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-rw-r--r--vendor/winapi/src/um/d3d11shader.rs477
1 files changed, 0 insertions, 477 deletions
diff --git a/vendor/winapi/src/um/d3d11shader.rs b/vendor/winapi/src/um/d3d11shader.rs
deleted file mode 100644
index ebe06b4..0000000
--- a/vendor/winapi/src/um/d3d11shader.rs
+++ /dev/null
@@ -1,477 +0,0 @@
-// Licensed under the Apache License, Version 2.0
-// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
-// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
-// All files in the project carrying such notice may not be copied, modified, or distributed
-// except according to those terms.
-use ctypes::c_int;
-use shared::basetsd::UINT64;
-use shared::minwindef::{BOOL, BYTE, INT, LPVOID, UINT};
-use um::d3dcommon::{
- D3D_CBUFFER_TYPE, D3D_FEATURE_LEVEL, D3D_INTERPOLATION_MODE, D3D_MIN_PRECISION, D3D_NAME,
- D3D_PARAMETER_FLAGS, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_REGISTER_COMPONENT_TYPE,
- D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_INPUT_TYPE, D3D_SHADER_VARIABLE_CLASS,
- D3D_SHADER_VARIABLE_TYPE, D3D_SRV_DIMENSION, D3D_TESSELLATOR_DOMAIN,
- D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING, ID3DBlob,
-};
-use um::unknwnbase::{IUnknown, IUnknownVtbl};
-use um::winnt::{HRESULT, LPCSTR};
-ENUM!{enum D3D11_SHADER_VERSION_TYPE {
- D3D11_SHVER_PIXEL_SHADER = 0,
- D3D11_SHVER_VERTEX_SHADER = 1,
- D3D11_SHVER_GEOMETRY_SHADER = 2,
- D3D11_SHVER_HULL_SHADER = 3,
- D3D11_SHVER_DOMAIN_SHADER = 4,
- D3D11_SHVER_COMPUTE_SHADER = 5,
- D3D11_SHVER_RESERVED0 = 0xFFF0,
-}}
-pub const D3D_RETURN_PARAMETER_INDEX: c_int = -1;
-pub type D3D11_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE;
-pub type D3D11_CBUFFER_TYPE = D3D_CBUFFER_TYPE;
-STRUCT!{struct D3D11_SIGNATURE_PARAMETER_DESC {
- SemanticName: LPCSTR,
- SemanticIndex: UINT,
- Register: UINT,
- SystemValueType: D3D_NAME,
- ComponentType: D3D_REGISTER_COMPONENT_TYPE,
- Mask: BYTE,
- ReadWriteMask: BYTE,
- Stream: UINT,
- MinPrecision: D3D_MIN_PRECISION,
-}}
-STRUCT!{struct D3D11_SHADER_BUFFER_DESC {
- Name: LPCSTR,
- Type: D3D_CBUFFER_TYPE,
- Variables: UINT,
- Size: UINT,
- uFlags: UINT,
-}}
-STRUCT!{struct D3D11_SHADER_VARIABLE_DESC {
- Name: LPCSTR,
- StartOffset: UINT,
- Size: UINT,
- uFlags: UINT,
- DefaultValue: LPVOID,
- StartTexture: UINT,
- TextureSize: UINT,
- StartSampler: UINT,
- SamplerSize: UINT,
-}}
-STRUCT!{struct D3D11_SHADER_TYPE_DESC {
- Class: D3D_SHADER_VARIABLE_CLASS,
- Type: D3D_SHADER_VARIABLE_TYPE,
- Rows: UINT,
- Columns: UINT,
- Elements: UINT,
- Members: UINT,
- Offset: UINT,
- Name: LPCSTR,
-}}
-pub type D3D11_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN;
-pub type D3D11_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
-pub type D3D11_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
-STRUCT!{struct D3D11_SHADER_DESC {
- Version: UINT,
- Creator: LPCSTR,
- Flags: UINT,
- ConstantBuffers: UINT,
- BoundResources: UINT,
- InputParameters: UINT,
- OutputParameters: UINT,
- InstructionCount: UINT,
- TempRegisterCount: UINT,
- TempArrayCount: UINT,
- DefCount: UINT,
- DclCount: UINT,
- TextureNormalInstructions: UINT,
- TextureLoadInstructions: UINT,
- TextureCompInstructions: UINT,
- TextureBiasInstructions: UINT,
- TextureGradientInstructions: UINT,
- FloatInstructionCount: UINT,
- IntInstructionCount: UINT,
- UintInstructionCount: UINT,
- StaticFlowControlCount: UINT,
- DynamicFlowControlCount: UINT,
- MacroInstructionCount: UINT,
- ArrayInstructionCount: UINT,
- CutInstructionCount: UINT,
- EmitInstructionCount: UINT,
- GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY,
- GSMaxOutputVertexCount: UINT,
- InputPrimitive: D3D_PRIMITIVE,
- PatchConstantParameters: UINT,
- cGSInstanceCount: UINT,
- cControlPoints: UINT,
- HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE,
- HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
- TessellatorDomain: D3D_TESSELLATOR_DOMAIN,
- cBarrierInstructions: UINT,
- cInterlockedInstructions: UINT,
- cTextureStoreInstructions: UINT,
-}}
-STRUCT!{struct D3D11_SHADER_INPUT_BIND_DESC {
- Name: LPCSTR,
- Type: D3D_SHADER_INPUT_TYPE,
- BindPoint: UINT,
- BindCount: UINT,
- uFlags: UINT,
- ReturnType: D3D_RESOURCE_RETURN_TYPE,
- Dimension: D3D_SRV_DIMENSION,
- NumSamples: UINT,
-}}
-pub const D3D_SHADER_REQUIRES_DOUBLES: UINT64 = 0x00000001;
-pub const D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL: UINT64 = 0x00000002;
-pub const D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE: UINT64 = 0x00000004;
-pub const D3D_SHADER_REQUIRES_64_UAVS: UINT64 = 0x00000008;
-pub const D3D_SHADER_REQUIRES_MINIMUM_PRECISION: UINT64 = 0x00000010;
-pub const D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS: UINT64 = 0x00000020;
-pub const D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS: UINT64 = 0x00000040;
-pub const D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING: UINT64 = 0x00000080;
-pub const D3D_SHADER_REQUIRES_TILED_RESOURCES: UINT64 = 0x00000100;
-STRUCT!{struct D3D11_LIBRARY_DESC {
- Creator: LPCSTR,
- Flags: UINT,
- FunctionCount: UINT,
-}}
-STRUCT!{struct D3D11_FUNCTION_DESC {
- Version: UINT,
- Creator: LPCSTR,
- Flags: UINT,
- ConstantBuffers: UINT,
- BoundResources: UINT,
- InstructionCount: UINT,
- TempRegisterCount: UINT,
- TempArrayCount: UINT,
- DefCount: UINT,
- DclCount: UINT,
- TextureNormalInstructions: UINT,
- TextureLoadInstructions: UINT,
- TextureCompInstructions: UINT,
- TextureBiasInstructions: UINT,
- TextureGradientInstructions: UINT,
- FloatInstructionCount: UINT,
- IntInstructionCount: UINT,
- UintInstructionCount: UINT,
- StaticFlowControlCount: UINT,
- DynamicFlowControlCount: UINT,
- MacroInstructionCount: UINT,
- ArrayInstructionCount: UINT,
- MovInstructionCount: UINT,
- MovcInstructionCount: UINT,
- ConversionInstructionCount: UINT,
- BitwiseInstructionCount: UINT,
- MinFeatureLevel: D3D_FEATURE_LEVEL,
- RequiredFeatureFlags: UINT64,
- Name: LPCSTR,
- FunctionParameterCount: INT,
- HasReturn: BOOL,
- Has10Level9VertexShader: BOOL,
- Has10Level9PixelShader: BOOL,
-}}
-STRUCT!{struct D3D11_PARAMETER_DESC {
- Name: LPCSTR,
- SemanticName: LPCSTR,
- Type: D3D_SHADER_VARIABLE_TYPE,
- Class: D3D_SHADER_VARIABLE_CLASS,
- Rows: UINT,
- Columns: UINT,
- InterpolationMode: D3D_INTERPOLATION_MODE,
- Flags: D3D_PARAMETER_FLAGS,
- FirstInRegister: UINT,
- FirstInComponent: UINT,
- FirstOutRegister: UINT,
- FirstOutComponent: UINT,
-}}
-DEFINE_GUID!{IID_ID3D11ShaderReflectionType,
- 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21}
-RIDL!{#[uuid(0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21)]
-interface ID3D11ShaderReflectionType(ID3D11ShaderReflectionTypeVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_SHADER_TYPE_DESC,
- ) -> HRESULT,
- fn GetMemberTypeByIndex(
- Index: UINT,
- ) -> *mut ID3D11ShaderReflectionType,
- fn GetMemberTypeByName(
- Name: LPCSTR,
- ) -> *mut ID3D11ShaderReflectionType,
- fn GetMemberTypeName(
- Index: UINT,
- ) -> LPCSTR,
- fn IsEqual(
- pType: *mut ID3D11ShaderReflectionType,
- ) -> HRESULT,
- fn GetSubType() -> *mut ID3D11ShaderReflectionType,
- fn GetBaseClass() -> *mut ID3D11ShaderReflectionType,
- fn GetNumInterfaces() -> UINT,
- fn GetInterfaceByIndex(
- uIndex: UINT,
- ) -> *mut ID3D11ShaderReflectionType,
- fn IsOfType(
- pType: *mut ID3D11ShaderReflectionType,
- ) -> HRESULT,
- fn ImplementsInterface(
- pBase: *mut ID3D11ShaderReflectionType,
- ) -> HRESULT,
-}}
-DEFINE_GUID!{IID_ID3D11ShaderReflectionVariable,
- 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c}
-RIDL!{#[uuid(0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c)]
-interface ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariableVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_SHADER_VARIABLE_DESC,
- ) -> HRESULT,
- fn GetType() -> *mut ID3D11ShaderReflectionType,
- fn GetBuffer() -> *mut ID3D11ShaderReflectionConstantBuffer,
- fn GetInterfaceSlot(
- uArrayIndex: UINT,
- ) -> UINT,
-}}
-DEFINE_GUID!{IID_ID3D11ShaderReflectionConstantBuffer,
- 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8}
-RIDL!{#[uuid(0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8)]
-interface ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBufferVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_SHADER_BUFFER_DESC,
- ) -> HRESULT,
- fn GetVariableByIndex(
- Index: UINT,
- ) -> *mut ID3D11ShaderReflectionVariable,
- fn GetVariableByName(
- Name: LPCSTR,
- ) -> *mut ID3D11ShaderReflectionVariable,
-}}
-DEFINE_GUID!{IID_ID3D11ShaderReflection,
- 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84}
-RIDL!{#[uuid(0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84)]
-interface ID3D11ShaderReflection(ID3D11ShaderReflectionVtbl): IUnknown(IUnknownVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_SHADER_DESC,
- ) -> HRESULT,
- fn GetConstantBufferByIndex(
- Index: UINT,
- ) -> *mut ID3D11ShaderReflectionConstantBuffer,
- fn GetConstantBufferByName(
- Name: LPCSTR,
- ) -> *mut ID3D11ShaderReflectionConstantBuffer,
- fn GetResourceBindingDesc(
- ResourceIndex: UINT,
- pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC,
- ) -> HRESULT,
- fn GetInputParameterDesc(
- ParameterIndex: UINT,
- pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC,
- ) -> HRESULT,
- fn GetOutputParameterDesc(
- ParameterIndex: UINT,
- pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC,
- ) -> HRESULT,
- fn GetPatchConstantParameterDesc(
- ParameterIndex: UINT,
- pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC,
- ) -> HRESULT,
- fn GetVariableByName(
- Name: LPCSTR,
- ) -> *mut ID3D11ShaderReflectionVariable,
- fn GetResourceBindingDescByName(
- Name: LPCSTR,
- pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC,
- ) -> HRESULT,
- fn GetMovInstructionCount() -> UINT,
- fn GetMovcInstructionCount() -> UINT,
- fn GetConversionInstructionCount() -> UINT,
- fn GetBitwiseInstructionCount() -> UINT,
- fn GetGSInputPrimitive() -> D3D_PRIMITIVE,
- fn IsSampleFrequencyShader() -> BOOL,
- fn GetNumInterfaceSlots() -> UINT,
- fn GetMinFeatureLevel(
- pLevel: *mut D3D_FEATURE_LEVEL,
- ) -> HRESULT,
- fn GetThreadGroupSize(
- pSizeX: *mut UINT,
- pSizeY: *mut UINT,
- pSizeZ: *mut UINT,
- ) -> UINT,
- fn GetRequiresFlags() -> UINT64,
-}}
-DEFINE_GUID!{IID_ID3D11LibraryReflection,
- 0x54384f1b, 0x5b3e, 0x4bb7, 0xae, 0x01, 0x60, 0xba, 0x30, 0x97, 0xcb, 0xb6}
-RIDL!{#[uuid(0x54384f1b, 0x5b3e, 0x4bb7, 0xae, 0x01, 0x60, 0xba, 0x30, 0x97, 0xcb, 0xb6)]
-interface ID3D11LibraryReflection(ID3D11LibraryReflectionVtbl): IUnknown(IUnknownVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_LIBRARY_DESC,
- ) -> HRESULT,
- fn GetFunctionByIndex(
- FunctionIndex: INT,
- ) -> *mut ID3D11FunctionReflection,
-}}
-DEFINE_GUID!{IID_ID3D11FunctionReflection,
- 0x207bcecb, 0xd683, 0x4a06, 0xa8, 0xa3, 0x9b, 0x14, 0x9b, 0x9f, 0x73, 0xa4}
-RIDL!{#[uuid(0x207bcecb, 0xd683, 0x4a06, 0xa8, 0xa3, 0x9b, 0x14, 0x9b, 0x9f, 0x73, 0xa4)]
-interface ID3D11FunctionReflection(ID3D11FunctionReflectionVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_FUNCTION_DESC,
- ) -> HRESULT,
- fn GetConstantBufferByIndex(
- BufferIndex: UINT,
- ) -> *mut ID3D11ShaderReflectionConstantBuffer,
- fn GetConstantBufferByName(
- Name: LPCSTR,
- ) -> *mut ID3D11ShaderReflectionConstantBuffer,
- fn GetResourceBindingDesc(
- ResourceIndex: UINT,
- pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC,
- ) -> HRESULT,
- fn GetVariableByName(
- Name: LPCSTR,
- ) -> *mut ID3D11ShaderReflectionVariable,
- fn GetResourceBindingDescByName(
- Name: LPCSTR,
- pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC,
- ) -> HRESULT,
- fn GetFunctionParameter(
- ParameterIndex: INT,
- ) -> *mut ID3D11FunctionParameterReflection,
-}}
-DEFINE_GUID!{IID_ID3D11FunctionParameterReflection,
- 0x42757488, 0x334f, 0x47fe, 0x98, 0x2e, 0x1a, 0x65, 0xd0, 0x8c, 0xc4, 0x62}
-RIDL!{#[uuid(0x42757488, 0x334f, 0x47fe, 0x98, 0x2e, 0x1a, 0x65, 0xd0, 0x8c, 0xc4, 0x62)]
-interface ID3D11FunctionParameterReflection(ID3D11FunctionParameterReflectionVtbl) {
- fn GetDesc(
- pDesc: *mut D3D11_PARAMETER_DESC,
- ) -> HRESULT,
-}}
-DEFINE_GUID!{IID_ID3D11Module,
- 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34}
-RIDL!{#[uuid(0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34)]
-interface ID3D11Module(ID3D11ModuleVtbl): IUnknown(IUnknownVtbl) {
- fn CreateInstance(
- pNamespace: LPCSTR,
- ppModuleInstance: *mut *mut ID3D11ModuleInstance,
- ) -> HRESULT,
-}}
-DEFINE_GUID!{IID_ID3D11ModuleInstance,
- 0x469e07f7, 0x045a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d}
-RIDL!{#[uuid(0x469e07f7, 0x045a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d)]
-interface ID3D11ModuleInstance(ID3D11ModuleInstanceVtbl): IUnknown(IUnknownVtbl) {
- fn BindConstantBuffer(
- uSrcSlot: UINT,
- uDstSlot: UINT,
- cbDstOffset: UINT,
- ) -> HRESULT,
- fn BindConstantBufferByName(
- pName: LPCSTR,
- uDstSlot: UINT,
- cbDstOffset: UINT,
- ) -> HRESULT,
- fn BindResource(
- uSrcSlot: UINT,
- uDstSlot: UINT,
- uCount: UINT,
- ) -> HRESULT,
- fn BindResourceByName(
- pName: LPCSTR,
- uDstSlot: UINT,
- uCount: UINT,
- ) -> HRESULT,
- fn BindSampler(
- uSrcSlot: UINT,
- uDstSlot: UINT,
- uCount: UINT,
- ) -> HRESULT,
- fn BindSamplerByName(
- pName: LPCSTR,
- uDstSlot: UINT,
- uCount: UINT,
- ) -> HRESULT,
- fn BindUnorderedAccessView(
- uSrcSlot: UINT,
- uDstSlot: UINT,
- uCount: UINT,
- ) -> HRESULT,
- fn BindUnorderedAccessViewByName(
- pName: LPCSTR,
- uDstSlot: UINT,
- uCount: UINT,
- ) -> HRESULT,
- fn BindResourceAsUnorderedAccessView(
- uSrcSrvSlot: UINT,
- uDstUavSlot: UINT,
- uCount: UINT,
- ) -> HRESULT,
- fn BindResourceAsUnorderedAccessViewByName(
- pSrvName: LPCSTR,
- uDstUavSlot: UINT,
- uCount: UINT,
- ) -> HRESULT,
-}}
-DEFINE_GUID!{IID_ID3D11Linker,
- 0x59a6cd0e, 0xe10d, 0x4c1f, 0x88, 0xc0, 0x63, 0xab, 0xa1, 0xda, 0xf3, 0x0e}
-RIDL!{#[uuid(0x59a6cd0e, 0xe10d, 0x4c1f, 0x88, 0xc0, 0x63, 0xab, 0xa1, 0xda, 0xf3, 0x0e)]
-interface ID3D11Linker(ID3D11LinkerVtbl): IUnknown(IUnknownVtbl) {
- fn Link(
- pEntry: *mut ID3D11ModuleInstance,
- pEntryName: LPCSTR,
- pTargetName: LPCSTR,
- uFlags: UINT,
- ppShaderBlob: *mut *mut ID3DBlob,
- ppErrorBuffer: *mut *mut ID3DBlob,
- ) -> HRESULT,
- fn UseLibrary(
- pLibraryMI: *mut ID3D11ModuleInstance,
- ) -> HRESULT,
- fn AddClipPlaneFromCBuffer(
- uCBufferSlot: UINT,
- uCBufferEntry: UINT,
- ) -> HRESULT,
-}}
-DEFINE_GUID!{IID_ID3D11LinkingNode,
- 0xd80dd70c, 0x8d2f, 0x4751, 0x94, 0xa1, 0x03, 0xc7, 0x9b, 0x35, 0x56, 0xdb}
-RIDL!{#[uuid(0xd80dd70c, 0x8d2f, 0x4751, 0x94, 0xa1, 0x03, 0xc7, 0x9b, 0x35, 0x56, 0xdb)]
-interface ID3D11LinkingNode(ID3D11LinkingNodeVtbl): IUnknown(IUnknownVtbl) {}}
-DEFINE_GUID!{IID_ID3D11FunctionLinkingGraph,
- 0x54133220, 0x1ce8, 0x43d3, 0x82, 0x36, 0x98, 0x55, 0xc5, 0xce, 0xec, 0xff}
-RIDL!{#[uuid(0x54133220, 0x1ce8, 0x43d3, 0x82, 0x36, 0x98, 0x55, 0xc5, 0xce, 0xec, 0xff)]
-interface ID3D11FunctionLinkingGraph(ID3D11FunctionLinkingGraphVtbl): IUnknown(IUnknownVtbl) {
- fn CreateModuleInstance(
- ppModuleInstance: *mut *mut ID3D11ModuleInstance,
- ppErrorBuffer: *mut *mut ID3DBlob,
- ) -> HRESULT,
- fn SetInputSignature(
- pInputParameters: *const D3D11_PARAMETER_DESC,
- cInputParameters: UINT,
- ppInputNode: *mut *mut ID3D11LinkingNode,
- ) -> HRESULT,
- fn SetOutputSignature(
- pOutputParameters: *const D3D11_PARAMETER_DESC,
- cOutputParameters: UINT,
- ppOutputNode: *mut *mut ID3D11LinkingNode,
- ) -> HRESULT,
- fn CallFunction(
- pModuleInstanceNamespace: LPCSTR,
- pModuleWithFunctionPrototype: *mut ID3D11Module,
- pFunctionName: LPCSTR,
- ppCallNode: *mut *mut ID3D11LinkingNode,
- ) -> HRESULT,
- fn PassValue(
- pSrcNode: *mut ID3D11LinkingNode,
- SrcParameterIndex: INT,
- pDstNode: *mut ID3D11LinkingNode,
- DstParameterIndex: INT,
- ) -> HRESULT,
- fn PassValueWithSwizzle(
- pSrcNode: *mut ID3D11LinkingNode,
- SrcParameterIndex: INT,
- pSrcSwizzle: LPCSTR,
- pDstNode: *mut ID3D11LinkingNode,
- DstParameterIndex: INT,
- pDstSwizzle: LPCSTR,
- ) -> HRESULT,
- fn GetLastError(
- ppErrorBuffer: *mut *mut ID3DBlob,
- ) -> HRESULT,
- fn GenerateHlsl(
- uFlags: UINT,
- ppBuffer: *mut *mut ID3DBlob,
- ) -> HRESULT,
-}}