-}}
-ENUM!{enum D3D11_RTV_DIMENSION {
- D3D11_RTV_DIMENSION_UNKNOWN = 0,
- D3D11_RTV_DIMENSION_BUFFER = 1,
- D3D11_RTV_DIMENSION_TEXTURE1D = 2,
- D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3,
- D3D11_RTV_DIMENSION_TEXTURE2D = 4,
- D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5,
- D3D11_RTV_DIMENSION_TEXTURE2DMS = 6,
- D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
- D3D11_RTV_DIMENSION_TEXTURE3D = 8,
-}}
-ENUM!{enum D3D11_UAV_DIMENSION {
- D3D11_UAV_DIMENSION_UNKNOWN = 0,
- D3D11_UAV_DIMENSION_BUFFER = 1,
- D3D11_UAV_DIMENSION_TEXTURE1D = 2,
- D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3,
- D3D11_UAV_DIMENSION_TEXTURE2D = 4,
- D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5,
- D3D11_UAV_DIMENSION_TEXTURE3D = 8,
-}}
-ENUM!{enum D3D11_USAGE {
- D3D11_USAGE_DEFAULT = 0,
- D3D11_USAGE_IMMUTABLE = 1,
- D3D11_USAGE_DYNAMIC = 2,
- D3D11_USAGE_STAGING = 3,
-}}
-ENUM!{enum D3D11_BIND_FLAG {
- D3D11_BIND_VERTEX_BUFFER = 0x1,
- D3D11_BIND_INDEX_BUFFER = 0x2,
- D3D11_BIND_CONSTANT_BUFFER = 0x4,
- D3D11_BIND_SHADER_RESOURCE = 0x8,
- D3D11_BIND_STREAM_OUTPUT = 0x10,
- D3D11_BIND_RENDER_TARGET = 0x20,
- D3D11_BIND_DEPTH_STENCIL = 0x40,
- D3D11_BIND_UNORDERED_ACCESS = 0x80,
- D3D11_BIND_DECODER = 0x200,
- D3D11_BIND_VIDEO_ENCODER = 0x400,
-}}
-ENUM!{enum D3D11_CPU_ACCESS_FLAG {
- D3D11_CPU_ACCESS_WRITE = 0x10000,
- D3D11_CPU_ACCESS_READ = 0x20000,
-}}
-ENUM!{enum D3D11_RESOURCE_MISC_FLAG {
- D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1,
- D3D11_RESOURCE_MISC_SHARED = 0x2,
- D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4,
- D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10,
- D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20,
- D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40,
- D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80,
- D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100,
- D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200,
- D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800,
- D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000,
- D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000,
- D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000,
- D3D11_RESOURCE_MISC_GUARDED = 0x8000,
- D3D11_RESOURCE_MISC_TILE_POOL = 0x20000,
- D3D11_RESOURCE_MISC_TILED = 0x40000,
- D3D11_RESOURCE_MISC_HW_PROTECTED = 0x80000,
-}}
-ENUM!{enum D3D11_MAP {
- D3D11_MAP_READ = 1,
- D3D11_MAP_WRITE = 2,
- D3D11_MAP_READ_WRITE = 3,
- D3D11_MAP_WRITE_DISCARD = 4,
- D3D11_MAP_WRITE_NO_OVERWRITE = 5,
-}}
-ENUM!{enum D3D11_MAP_FLAG {
- D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000,
-}}
-ENUM!{enum D3D11_RAISE_FLAG {
- D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
-}}
-ENUM!{enum D3D11_CLEAR_FLAG {
- D3D11_CLEAR_DEPTH = 0x1,
- D3D11_CLEAR_STENCIL = 0x2,
-}}
-pub type D3D11_RECT = RECT;
-STRUCT!{struct D3D11_BOX {
- left: UINT,
- top: UINT,
- front: UINT,
- right: UINT,
- bottom: UINT,
- back: UINT,
-}}
-RIDL!{#[uuid(0x1841e5c8, 0x16b0, 0x489b, 0xbc, 0xc8, 0x44, 0xcf, 0xb0, 0xd5, 0xde, 0xae)]
-interface ID3D11DeviceChild(ID3D11DeviceChildVtbl): IUnknown(IUnknownVtbl) {
- fn GetDevice(
- ppDevice: *mut *mut ID3D11Device,
- ) -> (),
- fn GetPrivateData(
- guid: REFGUID,
- pDataSize: *mut UINT,
- pData: *mut c_void,
- ) -> HRESULT,
- fn SetPrivateData(
- guid: REFGUID,
- DataSize: UINT,
- pData: *const c_void,
- ) -> HRESULT,
- fn SetPrivateDataInterface(
- guid: REFGUID,
- pData: *const IUnknown,
- ) -> HRESULT,
-}}
-ENUM!{enum D3D11_COMPARISON_FUNC {
- D3D11_COMPARISON_NEVER = 1,
- D3D11_COMPARISON_LESS = 2,
- D3D11_COMPARISON_EQUAL = 3,
- D3D11_COMPARISON_LESS_EQUAL = 4,
- D3D11_COMPARISON_GREATER = 5,
- D3D11_COMPARISON_NOT_EQUAL = 6,
- D3D11_COMPARISON_GREATER_EQUAL = 7,
- D3D11_COMPARISON_ALWAYS = 8,
-}}
-ENUM!{enum D3D11_DEPTH_WRITE_MASK {
- D3D11_DEPTH_WRITE_MASK_ZERO = 0,
- D3D11_DEPTH_WRITE_MASK_ALL = 1,
-}}
-ENUM!{enum D3D11_STENCIL_OP {
- D3D11_STENCIL_OP_KEEP = 1,
- D3D11_STENCIL_OP_ZERO = 2,
- D3D11_STENCIL_OP_REPLACE = 3,
- D3D11_STENCIL_OP_INCR_SAT = 4,
- D3D11_STENCIL_OP_DECR_SAT = 5,
- D3D11_STENCIL_OP_INVERT = 6,
- D3D11_STENCIL_OP_INCR = 7,
- D3D11_STENCIL_OP_DECR = 8,
-}}
-STRUCT!{struct D3D11_DEPTH_STENCILOP_DESC {
- StencilFailOp: D3D11_STENCIL_OP,
- StencilDepthFailOp: D3D11_STENCIL_OP,
- StencilPassOp: D3D11_STENCIL_OP,
- StencilFunc: D3D11_COMPARISON_FUNC,
-}}
-STRUCT!{struct D3D11_DEPTH_STENCIL_DESC {
- DepthEnable: BOOL,
- DepthWriteMask: D3D11_DEPTH_WRITE_MASK,
- DepthFunc: D3D11_COMPARISON_FUNC,
- StencilEnable: BOOL,
- StencilReadMask: UINT8,
- StencilWriteMask: UINT8,
- FrontFace: D3D11_DEPTH_STENCILOP_DESC,
- BackFace: D3D11_DEPTH_STENCILOP_DESC,
-}}
-RIDL!{#[uuid(0x03823efb, 0x8d8f, 0x4e1c, 0x9a, 0xa2, 0xf6, 0x4b, 0xb2, 0xcb, 0xfd, 0xf1)]
-interface ID3D11DepthStencilState(ID3D11DepthStencilStateVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_DEPTH_STENCIL_DESC,
- ) -> (),
-}}
-ENUM!{enum D3D11_BLEND {
- D3D11_BLEND_ZERO = 1,
- D3D11_BLEND_ONE = 2,
- D3D11_BLEND_SRC_COLOR = 3,
- D3D11_BLEND_INV_SRC_COLOR = 4,
- D3D11_BLEND_SRC_ALPHA = 5,
- D3D11_BLEND_INV_SRC_ALPHA = 6,
- D3D11_BLEND_DEST_ALPHA = 7,
- D3D11_BLEND_INV_DEST_ALPHA = 8,
- D3D11_BLEND_DEST_COLOR = 9,
- D3D11_BLEND_INV_DEST_COLOR = 10,
- D3D11_BLEND_SRC_ALPHA_SAT = 11,
- D3D11_BLEND_BLEND_FACTOR = 14,
- D3D11_BLEND_INV_BLEND_FACTOR = 15,
- D3D11_BLEND_SRC1_COLOR = 16,
- D3D11_BLEND_INV_SRC1_COLOR = 17,
- D3D11_BLEND_SRC1_ALPHA = 18,
- D3D11_BLEND_INV_SRC1_ALPHA = 19,
-}}
-ENUM!{enum D3D11_BLEND_OP {
- D3D11_BLEND_OP_ADD = 1,
- D3D11_BLEND_OP_SUBTRACT = 2,
- D3D11_BLEND_OP_REV_SUBTRACT = 3,
- D3D11_BLEND_OP_MIN = 4,
- D3D11_BLEND_OP_MAX = 5,
-}}
-ENUM!{enum D3D11_COLOR_WRITE_ENABLE {
- D3D11_COLOR_WRITE_ENABLE_RED = 1,
- D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
- D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
- D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
- D3D11_COLOR_WRITE_ENABLE_ALL = D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN
- | D3D11_COLOR_WRITE_ENABLE_BLUE | D3D11_COLOR_WRITE_ENABLE_ALPHA,
-}}
-STRUCT!{struct D3D11_RENDER_TARGET_BLEND_DESC {
- BlendEnable: BOOL,
- SrcBlend: D3D11_BLEND,
- DestBlend: D3D11_BLEND,
- BlendOp: D3D11_BLEND_OP,
- SrcBlendAlpha: D3D11_BLEND,
- DestBlendAlpha: D3D11_BLEND,
- BlendOpAlpha: D3D11_BLEND_OP,
- RenderTargetWriteMask: UINT8,
-}}
-STRUCT!{struct D3D11_BLEND_DESC {
- AlphaToCoverageEnable: BOOL,
- IndependentBlendEnable: BOOL,
- RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC; 8],
-}}
-RIDL!{#[uuid(0x75b68faa, 0x347d, 0x4159, 0x8f, 0x45, 0xa0, 0x64, 0x0f, 0x01, 0xcd, 0x9a)]
-interface ID3D11BlendState(ID3D11BlendStateVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_BLEND_DESC,
- ) -> (),
-}}
-STRUCT!{struct D3D11_RASTERIZER_DESC {
- FillMode: D3D11_FILL_MODE,
- CullMode: D3D11_CULL_MODE,
- FrontCounterClockwise: BOOL,
- DepthBias: INT,
- DepthBiasClamp: FLOAT,
- SlopeScaledDepthBias: FLOAT,
- DepthClipEnable: BOOL,
- ScissorEnable: BOOL,
- MultisampleEnable: BOOL,
- AntialiasedLineEnable: BOOL,
-}}
-RIDL!{#[uuid(0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5, 0x06, 0xfc, 0x04, 0x20, 0x0b, 0x6e, 0xe7)]
-interface ID3D11RasterizerState(ID3D11RasterizerStateVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_RASTERIZER_DESC,
- ) -> (),
-}}
-STRUCT!{struct D3D11_SUBRESOURCE_DATA {
- pSysMem: *const c_void,
- SysMemPitch: UINT,
- SysMemSlicePitch: UINT,
-}}
-STRUCT!{struct D3D11_MAPPED_SUBRESOURCE {
- pData: *mut c_void,
- RowPitch: UINT,
- DepthPitch: UINT,
-}}
-RIDL!{#[uuid(0xdc8e63f3, 0xd12b, 0x4952, 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d)]
-interface ID3D11Resource(ID3D11ResourceVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetType(
- pResourceDimension: *mut D3D11_RESOURCE_DIMENSION,
- ) -> (),
- fn SetEvictionPriority(
- EvictionPriority: UINT,
- ) -> (),
- fn GetEvictionPriority() -> UINT,
-}}
-STRUCT!{struct D3D11_BUFFER_DESC {
- ByteWidth: UINT,
- Usage: D3D11_USAGE,
- BindFlags: UINT,
- CPUAccessFlags: UINT,
- MiscFlags: UINT,
- StructureByteStride: UINT,
-}}
-RIDL!{#[uuid(0x48570b85, 0xd1ee, 0x4fcd, 0xa2, 0x50, 0xeb, 0x35, 0x07, 0x22, 0xb0, 0x37)]
-interface ID3D11Buffer(ID3D11BufferVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_BUFFER_DESC,
- ) -> (),
-}}
-STRUCT!{struct D3D11_TEXTURE1D_DESC {
- Width: UINT,
- MipLevels: UINT,
- ArraySize: UINT,
- Format: DXGI_FORMAT,
- Usage: D3D11_USAGE,
- BindFlags: UINT,
- CPUAccessFlags: UINT,
- MiscFlags: UINT,
-}}
-RIDL!{#[uuid(0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4, 0xc8, 0x43, 0x9a, 0xf2, 0xef, 0x56, 0x4c)]
-interface ID3D11Texture1D(ID3D11Texture1DVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_TEXTURE1D_DESC,
- ) -> (),
-}}
-STRUCT!{struct D3D11_TEXTURE2D_DESC {
- Width: UINT,
- Height: UINT,
- MipLevels: UINT,
- ArraySize: UINT,
- Format: DXGI_FORMAT,
- SampleDesc: DXGI_SAMPLE_DESC,
- Usage: D3D11_USAGE,
- BindFlags: UINT,
- CPUAccessFlags: UINT,
- MiscFlags: UINT,
-}}
-RIDL!{#[uuid(0x6f15aaf2, 0xd208, 0x4e89, 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c)]
-interface ID3D11Texture2D(ID3D11Texture2DVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_TEXTURE2D_DESC,
- ) -> (),
-}}
-STRUCT!{struct D3D11_TEXTURE3D_DESC {
- Width: UINT,
- Height: UINT,
- Depth: UINT,
- MipLevels: UINT,
- Format: DXGI_FORMAT,
- Usage: D3D11_USAGE,
- BindFlags: UINT,
- CPUAccessFlags: UINT,
- MiscFlags: UINT,
-}}
-RIDL!{#[uuid(0x037e866e, 0xf56d, 0x4357, 0xa8, 0xaf, 0x9d, 0xab, 0xbe, 0x6e, 0x25, 0x0e)]
-interface ID3D11Texture3D(ID3D11Texture3DVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_TEXTURE3D_DESC,
- ) -> (),
-}}
-ENUM!{enum D3D11_TEXTURECUBE_FACE {
- D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
- D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
- D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
- D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
- D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
- D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5,
-}}
-RIDL!{#[uuid(0x839d1216, 0xbb2e, 0x412b, 0xb7, 0xf4, 0xa9, 0xdb, 0xeb, 0xe0, 0x8e, 0xd1)]
-interface ID3D11View(ID3D11ViewVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetResource(
- ppResource: *mut *mut ID3D11Resource,
- ) -> (),
-}}
-UNION!{union D3D11_BUFFER_SRV_u1 {
- [u32; 1],
- FirstElement FirstElement_mut: UINT,
- ElementOffset ElementOffset_mut: UINT,
-}}
-UNION!{union D3D11_BUFFER_SRV_u2 {
- [u32; 1],
- NumElements NumElements_mut: UINT,
- ElementWidth ElementWidth_mut: UINT,
-}}
-STRUCT!{struct D3D11_BUFFER_SRV {
- u1: D3D11_BUFFER_SRV_u1,
- u2: D3D11_BUFFER_SRV_u2,
-}}
-ENUM!{enum D3D11_BUFFEREX_SRV_FLAG {
- D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
-}}
-STRUCT!{struct D3D11_BUFFEREX_SRV {
- FirstElement: UINT,
- NumElements: UINT,
- Flags: UINT,
-}}
-STRUCT!{struct D3D11_TEX1D_SRV {
- MostDetailedMip: UINT,
- MipLevels: UINT,
-}}
-STRUCT!{struct D3D11_TEX1D_ARRAY_SRV {
- MostDetailedMip: UINT,
- MipLevels: UINT,
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-STRUCT!{struct D3D11_TEX2D_SRV {
- MostDetailedMip: UINT,
- MipLevels: UINT,
-}}
-STRUCT!{struct D3D11_TEX2D_ARRAY_SRV {
- MostDetailedMip: UINT,
- MipLevels: UINT,
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-STRUCT!{struct D3D11_TEX3D_SRV {
- MostDetailedMip: UINT,
- MipLevels: UINT,
-}}
-STRUCT!{struct D3D11_TEXCUBE_SRV {
- MostDetailedMip: UINT,
- MipLevels: UINT,
-}}
-STRUCT!{struct D3D11_TEXCUBE_ARRAY_SRV {
- MostDetailedMip: UINT,
- MipLevels: UINT,
- First2DArrayFace: UINT,
- NumCubes: UINT,
-}}
-STRUCT!{struct D3D11_TEX2DMS_SRV {
- UnusedField_NothingToDefine: UINT,
-}}
-STRUCT!{struct D3D11_TEX2DMS_ARRAY_SRV {
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-UNION!{union D3D11_SHADER_RESOURCE_VIEW_DESC_u {
- [u32; 4],
- Buffer Buffer_mut: D3D11_BUFFER_SRV,
- Texture1D Texture1D_mut: D3D11_TEX1D_SRV,
- Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_SRV,
- Texture2D Texture2D_mut: D3D11_TEX2D_SRV,
- Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_SRV,
- Texture2DMS Texture2DMS_mut: D3D11_TEX2DMS_SRV,
- Texture2DMSArray Texture2DMSArray_mut: D3D11_TEX2DMS_ARRAY_SRV,
- Texture3D Texture3D_mut: D3D11_TEX3D_SRV,
- TextureCube TextureCube_mut: D3D11_TEXCUBE_SRV,
- TextureCubeArray TextureCubeArray_mut: D3D11_TEXCUBE_ARRAY_SRV,
- BufferEx BufferEx_mut: D3D11_BUFFEREX_SRV,
-}}
-STRUCT!{struct D3D11_SHADER_RESOURCE_VIEW_DESC {
- Format: DXGI_FORMAT,
- ViewDimension: D3D11_SRV_DIMENSION,
- u: D3D11_SHADER_RESOURCE_VIEW_DESC_u,
-}}
-RIDL!{#[uuid(0xb0e06fe0, 0x8192, 0x4e1a, 0xb1, 0xca, 0x36, 0xd7, 0x41, 0x47, 0x10, 0xb2)]
-interface ID3D11ShaderResourceView(ID3D11ShaderResourceViewVtbl): ID3D11View(ID3D11ViewVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_SHADER_RESOURCE_VIEW_DESC,
- ) -> (),
-}}
-UNION!{union D3D11_BUFFER_RTV_u1 {
- [u32; 1],
- FirstElement FirstElement_mut: UINT,
- ElementOffset ElementOffset_mut: UINT,
-}}
-UNION!{union D3D11_BUFFER_RTV_u2 {
- [u32; 1],
- NumElements NumElements_mut: UINT,
- ElementWidth ElementWidth_mut: UINT,
-}}
-STRUCT!{struct D3D11_BUFFER_RTV {
- u1: D3D11_BUFFER_RTV_u1,
- u2: D3D11_BUFFER_RTV_u2,
-}}
-STRUCT!{struct D3D11_TEX1D_RTV {
- MipSlice: UINT,
-}}
-STRUCT!{struct D3D11_TEX1D_ARRAY_RTV {
- MipSlice: UINT,
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-STRUCT!{struct D3D11_TEX2D_RTV {
- MipSlice: UINT,
-}}
-STRUCT!{struct D3D11_TEX2DMS_RTV {
- UnusedField_NothingToDefine: UINT,
-}}
-STRUCT!{struct D3D11_TEX2D_ARRAY_RTV {
- MipSlice: UINT,
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-STRUCT!{struct D3D11_TEX2DMS_ARRAY_RTV {
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-STRUCT!{struct D3D11_TEX3D_RTV {
- MipSlice: UINT,
- FirstWSlice: UINT,
- WSize: UINT,
-}}
-UNION!{union D3D11_RENDER_TARGET_VIEW_DESC_u {
- [u32; 3],
- Buffer Buffer_mut: D3D11_BUFFER_RTV,
- Texture1D Texture1D_mut: D3D11_TEX1D_RTV,
- Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_RTV,
- Texture2D Texture2D_mut: D3D11_TEX2D_RTV,
- Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_RTV,
- Texture2DMS Texture2DMS_mut: D3D11_TEX2DMS_RTV,
- Texture2DMSArray Texture2DMSArray_mut: D3D11_TEX2DMS_ARRAY_RTV,
- Texture3D Texture3D_mut: D3D11_TEX3D_RTV,
-}}
-STRUCT!{struct D3D11_RENDER_TARGET_VIEW_DESC {
- Format: DXGI_FORMAT,
- ViewDimension: D3D11_RTV_DIMENSION,
- u: D3D11_RENDER_TARGET_VIEW_DESC_u,
-}}
-RIDL!{#[uuid(0xdfdba067, 0x0b8d, 0x4865, 0x87, 0x5b, 0xd7, 0xb4, 0x51, 0x6c, 0xc1, 0x64)]
-interface ID3D11RenderTargetView(ID3D11RenderTargetViewVtbl): ID3D11View(ID3D11ViewVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_RENDER_TARGET_VIEW_DESC,
- ) -> (),
-}}
-STRUCT!{struct D3D11_TEX1D_DSV {
- MipSlice: UINT,
-}}
-STRUCT!{struct D3D11_TEX1D_ARRAY_DSV {
- MipSlice: UINT,
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-STRUCT!{struct D3D11_TEX2D_DSV {
- MipSlice: UINT,
-}}
-STRUCT!{struct D3D11_TEX2D_ARRAY_DSV {
- MipSlice: UINT,
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-STRUCT!{struct D3D11_TEX2DMS_DSV {
- UnusedField_NothingToDefine: UINT,
-}}
-STRUCT!{struct D3D11_TEX2DMS_ARRAY_DSV {
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-ENUM!{enum D3D11_DSV_FLAG {
- D3D11_DSV_READ_ONLY_DEPTH = 0x1,
- D3D11_DSV_READ_ONLY_STENCIL = 0x2,
-}}
-UNION!{union D3D11_DEPTH_STENCIL_VIEW_DESC_u {
- [u32; 3],
- Texture1D Texture1D_mut: D3D11_TEX1D_DSV,
- Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_DSV,
- Texture2D Texture2D_mut: D3D11_TEX2D_DSV,
- Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_DSV,
- Texture2DMS Texture2DMS_mut: D3D11_TEX2DMS_DSV,
- Texture2DMSArray Texture2DMSArray_mut: D3D11_TEX2DMS_ARRAY_DSV,
-}}
-STRUCT!{struct D3D11_DEPTH_STENCIL_VIEW_DESC {
- Format: DXGI_FORMAT,
- ViewDimension: D3D11_DSV_DIMENSION,
- Flags: UINT,
- u: D3D11_DEPTH_STENCIL_VIEW_DESC_u,
-}}
-RIDL!{#[uuid(0x9fdac92a, 0x1876, 0x48c3, 0xaf, 0xad, 0x25, 0xb9, 0x4f, 0x84, 0xa9, 0xb6)]
-interface ID3D11DepthStencilView(ID3D11DepthStencilViewVtbl): ID3D11View(ID3D11ViewVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_DEPTH_STENCIL_VIEW_DESC,
- ) -> (),
-}}
-ENUM!{enum D3D11_BUFFER_UAV_FLAG {
- D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
- D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
- D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
-}}
-STRUCT!{struct D3D11_BUFFER_UAV {
- FirstElement: UINT,
- NumElements: UINT,
- Flags: UINT,
-}}
-STRUCT!{struct D3D11_TEX1D_UAV {
- MipSlice: UINT,
-}}
-STRUCT!{struct D3D11_TEX1D_ARRAY_UAV {
- MipSlice: UINT,
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-STRUCT!{struct D3D11_TEX2D_UAV {
- MipSlice: UINT,
-}}
-STRUCT!{struct D3D11_TEX2D_ARRAY_UAV {
- MipSlice: UINT,
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-STRUCT!{struct D3D11_TEX3D_UAV {
- MipSlice: UINT,
- FirstWSlice: UINT,
- WSize: UINT,
-}}
-UNION!{union D3D11_UNORDERED_ACCESS_VIEW_DESC_u {
- [u32; 3],
- Buffer Buffer_mut: D3D11_BUFFER_UAV,
- Texture1D Texture1D_mut: D3D11_TEX1D_UAV,
- Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_UAV,
- Texture2D Texture2D_mut: D3D11_TEX2D_UAV,
- Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_UAV,
- Texture3D Texture3D_mut: D3D11_TEX3D_UAV,
-}}
-STRUCT!{struct D3D11_UNORDERED_ACCESS_VIEW_DESC {
- Format: DXGI_FORMAT,
- ViewDimension: D3D11_UAV_DIMENSION,
- u: D3D11_UNORDERED_ACCESS_VIEW_DESC_u,
-}}
-RIDL!{#[uuid(0x28acf509, 0x7f5c, 0x48f6, 0x86, 0x11, 0xf3, 0x16, 0x01, 0x0a, 0x63, 0x80)]
-interface ID3D11UnorderedAccessView(ID3D11UnorderedAccessViewVtbl): ID3D11View(ID3D11ViewVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC,
- ) -> (),
-}}
-RIDL!{#[uuid(0x3b301d64, 0xd678, 0x4289, 0x88, 0x97, 0x22, 0xf8, 0x92, 0x8b, 0x72, 0xf3)]
-interface ID3D11VertexShader(ID3D11VertexShaderVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
-RIDL!{#[uuid(0x8e5c6061, 0x628a, 0x4c8e, 0x82, 0x64, 0xbb, 0xe4, 0x5c, 0xb3, 0xd5, 0xdd)]
-interface ID3D11HullShader(ID3D11HullShaderVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
-RIDL!{#[uuid(0xf582c508, 0x0f36, 0x490c, 0x99, 0x77, 0x31, 0xee, 0xce, 0x26, 0x8c, 0xfa)]
-interface ID3D11DomainShader(ID3D11DomainShaderVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
-RIDL!{#[uuid(0x38325b96, 0xeffb, 0x4022, 0xba, 0x02, 0x2e, 0x79, 0x5b, 0x70, 0x27, 0x5c)]
-interface ID3D11GeometryShader(ID3D11GeometryShaderVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
-RIDL!{#[uuid(0xea82e40d, 0x51dc, 0x4f33, 0x93, 0xd4, 0xdb, 0x7c, 0x91, 0x25, 0xae, 0x8c)]
-interface ID3D11PixelShader(ID3D11PixelShaderVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
-RIDL!{#[uuid(0x4f5b196e, 0xc2bd, 0x495e, 0xbd, 0x01, 0x1f, 0xde, 0xd3, 0x8e, 0x49, 0x69)]
-interface ID3D11ComputeShader(ID3D11ComputeShaderVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
-RIDL!{#[uuid(0xe4819ddc, 0x4cf0, 0x4025, 0xbd, 0x26, 0x5d, 0xe8, 0x2a, 0x3e, 0x07, 0xb7)]
-interface ID3D11InputLayout(ID3D11InputLayoutVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
-ENUM!{enum D3D11_FILTER {
- D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
- D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
- D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
- D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
- D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- D3D11_FILTER_ANISOTROPIC = 0x55,
- D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
- D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
- D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
- D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
- D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
- D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
- D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
- D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
- D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
- D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
- D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
- D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
- D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
- D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
- D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
- D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
- D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
- D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155,
- D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
- D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
- D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
- D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
- D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
- D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
- D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
- D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
- D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
-}}
-ENUM!{enum D3D11_FILTER_TYPE {
- D3D11_FILTER_TYPE_POINT = 0,
- D3D11_FILTER_TYPE_LINEAR = 1,
-}}
-ENUM!{enum D3D11_FILTER_REDUCTION_TYPE {
- D3D11_FILTER_REDUCTION_TYPE_STANDARD = 0,
- D3D11_FILTER_REDUCTION_TYPE_COMPARISON = 1,
- D3D11_FILTER_REDUCTION_TYPE_MINIMUM = 2,
- D3D11_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
-}}
-pub const D3D11_FILTER_REDUCTION_TYPE_MASK: DWORD = 0x3;
-pub const D3D11_FILTER_REDUCTION_TYPE_SHIFT: DWORD = 7;
-pub const D3D11_FILTER_TYPE_MASK: DWORD = 0x3;
-pub const D3D11_MIN_FILTER_SHIFT: DWORD = 4;
-pub const D3D11_MAG_FILTER_SHIFT: DWORD = 2;
-pub const D3D11_MIP_FILTER_SHIFT: DWORD = 0;
-pub const D3D11_COMPARISON_FILTERING_BIT: DWORD = 0x80;
-pub const D3D11_ANISOTROPIC_FILTERING_BIT: DWORD = 0x40;
-ENUM!{enum D3D11_TEXTURE_ADDRESS_MODE {
- D3D11_TEXTURE_ADDRESS_WRAP = 1,
- D3D11_TEXTURE_ADDRESS_MIRROR = 2,
- D3D11_TEXTURE_ADDRESS_CLAMP = 3,
- D3D11_TEXTURE_ADDRESS_BORDER = 4,
- D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5,
-}}
-STRUCT!{struct D3D11_SAMPLER_DESC {
- Filter: D3D11_FILTER,
- AddressU: D3D11_TEXTURE_ADDRESS_MODE,
- AddressV: D3D11_TEXTURE_ADDRESS_MODE,
- AddressW: D3D11_TEXTURE_ADDRESS_MODE,
- MipLODBias: FLOAT,
- MaxAnisotropy: UINT,
- ComparisonFunc: D3D11_COMPARISON_FUNC,
- BorderColor: [FLOAT; 4],
- MinLOD: FLOAT,
- MaxLOD: FLOAT,
-}}
-RIDL!{#[uuid(0xda6fea51, 0x564c, 0x4487, 0x98, 0x10, 0xf0, 0xd0, 0xf9, 0xb4, 0xe3, 0xa5)]
-interface ID3D11SamplerState(ID3D11SamplerStateVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_SAMPLER_DESC,
- ) -> (),
-}}
-ENUM!{enum D3D11_FORMAT_SUPPORT {
- D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
- D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
- D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
- D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
- D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
- D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
- D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
- D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
- D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
- D3D11_FORMAT_SUPPORT_MIP = 0x1000,
- D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
- D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
- D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
- D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
- D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
- D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
- D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
- D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
- D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
- D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
- D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000,
- D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000,
- D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
- D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
- D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
-}}
-ENUM!{enum D3D11_FORMAT_SUPPORT2 {
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
- D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
- D3D11_FORMAT_SUPPORT2_TILED = 0x200,
- D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
- D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
-}}
-RIDL!{#[uuid(0x4b35d0cd, 0x1e15, 0x4258, 0x9c, 0x98, 0x1b, 0x13, 0x33, 0xf6, 0xdd, 0x3b)]
-interface ID3D11Asynchronous(ID3D11AsynchronousVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetDataSize() -> UINT,
-}}
-ENUM!{enum D3D11_ASYNC_GETDATA_FLAG {
- D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1,
-}}
-ENUM!{enum D3D11_QUERY {
- D3D11_QUERY_EVENT = 0,
- D3D11_QUERY_OCCLUSION = D3D11_QUERY_EVENT + 1u32,
- D3D11_QUERY_TIMESTAMP = D3D11_QUERY_OCCLUSION + 1u32,
- D3D11_QUERY_TIMESTAMP_DISJOINT = D3D11_QUERY_TIMESTAMP + 1u32,
- D3D11_QUERY_PIPELINE_STATISTICS = D3D11_QUERY_TIMESTAMP_DISJOINT + 1u32,
- D3D11_QUERY_OCCLUSION_PREDICATE = D3D11_QUERY_PIPELINE_STATISTICS + 1u32,
- D3D11_QUERY_SO_STATISTICS = D3D11_QUERY_OCCLUSION_PREDICATE + 1u32,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE = D3D11_QUERY_SO_STATISTICS + 1u32,
- D3D11_QUERY_SO_STATISTICS_STREAM0 = D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1u32,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = D3D11_QUERY_SO_STATISTICS_STREAM0 + 1u32,
- D3D11_QUERY_SO_STATISTICS_STREAM1 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1u32,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = D3D11_QUERY_SO_STATISTICS_STREAM1 + 1u32,
- D3D11_QUERY_SO_STATISTICS_STREAM2 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1u32,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = D3D11_QUERY_SO_STATISTICS_STREAM2 + 1u32,
- D3D11_QUERY_SO_STATISTICS_STREAM3 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1u32,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = D3D11_QUERY_SO_STATISTICS_STREAM3 + 1u32,
-}}
-ENUM!{enum D3D11_QUERY_MISC_FLAG {
- D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
-}}
-STRUCT!{struct D3D11_QUERY_DESC {
- Query: D3D11_QUERY,
- MiscFlags: UINT,
-}}
-RIDL!{#[uuid(0xd6c00747, 0x87b7, 0x425e, 0xb8, 0x4d, 0x44, 0xd1, 0x08, 0x56, 0x0a, 0xfd)]
-interface ID3D11Query(ID3D11QueryVtbl): ID3D11Asynchronous(ID3D11AsynchronousVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_QUERY_DESC,
- ) -> (),
-}}
-RIDL!{#[uuid(0x9eb576dd, 0x9f77, 0x4d86, 0x81, 0xaa, 0x8b, 0xab, 0x5f, 0xe4, 0x90, 0xe2)]
-interface ID3D11Predicate(ID3D11PredicateVtbl): ID3D11Query(ID3D11QueryVtbl) {}}
-STRUCT!{struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT {
- Frequency: UINT64,
- Disjoint: BOOL,
-}}
-STRUCT!{struct D3D11_QUERY_DATA_PIPELINE_STATISTICS {
- IAVertices: UINT64,
- IAPrimitives: UINT64,
- VSInvocations: UINT64,
- GSInvocations: UINT64,
- GSPrimitives: UINT64,
- CInvocations: UINT64,
- CPrimitives: UINT64,
- PSInvocations: UINT64,
- HSInvocations: UINT64,
- DSInvocations: UINT64,
- CSInvocations: UINT64,
-}}
-STRUCT!{struct D3D11_QUERY_DATA_SO_STATISTICS {
- NumPrimitivesWritten: UINT64,
- PrimitivesStorageNeeded: UINT64,
-}}
-ENUM!{enum D3D11_COUNTER {
- D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
-}}
-ENUM!{enum D3D11_COUNTER_TYPE {
- D3D11_COUNTER_TYPE_FLOAT32 = 0,
- D3D11_COUNTER_TYPE_UINT16 = D3D11_COUNTER_TYPE_FLOAT32 + 1u32,
- D3D11_COUNTER_TYPE_UINT32 = D3D11_COUNTER_TYPE_UINT16 + 1u32,
- D3D11_COUNTER_TYPE_UINT64 = D3D11_COUNTER_TYPE_UINT32 + 1u32,
-}}
-STRUCT!{struct D3D11_COUNTER_DESC {
- Counter: D3D11_COUNTER,
- MiscFlags: UINT,
-}}
-STRUCT!{struct D3D11_COUNTER_INFO {
- LastDeviceDependentCounter: D3D11_COUNTER,
- NumSimultaneousCounters: UINT,
- NumDetectableParallelUnits: UINT8,
-}}
-RIDL!{#[uuid(0x6e8c49fb, 0xa371, 0x4770, 0xb4, 0x40, 0x29, 0x08, 0x60, 0x22, 0xb7, 0x41)]
-interface ID3D11Counter(ID3D11CounterVtbl): ID3D11Asynchronous(ID3D11AsynchronousVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_COUNTER_DESC,
- ) -> (),
-}}
-ENUM!{enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS {
- D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
- D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
-}}
-ENUM!{enum D3D11_DEVICE_CONTEXT_TYPE {
- D3D11_DEVICE_CONTEXT_IMMEDIATE = 0,
- D3D11_DEVICE_CONTEXT_DEFERRED = D3D11_DEVICE_CONTEXT_IMMEDIATE + 1u32,
-}}
-STRUCT!{struct D3D11_CLASS_INSTANCE_DESC {
- InstanceId: UINT,
- InstanceIndex: UINT,
- TypeId: UINT,
- ConstantBuffer: UINT,
- BaseConstantBufferOffset: UINT,
- BaseTexture: UINT,
- BaseSampler: UINT,
- Created: BOOL,
-}}
-RIDL!{#[uuid(0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94, 0x36, 0x86, 0x62, 0xa6, 0x57, 0x97, 0xcb)]
-interface ID3D11ClassInstance(ID3D11ClassInstanceVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetClassLinkage(
- ppLinkage: *mut *mut ID3D11ClassLinkage,
- ) -> (),
- fn GetDesc(
- pDesc: *mut D3D11_CLASS_INSTANCE_DESC,
- ) -> (),
- fn GetInstanceName(
- pInstanceName: LPSTR,
- pBufferLength: *mut SIZE_T,
- ) -> (),
- fn GetTypeName(
- pTypeName: LPSTR,
- pBufferLength: *mut SIZE_T,
- ) -> (),
-}}
-RIDL!{#[uuid(0xddf57cba, 0x9543, 0x46e4, 0xa1, 0x2b, 0xf2, 0x07, 0xa0, 0xfe, 0x7f, 0xed)]
-interface ID3D11ClassLinkage(ID3D11ClassLinkageVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetClassInstance(
- GetClassInstance: LPCSTR,
- InstanceIndex: UINT,
- ppInstance: *mut *mut ID3D11ClassInstance,
- ) -> HRESULT,
- fn CreateClassInstance(
- pClassTypeName: LPCSTR,
- ConstantBufferOffset: UINT,
- ConstantVectorOffset: UINT,
- TextureOffset: UINT,
- SamplerOffset: UINT,
- ppInstance: *mut *mut ID3D11ClassInstance,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0xa24bc4d1, 0x769e, 0x43f7, 0x80, 0x13, 0x98, 0xff, 0x56, 0x6c, 0x18, 0xe2)]
-interface ID3D11CommandList(ID3D11CommandListVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetContextFlags() -> UINT,
-}}
-ENUM!{enum D3D11_FEATURE {
- D3D11_FEATURE_THREADING = 0,
- D3D11_FEATURE_DOUBLES = D3D11_FEATURE_THREADING + 1u32,
- D3D11_FEATURE_FORMAT_SUPPORT = D3D11_FEATURE_DOUBLES + 1u32,
- D3D11_FEATURE_FORMAT_SUPPORT2 = D3D11_FEATURE_FORMAT_SUPPORT + 1u32,
- D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = D3D11_FEATURE_FORMAT_SUPPORT2 + 1u32,
- D3D11_FEATURE_D3D11_OPTIONS = D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS + 1u32,
- D3D11_FEATURE_ARCHITECTURE_INFO = D3D11_FEATURE_D3D11_OPTIONS + 1u32,
- D3D11_FEATURE_D3D9_OPTIONS = D3D11_FEATURE_ARCHITECTURE_INFO + 1u32,
- D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = D3D11_FEATURE_D3D9_OPTIONS + 1u32,
- D3D11_FEATURE_D3D9_SHADOW_SUPPORT = D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT + 1u32,
- D3D11_FEATURE_D3D11_OPTIONS1 = D3D11_FEATURE_D3D9_SHADOW_SUPPORT + 1u32,
- D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = D3D11_FEATURE_D3D11_OPTIONS1 + 1u32,
- D3D11_FEATURE_MARKER_SUPPORT = D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT + 1u32,
- D3D11_FEATURE_D3D9_OPTIONS1 = D3D11_FEATURE_MARKER_SUPPORT + 1u32,
- D3D11_FEATURE_D3D11_OPTIONS2 = D3D11_FEATURE_D3D9_OPTIONS1 + 1u32,
- D3D11_FEATURE_D3D11_OPTIONS3 = D3D11_FEATURE_D3D11_OPTIONS2 + 1u32,
- D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = D3D11_FEATURE_D3D11_OPTIONS3 + 1u32,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_THREADING {
- DriverConcurrentCreates: BOOL,
- DriverCommandLists: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_DOUBLES {
- DoublePrecisionFloatShaderOps: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_FORMAT_SUPPORT {
- InFormat: DXGI_FORMAT,
- OutFormatSupport: UINT,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 {
- InFormat: DXGI_FORMAT,
- OutFormatSupport2: UINT,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
- ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS {
- OutputMergerLogicOp: BOOL,
- UAVOnlyRenderingForcedSampleCount: BOOL,
- DiscardAPIsSeenByDriver: BOOL,
- FlagsForUpdateAndCopySeenByDriver: BOOL,
- ClearView: BOOL,
- CopyWithOverlap: BOOL,
- ConstantBufferPartialUpdate: BOOL,
- ConstantBufferOffsetting: BOOL,
- MapNoOverwriteOnDynamicConstantBuffer: BOOL,
- MapNoOverwriteOnDynamicBufferSRV: BOOL,
- MultisampleRTVWithForcedSampleCountOne: BOOL,
- SAD4ShaderInstructions: BOOL,
- ExtendedDoublesShaderInstructions: BOOL,
- ExtendedResourceSharing: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
- TileBasedDeferredRenderer: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_D3D9_OPTIONS {
- FullNonPow2TextureSupport: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT {
- SupportsDepthAsTextureWithLessEqualComparisonFilter: BOOL,
-}}
-ENUM!{enum D3D11_SHADER_MIN_PRECISION_SUPPORT {
- D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
- D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
- PixelShaderMinPrecision: UINT,
- AllOtherShaderStagesMinPrecision: UINT,
-}}
-ENUM!{enum D3D11_TILED_RESOURCES_TIER {
- D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0,
- D3D11_TILED_RESOURCES_TIER_1 = 1,
- D3D11_TILED_RESOURCES_TIER_2 = 2,
- D3D11_TILED_RESOURCES_TIER_3 = 3,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 {
- TiledResourcesTier: D3D11_TILED_RESOURCES_TIER,
- MinMaxFiltering: BOOL,
- ClearViewAlsoSupportsDepthOnlyFormats: BOOL,
- MapOnDefaultBuffers: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT {
- SimpleInstancingSupported: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_MARKER_SUPPORT {
- Profile: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 {
- FullNonPow2TextureSupported: BOOL,
- DepthAsTextureWithLessEqualComparisonFilterSupported: BOOL,
- SimpleInstancingSupported: BOOL,
- TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: BOOL,
-}}
-ENUM!{enum D3D11_CONSERVATIVE_RASTERIZATION_TIER {
- D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0,
- D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
- D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
- D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 {
- PSSpecifiedStencilRefSupported: BOOL,
- TypedUAVLoadAdditionalFormats: BOOL,
- ROVsSupported: BOOL,
- ConservativeRasterizationTier: D3D11_CONSERVATIVE_RASTERIZATION_TIER,
- TiledResourcesTier: D3D11_TILED_RESOURCES_TIER,
- MapOnDefaultTextures: BOOL,
- StandardSwizzle: BOOL,
- UnifiedMemoryArchitecture: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 {
- VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: BOOL,
-}}
-STRUCT!{struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
- MaxGPUVirtualAddressBitsPerResource: UINT,
- MaxGPUVirtualAddressBitsPerProcess: UINT,
-}}
-RIDL!{#[uuid(0xc0bfa96c, 0xe089, 0x44fb, 0x8e, 0xaf, 0x26, 0xf8, 0x79, 0x61, 0x90, 0xda)]
-interface ID3D11DeviceContext(ID3D11DeviceContextVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn VSSetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *const *mut ID3D11Buffer,
- ) -> (),
- fn PSSetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
- ) -> (),
- fn PSSetShader(
- pPixelShader: *mut ID3D11PixelShader,
- ppClassInstances: *const *mut ID3D11ClassInstance,
- NumClassInstances: UINT,
- ) -> (),
- fn PSSetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *const *mut ID3D11SamplerState,
- ) -> (),
- fn VSSetShader(
- pVertexShader: *mut ID3D11VertexShader,
- ppClassInstances: *const *mut ID3D11ClassInstance,
- NumClassInstances: UINT,
- ) -> (),
- fn DrawIndexed(
- IndexCount: UINT,
- StartIndexLocation: UINT,
- BaseVertexLocation: INT,
- ) -> (),
- fn Draw(
- VertexCount: UINT,
- StartVertexLocation: UINT,
- ) -> (),
- fn Map(
- pResource: *mut ID3D11Resource,
- Subresource: UINT,
- MapType: D3D11_MAP,
- MapFlags: UINT,
- pMappedResource: *mut D3D11_MAPPED_SUBRESOURCE,
- ) -> HRESULT,
- fn Unmap(
- pResource: *mut ID3D11Resource,
- Subresource: UINT,
- ) -> (),
- fn PSSetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *const *mut ID3D11Buffer,
- ) -> (),
- fn IASetInputLayout(
- pInputLayout: *mut ID3D11InputLayout,
- ) -> (),
- fn IASetVertexBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppVertexBuffers: *const *mut ID3D11Buffer,
- pStrides: *const UINT,
- pOffsets: *const UINT,
- ) -> (),
- fn IASetIndexBuffer(
- pIndexBuffer: *mut ID3D11Buffer,
- Format: DXGI_FORMAT,
- Offset: UINT,
- ) -> (),
- fn DrawIndexedInstanced(
- IndexCountPerInstance: UINT,
- InstanceCount: UINT,
- StartIndexLocation: UINT,
- BaseVertexLocation: INT,
- StartInstanceLocation: UINT,
- ) -> (),
- fn DrawInstanced(
- VertexCountPerInstance: UINT,
- InstanceCount: UINT,
- StartVertexLocation: UINT,
- StartInstanceLocation: UINT,
- ) -> (),
- fn GSSetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *const *mut ID3D11Buffer,
- ) -> (),
- fn GSSetShader(
- pShader: *mut ID3D11GeometryShader,
- ppClassInstances: *const *mut ID3D11ClassInstance,
- NumClassInstances: UINT,
- ) -> (),
- fn IASetPrimitiveTopology(
- Topology: D3D11_PRIMITIVE_TOPOLOGY,
- ) -> (),
- fn VSSetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
- ) -> (),
- fn VSSetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *const *mut ID3D11SamplerState,
- ) -> (),
- fn Begin(
- pAsync: *mut ID3D11Asynchronous,
- ) -> (),
- fn End(
- pAsync: *mut ID3D11Asynchronous,
- ) -> (),
- fn GetData(
- pAsync: *mut ID3D11Asynchronous,
- pData: *mut c_void,
- DataSize: UINT,
- GetDataFlags: UINT,
- ) -> HRESULT,
- fn SetPredication(
- pPredicate: *mut ID3D11Predicate,
- PredicateValue: BOOL,
- ) -> (),
- fn GSSetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
- ) -> (),
- fn GSSetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *const *mut ID3D11SamplerState,
- ) -> (),
- fn OMSetRenderTargets(
- NumViews: UINT,
- ppRenderTargetViews: *const *mut ID3D11RenderTargetView,
- pDepthStencilView: *mut ID3D11DepthStencilView,
- ) -> (),
- fn OMSetRenderTargetsAndUnorderedAccessViews(
- NumRTVs: UINT,
- ppRenderTargetViews: *const *mut ID3D11RenderTargetView,
- pDepthStencilView: *mut ID3D11DepthStencilView,
- UAVStartSlot: UINT,
- NumUAVs: UINT,
- ppUnorderedAccessViews: *const *mut ID3D11UnorderedAccessView,
- pUAVInitialCounts: *const UINT,
- ) -> (),
- fn OMSetBlendState(
- pBlendState: *mut ID3D11BlendState,
- BlendFactor: &[FLOAT; 4],
- SampleMask: UINT,
- ) -> (),
- fn OMSetDepthStencilState(
- pDepthStencilState: *mut ID3D11DepthStencilState,
- StencilRef: UINT,
- ) -> (),
- fn SOSetTargets(
- NumBuffers: UINT,
- ppSOTargets: *const *mut ID3D11Buffer,
- pOffsets: *const UINT,
- ) -> (),
- fn DrawAuto() -> (),
- fn DrawIndexedInstancedIndirect(
- pBufferForArgs: *mut ID3D11Buffer,
- AlignedByteOffsetForArgs: UINT,
- ) -> (),
- fn DrawInstancedIndirect(
- pBufferForArgs: *mut ID3D11Buffer,
- AlignedByteOffsetForArgs: UINT,
- ) -> (),
- fn Dispatch(
- ThreadGroupCountX: UINT,
- ThreadGroupCountY: UINT,
- ThreadGroupCountZ: UINT,
- ) -> (),
- fn DispatchIndirect(
- pBufferForArgs: *mut ID3D11Buffer,
- AlignedByteOffsetForArgs: UINT,
- ) -> (),
- fn RSSetState(
- pRasterizerState: *mut ID3D11RasterizerState,
- ) -> (),
- fn RSSetViewports(
- NumViewports: UINT,
- pViewports: *const D3D11_VIEWPORT,
- ) -> (),
- fn RSSetScissorRects(
- NumRects: UINT,
- pRects: *const D3D11_RECT,
- ) -> (),
- fn CopySubresourceRegion(
- pDstResource: *mut ID3D11Resource,
- DstSubresource: UINT,
- DstX: UINT,
- DstY: UINT,
- DstZ: UINT,
- pSrcResource: *mut ID3D11Resource,
- SrcSubresource: UINT,
- pSrcBox: *const D3D11_BOX,
- ) -> (),
- fn CopyResource(
- pDstResource: *mut ID3D11Resource,
- pSrcResource: *mut ID3D11Resource,
- ) -> (),
- fn UpdateSubresource(
- pDstResource: *mut ID3D11Resource,
- DstSubresource: UINT,
- pDstBox: *const D3D11_BOX,
- pSrcData: *const c_void,
- SrcRowPitch: UINT,
- SrcDepthPitch: UINT,
- ) -> (),
- fn CopyStructureCount(
- pDstBuffer: *mut ID3D11Buffer,
- DstAlignedByteOffset: UINT,
- pSrcView: *mut ID3D11UnorderedAccessView,
- ) -> (),
- fn ClearRenderTargetView(
- pRenderTargetView: *mut ID3D11RenderTargetView,
- ColorRGBA: &[FLOAT; 4],
- ) -> (),
- fn ClearUnorderedAccessViewUint(
- pUnorderedAccessView: *mut ID3D11UnorderedAccessView,
- Values: &[UINT; 4],
- ) -> (),
- fn ClearUnorderedAccessViewFloat(
- pUnorderedAccessView: *mut ID3D11UnorderedAccessView,
- Values: &[FLOAT; 4],
- ) -> (),
- fn ClearDepthStencilView(
- pDepthStencilView: *mut ID3D11DepthStencilView,
- ClearFlags: UINT,
- Depth: FLOAT,
- Stencil: UINT8,
- ) -> (),
- fn GenerateMips(
- pShaderResourceView: *mut ID3D11ShaderResourceView,
- ) -> (),
- fn SetResourceMinLOD(
- pResource: *mut ID3D11Resource,
- MinLOD: FLOAT,
- ) -> (),
- fn GetResourceMinLOD(
- pResource: *mut ID3D11Resource,
- ) -> FLOAT,
- fn ResolveSubresource(
- pDstResource: *mut ID3D11Resource,
- DstSubresource: UINT,
- pSrcResource: *mut ID3D11Resource,
- SrcSubresource: UINT,
- Format: DXGI_FORMAT,
- ) -> (),
- fn ExecuteCommandList(
- pCommandList: *mut ID3D11CommandList,
- RestoreContextState: BOOL,
- ) -> (),
- fn HSSetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
- ) -> (),
- fn HSSetShader(
- pHullShader: *mut ID3D11HullShader,
- ppClassInstances: *const *mut ID3D11ClassInstance,
- NumClassInstances: UINT,
- ) -> (),
- fn HSSetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *const *mut ID3D11SamplerState,
- ) -> (),
- fn HSSetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *const *mut ID3D11Buffer,
- ) -> (),
- fn DSSetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
- ) -> (),
- fn DSSetShader(
- pDomainShader: *mut ID3D11DomainShader,
- ppClassInstances: *const *mut ID3D11ClassInstance,
- NumClassInstances: UINT,
- ) -> (),
- fn DSSetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *const *mut ID3D11SamplerState,
- ) -> (),
- fn DSSetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *const *mut ID3D11Buffer,
- ) -> (),
- fn CSSetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
- ) -> (),
- fn CSSetUnorderedAccessViews(
- StartSlot: UINT,
- NumUAVs: UINT,
- ppUnorderedAccessViews: *const *mut ID3D11UnorderedAccessView,
- pUAVInitialCounts: *const UINT,
- ) -> (),
- fn CSSetShader(
- pComputeShader: *mut ID3D11ComputeShader,
- ppClassInstances: *const *mut ID3D11ClassInstance,
- NumClassInstances: UINT,
- ) -> (),
- fn CSSetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *const *mut ID3D11SamplerState,
- ) -> (),
- fn CSSetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *const *mut ID3D11Buffer,
- ) -> (),
- fn VSGetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *mut *mut ID3D11Buffer,
- ) -> (),
- fn PSGetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
- ) -> (),
- fn PSGetShader(
- ppPixelShader: *mut *mut ID3D11PixelShader,
- ppClassInstances: *mut *mut ID3D11ClassInstance,
- pNumClassInstances: *mut UINT,
- ) -> (),
- fn PSGetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *mut *mut ID3D11SamplerState,
- ) -> (),
- fn VSGetShader(
- ppVertexShader: *mut *mut ID3D11VertexShader,
- ppClassInstances: *mut *mut ID3D11ClassInstance,
- pNumClassInstances: *mut UINT,
- ) -> (),
- fn PSGetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *mut *mut ID3D11Buffer,
- ) -> (),
- fn IAGetInputLayout(
- ppInputLayout: *mut *mut ID3D11InputLayout,
- ) -> (),
- fn IAGetVertexBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppVertexBuffers: *mut *mut ID3D11Buffer,
- pStrides: *mut UINT,
- pOffsets: *mut UINT,
- ) -> (),
- fn IAGetIndexBuffer(
- pIndexBuffer: *mut *mut ID3D11Buffer,
- Format: *mut DXGI_FORMAT,
- Offset: *mut UINT,
- ) -> (),
- fn GSGetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *mut *mut ID3D11Buffer,
- ) -> (),
- fn GSGetShader(
- ppGeometryShader: *mut *mut ID3D11GeometryShader,
- ppClassInstances: *mut *mut ID3D11ClassInstance,
- pNumClassInstances: *mut UINT,
- ) -> (),
- fn IAGetPrimitiveTopology(
- pTopology: *mut D3D11_PRIMITIVE_TOPOLOGY,
- ) -> (),
- fn VSGetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
- ) -> (),
- fn VSGetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *mut *mut ID3D11SamplerState,
- ) -> (),
- fn GetPredication(
- ppPredicate: *mut *mut ID3D11Predicate,
- pPredicateValue: *mut BOOL,
- ) -> (),
- fn GSGetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
- ) -> (),
- fn GSGetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *mut *mut ID3D11SamplerState,
- ) -> (),
- fn OMGetRenderTargets(
- NumViews: UINT,
- ppRenderTargetViews: *mut *mut ID3D11RenderTargetView,
- ppDepthStencilView: *mut *mut ID3D11DepthStencilView,
- ) -> (),
- fn OMGetRenderTargetsAndUnorderedAccessViews(
- NumRTVs: UINT,
- ppRenderTargetViews: *mut *mut ID3D11RenderTargetView,
- ppDepthStencilView: *mut *mut ID3D11DepthStencilView,
- UAVStartSlot: UINT,
- NumUAVs: UINT,
- ppUnorderedAccessViews: *mut *mut ID3D11UnorderedAccessView,
- ) -> (),
- fn OMGetBlendState(
- ppBlendState: *mut *mut ID3D11BlendState,
- BlendFactor: &mut [FLOAT; 4],
- pSampleMask: *mut UINT,
- ) -> (),
- fn OMGetDepthStencilState(
- ppDepthStencilState: *mut *mut ID3D11DepthStencilState,
- pStencilRef: *mut UINT,
- ) -> (),
- fn SOGetTargets(
- NumBuffers: UINT,
- ppSOTargets: *mut *mut ID3D11Buffer,
- ) -> (),
- fn RSGetState(
- ppRasterizerState: *mut *mut ID3D11RasterizerState,
- ) -> (),
- fn RSGetViewports(
- pNumViewports: *mut UINT,
- pViewports: *mut D3D11_VIEWPORT,
- ) -> (),
- fn RSGetScissorRects(
- pNumRects: *mut UINT,
- pRects: *mut D3D11_RECT,
- ) -> (),
- fn HSGetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
- ) -> (),
- fn HSGetShader(
- ppHullShader: *mut *mut ID3D11HullShader,
- ppClassInstances: *mut *mut ID3D11ClassInstance,
- pNumClassInstances: *mut UINT,
- ) -> (),
- fn HSGetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *mut *mut ID3D11SamplerState,
- ) -> (),
- fn HSGetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *mut *mut ID3D11Buffer,
- ) -> (),
- fn DSGetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
- ) -> (),
- fn DSGetShader(
- ppDomainShader: *mut *mut ID3D11DomainShader,
- ppClassInstances: *mut *mut ID3D11ClassInstance,
- pNumClassInstances: *mut UINT,
- ) -> (),
- fn DSGetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *mut *mut ID3D11SamplerState,
- ) -> (),
- fn DSGetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *mut *mut ID3D11Buffer,
- ) -> (),
- fn CSGetShaderResources(
- StartSlot: UINT,
- NumViews: UINT,
- ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
- ) -> (),
- fn CSGetUnorderedAccessViews(
- StartSlot: UINT,
- NumUAVs: UINT,
- ppUnorderedAccessViews: *mut *mut ID3D11UnorderedAccessView,
- ) -> (),
- fn CSGetShader(
- ppComputeShader: *mut *mut ID3D11ComputeShader,
- ppClassInstances: *mut *mut ID3D11ClassInstance,
- pNumClassInstances: *mut UINT,
- ) -> (),
- fn CSGetSamplers(
- StartSlot: UINT,
- NumSamplers: UINT,
- ppSamplers: *mut *mut ID3D11SamplerState,
- ) -> (),
- fn CSGetConstantBuffers(
- StartSlot: UINT,
- NumBuffers: UINT,
- ppConstantBuffers: *mut *mut ID3D11Buffer,
- ) -> (),
- fn ClearState() -> (),
- fn Flush() -> (),
- fn GetType() -> D3D11_DEVICE_CONTEXT_TYPE,
- fn GetContextFlags() -> UINT,
- fn FinishCommandList(
- RestoreDeferredContextState: BOOL,
- ppCommandList: *mut *mut ID3D11CommandList,
- ) -> HRESULT,
-}}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2_MOCOMP,
- 0xe6a9f44b, 0x61b0, 0x4563, 0x9e, 0xa4, 0x63, 0xd2, 0xa3, 0xc6, 0xfe, 0x66}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2_IDCT,
- 0xbf22ad00, 0x03ea, 0x4690, 0x80, 0x77, 0x47, 0x33, 0x46, 0x20, 0x9b, 0x7e}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2_VLD,
- 0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG1_VLD,
- 0x6f3ec719, 0x3735, 0x42cc, 0x80, 0x63, 0x65, 0xcc, 0x3c, 0xb3, 0x66, 0x16}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2and1_VLD,
- 0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT,
- 0x1b81be64, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_MOCOMP_FGT,
- 0x1b81be65, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_IDCT_NOFGT,
- 0x1b81be66, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_IDCT_FGT,
- 0x1b81be67, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_NOFGT,
- 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_FGT,
- 0x1b81be69, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT,
- 0xd5f04ff9, 0x3418, 0x45d8, 0x95, 0x61, 0x32, 0xa7, 0x6a, 0xae, 0x2d, 0xdd}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT,
- 0xd79be8da, 0x0cf1, 0x4c81, 0xb8, 0x2a, 0x69, 0xa4, 0xe2, 0x36, 0xf4, 0x3d}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT,
- 0xf9aaccbb, 0xc2b6, 0x4cfc, 0x87, 0x79, 0x57, 0x07, 0xb1, 0x76, 0x05, 0x52}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT,
- 0x705b9d82, 0x76cf, 0x49d6, 0xb7, 0xe6, 0xac, 0x88, 0x72, 0xdb, 0x01, 0x3c}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV8_POSTPROC,
- 0x1b81be80, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV8_MOCOMP,
- 0x1b81be81, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV9_POSTPROC,
- 0x1b81be90, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV9_MOCOMP,
- 0x1b81be91, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV9_IDCT,
- 0x1b81be94, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_POSTPROC,
- 0x1b81bea0, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_MOCOMP,
- 0x1b81bea1, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_IDCT,
- 0x1b81bea2, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_VLD,
- 0x1b81bea3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_D2010,
- 0x1b81bea4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE,
- 0xefd64d74, 0xc9e8, 0x41d7, 0xa5, 0xe9, 0xe9, 0xb0, 0xe3, 0x9f, 0xa3, 0x19}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC,
- 0xed418a9f, 0x010d, 0x4eda, 0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC,
- 0xab998b5b, 0x4258, 0x44a9, 0x9f, 0xeb, 0x94, 0xe5, 0x97, 0xa6, 0xba, 0xae}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_HEVC_VLD_MAIN,
- 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10,
- 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0,
- 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e}
-DEFINE_GUID!{D3D11_DECODER_PROFILE_VP8_VLD,
- 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7}
-STRUCT!{struct D3D11_VIDEO_DECODER_DESC {
- Guid: GUID,
- SampleWidth: UINT,
- SampleHeight: UINT,
- OutputFormat: DXGI_FORMAT,
-}}
-STRUCT!{struct D3D11_VIDEO_DECODER_CONFIG {
- guidConfigBitstreamEncryption: GUID,
- guidConfigMBcontrolEncryption: GUID,
- guidConfigResidDiffEncryption: GUID,
- ConfigBitstreamRaw: UINT,
- ConfigMBcontrolRasterOrder: UINT,
- ConfigResidDiffHost: UINT,
- ConfigSpatialResid8: UINT,
- ConfigResid8Subtraction: UINT,
- ConfigSpatialHost8or9Clipping: UINT,
- ConfigSpatialResidInterleaved: UINT,
- ConfigIntraResidUnsigned: UINT,
- ConfigResidDiffAccelerator: UINT,
- ConfigHostInverseScan: UINT,
- ConfigSpecificIDCT: UINT,
- Config4GroupedCoefs: UINT,
- ConfigMinRenderTargetBuffCount: USHORT,
- ConfigDecoderSpecific: USHORT,
-}}
-ENUM!{enum D3D11_VIDEO_DECODER_BUFFER_TYPE {
- D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
- D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
- D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
- D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
- D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
- D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
- D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
- D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
- D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
-}}
-STRUCT!{struct D3D11_AES_CTR_IV {
- IV: UINT64,
- Count: UINT64,
-}}
-STRUCT!{struct D3D11_ENCRYPTED_BLOCK_INFO {
- NumEncryptedBytesAtBeginning: UINT,
- NumBytesInSkipPattern: UINT,
- NumBytesInEncryptPattern: UINT,
-}}
-STRUCT!{struct D3D11_VIDEO_DECODER_BUFFER_DESC {
- BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPE,
- BufferIndex: UINT,
- DataOffset: UINT,
- DataSize: UINT,
- FirstMBaddress: UINT,
- NumMBsInBuffer: UINT,
- Width: UINT,
- Height: UINT,
- Stride: UINT,
- ReservedBits: UINT,
- pIV: *mut c_void,
- IVSize: UINT,
- PartialEncryption: BOOL,
- EncryptedBlockInfo: D3D11_ENCRYPTED_BLOCK_INFO,
-}}
-STRUCT!{struct D3D11_VIDEO_DECODER_EXTENSION {
- Function: UINT,
- pPrivateInputData: *mut c_void,
- PrivateInputDataSize: UINT,
- pPrivateOutputData: *mut c_void,
- PrivateOutputDataSize: UINT,
- ResourceCount: UINT,
- ppResourceList: *mut *mut ID3D11Resource,
-}}
-RIDL!{#[uuid(0x3c9c5b51, 0x995d, 0x48d1, 0x9b, 0x8d, 0xfa, 0x5c, 0xae, 0xde, 0xd6, 0x5c)]
-interface ID3D11VideoDecoder(ID3D11VideoDecoderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetCreationParameters(
- pVideoDesc: *mut D3D11_VIDEO_DECODER_DESC,
- pConfig: *mut D3D11_VIDEO_DECODER_CONFIG,
- ) -> HRESULT,
- fn GetDriverHandle(
- pDriverHandle: *mut HANDLE,
- ) -> HRESULT,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT {
- D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x1,
- D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x2,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS {
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x1,
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x2,
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x4,
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x8,
- D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x10,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS {
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x1,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x2,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x4,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x8,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x10,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x20,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x40,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200,
- D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS {
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x1,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x2,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x4,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x8,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x10,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x20,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x40,
- D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x80,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS {
- D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1,
- D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2,
- D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4,
- D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS {
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x1,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x2,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x4,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x8,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x10,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x20,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x40,
- D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x80,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS {
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x1,
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x2,
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x4,
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x8,
- D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x10,
-}}
-STRUCT!{struct D3D11_VIDEO_PROCESSOR_CAPS {
- DeviceCaps: UINT,
- FeatureCaps: UINT,
- FilterCaps: UINT,
- InputFormatCaps: UINT,
- AutoStreamCaps: UINT,
- StereoCaps: UINT,
- RateConversionCapsCount: UINT,
- MaxInputStreams: UINT,
- MaxStreamStates: UINT,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS {
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
- D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS {
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x1,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x2,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x4,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x8,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x10,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x20,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x40,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x80,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x100,
- D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000,
-}}
-STRUCT!{struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS {
- PastFrames: UINT,
- FutureFrames: UINT,
- ProcessorCaps: UINT,
- ITelecineCaps: UINT,
- CustomRateCount: UINT,
-}}
-ENUM!{enum D3D11_CONTENT_PROTECTION_CAPS {
- D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x1,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x2,
- D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x4,
- D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x8,
- D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x10,
- D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x20,
- D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x40,
- D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x80,
- D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x100,
- D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x200,
- D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x400,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x800,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x2000,
- D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x4000,
-}}
-DEFINE_GUID!{D3D11_CRYPTO_TYPE_AES128_CTR,
- 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0x0b, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f}
-DEFINE_GUID!{D3D11_DECODER_ENCRYPTION_HW_CENC,
- 0x89d6ac4f, 0x09f2, 0x4229, 0xb2, 0xcd, 0x37, 0x74, 0x0a, 0x6d, 0xfd, 0x81}
-DEFINE_GUID!{D3D11_KEY_EXCHANGE_HW_PROTECTION,
- 0xb1170d8a, 0x628d, 0x4da3, 0xad, 0x3b, 0x82, 0xdd, 0xb0, 0x8b, 0x49, 0x70}
-STRUCT!{struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS {
- Caps: UINT,
- KeyExchangeTypeCount: UINT,
- BlockAlignmentSize: UINT,
- ProtectedMemorySize: ULONGLONG,
-}}
-STRUCT!{struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE {
- CustomRate: DXGI_RATIONAL,
- OutputFrames: UINT,
- InputInterlaced: BOOL,
- InputFramesOrFields: UINT,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_FILTER {
- D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
- D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
- D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
- D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
- D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
- D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
- D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
- D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7,
-}}
-STRUCT!{struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE {
- Minimum: c_int,
- Maximum: c_int,
- Default: c_int,
- Multiplier: c_float,
-}}
-ENUM!{enum D3D11_VIDEO_FRAME_FORMAT {
- D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
- D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
- D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2,
-}}
-ENUM!{enum D3D11_VIDEO_USAGE {
- D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
- D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
- D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2,
-}}
-STRUCT!{struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC {
- InputFrameFormat: D3D11_VIDEO_FRAME_FORMAT,
- InputFrameRate: DXGI_RATIONAL,
- InputWidth: UINT,
- InputHeight: UINT,
- OutputFrameRate: DXGI_RATIONAL,
- OutputWidth: UINT,
- OutputHeight: UINT,
- Usage: D3D11_VIDEO_USAGE,
-}}
-RIDL!{#[uuid(0x31627037, 0x53ab, 0x4200, 0x90, 0x61, 0x05, 0xfa, 0xa9, 0xab, 0x45, 0xf9)]
-interface ID3D11VideoProcessorEnumerator(ID3D11VideoProcessorEnumeratorVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetVideoProcessorContentDesc(
- pContentDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC,
- ) -> HRESULT,
- fn CheckVideoProcessorFormat(
- Format: DXGI_FORMAT,
- pFlags: *mut UINT,
- ) -> HRESULT,
- fn GetVideoProcessorCaps(
- pCaps: *mut D3D11_VIDEO_PROCESSOR_CAPS,
- ) -> HRESULT,
- fn GetVideoProcessorRateConversionCaps(
- TypeIndex: UINT,
- pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS,
- ) -> HRESULT,
- fn GetVideoProcessorCustomRate(
- TypeIndex: UINT,
- CustomRateIndex: UINT,
- pRate: *mut D3D11_VIDEO_PROCESSOR_CUSTOM_RATE,
- ) -> HRESULT,
- fn GetVideoProcessorFilterRange(
- Filter: D3D11_VIDEO_PROCESSOR_FILTER,
- Range: *mut D3D11_VIDEO_PROCESSOR_FILTER_RANGE,
- ) -> HRESULT,
-}}
-STRUCT!{struct D3D11_VIDEO_COLOR_RGBA {
- R: c_float,
- G: c_float,
- B: c_float,
- A: c_float,
-}}
-STRUCT!{struct D3D11_VIDEO_COLOR_YCbCrA {
- Y: c_float,
- Cb: c_float,
- Cr: c_float,
- A: c_float,
-}}
-UNION!{union D3D11_VIDEO_COLOR {
- [f32; 4],
- YCbCr YCbCr_mut: D3D11_VIDEO_COLOR_YCbCrA,
- RGBA RGBA_mut: D3D11_VIDEO_COLOR_RGBA,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE {
- D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0,
- D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 1,
- D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 2,
-}}
-STRUCT!{struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE {
- bitfield: UINT,
-}}
-BITFIELD!{D3D11_VIDEO_PROCESSOR_COLOR_SPACE bitfield: UINT [
- Usage set_Usage[0..1],
- RGB_Range set_RGB_Range[1..2],
- YCbCr_Matrix set_YCbCr_Matrix[2..3],
- YCbCr_xvYCC set_YCbCr_xvYCC[3..4],
- Nominal_Range set_Nominal_Range[4..6],
-]}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE {
- D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
- D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
- D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
- D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE {
- D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
- D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
- D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT {
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
- D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE {
- D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
- D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
- D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
-}}
-ENUM!{enum D3D11_VIDEO_PROCESSOR_ROTATION {
- D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
- D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
- D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
- D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
-}}
-STRUCT!{struct D3D11_VIDEO_PROCESSOR_STREAM {
- Enable: BOOL,
- OutputIndex: UINT,
- InputFrameOrField: UINT,
- PastFrames: UINT,
- FutureFrames: UINT,
- ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView,
- pInputSurface: *mut ID3D11VideoProcessorInputView,
- ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView,
- ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
- pInputSurfaceRight: *mut ID3D11VideoProcessorInputView,
- ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
-}}
-RIDL!{#[uuid(0x1d7b0652, 0x185f, 0x41c6, 0x85, 0xce, 0x0c, 0x5b, 0xe3, 0xd4, 0xae, 0x6c)]
-interface ID3D11VideoProcessor(ID3D11VideoProcessorVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetContentDesc(
- pDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC,
- ) -> (),
- fn GetRateConversionCaps(
- pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS,
- ) -> (),
-}}
-STRUCT!{struct D3D11_OMAC {
- Omac: [BYTE; 16],
-}}
-ENUM!{enum D3D11_AUTHENTICATED_CHANNEL_TYPE {
- D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
- D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
- D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3,
-}}
-RIDL!{#[uuid(0x3015a308, 0xdcbd, 0x47aa, 0xa7, 0x47, 0x19, 0x24, 0x86, 0xd1, 0x4d, 0x4a)]
-interface ID3D11AuthenticatedChannel(ID3D11AuthenticatedChannelVtbl):
- ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetCertificateSize(
- pCertificateSize: *mut UINT,
- ) -> HRESULT,
- fn GetCertificate(
- CertificateSize: UINT,
- pCertificate: *mut BYTE,
- ) -> HRESULT,
- fn GetChannelHandle(
- pChannelHandle: *mut HANDLE,
- ) -> (),
-}}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_PROTECTION,
- 0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x05}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE,
- 0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE,
- 0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION,
- 0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT,
- 0x0db207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS,
- 0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT,
- 0x012f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT,
- 0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_OUTPUT_ID,
- 0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES,
- 0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT,
- 0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID,
- 0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x01, 0xb7}
-DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE,
- 0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0}
-DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE,
- 0x06114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0}
-DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_PROTECTION,
- 0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29}
-DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION,
- 0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x00}
-DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE,
- 0x0772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x01}
-DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE,
- 0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_INPUT {
- QueryType: GUID,
- hChannel: HANDLE,
- SequenceNumber: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT {
- omac: D3D11_OMAC,
- QueryType: GUID,
- hChannel: HANDLE,
- SequenceNumber: UINT,
- ReturnCode: HRESULT,
-}}
-//FIXME bitfield
-STRUCT!{struct D3D11_AUTHENTICATED_PROTECTION_FLAGS {
- u: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- ProtectionFlags: D3D11_AUTHENTICATED_PROTECTION_FLAGS,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- ChannelType: D3D11_AUTHENTICATED_CHANNEL_TYPE,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- DeviceHandle: HANDLE,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT {
- Input: D3D11_AUTHENTICATED_QUERY_INPUT,
- DecoderHandle: HANDLE,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- DecoderHandle: HANDLE,
- CryptoSessionHandle: HANDLE,
- DeviceHandle: HANDLE,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- RestrictedSharedResourceProcessCount: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT {
- Input: D3D11_AUTHENTICATED_QUERY_INPUT,
- ProcessIndex: UINT,
-}}
-ENUM!{enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE {
- D3D11_PROCESSIDTYPE_UNKNOWN = 0,
- D3D11_PROCESSIDTYPE_DWM = 1,
- D3D11_PROCESSIDTYPE_HANDLE = 2,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- ProcessIndex: UINT,
- ProcessIdentifier: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
- ProcessHandle: HANDLE,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- UnrestrictedProtectedSharedResourceCount: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT {
- Input: D3D11_AUTHENTICATED_QUERY_INPUT,
- DeviceHandle: HANDLE,
- CryptoSessionHandle: HANDLE,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- DeviceHandle: HANDLE,
- CryptoSessionHandle: HANDLE,
- OutputIDCount: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT {
- Input: D3D11_AUTHENTICATED_QUERY_INPUT,
- DeviceHandle: HANDLE,
- CryptoSessionHandle: HANDLE,
- OutputIDIndex: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- DeviceHandle: HANDLE,
- CryptoSessionHandle: HANDLE,
- OutputIDIndex: UINT,
- OutputID: UINT64,
-}}
-ENUM!{enum D3D11_BUS_TYPE {
- D3D11_BUS_TYPE_OTHER = 0,
- D3D11_BUS_TYPE_PCI = 0x1,
- D3D11_BUS_TYPE_PCIX = 0x2,
- D3D11_BUS_TYPE_PCIEXPRESS = 0x3,
- D3D11_BUS_TYPE_AGP = 0x4,
- D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000,
- D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000,
- D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000,
- D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000,
- D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000,
- D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- BusType: D3D11_BUS_TYPE,
- AccessibleInContiguousBlocks: BOOL,
- AccessibleInNonContiguousBlocks: BOOL,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- EncryptionGuidCount: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT {
- Input: D3D11_AUTHENTICATED_QUERY_INPUT,
- EncryptionGuidIndex: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- EncryptionGuidIndex: UINT,
- EncryptionGuid: GUID,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT {
- Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
- EncryptionGuid: GUID,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
- omac: D3D11_OMAC,
- ConfigureType: GUID,
- hChannel: HANDLE,
- SequenceNumber: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT {
- omac: D3D11_OMAC,
- ConfigureType: GUID,
- hChannel: HANDLE,
- SequenceNumber: UINT,
- ReturnCode: HRESULT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {
- Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
- StartSequenceQuery: UINT,
- StartSequenceConfigure: UINT,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT {
- Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
- Protections: D3D11_AUTHENTICATED_PROTECTION_FLAGS,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT {
- Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
- DecoderHandle: HANDLE,
- CryptoSessionHandle: HANDLE,
- DeviceHandle: HANDLE,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT {
- Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
- ProcessType: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
- ProcessHandle: HANDLE,
- AllowAccess: BOOL,
-}}
-STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT {
- Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
- EncryptionGuid: GUID,
-}}
-DEFINE_GUID!{D3D11_KEY_EXCHANGE_RSAES_OAEP,
- 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20}
-RIDL!{#[uuid(0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3, 0x9d, 0xd5, 0xc8, 0x65, 0x84, 0x57, 0x20)]
-interface ID3D11CryptoSession(ID3D11CryptoSessionVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetCryptoType(
- pCryptoType: *mut GUID,
- ) -> (),
- fn GetDecoderProfile(
- pDecoderProfile: *mut GUID,
- ) -> (),
- fn GetCertificateSize(
- pCertificateSize: *mut UINT,
- ) -> HRESULT,
- fn GetCertificate(
- CertificateSize: UINT,
- pCertificate: *mut BYTE,
- ) -> HRESULT,
- fn GetCryptoSessionHandle(
- pCertificate: *mut HANDLE,
- ) -> (),
-}}
-ENUM!{enum D3D11_VDOV_DIMENSION {
- D3D11_VDOV_DIMENSION_UNKNOWN = 0,
- D3D11_VDOV_DIMENSION_TEXTURE2D = 1,
-}}
-STRUCT!{struct D3D11_TEX2D_VDOV {
- ArraySlice: UINT,
-}}
-STRUCT!{struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC {
- DecodeProfile: GUID,
- ViewDimension: D3D11_VDOV_DIMENSION,
- Texture2D: D3D11_TEX2D_VDOV,
-}}
-RIDL!{#[uuid(0xc2931aea, 0x2a85, 0x4f20, 0x86, 0x0f, 0xfb, 0xa1, 0xfd, 0x25, 0x6e, 0x18)]
-interface ID3D11VideoDecoderOutputView(ID3D11VideoDecoderOutputViewVtbl):
- ID3D11View(ID3D11ViewVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC,
- ) -> (),
-}}
-ENUM!{enum D3D11_VPIV_DIMENSION {
- D3D11_VPIV_DIMENSION_UNKNOWN = 0,
- D3D11_VPIV_DIMENSION_TEXTURE2D = 1,
-}}
-STRUCT!{struct D3D11_TEX2D_VPIV {
- MipSlice: UINT,
- ArraySlice: UINT,
-}}
-STRUCT!{struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC {
- FourCC: UINT,
- ViewDimension: D3D11_VPIV_DIMENSION,
- Texture2D: D3D11_TEX2D_VPIV,
-}}
-RIDL!{#[uuid(0x11ec5a5f, 0x51dc, 0x4945, 0xab, 0x34, 0x6e, 0x8c, 0x21, 0x30, 0x0e, 0xa5)]
-interface ID3D11VideoProcessorInputView(ID3D11VideoProcessorInputViewVtbl):
- ID3D11View(ID3D11ViewVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC,
- ) -> (),
-}}
-ENUM!{enum D3D11_VPOV_DIMENSION {
- D3D11_VPOV_DIMENSION_UNKNOWN = 0,
- D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
- D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2,
-}}
-STRUCT!{struct D3D11_TEX2D_VPOV {
- MipSlice: UINT,
-}}
-STRUCT!{struct D3D11_TEX2D_ARRAY_VPOV {
- MipSlice: UINT,
- FirstArraySlice: UINT,
- ArraySize: UINT,
-}}
-UNION!{union D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC_u {
- [u32; 3],
- Texture2D Texture2D_mut: D3D11_TEX2D_VPOV,
- Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_VPOV,
-}}
-STRUCT!{struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC {
- ViewDimension: D3D11_VPOV_DIMENSION,
- u: D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC_u,
-}}
-RIDL!{#[uuid(0xa048285e, 0x25a9, 0x4527, 0xbd, 0x93, 0xd6, 0x8b, 0x68, 0xc4, 0x42, 0x54)]
-interface ID3D11VideoProcessorOutputView(ID3D11VideoProcessorOutputViewVtbl):
- ID3D11View(ID3D11ViewVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC,
- ) -> (),
-}}
-RIDL!{#[uuid(0x61f21c45, 0x3c0e, 0x4a74, 0x9c, 0xea, 0x67, 0x10, 0x0d, 0x9a, 0xd5, 0xe4)]
-interface ID3D11VideoContext(ID3D11VideoContextVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
- fn GetDecoderBuffer(
- pDecoder: *mut ID3D11VideoDecoder,
- Type: D3D11_VIDEO_DECODER_BUFFER_TYPE,
- pBufferSize: *mut UINT,
- ppBuffer: *mut *mut c_void,
- ) -> HRESULT,
- fn ReleaseDecoderBuffer(
- pDecoder: *mut ID3D11VideoDecoder,
- Type: D3D11_VIDEO_DECODER_BUFFER_TYPE,
- ) -> HRESULT,
- fn DecoderBeginFrame(
- pDecoder: *mut ID3D11VideoDecoder,
- pView: *mut ID3D11VideoDecoderOutputView,
- ContentKeySize: UINT,
- pContentKey: *const c_void,
- ) -> HRESULT,
- fn DecoderEndFrame(
- pDecoder: *mut ID3D11VideoDecoder,
- ) -> HRESULT,
- fn SubmitDecoderBuffers(
- pDecoder: *mut ID3D11VideoDecoder,
- NumBuffers: UINT,
- pBufferDesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC,
- ) -> HRESULT,
- fn DecoderExtension(
- pDecoder: *mut ID3D11VideoDecoder,
- pExtensionData: *const D3D11_VIDEO_DECODER_EXTENSION,
- ) -> HRESULT,
- fn VideoProcessorSetOutputTargetRect(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- Enable: BOOL,
- pRect: *const RECT,
- ) -> (),
- fn VideoProcessorSetOutputBackgroundColor(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- YCbCr: BOOL,
- pRect: *const RECT,
- ) -> (),
- fn VideoProcessorSetOutputColorSpace(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- pColorSpace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
- ) -> HRESULT,
- fn VideoProcessorSetOutputAlphaFillMode(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- AlphaFillMode: D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE,
- StreamIndex: UINT,
- ) -> (),
- fn VideoProcessorSetOutputConstriction(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- Enable: BOOL,
- Size: SIZE,
- ) -> (),
- fn VideoProcessorSetOutputStereoMode(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- Enable: BOOL,
- ) -> (),
- fn VideoProcessorSetOutputExtension(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- pExtensionGuid: *const GUID,
- DataSize: UINT,
- pData: *mut c_void,
- ) -> HRESULT,
- fn VideoProcessorGetOutputTargetRect(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- Enabled: *mut BOOL,
- pRect: *mut RECT,
- ) -> (),
- fn VideoProcessorGetOutputBackgroundColor(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- pYCbCr: *mut BOOL,
- pColor: *mut D3D11_VIDEO_COLOR,
- ) -> (),
- fn VideoProcessorGetOutputColorSpace(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- pColorSpace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
- ) -> (),
- fn VideoProcessorGetOutputAlphaFillMode(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- pAlphaFillMode: *mut D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE,
- pStreamIndex: *mut UINT,
- ) -> (),
- fn VideoProcessorGetOutputConstriction(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- pEnabled: *mut BOOL,
- pSize: *mut SIZE,
- ) -> (),
- fn VideoProcessorGetOutputStereoMode(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- pEnabled: *mut BOOL,
- ) -> (),
- fn VideoProcessorGetOutputExtension(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- pExtensionGuid: *const GUID,
- DataSize: UINT,
- pData: *mut c_void,
- ) -> HRESULT,
- fn VideoProcessorSetStreamFrameFormat(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- FrameFormat: D3D11_VIDEO_FRAME_FORMAT,
- ) -> (),
- fn VideoProcessorSetStreamColorSpace(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pColorSpace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
- ) -> (),
- fn VideoProcessorSetStreamOutputRate(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- OutputRate: D3D11_VIDEO_PROCESSOR_OUTPUT_RATE,
- RepeatFrame: BOOL,
- pCustomRate: *const DXGI_RATIONAL,
- ) -> (),
- fn VideoProcessorSetStreamSourceRect(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Enable: BOOL,
- pRect: *const RECT,
- ) -> (),
- fn VideoProcessorSetStreamDestRect(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Enable: BOOL,
- pRect: *const RECT,
- ) -> (),
- fn VideoProcessorSetStreamAlpha(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Enable: BOOL,
- Alpha: FLOAT,
- ) -> (),
- fn VideoProcessorSetStreamPalette(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Count: UINT,
- pEntries: *const UINT,
- ) -> (),
- fn VideoProcessorSetStreamPixelAspectRatio(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Enable: BOOL,
- pSourceAspectRatio: *const DXGI_RATIONAL,
- pDestinationAspectRatio: *const DXGI_RATIONAL,
- ) -> (),
- fn VideoProcessorSetStreamLumaKey(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Enable: BOOL,
- Lower: FLOAT,
- Upper: FLOAT,
- ) -> (),
- fn VideoProcessorSetStreamStereoFormat(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Enable: BOOL,
- Format: D3D11_VIDEO_PROCESSOR_STEREO_FORMAT,
- LeftViewFrame0: BOOL,
- BaseViewFrame0: BOOL,
- FlipMode: D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE,
- ) -> (),
- fn VideoProcessorSetStreamAutoProcessingMode(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Enable: BOOL,
- ) -> (),
- fn VideoProcessorSetStreamFilter(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Filter: D3D11_VIDEO_PROCESSOR_FILTER,
- Enable: BOOL,
- Level: c_int,
- ) -> (),
- fn VideoProcessorSetStreamExtension(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pExtensionGuid: *const GUID,
- DataSize: UINT,
- pData: *mut c_void,
- ) -> HRESULT,
- fn VideoProcessorGetStreamFrameFormat(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pFrameFormat: *mut D3D11_VIDEO_FRAME_FORMAT,
- ) -> (),
- fn VideoProcessorGetStreamColorSpace(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pColorSpace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
- ) -> (),
- fn VideoProcessorGetStreamOutputRate(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pOutputRate: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_RATE,
- pRepeatFrame: *mut BOOL,
- pCustomRate: *mut DXGI_RATIONAL,
- ) -> (),
- fn VideoProcessorGetStreamSourceRect(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pEnabled: *mut BOOL,
- pRect: *mut RECT,
- ) -> (),
- fn VideoProcessorGetStreamDestRect(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pEnabled: *mut BOOL,
- pRect: *mut RECT,
- ) -> (),
- fn VideoProcessorGetStreamAlpha(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pEnabled: *mut BOOL,
- pAlpha: *mut FLOAT,
- ) -> (),
- fn VideoProcessorGetStreamPalette(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Count: UINT,
- pEntries: *mut UINT,
- ) -> (),
- fn VideoProcessorGetStreamPixelAspectRatio(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pEnabled: *mut BOOL,
- pSourceAspectRatio: *mut DXGI_RATIONAL,
- pDestinationAspectRatio: *mut DXGI_RATIONAL,
- ) -> (),
- fn VideoProcessorGetStreamLumaKey(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pEnabled: *mut BOOL,
- pLower: *mut FLOAT,
- pUpper: *mut FLOAT,
- ) -> (),
- fn VideoProcessorGetStreamStereoFormat(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pEnabled: *mut BOOL,
- pFormat: *mut D3D11_VIDEO_PROCESSOR_STEREO_FORMAT,
- pLeftViewFrame0: *mut BOOL,
- pBaseViewFrame0: *mut BOOL,
- pFlipMode: *mut D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE,
- MonoOffset: *mut c_int,
- ) -> (),
- fn VideoProcessorGetStreamAutoProcessingMode(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pEnabled: *mut BOOL,
- ) -> (),
- fn VideoProcessorGetStreamFilter(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Filter: D3D11_VIDEO_PROCESSOR_FILTER,
- pEnabled: *mut BOOL,
- pLevel: *mut c_int,
- ) -> (),
- fn VideoProcessorGetStreamExtension(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pExtensionGuid: *const GUID,
- DataSize: UINT,
- pData: *mut c_void,
- ) -> HRESULT,
- fn VideoProcessorBlt(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- pView: *mut ID3D11VideoProcessorOutputView,
- OutputFrame: UINT,
- StreamCount: UINT,
- pStreams: *const D3D11_VIDEO_PROCESSOR_STREAM,
- ) -> HRESULT,
- fn NegotiateCryptoSessionKeyExchange(
- pCryptoSession: *mut ID3D11CryptoSession,
- DataSize: UINT,
- pData: *mut c_void,
- ) -> HRESULT,
- fn EncryptionBlt(
- pCryptoSession: *mut ID3D11CryptoSession,
- pSrcSurface: *mut ID3D11Texture2D,
- pDstSurface: *mut ID3D11Texture2D,
- IVSize: UINT,
- pIV: *mut c_void,
- ) -> HRESULT,
- fn DecryptionBlt(
- pCryptoSession: *mut ID3D11CryptoSession,
- pSrcSurface: *mut ID3D11Texture2D,
- pDstSurface: *mut ID3D11Texture2D,
- pEncryptedBlockInfo: *mut D3D11_ENCRYPTED_BLOCK_INFO,
- ContentKeySize: UINT,
- pContentKey: *const c_void,
- IVSize: UINT,
- pIV: *mut c_void,
- ) -> HRESULT,
- fn StartSessionKeyRefresh(
- pCryptoSession: *mut ID3D11CryptoSession,
- RandomNumberSize: UINT,
- pRandomNumber: *mut c_void,
- ) -> HRESULT,
- fn FinishSessionKeyRefresh(
- pCryptoSession: *mut ID3D11CryptoSession,
- ) -> HRESULT,
- fn GetEncryptionBltKey(
- pCryptoSession: *mut ID3D11CryptoSession,
- KeySize: UINT,
- pReadbackKey: *mut c_void,
- ) -> HRESULT,
- fn NegotiateAuthenticatedChannelKeyExchange(
- pChannel: *mut ID3D11AuthenticatedChannel,
- DataSize: UINT,
- pData: *mut c_void,
- ) -> HRESULT,
- fn QueryAuthenticatedChannel(
- pChannel: *mut ID3D11AuthenticatedChannel,
- InputSize: UINT,
- pInput: *const c_void,
- OutputSize: UINT,
- pOutput: *mut c_void,
- ) -> HRESULT,
- fn ConfigureAuthenticatedChannel(
- pChannel: *mut ID3D11AuthenticatedChannel,
- InputSize: UINT,
- pInput: *const c_void,
- pOutput: *mut D3D11_AUTHENTICATED_CONFIGURE_OUTPUT,
- ) -> HRESULT,
- fn VideoProcessorSetStreamRotation(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- Enable: BOOL,
- Rotation: D3D11_VIDEO_PROCESSOR_ROTATION,
- ) -> HRESULT,
- fn VideoProcessorGetStreamRotation(
- pVideoProcessor: *mut ID3D11VideoProcessor,
- StreamIndex: UINT,
- pEnable: *mut BOOL,
- pRotation: *mut D3D11_VIDEO_PROCESSOR_ROTATION,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0x10ec4d5b, 0x975a, 0x4689, 0xb9, 0xe4, 0xd0, 0xaa, 0xc3, 0x0f, 0xe3, 0x33)]
-interface ID3D11VideoDevice(ID3D11VideoDeviceVtbl): IUnknown(IUnknownVtbl) {
- fn CreateVideoDecoder(
- pVideoDesc: *const D3D11_VIDEO_DECODER_DESC,
- pConfig: *const D3D11_VIDEO_DECODER_CONFIG,
- ppDecoder: *mut *mut ID3D11VideoDecoder,
- ) -> HRESULT,
- fn CreateVideoProcessor(
- pEnum: *mut ID3D11VideoProcessorEnumerator,
- RateConversionIndex: UINT,
- ppVideoProcessor: *mut *mut ID3D11VideoProcessor,
- ) -> HRESULT,
- fn CreateAuthenticatedChannel(
- ChannelType: D3D11_AUTHENTICATED_CHANNEL_TYPE,
- ppAuthenticatedChannel: *mut *mut ID3D11AuthenticatedChannel,
- ) -> HRESULT,
- fn CreateCryptoSession(
- pCryptoType: *const GUID,
- pDecoderProfile: *const GUID,
- pKeyExchangeType: *const GUID,
- ppCryptoSession: *mut *mut ID3D11CryptoSession,
- ) -> HRESULT,
- fn CreateVideoDecoderOutputView(
- pResource: *mut ID3D11Resource,
- pDesc: *const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC,
- ppVDOVView: *mut *mut ID3D11VideoDecoderOutputView,
- ) -> HRESULT,
- fn CreateVideoProcessorInputView(
- pResource: *mut ID3D11Resource,
- pEnum: *mut ID3D11VideoProcessorEnumerator,
- pDesc: *const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC,
- ppVPIView: *mut *mut ID3D11VideoProcessorInputView,
- ) -> HRESULT,
- fn CreateVideoProcessorOutputView(
- pResource: *mut ID3D11Resource,
- pEnum: *mut ID3D11VideoProcessorEnumerator,
- pDesc: *const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC,
- ppVPOView: *mut *mut ID3D11VideoProcessorOutputView,
- ) -> HRESULT,
- fn CreateVideoProcessorEnumerator(
- pDesc: *const D3D11_VIDEO_PROCESSOR_CONTENT_DESC,
- ppEnum: *mut *mut ID3D11VideoProcessorEnumerator,
- ) -> HRESULT,
- fn GetVideoDecoderProfileCount() -> UINT,
- fn GetVideoDecoderProfile(
- Index: UINT,
- pDecoderProfile: *mut GUID,
- ) -> HRESULT,
- fn CheckVideoDecoderFormat(
- pDecoderProfile: *const GUID,
- Format: DXGI_FORMAT,
- pSupported: *mut BOOL,
- ) -> HRESULT,
- fn GetVideoDecoderConfigCount(
- pDesc: *const D3D11_VIDEO_DECODER_DESC,
- pCount: *mut UINT,
- ) -> HRESULT,
- fn GetVideoDecoderConfig(
- pDesc: *const D3D11_VIDEO_DECODER_DESC,
- Index: UINT,
- pConfig: *mut D3D11_VIDEO_DECODER_CONFIG,
- ) -> HRESULT,
- fn GetContentProtectionCaps(
- pCryptoType: *const GUID,
- pDecoderProfile: *const GUID,
- pCaps: *mut D3D11_VIDEO_CONTENT_PROTECTION_CAPS,
- ) -> HRESULT,
- fn CheckCryptoKeyExchange(
- pCryptoType: *const GUID,
- pDecoderProfile: *const GUID,
- Index: UINT,
- pKeyExchangeType: *mut GUID,
- ) -> HRESULT,
- fn SetPrivateData(
- guid: REFGUID,
- DataSize: UINT,
- pData: *const c_void,
- ) -> HRESULT,
- fn SetPrivateDataInterface(
- guid: REFGUID,
- pData: *const IUnknown,
- ) -> HRESULT,
-}}
-RIDL!{#[uuid(0xdb6f6ddb, 0xac77, 0x4e88, 0x82, 0x53, 0x81, 0x9d, 0xf9, 0xbb, 0xf1, 0x40)]
-interface ID3D11Device(ID3D11DeviceVtbl): IUnknown(IUnknownVtbl) {
- fn CreateBuffer(
- pDesc: *const D3D11_BUFFER_DESC,
- pInitialData: *const D3D11_SUBRESOURCE_DATA,
- ppBuffer: *mut *mut ID3D11Buffer,
- ) -> HRESULT,
- fn CreateTexture1D(
- pDesc: *const D3D11_TEXTURE1D_DESC,
- pInitialData: *const D3D11_SUBRESOURCE_DATA,
- ppTexture1D: *mut *mut ID3D11Texture1D,
- ) -> HRESULT,
- fn CreateTexture2D(
- pDesc: *const D3D11_TEXTURE2D_DESC,
- pInitialData: *const D3D11_SUBRESOURCE_DATA,
- ppTexture2D: *mut *mut ID3D11Texture2D,
- ) -> HRESULT,
- fn CreateTexture3D(
- pDesc: *const D3D11_TEXTURE3D_DESC,
- pInitialData: *const D3D11_SUBRESOURCE_DATA,
- ppTexture3D: *mut *mut ID3D11Texture3D,
- ) -> HRESULT,
- fn CreateShaderResourceView(
- pResource: *mut ID3D11Resource,
- pDesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC,
- ppSRView: *mut *mut ID3D11ShaderResourceView,
- ) -> HRESULT,
- fn CreateUnorderedAccessView(
- pResource: *mut ID3D11Resource,
- pDesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC,
- ppUAView: *mut *mut ID3D11UnorderedAccessView,
- ) -> HRESULT,
- fn CreateRenderTargetView(
- pResource: *mut ID3D11Resource,
- pDesc: *const D3D11_RENDER_TARGET_VIEW_DESC,
- ppRTView: *mut *mut ID3D11RenderTargetView,
- ) -> HRESULT,
- fn CreateDepthStencilView(
- pResource: *mut ID3D11Resource,
- pDesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC,
- ppDepthStencilView: *mut *mut ID3D11DepthStencilView,
- ) -> HRESULT,
- fn CreateInputLayout(
- pInputElementDescs: *const D3D11_INPUT_ELEMENT_DESC,
- NumElements: UINT,
- pShaderBytecodeWithInputSignature: *const c_void,
- BytecodeLength: SIZE_T,
- ppInputLayout: *mut *mut ID3D11InputLayout,
- ) -> HRESULT,
- fn CreateVertexShader(
- pShaderBytecode: *const c_void,
- BytecodeLength: SIZE_T,
- pClassLinkage: *mut ID3D11ClassLinkage,
- ppVertexShader: *mut *mut ID3D11VertexShader,
- ) -> HRESULT,
- fn CreateGeometryShader(
- pShaderBytecode: *const c_void,
- BytecodeLength: SIZE_T,
- pClassLinkage: *mut ID3D11ClassLinkage,
- ppGeometryShader: *mut *mut ID3D11GeometryShader,
- ) -> HRESULT,
- fn CreateGeometryShaderWithStreamOutput(
- pShaderBytecode: *const c_void,
- BytecodeLength: SIZE_T,
- pSODeclaration: *const D3D11_SO_DECLARATION_ENTRY,
- NumEntries: UINT,
- pBufferStrides: *const UINT,
- NumStrides: UINT,
- RasterizedStream: UINT,
- pClassLinkage: *mut ID3D11ClassLinkage,
- ppGeometryShader: *mut *mut ID3D11GeometryShader,
- ) -> HRESULT,
- fn CreatePixelShader(
- pShaderBytecode: *const c_void,
- BytecodeLength: SIZE_T,
- pClassLinkage: *mut ID3D11ClassLinkage,
- ppPixelShader: *mut *mut ID3D11PixelShader,
- ) -> HRESULT,
- fn CreateHullShader(
- pShaderBytecode: *const c_void,
- BytecodeLength: SIZE_T,
- pClassLinkage: *mut ID3D11ClassLinkage,
- ppHullShader: *mut *mut ID3D11HullShader,
- ) -> HRESULT,
- fn CreateDomainShader(
- pShaderBytecode: *const c_void,
- BytecodeLength: SIZE_T,
- pClassLinkage: *mut ID3D11ClassLinkage,
- ppDomainShader: *mut *mut ID3D11DomainShader,
- ) -> HRESULT,
- fn CreateComputeShader(
- pShaderBytecode: *const c_void,
- BytecodeLength: SIZE_T,
- pClassLinkage: *mut ID3D11ClassLinkage,
- ppComputeShader: *mut *mut ID3D11ComputeShader,
- ) -> HRESULT,
- fn CreateClassLinkage(
- ppLinkage: *mut *mut ID3D11ClassLinkage,
- ) -> HRESULT,
- fn CreateBlendState(
- pBlendStateDesc: *const D3D11_BLEND_DESC,
- ppBlendState: *mut *mut ID3D11BlendState,
- ) -> HRESULT,
- fn CreateDepthStencilState(
- pDepthStencilDesc: *const D3D11_DEPTH_STENCIL_DESC,
- ppDepthStencilState: *mut *mut ID3D11DepthStencilState,
- ) -> HRESULT,
- fn CreateRasterizerState(
- pRasterizerDesc: *const D3D11_RASTERIZER_DESC,
- ppRasterizerState: *mut *mut ID3D11RasterizerState,
- ) -> HRESULT,
- fn CreateSamplerState(
- pSamplerDesc: *const D3D11_SAMPLER_DESC,
- ppSamplerState: *mut *mut ID3D11SamplerState,
- ) -> HRESULT,
- fn CreateQuery(
- pQueryDesc: *const D3D11_QUERY_DESC,
- ppQuery: *mut *mut ID3D11Query,
- ) -> HRESULT,
- fn CreatePredicate(
- pPredicateDesc: *const D3D11_QUERY_DESC,
- ppPredicate: *mut *mut ID3D11Predicate,
- ) -> HRESULT,
- fn CreateCounter(
- pCounterDesc: *const D3D11_COUNTER_DESC,
- ppCounter: *mut *mut ID3D11Counter,
- ) -> HRESULT,
- fn CreateDeferredContext(
- ContextFlags: UINT,
- ppDeferredContext: *mut *mut ID3D11DeviceContext,
- ) -> HRESULT,
- fn OpenSharedResource(
- hResource: HANDLE,
- ReturnedInterface: REFIID,
- ppResource: *mut *mut c_void,
- ) -> HRESULT,
- fn CheckFormatSupport(
- Format: DXGI_FORMAT,
- pFormatSupport: *mut UINT,
- ) -> HRESULT,
- fn CheckMultisampleQualityLevels(
- Format: DXGI_FORMAT,
- SampleCount: UINT,
- pNumQualityLevels: *mut UINT,
- ) -> HRESULT,
- fn CheckCounterInfo(
- pCounterInfo: *mut D3D11_COUNTER_INFO,
- ) -> (),
- fn CheckCounter(
- pDesc: *const D3D11_COUNTER_DESC,
- pType: *mut D3D11_COUNTER_TYPE,
- pActiveCounters: *mut UINT,
- szName: LPSTR,
- pNameLength: *mut UINT,
- szUnits: LPSTR,
- pUnitsLength: *mut UINT,
- szDescription: LPSTR,
- pDescriptionLength: *mut UINT,
- ) -> HRESULT,
- fn CheckFeatureSupport(
- Feature: D3D11_FEATURE,
- pFeatureSupportData: *mut c_void,
- FeatureSupportDataSize: UINT,
- ) -> HRESULT,
- fn GetPrivateData(
- guid: REFGUID,
- pDataSize: *mut UINT,
- pData: *mut c_void,
- ) -> HRESULT,
- fn SetPrivateData(
- guid: REFGUID,
- DataSize: UINT,
- pData: *const c_void,
- ) -> HRESULT,
- fn SetPrivateDataInterface(
- guid: REFGUID,
- pData: *const IUnknown,
- ) -> HRESULT,
- fn GetFeatureLevel() -> D3D_FEATURE_LEVEL,
- fn GetCreationFlags() -> UINT,
- fn GetDeviceRemovedReason() -> HRESULT,
- fn GetImmediateContext(
- ppImmediateContext: *mut *mut ID3D11DeviceContext,
- ) -> (),
- fn SetExceptionMode(
- RaiseFlags: UINT,
- ) -> HRESULT,
- fn GetExceptionMode() -> UINT,
-}}
-ENUM!{enum D3D11_CREATE_DEVICE_FLAG {
- D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1,
- D3D11_CREATE_DEVICE_DEBUG = 0x2,
- D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
- D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
- D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
- D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40,
- D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
- D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100,
- D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800,
-}}
-pub const D3D11_SDK_VERSION: DWORD = 7;
-#[inline]
-pub fn D3D11CalcSubresource(MipSlice: UINT, ArraySlice: UINT, MipLevels: UINT) -> UINT {
- MipSlice + ArraySlice * MipLevels
-}
-extern "system" {
- pub fn D3D11CreateDevice(
- pAdapter: *mut IDXGIAdapter,
- DriverType: D3D_DRIVER_TYPE,
- Software: HMODULE,
- Flags: UINT,
- pFeatureLevels: *const D3D_FEATURE_LEVEL,
- FeatureLevels: UINT,
- SDKVersion: UINT,
- ppDevice: *mut *mut ID3D11Device,
- pFeatureLevel: *mut D3D_FEATURE_LEVEL,
- ppImmediateContext: *mut *mut ID3D11DeviceContext,
- ) -> HRESULT;
- pub fn D3D11CreateDeviceAndSwapChain(
- pAdapter: *mut IDXGIAdapter,
- DriverType: D3D_DRIVER_TYPE,
- Software: HMODULE,
- Flags: UINT,
- pFeatureLevels: *const D3D_FEATURE_LEVEL,
- FeatureLevels: UINT,
- SDKVersion: UINT,
- pSwapChainDesc: *const DXGI_SWAP_CHAIN_DESC,
- ppSwapChain: *mut *mut IDXGISwapChain,
- ppDevice: *mut *mut ID3D11Device,
- pFeatureLevel: *mut D3D_FEATURE_LEVEL,
- ppImmediateContext: *mut *mut ID3D11DeviceContext,
- ) -> HRESULT;
-}
-DEFINE_GUID!{IID_ID3D11DeviceChild,
- 0x1841e5c8, 0x16b0, 0x489b, 0xbc, 0xc8, 0x44, 0xcf, 0xb0, 0xd5, 0xde, 0xae}
-DEFINE_GUID!{IID_ID3D11DepthStencilState,
- 0x03823efb, 0x8d8f, 0x4e1c, 0x9a, 0xa2, 0xf6, 0x4b, 0xb2, 0xcb, 0xfd, 0xf1}
-DEFINE_GUID!{IID_ID3D11BlendState,
- 0x75b68faa, 0x347d, 0x4159, 0x8f, 0x45, 0xa0, 0x64, 0x0f, 0x01, 0xcd, 0x9a}
-DEFINE_GUID!{IID_ID3D11RasterizerState,
- 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5, 0x06, 0xfc, 0x04, 0x20, 0x0b, 0x6e, 0xe7}
-DEFINE_GUID!{IID_ID3D11Resource,
- 0xdc8e63f3, 0xd12b, 0x4952, 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d}
-DEFINE_GUID!{IID_ID3D11Buffer,
- 0x48570b85, 0xd1ee, 0x4fcd, 0xa2, 0x50, 0xeb, 0x35, 0x07, 0x22, 0xb0, 0x37}
-DEFINE_GUID!{IID_ID3D11Texture1D,
- 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4, 0xc8, 0x43, 0x9a, 0xf2, 0xef, 0x56, 0x4c}
-DEFINE_GUID!{IID_ID3D11Texture2D,
- 0x6f15aaf2, 0xd208, 0x4e89, 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c}
-DEFINE_GUID!{IID_ID3D11Texture3D,
- 0x037e866e, 0xf56d, 0x4357, 0xa8, 0xaf, 0x9d, 0xab, 0xbe, 0x6e, 0x25, 0x0e}
-DEFINE_GUID!{IID_ID3D11View,
- 0x839d1216, 0xbb2e, 0x412b, 0xb7, 0xf4, 0xa9, 0xdb, 0xeb, 0xe0, 0x8e, 0xd1}
-DEFINE_GUID!{IID_ID3D11ShaderResourceView,
- 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1, 0xca, 0x36, 0xd7, 0x41, 0x47, 0x10, 0xb2}
-DEFINE_GUID!{IID_ID3D11RenderTargetView,
- 0xdfdba067, 0x0b8d, 0x4865, 0x87, 0x5b, 0xd7, 0xb4, 0x51, 0x6c, 0xc1, 0x64}
-DEFINE_GUID!{IID_ID3D11DepthStencilView,
- 0x9fdac92a, 0x1876, 0x48c3, 0xaf, 0xad, 0x25, 0xb9, 0x4f, 0x84, 0xa9, 0xb6}
-DEFINE_GUID!{IID_ID3D11UnorderedAccessView,
- 0x28acf509, 0x7f5c, 0x48f6, 0x86, 0x11, 0xf3, 0x16, 0x01, 0x0a, 0x63, 0x80}
-DEFINE_GUID!{IID_ID3D11VertexShader,
- 0x3b301d64, 0xd678, 0x4289, 0x88, 0x97, 0x22, 0xf8, 0x92, 0x8b, 0x72, 0xf3}
-DEFINE_GUID!{IID_ID3D11HullShader,
- 0x8e5c6061, 0x628a, 0x4c8e, 0x82, 0x64, 0xbb, 0xe4, 0x5c, 0xb3, 0xd5, 0xdd}
-DEFINE_GUID!{IID_ID3D11DomainShader,
- 0xf582c508, 0x0f36, 0x490c, 0x99, 0x77, 0x31, 0xee, 0xce, 0x26, 0x8c, 0xfa}
-DEFINE_GUID!{IID_ID3D11GeometryShader,
- 0x38325b96, 0xeffb, 0x4022, 0xba, 0x02, 0x2e, 0x79, 0x5b, 0x70, 0x27, 0x5c}
-DEFINE_GUID!{IID_ID3D11PixelShader,
- 0xea82e40d, 0x51dc, 0x4f33, 0x93, 0xd4, 0xdb, 0x7c, 0x91, 0x25, 0xae, 0x8c}
-DEFINE_GUID!{IID_ID3D11ComputeShader,
- 0x4f5b196e, 0xc2bd, 0x495e, 0xbd, 0x01, 0x1f, 0xde, 0xd3, 0x8e, 0x49, 0x69}
-DEFINE_GUID!{IID_ID3D11InputLayout,
- 0xe4819ddc, 0x4cf0, 0x4025, 0xbd, 0x26, 0x5d, 0xe8, 0x2a, 0x3e, 0x07, 0xb7}
-DEFINE_GUID!{IID_ID3D11SamplerState,
- 0xda6fea51, 0x564c, 0x4487, 0x98, 0x10, 0xf0, 0xd0, 0xf9, 0xb4, 0xe3, 0xa5}
-DEFINE_GUID!{IID_ID3D11Asynchronous,
- 0x4b35d0cd, 0x1e15, 0x4258, 0x9c, 0x98, 0x1b, 0x13, 0x33, 0xf6, 0xdd, 0x3b}
-DEFINE_GUID!{IID_ID3D11Query,
- 0xd6c00747, 0x87b7, 0x425e, 0xb8, 0x4d, 0x44, 0xd1, 0x08, 0x56, 0x0a, 0xfd}
-DEFINE_GUID!{IID_ID3D11Predicate,
- 0x9eb576dd, 0x9f77, 0x4d86, 0x81, 0xaa, 0x8b, 0xab, 0x5f, 0xe4, 0x90, 0xe2}
-DEFINE_GUID!{IID_ID3D11Counter,
- 0x6e8c49fb, 0xa371, 0x4770, 0xb4, 0x40, 0x29, 0x08, 0x60, 0x22, 0xb7, 0x41}
-DEFINE_GUID!{IID_ID3D11ClassInstance,
- 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94, 0x36, 0x86, 0x62, 0xa6, 0x57, 0x97, 0xcb}
-DEFINE_GUID!{IID_ID3D11ClassLinkage,
- 0xddf57cba, 0x9543, 0x46e4, 0xa1, 0x2b, 0xf2, 0x07, 0xa0, 0xfe, 0x7f, 0xed}
-DEFINE_GUID!{IID_ID3D11CommandList,
- 0xa24bc4d1, 0x769e, 0x43f7, 0x80, 0x13, 0x98, 0xff, 0x56, 0x6c, 0x18, 0xe2}
-DEFINE_GUID!{IID_ID3D11DeviceContext,
- 0xc0bfa96c, 0xe089, 0x44fb, 0x8e, 0xaf, 0x26, 0xf8, 0x79, 0x61, 0x90, 0xda}
-DEFINE_GUID!{IID_ID3D11VideoDecoder,
- 0x3c9c5b51, 0x995d, 0x48d1, 0x9b, 0x8d, 0xfa, 0x5c, 0xae, 0xde, 0xd6, 0x5c}
-DEFINE_GUID!{IID_ID3D11VideoProcessorEnumerator,
- 0x31627037, 0x53ab, 0x4200, 0x90, 0x61, 0x05, 0xfa, 0xa9, 0xab, 0x45, 0xf9}
-DEFINE_GUID!{IID_ID3D11VideoProcessor,
- 0x1d7b0652, 0x185f, 0x41c6, 0x85, 0xce, 0x0c, 0x5b, 0xe3, 0xd4, 0xae, 0x6c}
-DEFINE_GUID!{IID_ID3D11AuthenticatedChannel,
- 0x3015a308, 0xdcbd, 0x47aa, 0xa7, 0x47, 0x19, 0x24, 0x86, 0xd1, 0x4d, 0x4a}
-DEFINE_GUID!{IID_ID3D11CryptoSession,
- 0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3, 0x9d, 0xd5, 0xc8, 0x65, 0x84, 0x57, 0x20}
-DEFINE_GUID!{IID_ID3D11VideoDecoderOutputView,
- 0xc2931aea, 0x2a85, 0x4f20, 0x86, 0x0f, 0xfb, 0xa1, 0xfd, 0x25, 0x6e, 0x18}
-DEFINE_GUID!{IID_ID3D11VideoProcessorInputView,
- 0x11ec5a5f, 0x51dc, 0x4945, 0xab, 0x34, 0x6e, 0x8c, 0x21, 0x30, 0x0e, 0xa5}
-DEFINE_GUID!{IID_ID3D11VideoProcessorOutputView,
- 0xa048285e, 0x25a9, 0x4527, 0xbd, 0x93, 0xd6, 0x8b, 0x68, 0xc4, 0x42, 0x54}
-DEFINE_GUID!{IID_ID3D11VideoContext,
- 0x61f21c45, 0x3c0e, 0x4a74, 0x9c, 0xea, 0x67, 0x10, 0x0d, 0x9a, 0xd5, 0xe4}
-DEFINE_GUID!{IID_ID3D11VideoDevice,
- 0x10ec4d5b, 0x975a, 0x4689, 0xb9, 0xe4, 0xd0, 0xaa, 0xc3, 0x0f, 0xe3, 0x33}
-DEFINE_GUID!{IID_ID3D11Device,
- 0xdb6f6ddb, 0xac77, 0x4e88, 0x82, 0x53, 0x81, 0x9d, 0xf9, 0xbb, 0xf1, 0x40}