diff options
Diffstat (limited to 'vendor/winapi/src/um/d3d12.rs')
-rw-r--r-- | vendor/winapi/src/um/d3d12.rs | 2722 |
1 files changed, 2722 insertions, 0 deletions
diff --git a/vendor/winapi/src/um/d3d12.rs b/vendor/winapi/src/um/d3d12.rs new file mode 100644 index 0000000..56048d9 --- /dev/null +++ b/vendor/winapi/src/um/d3d12.rs @@ -0,0 +1,2722 @@ +// Licensed under the Apache License, Version 2.0 +// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license +// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. +// All files in the project carrying such notice may not be copied, modified, or distributed +// except according to those terms. +use ctypes::c_void; +use shared::basetsd::{INT8, LONG_PTR, SIZE_T, UINT16, UINT64, UINT8}; +use shared::dxgiformat::DXGI_FORMAT; +use shared::dxgitype::DXGI_SAMPLE_DESC; +use shared::guiddef::{IID, REFGUID, REFIID}; +use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, LPCVOID, UINT}; +use shared::windef::RECT; +use um::d3dcommon::{D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, ID3DBlob}; +use um::minwinbase::SECURITY_ATTRIBUTES; +use um::unknwnbase::{IUnknown, IUnknownVtbl}; +use um::winnt::{HANDLE, HRESULT, LPCSTR, LPCWSTR, LUID}; +pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffff; +pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffffffff; +pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xff; +pub const D3D12_APPEND_ALIGNED_ELEMENT: UINT = 0xffffffff; +pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: UINT = 9; +pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: UINT = 8; +pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: UINT = 2; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: UINT = 14; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: UINT = 4; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: UINT = 15; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: UINT = 16; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 15; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1; +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: UINT = 64; +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 1; +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1; +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: UINT = 128; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: UINT = 1; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: UINT = 128; +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: UINT = 16; +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: UINT = 1; +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: UINT = 16; +pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: UINT = 32; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: UINT = 4096; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: UINT = 3; +pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: UINT = 3; +pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: INT = 10; +pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: INT = -10; +pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: INT = -8; +pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: INT = 7; +pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: UINT = 256; +pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 256; +pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: UINT = 64; +pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 240; +pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: UINT = 68; +pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 224; +pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: UINT = 72; +pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 208; +pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: UINT = 76; +pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 192; +pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: UINT = 84; +pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 176; +pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: UINT = 92; +pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 160; +pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: UINT = 100; +pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 144; +pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: UINT = 112; +pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 128; +pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: UINT = 128; +pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 112; +pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: UINT = 144; +pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 96; +pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: UINT = 168; +pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 80; +pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: UINT = 204; +pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 64; +pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: UINT = 256; +pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 48; +pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: UINT = 340; +pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 32; +pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: UINT = 512; +pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 16; +pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: UINT = 768; +pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: UINT = 1; +pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: UINT = 256; +pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 768; +pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: UINT = 768; +pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: UINT = 768; +pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: UINT = 1; +pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: UINT = 65535; +pub const D3D12_CS_TGSM_REGISTER_COUNT: UINT = 8192; +pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: UINT = 1; +pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: UINT = 3; +pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: UINT = 1; +pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: UINT = 1; +pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: UINT = 3; +pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: UINT = 1; +pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: UINT = 3; +pub const D3D12_CS_THREADID_REGISTER_COUNT: UINT = 1; +pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 1024; +pub const D3D12_CS_THREAD_GROUP_MAX_X: UINT = 1024; +pub const D3D12_CS_THREAD_GROUP_MAX_Y: UINT = 1024; +pub const D3D12_CS_THREAD_GROUP_MAX_Z: UINT = 64; +pub const D3D12_CS_THREAD_GROUP_MIN_X: UINT = 1; +pub const D3D12_CS_THREAD_GROUP_MIN_Y: UINT = 1; +pub const D3D12_CS_THREAD_GROUP_MIN_Z: UINT = 1; +pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: UINT = 16384; +pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0; +pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0; +pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0; +pub const D3D12_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0; +pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0; +pub const D3D12_DEFAULT_DEPTH_BIAS: UINT = 0; +pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0; +pub const D3D12_DEFAULT_MAX_ANISOTROPY: UINT = 16; +pub const D3D12_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0; +pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4194304; +pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: UINT = 0; +pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536; +pub const D3D12_DEFAULT_SAMPLE_MASK: UINT = 0xffffffff; +pub const D3D12_DEFAULT_SCISSOR_ENDX: UINT = 0; +pub const D3D12_DEFAULT_SCISSOR_ENDY: UINT = 0; +pub const D3D12_DEFAULT_SCISSOR_STARTX: UINT = 0; +pub const D3D12_DEFAULT_SCISSOR_STARTY: UINT = 0; +pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0; +pub const D3D12_DEFAULT_STENCIL_READ_MASK: UINT = 0xff; +pub const D3D12_DEFAULT_STENCIL_REFERENCE: UINT = 0; +pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: UINT = 0xff; +pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: UINT = 0; +pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: UINT = 0; +pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0; +pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0; +pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: UINT = 0; +pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: UINT = 0; +pub const D3D12_DEFAULT_VIEWPORT_WIDTH: UINT = 0; +pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: UINT = 0xffffffff; +pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xfffffff7; +pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0; +pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: UINT = 32; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: UINT = 3; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: UINT = 1; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_DS_OUTPUT_REGISTER_COUNT: UINT = 32; +pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6; +pub const D3D12_FLOAT32_MAX: FLOAT = 3.402823466e+38; +pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6; +pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4; +pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0; +pub const D3D12_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055; +pub const D3D12_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92; +pub const D3D12_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055; +pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308; +pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999; +pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999; +pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999; +pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0; +pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: UINT = 2; +pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: UINT = 1; +pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: UINT = 1; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: UINT = 1; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_GS_INPUT_REGISTER_COUNT: UINT = 32; +pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_GS_INPUT_REGISTER_VERTICES: UINT = 32; +pub const D3D12_GS_MAX_INSTANCE_COUNT: UINT = 32; +pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: UINT = 1024; +pub const D3D12_GS_OUTPUT_ELEMENTS: UINT = 32; +pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_GS_OUTPUT_REGISTER_COUNT: UINT = 32; +pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: UINT = 32; +pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: UINT = 32; +pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: UINT = 1; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: UINT = 1; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff; +pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0; +pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0; +pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: UINT = 1; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: UINT = 128; +pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: UINT = 0; +pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: UINT = 0; +pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: UINT = 0; +pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 1; +pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: UINT = 32; +pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: UINT = 32; +pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: UINT = 32; +pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: UINT = 32; +pub const D3D12_IA_VERTEX_ID_BIT_COUNT: UINT = 32; +pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 32; +pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: UINT = 128; +pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: UINT = 32; +pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: UINT = 0xffffffff; +pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: UINT = 0xffffffff; +pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: UINT = 0xffffffff; +pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: UINT = 0xffffffff; +pub const D3D12_LINEAR_GAMMA: FLOAT = 1.0; +pub const D3D12_MAJOR_VERSION: UINT = 12; +pub const D3D12_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0; +pub const D3D12_MAX_DEPTH: FLOAT = 1.0; +pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: UINT = 2032; +pub const D3D12_MAX_MAXANISOTROPY: UINT = 16; +pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: UINT = 32; +pub const D3D12_MAX_POSITION_VALUE: FLOAT = 3.402823466e+34; +pub const D3D12_MAX_ROOT_COST: UINT = 64; +pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: UINT = 1000000; +pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: UINT = 1000000; +pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: UINT = 2048; +pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: UINT = 17; +pub const D3D12_MINOR_VERSION: UINT = 0; +pub const D3D12_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0; +pub const D3D12_MIN_DEPTH: FLOAT = 0.0; +pub const D3D12_MIN_MAXANISOTROPY: UINT = 0; +pub const D3D12_MIP_LOD_BIAS_MAX: FLOAT = 15.99; +pub const D3D12_MIP_LOD_BIAS_MIN: FLOAT = -16.0; +pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: UINT = 8; +pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: UINT = 8; +pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4; +pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: UINT = 0; +pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff; +pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff8; +pub const D3D12_PACKED_TILE: UINT = 0xffffffff; +pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 15; +pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16; +pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_PS_CS_UAV_REGISTER_COUNT: UINT = 8; +pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: UINT = 1; +pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: UINT = 0xffffffff; +pub const D3D12_PS_FRONTFACING_FALSE_VALUE: UINT = 0; +pub const D3D12_PS_FRONTFACING_TRUE_VALUE: UINT = 0xffffffff; +pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_PS_INPUT_REGISTER_COUNT: UINT = 32; +pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0; +pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: UINT = 1; +pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: UINT = 1; +pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: UINT = 1; +pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_PS_OUTPUT_REGISTER_COUNT: UINT = 8; +pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5; +pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: UINT = 16; +pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: UINT = 4096; +pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: UINT = 27; +pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096; +pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: UINT = 4096; +pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 32; +pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 32; +pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: UINT = 16384; +pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: UINT = 1024; +pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096; +pub const D3D12_REQ_MAXANISOTROPY: UINT = 16; +pub const D3D12_REQ_MIP_LEVELS: UINT = 15; +pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: UINT = 2048; +pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: UINT = 4096; +pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: UINT = 16384; +pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: UINT = 128; +pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25; +pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: UINT = 2048; +pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: UINT = 20; +pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: UINT = 4096; +pub const D3D12_REQ_SUBRESOURCES: UINT = 30720; +pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: UINT = 2048; +pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: UINT = 16384; +pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: UINT = 2048; +pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: UINT = 16384; +pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: UINT = 2048; +pub const D3D12_REQ_TEXTURECUBE_DIMENSION: UINT = 16384; +pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: UINT = 0; +pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: UINT = 0xffffffff; +pub const D3D12_SHADER_MAJOR_VERSION: UINT = 5; +pub const D3D12_SHADER_MAX_INSTANCES: UINT = 65535; +pub const D3D12_SHADER_MAX_INTERFACES: UINT = 253; +pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: UINT = 4096; +pub const D3D12_SHADER_MAX_TYPES: UINT = 65535; +pub const D3D12_SHADER_MINOR_VERSION: UINT = 1; +pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: UINT = 0; +pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: UINT = 5; +pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: UINT = 8; +pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536; +pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4096; +pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: UINT = 2048; +pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: UINT = 512; +pub const D3D12_SO_BUFFER_SLOT_COUNT: UINT = 4; +pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: UINT = 0xffffffff; +pub const D3D12_SO_NO_RASTERIZED_STREAM: UINT = 0xffffffff; +pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: UINT = 128; +pub const D3D12_SO_STREAM_COUNT: UINT = 4; +pub const D3D12_SPEC_DATE_DAY: UINT = 14; +pub const D3D12_SPEC_DATE_MONTH: UINT = 11; +pub const D3D12_SPEC_DATE_YEAR: UINT = 2014; +pub const D3D12_SPEC_VERSION: FLOAT = 1.16; +pub const D3D12_SRGB_GAMMA: FLOAT = 2.2; +pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92; +pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055; +pub const D3D12_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4; +pub const D3D12_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055; +pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045; +pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5; +pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: UINT = 64; +pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: UINT = 4; +pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: UINT = 128; +pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: UINT = 32; +pub const D3D12_STANDARD_VECTOR_SIZE: UINT = 4; +pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: UINT = 32; +pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: UINT = 64; +pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: UINT = 8; +pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: UINT = 8; +pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff; +pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0; +pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: UINT = 64; +pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 64; +pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: UINT = 63; +pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: UINT = 64; +pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: UINT = 2; +pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 1; +pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: UINT = 1; +pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16; +pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: UINT = 256; +pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: UINT = 512; +pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: UINT = 65536; +pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: UINT = 4096; +pub const D3D12_UAV_SLOT_COUNT: UINT = 64; +pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: UINT = 0; +pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: UINT = 15; +pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: UINT = 16; +pub const D3D12_VIEWPORT_BOUNDS_MAX: INT = 32767; +pub const D3D12_VIEWPORT_BOUNDS_MIN: INT = -32768; +pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_VS_INPUT_REGISTER_COUNT: UINT = 32; +pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: UINT = 2; +pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: UINT = 1; +pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; +pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; +pub const D3D12_VS_OUTPUT_REGISTER_COUNT: UINT = 32; +pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: UINT = 10; +pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 25; +pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 25; +pub type D3D12_GPU_VIRTUAL_ADDRESS = UINT64; +ENUM!{enum D3D12_COMMAND_LIST_TYPE { + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3, +}} +ENUM!{enum D3D12_COMMAND_QUEUE_FLAGS { + D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, +}} +ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY { + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, + D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000, +}} +STRUCT!{struct D3D12_COMMAND_QUEUE_DESC { + Type: D3D12_COMMAND_LIST_TYPE, + Priority: INT, + Flags: D3D12_COMMAND_QUEUE_FLAGS, + NodeMask: UINT, +}} +ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, +}} +ENUM!{enum D3D12_INPUT_CLASSIFICATION { + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, +}} +STRUCT!{struct D3D12_INPUT_ELEMENT_DESC { + SemanticName: LPCSTR, + SemanticIndex: UINT, + Format: DXGI_FORMAT, + InputSlot: UINT, + AlignedByteOffset: UINT, + InputSlotClass: D3D12_INPUT_CLASSIFICATION, + InstanceDataStepRate: UINT, +}} +ENUM!{enum D3D12_FILL_MODE { + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3, +}} +pub type D3D12_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY; +pub type D3D12_PRIMITIVE = D3D_PRIMITIVE; +ENUM!{enum D3D12_CULL_MODE { + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3, +}} +STRUCT!{struct D3D12_SO_DECLARATION_ENTRY { + Stream: UINT, + SemanticName: LPCSTR, + SemanticIndex: UINT, + StartComponent: BYTE, + ComponentCount: BYTE, + OutputSlot: BYTE, +}} +STRUCT!{struct D3D12_VIEWPORT { + TopLeftX: FLOAT, + TopLeftY: FLOAT, + Width: FLOAT, + Height: FLOAT, + MinDepth: FLOAT, + MaxDepth: FLOAT, +}} +pub type D3D12_RECT = RECT; +STRUCT!{struct D3D12_BOX { + left: UINT, + top: UINT, + front: UINT, + right: UINT, + bottom: UINT, + back: UINT, +}} +ENUM!{enum D3D12_COMPARISON_FUNC { + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8, +}} +ENUM!{enum D3D12_DEPTH_WRITE_MASK { + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1, +}} +ENUM!{enum D3D12_STENCIL_OP { + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8, +}} +STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC { + StencilFailOp: D3D12_STENCIL_OP, + StencilDepthFailOp: D3D12_STENCIL_OP, + StencilPassOp: D3D12_STENCIL_OP, + StencilFunc: D3D12_COMPARISON_FUNC, +}} +STRUCT!{struct D3D12_DEPTH_STENCIL_DESC { + DepthEnable: BOOL, + DepthWriteMask: D3D12_DEPTH_WRITE_MASK, + DepthFunc: D3D12_COMPARISON_FUNC, + StencilEnable: BOOL, + StencilReadMask: UINT8, + StencilWriteMask: UINT8, + FrontFace: D3D12_DEPTH_STENCILOP_DESC, + BackFace: D3D12_DEPTH_STENCILOP_DESC, +}} +STRUCT!{struct D3D12_DEPTH_STENCIL_DESC1 { + DepthEnable: BOOL, + DepthWriteMask: D3D12_DEPTH_WRITE_MASK, + DepthFunc: D3D12_COMPARISON_FUNC, + StencilEnable: BOOL, + StencilReadMask: UINT8, + StencilWriteMask: UINT8, + FrontFace: D3D12_DEPTH_STENCILOP_DESC, + BackFace: D3D12_DEPTH_STENCILOP_DESC, + DepthBoundsTestEnable: BOOL, +}} +ENUM!{enum D3D12_BLEND { + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, + D3D12_BLEND_INV_SRC_COLOR = 4, + D3D12_BLEND_SRC_ALPHA = 5, + D3D12_BLEND_INV_SRC_ALPHA = 6, + D3D12_BLEND_DEST_ALPHA = 7, + D3D12_BLEND_INV_DEST_ALPHA = 8, + D3D12_BLEND_DEST_COLOR = 9, + D3D12_BLEND_INV_DEST_COLOR = 10, + D3D12_BLEND_SRC_ALPHA_SAT = 11, + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, + D3D12_BLEND_INV_SRC1_COLOR = 17, + D3D12_BLEND_SRC1_ALPHA = 18, + D3D12_BLEND_INV_SRC1_ALPHA = 19, +}} +ENUM!{enum D3D12_BLEND_OP { + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, + D3D12_BLEND_OP_MAX = 5, +}} +ENUM!{enum D3D12_COLOR_WRITE_ENABLE { + D3D12_COLOR_WRITE_ENABLE_RED = 1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, + D3D12_COLOR_WRITE_ENABLE_ALL = D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN + | D3D12_COLOR_WRITE_ENABLE_BLUE | D3D12_COLOR_WRITE_ENABLE_ALPHA, +}} +ENUM!{enum D3D12_LOGIC_OP { + D3D12_LOGIC_OP_CLEAR = 0, + D3D12_LOGIC_OP_SET = 1, + D3D12_LOGIC_OP_COPY = 2, + D3D12_LOGIC_OP_COPY_INVERTED = 3, + D3D12_LOGIC_OP_NOOP = 4, + D3D12_LOGIC_OP_INVERT = 5, + D3D12_LOGIC_OP_AND = 6, + D3D12_LOGIC_OP_NAND = 7, + D3D12_LOGIC_OP_OR = 8, + D3D12_LOGIC_OP_NOR = 9, + D3D12_LOGIC_OP_XOR = 10, + D3D12_LOGIC_OP_EQUIV = 11, + D3D12_LOGIC_OP_AND_REVERSE = 12, + D3D12_LOGIC_OP_AND_INVERTED = 13, + D3D12_LOGIC_OP_OR_REVERSE = 14, + D3D12_LOGIC_OP_OR_INVERTED = 15, +}} +STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC { + BlendEnable: BOOL, + LogicOpEnable: BOOL, + SrcBlend: D3D12_BLEND, + DestBlend: D3D12_BLEND, + BlendOp: D3D12_BLEND_OP, + SrcBlendAlpha: D3D12_BLEND, + DestBlendAlpha: D3D12_BLEND, + BlendOpAlpha: D3D12_BLEND_OP, + LogicOp: D3D12_LOGIC_OP, + RenderTargetWriteMask: UINT8, +}} +STRUCT!{struct D3D12_BLEND_DESC { + AlphaToCoverageEnable: BOOL, + IndependentBlendEnable: BOOL, + RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8], +}} +ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, +}} +STRUCT!{struct D3D12_RASTERIZER_DESC { + FillMode: D3D12_FILL_MODE, + CullMode: D3D12_CULL_MODE, + FrontCounterClockwise: BOOL, + DepthBias: INT, + DepthBiasClamp: FLOAT, + SlopeScaledDepthBias: FLOAT, + DepthClipEnable: BOOL, + MultisampleEnable: BOOL, + AntialiasedLineEnable: BOOL, + ForcedSampleCount: UINT, + ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE, +}} +RIDL!{#[uuid(0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14)] +interface ID3D12RootSignature(ID3D12RootSignatureVtbl): + ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}} +STRUCT!{struct D3D12_SHADER_BYTECODE { + pShaderBytecode: *const c_void, + BytecodeLength: SIZE_T, +}} +STRUCT!{struct D3D12_STREAM_OUTPUT_DESC { + pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY, + NumEntries: UINT, + pBufferStrides: *const UINT, + NumStrides: UINT, + RasterizedStream: UINT, +}} +STRUCT!{struct D3D12_INPUT_LAYOUT_DESC { + pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC, + NumElements: UINT, +}} +ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, +}} +STRUCT!{struct D3D12_CACHED_PIPELINE_STATE { + pCachedBlob: *const c_void, + CachedBlobSizeInBytes: SIZE_T, +}} +ENUM!{enum D3D12_PIPELINE_STATE_FLAGS { + D3D12_PIPELINE_STATE_FLAG_NONE = 0, + D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, +}} +STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { + pRootSignature: *mut ID3D12RootSignature, + VS: D3D12_SHADER_BYTECODE, + PS: D3D12_SHADER_BYTECODE, + DS: D3D12_SHADER_BYTECODE, + HS: D3D12_SHADER_BYTECODE, + GS: D3D12_SHADER_BYTECODE, + StreamOutput: D3D12_STREAM_OUTPUT_DESC, + BlendState: D3D12_BLEND_DESC, + SampleMask: UINT, + RasterizerState: D3D12_RASTERIZER_DESC, + DepthStencilState: D3D12_DEPTH_STENCIL_DESC, + InputLayout: D3D12_INPUT_LAYOUT_DESC, + IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, + PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, + NumRenderTargets: UINT, + RTVFormats: [DXGI_FORMAT; 8], + DSVFormat: DXGI_FORMAT, + SampleDesc: DXGI_SAMPLE_DESC, + NodeMask: UINT, + CachedPSO: D3D12_CACHED_PIPELINE_STATE, + Flags: D3D12_PIPELINE_STATE_FLAGS, +}} +STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC { + pRootSignature: *mut ID3D12RootSignature, + CS: D3D12_SHADER_BYTECODE, + NodeMask: UINT, + CachedPSO: D3D12_CACHED_PIPELINE_STATE, + Flags: D3D12_PIPELINE_STATE_FLAGS, +}} +STRUCT!{struct D3D12_RT_FORMAT_ARRAY { + RTFormats: [DXGI_FORMAT; 8], + NumRenderTargets: UINT, +}} +STRUCT!{struct D3D12_PIPELINE_STATE_STREAM_DESC { + SizeInBytes: SIZE_T, + pPipelineStateSubobjectStream: *mut c_void, +}} +ENUM!{enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE { + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21, + D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 22, +}} +ENUM!{enum D3D12_FEATURE { + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, + D3D12_FEATURE_FORMAT_INFO = 5, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, + D3D12_FEATURE_SHADER_MODEL = 7, + D3D12_FEATURE_D3D12_OPTIONS1 = 8, + D3D12_FEATURE_ROOT_SIGNATURE = 12, + D3D12_FEATURE_ARCHITECTURE1 = 16, + D3D12_FEATURE_D3D12_OPTIONS2 = 18, + D3D12_FEATURE_SHADER_CACHE = 19, + D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, +}} +ENUM!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT { + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, +}} +ENUM!{enum D3D12_TILED_RESOURCES_TIER { + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3, +}} +ENUM!{enum D3D12_RESOURCE_BINDING_TIER { + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3, +}} +ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, +}} +ENUM!{enum D3D12_FORMAT_SUPPORT1 { + D3D12_FORMAT_SUPPORT1_NONE = 0, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, + D3D12_FORMAT_SUPPORT1_MIP = 0x1000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, +}} +ENUM!{enum D3D12_FORMAT_SUPPORT2 { + D3D12_FORMAT_SUPPORT2_NONE = 0, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, + D3D12_FORMAT_SUPPORT2_TILED = 0x200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, +}} +ENUM!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, + D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1, +}} +ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER { + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3, +}} +ENUM!{enum D3D12_RESOURCE_HEAP_TIER { + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2, +}} +ENUM!{enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, + D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2, +}} +STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS { + DoublePrecisionFloatShaderOps: BOOL, + OutputMergerLogicOp: BOOL, + MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, + TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, + ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, + PSSpecifiedStencilRefSupported: BOOL, + TypedUAVLoadAdditionalFormats: BOOL, + ROVsSupported: BOOL, + ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, + MaxGPUVirtualAddressBitsPerResource: UINT, + StandardSwizzle64KBSupported: BOOL, + CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, + CrossAdapterRowMajorTextureSupported: BOOL, + VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL, + ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, +}} +STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { + WaveOps: BOOL, + WaveLaneCountMin: UINT, + WaveLaneCountMax: UINT, + TotalLaneCount: UINT, + ExpandedComputeResourceStates: BOOL, + Int64ShaderOps: BOOL, +}} +STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { + DepthBoundsTestSupported: BOOL, + ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, +}} +ENUM!{enum D3D_ROOT_SIGNATURE_VERSION { + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, +}} +STRUCT!{struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { + HighestVersion: D3D_ROOT_SIGNATURE_VERSION, +}} +STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE { + NodeIndex: UINT, + TileBasedRenderer: BOOL, + UMA: BOOL, + CacheCoherentUMA: BOOL, +}} +STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE1 { + NodeIndex: UINT, + TileBasedRenderer: BOOL, + UMA: BOOL, + CacheCoherentUMA: BOOL, + IsolatedMMU: BOOL, +}} +STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS { + NumFeatureLevels: UINT, + pFeatureLevelsRequested: *const D3D_FEATURE_LEVEL, + MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL, +}} +ENUM!{enum D3D_SHADER_MODEL { + D3D_SHADER_MODEL_5_1 = 0x51, + D3D_SHADER_MODEL_6_0 = 0x60, +}} +STRUCT!{struct D3D12_FEATURE_DATA_SHADER_MODEL { + HighestShaderModel: D3D_SHADER_MODEL, +}} +STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { + Format: DXGI_FORMAT, + Support1: D3D12_FORMAT_SUPPORT1, + Support2: D3D12_FORMAT_SUPPORT2, +}} +STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { + Format: DXGI_FORMAT, + SampleCount: UINT, + Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS, + NumQualityLevels: UINT, +}} +STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO { + Format: DXGI_FORMAT, + PlaneCount: UINT8, +}} +STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { + MaxGPUVirtualAddressBitsPerResource: UINT, + MaxGPUVirtualAddressBitsPerProcess: UINT, +}} +ENUM!{enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { + D3D12_SHADER_CACHE_SUPPORT_NONE = 0, + D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, + D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, + D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, +}} +STRUCT!{struct D3D12_FEATURE_DATA_SHADER_CACHE { + SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS, +}} +STRUCT!{struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { + CommandListType: D3D12_COMMAND_LIST_TYPE, + Priority: UINT, + PriorityForTypeIsSupported: BOOL, +}} +STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO { + SizeInBytes: UINT64, + Alignment: UINT64, +}} +ENUM!{enum D3D12_HEAP_TYPE { + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4, +}} +ENUM!{enum D3D12_CPU_PAGE_PROPERTY { + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, +}} +ENUM!{enum D3D12_MEMORY_POOL { + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, + D3D12_MEMORY_POOL_L1 = 2, +}} +STRUCT!{struct D3D12_HEAP_PROPERTIES { + Type: D3D12_HEAP_TYPE, + CPUPageProperty: D3D12_CPU_PAGE_PROPERTY, + MemoryPoolPreference: D3D12_MEMORY_POOL, + CreationNodeMask: UINT, + VisibleNodeMask: UINT, +}} +ENUM!{enum D3D12_HEAP_FLAGS { + D3D12_HEAP_FLAG_NONE = 0, + D3D12_HEAP_FLAG_SHARED = 0x1, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, + D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, +}} +STRUCT!{struct D3D12_HEAP_DESC { + SizeInBytes: UINT64, + Properties: D3D12_HEAP_PROPERTIES, + Alignment: UINT64, + Flags: D3D12_HEAP_FLAGS, +}} +ENUM!{enum D3D12_RESOURCE_DIMENSION { + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, +}} +ENUM!{enum D3D12_TEXTURE_LAYOUT { + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, +}} +ENUM!{enum D3D12_RESOURCE_FLAGS { + D3D12_RESOURCE_FLAG_NONE = 0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, +}} +STRUCT!{struct D3D12_RESOURCE_DESC { + Dimension: D3D12_RESOURCE_DIMENSION, + Alignment: UINT64, + Width: UINT64, + Height: UINT, + DepthOrArraySize: UINT16, + MipLevels: UINT16, + Format: DXGI_FORMAT, + SampleDesc: DXGI_SAMPLE_DESC, + Layout: D3D12_TEXTURE_LAYOUT, + Flags: D3D12_RESOURCE_FLAGS, +}} +STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE { + Depth: FLOAT, + Stencil: UINT8, +}} +UNION!{union D3D12_CLEAR_VALUE_u { + [u32; 4], + Color Color_mut: [FLOAT; 4], + DepthStencil DepthStencil_mut: D3D12_DEPTH_STENCIL_VALUE, +}} +STRUCT!{struct D3D12_CLEAR_VALUE { + Format: DXGI_FORMAT, + u: D3D12_CLEAR_VALUE_u, +}} +STRUCT!{struct D3D12_RANGE { + Begin: SIZE_T, + End: SIZE_T, +}} +STRUCT!{struct D3D12_RANGE_UINT64 { + Begin: UINT64, + End: UINT64, +}} +STRUCT!{struct D3D12_SUBRESOURCE_RANGE_UINT64 { + Subresource: UINT, + Range: D3D12_RANGE_UINT64, +}} +STRUCT!{struct D3D12_SUBRESOURCE_INFO { + Offset: UINT64, + RowPitch: UINT, + DepthPitch: UINT, +}} +STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE { + X: UINT, + Y: UINT, + Z: UINT, + Subresource: UINT, +}} +STRUCT!{struct D3D12_TILE_REGION_SIZE { + NumTiles: UINT, + UseBox: BOOL, + Width: UINT, + Height: UINT16, + Depth: UINT16, +}} +ENUM!{enum D3D12_TILE_RANGE_FLAGS { + D3D12_TILE_RANGE_FLAG_NONE = 0, + D3D12_TILE_RANGE_FLAG_NULL = 1, + D3D12_TILE_RANGE_FLAG_SKIP = 2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4, +}} +STRUCT!{struct D3D12_SUBRESOURCE_TILING { + WidthInTiles: UINT, + HeightInTiles: UINT16, + DepthInTiles: UINT16, + StartTileIndexInOverallResource: UINT, +}} +STRUCT!{struct D3D12_TILE_SHAPE { + WidthInTexels: UINT, + HeightInTexels: UINT, + DepthInTexels: UINT, +}} +STRUCT!{struct D3D12_PACKED_MIP_INFO { + NumStandardMips: UINT8, + NumPackedMips: UINT8, + NumTilesForPackedMips: UINT, + StartTileIndexInOverallResource: UINT, +}} +ENUM!{enum D3D12_TILE_MAPPING_FLAGS { + D3D12_TILE_MAPPING_FLAG_NONE = 0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, +}} +ENUM!{enum D3D12_TILE_COPY_FLAGS { + D3D12_TILE_COPY_FLAG_NONE = 0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, +}} +ENUM!{enum D3D12_RESOURCE_STATES { + D3D12_RESOURCE_STATE_COMMON = 0, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, + D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, + D3D12_RESOURCE_STATE_PRESENT = 0, + D3D12_RESOURCE_STATE_PREDICATION = 0x200, +}} +ENUM!{enum D3D12_RESOURCE_BARRIER_TYPE { + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, + D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, +}} +STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER { + pResource: *mut ID3D12Resource, + Subresource: UINT, + StateBefore: D3D12_RESOURCE_STATES, + StateAfter: D3D12_RESOURCE_STATES, +}} +STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER { + pResourceBefore: *mut ID3D12Resource, + pResourceAfter: *mut ID3D12Resource, +}} +STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER { + pResource: *mut ID3D12Resource, +}} +ENUM!{enum D3D12_RESOURCE_BARRIER_FLAGS { + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, +}} +UNION!{union D3D12_RESOURCE_BARRIER_u { + [u32; 4] [u64; 3], + Transition Transition_mut: D3D12_RESOURCE_TRANSITION_BARRIER, + Aliasing Aliasing_mut: D3D12_RESOURCE_ALIASING_BARRIER, + UAV UAV_mut: D3D12_RESOURCE_UAV_BARRIER, +}} +STRUCT!{struct D3D12_RESOURCE_BARRIER { + Type: D3D12_RESOURCE_BARRIER_TYPE, + Flags: D3D12_RESOURCE_BARRIER_FLAGS, + u: D3D12_RESOURCE_BARRIER_u, +}} +STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT { + Format: DXGI_FORMAT, + Width: UINT, + Height: UINT, + Depth: UINT, + RowPitch: UINT, +}} +STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { + Offset: UINT64, + Footprint: D3D12_SUBRESOURCE_FOOTPRINT, +}} +ENUM!{enum D3D12_TEXTURE_COPY_TYPE { + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, +}} +UNION!{union D3D12_TEXTURE_COPY_LOCATION_u { + [u64; 4], + PlacedFootprint PlacedFootprint_mut: D3D12_PLACED_SUBRESOURCE_FOOTPRINT, + SubresourceIndex SubresourceIndex_mut: UINT, +}} +STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION { + pResource: *mut ID3D12Resource, + Type: D3D12_TEXTURE_COPY_TYPE, + u: D3D12_TEXTURE_COPY_LOCATION_u, +}} +ENUM!{enum D3D12_RESOLVE_MODE { + D3D12_RESOLVE_MODE_DECOMPRESS = 0, + D3D12_RESOLVE_MODE_MIN = 1, + D3D12_RESOLVE_MODE_MAX = 2, + D3D12_RESOLVE_MODE_AVERAGE = 3, +}} +STRUCT!{struct D3D12_SAMPLE_POSITION { + X: INT8, + Y: INT8, +}} +ENUM!{enum D3D12_SHADER_COMPONENT_MAPPING { + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, +}} +pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: UINT = 0x7; +pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: UINT = 3; +pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: UINT = 1 + << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); +// D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING +// D3D12_DECODE_SHADER_4_COMPONENT_MAPPING +// D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING +ENUM!{enum D3D12_BUFFER_SRV_FLAGS { + D3D12_BUFFER_SRV_FLAG_NONE = 0x0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x1, +}} +STRUCT!{struct D3D12_BUFFER_SRV { + FirstElement: UINT64, + NumElements: UINT, + StructureByteStride: UINT, + Flags: D3D12_BUFFER_SRV_FLAGS, +}} +STRUCT!{struct D3D12_TEX1D_SRV { + MostDetailedMip: UINT, + MipLevels: UINT, + ResourceMinLODClamp: FLOAT, +}} +STRUCT!{struct D3D12_TEX1D_ARRAY_SRV { + MostDetailedMip: UINT, + MipLevels: UINT, + FirstArraySlice: UINT, + ArraySize: UINT, + ResourceMinLODClamp: FLOAT, +}} +STRUCT!{struct D3D12_TEX2D_SRV { + MostDetailedMip: UINT, + MipLevels: UINT, + PlaneSlice: UINT, + ResourceMinLODClamp: FLOAT, +}} +STRUCT!{struct D3D12_TEX2D_ARRAY_SRV { + MostDetailedMip: UINT, + MipLevels: UINT, + FirstArraySlice: UINT, + ArraySize: UINT, + PlaneSlice: UINT, + ResourceMinLODClamp: FLOAT, +}} +STRUCT!{struct D3D12_TEX3D_SRV { + MostDetailedMip: UINT, + MipLevels: UINT, + ResourceMinLODClamp: FLOAT, +}} +STRUCT!{struct D3D12_TEXCUBE_SRV { + MostDetailedMip: UINT, + MipLevels: UINT, + ResourceMinLODClamp: FLOAT, +}} +STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV { + MostDetailedMip: UINT, + MipLevels: UINT, + First2DArrayFace: UINT, + NumCubes: UINT, + ResourceMinLODClamp: FLOAT, +}} +STRUCT!{struct D3D12_TEX2DMS_SRV { + UnusedField_NothingToDefine: UINT, +}} +STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV { + FirstArraySlice: UINT, + ArraySize: UINT, +}} +ENUM!{enum D3D12_SRV_DIMENSION { + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, +}} +UNION!{union D3D12_SHADER_RESOURCE_VIEW_DESC_u { + [u64; 3], + Buffer Buffer_mut: D3D12_BUFFER_SRV, + Texture1D Texture1D_mut: D3D12_TEX1D_SRV, + Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_SRV, + Texture2D Texture2D_mut: D3D12_TEX2D_SRV, + Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_SRV, + Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_SRV, + Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_SRV, + Texture3D Texture3D_mut: D3D12_TEX3D_SRV, + TextureCube TextureCube_mut: D3D12_TEXCUBE_SRV, + TextureCubeArray TextureCubeArray_mut: D3D12_TEXCUBE_ARRAY_SRV, +}} +STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC { + Format: DXGI_FORMAT, + ViewDimension: D3D12_SRV_DIMENSION, + Shader4ComponentMapping: UINT, + u: D3D12_SHADER_RESOURCE_VIEW_DESC_u, +}} +STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC { + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + SizeInBytes: UINT, +}} +ENUM!{enum D3D12_FILTER { + D3D12_FILTER_MIN_MAG_MIP_POINT = 0, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D12_FILTER_ANISOTROPIC = 0x55, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, +}} +ENUM!{enum D3D12_FILTER_TYPE { + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1, +}} +ENUM!{enum D3D12_FILTER_REDUCTION_TYPE { + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, +}} +pub const D3D12_FILTER_REDUCTION_TYPE_MASK: UINT = 0x3; +pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: UINT = 7; +pub const D3D12_FILTER_TYPE_MASK: UINT = 0x3; +pub const D3D12_MIN_FILTER_SHIFT: UINT = 4; +pub const D3D12_MAG_FILTER_SHIFT: UINT = 2; +pub const D3D12_MIP_FILTER_SHIFT: UINT = 0; +pub const D3D12_ANISOTROPIC_FILTERING_BIT: UINT = 0x40; +// D3D12_ENCODE_BASIC_FILTER +// D3D12_ENCODE_ANISOTROPIC_FILTER +// D3D12_DECODE_MIN_FILTER +// D3D12_DECODE_MAG_FILTER +// D3D12_DECODE_MIP_FILTER +// D3D12_DECODE_FILTER_REDUCTION +// D3D12_DECODE_IS_COMPARISON_FILTER +// D3D12_DECODE_IS_ANISOTROPIC_FILTER +ENUM!{enum D3D12_TEXTURE_ADDRESS_MODE { + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, +}} +STRUCT!{struct D3D12_SAMPLER_DESC { + Filter: D3D12_FILTER, + AddressU: D3D12_TEXTURE_ADDRESS_MODE, + AddressV: D3D12_TEXTURE_ADDRESS_MODE, + AddressW: D3D12_TEXTURE_ADDRESS_MODE, + MipLODBias: FLOAT, + MaxAnisotropy: UINT, + ComparisonFunc: D3D12_COMPARISON_FUNC, + BorderColor: [FLOAT; 4], + MinLOD: FLOAT, + MaxLOD: FLOAT, +}} +ENUM!{enum D3D12_BUFFER_UAV_FLAGS { + D3D12_BUFFER_UAV_FLAG_NONE = 0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x1, +}} +STRUCT!{struct D3D12_BUFFER_UAV { + FirstElement: UINT64, + NumElements: UINT, + StructureByteStride: UINT, + CounterOffsetInBytes: UINT64, + Flags: D3D12_BUFFER_UAV_FLAGS, +}} +STRUCT!{struct D3D12_TEX1D_UAV { + MipSlice: UINT, +}} +STRUCT!{struct D3D12_TEX1D_ARRAY_UAV { + MipSlice: UINT, + FirstArraySlice: UINT, + ArraySize: UINT, +}} +STRUCT!{struct D3D12_TEX2D_UAV { + MipSlice: UINT, + PlaneSlice: UINT, +}} +STRUCT!{struct D3D12_TEX2D_ARRAY_UAV { + MipSlice: UINT, + FirstArraySlice: UINT, + ArraySize: UINT, + PlaneSlice: UINT, +}} +STRUCT!{struct D3D12_TEX3D_UAV { + MipSlice: UINT, + FirstWSlice: UINT, + WSize: UINT, +}} +ENUM!{enum D3D12_UAV_DIMENSION { + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8, +}} +UNION!{union D3D12_UNORDERED_ACCESS_VIEW_DESC_u { + [u64; 4], + Buffer Buffer_mut: D3D12_BUFFER_UAV, + Texture1D Texture1D_mut: D3D12_TEX1D_UAV, + Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_UAV, + Texture2D Texture2D_mut: D3D12_TEX2D_UAV, + Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_UAV, + Texture3D Texture3D_mut: D3D12_TEX3D_UAV, +}} +STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC { + Format: DXGI_FORMAT, + ViewDimension: D3D12_UAV_DIMENSION, + u: D3D12_UNORDERED_ACCESS_VIEW_DESC_u, +}} +STRUCT!{struct D3D12_BUFFER_RTV { + FirstElement: UINT64, + NumElements: UINT, +}} +STRUCT!{struct D3D12_TEX1D_RTV { + MipSlice: UINT, +}} +STRUCT!{struct D3D12_TEX1D_ARRAY_RTV { + MipSlice: UINT, + FirstArraySlice: UINT, + ArraySize: UINT, +}} +STRUCT!{struct D3D12_TEX2D_RTV { + MipSlice: UINT, + PlaneSlice: UINT, +}} +STRUCT!{struct D3D12_TEX2DMS_RTV { + UnusedField_NothingToDefine: UINT, +}} +STRUCT!{struct D3D12_TEX2D_ARRAY_RTV { + MipSlice: UINT, + FirstArraySlice: UINT, + ArraySize: UINT, + PlaneSlice: UINT, +}} +STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV { + FirstArraySlice: UINT, + ArraySize: UINT, +}} +STRUCT!{struct D3D12_TEX3D_RTV { + MipSlice: UINT, + FirstWSlice: UINT, + WSize: UINT, +}} +ENUM!{enum D3D12_RTV_DIMENSION { + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8, +}} +UNION!{union D3D12_RENDER_TARGET_VIEW_DESC_u { + [u64; 2], + Buffer Buffer_mut: D3D12_BUFFER_RTV, + Texture1D Texture1D_mut: D3D12_TEX1D_RTV, + Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_RTV, + Texture2D Texture2D_mut: D3D12_TEX2D_RTV, + Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_RTV, + Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_RTV, + Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_RTV, + Texture3D Texture3D_mut: D3D12_TEX3D_RTV, +}} +STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC { + Format: DXGI_FORMAT, + ViewDimension: D3D12_RTV_DIMENSION, + u: D3D12_RENDER_TARGET_VIEW_DESC_u, +}} +STRUCT!{struct D3D12_TEX1D_DSV { + MipSlice: UINT, +}} +STRUCT!{struct D3D12_TEX1D_ARRAY_DSV { + MipSlice: UINT, + FirstArraySlice: UINT, + ArraySize: UINT, +}} +STRUCT!{struct D3D12_TEX2D_DSV { + MipSlice: UINT, +}} +STRUCT!{struct D3D12_TEX2D_ARRAY_DSV { + MipSlice: UINT, + FirstArraySlice: UINT, + ArraySize: UINT, +}} +STRUCT!{struct D3D12_TEX2DMS_DSV { + UnusedField_NothingToDefine: UINT, +}} +STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV { + FirstArraySlice: UINT, + ArraySize: UINT, +}} +ENUM!{enum D3D12_DSV_FLAGS { + D3D12_DSV_FLAG_NONE = 0x0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, +}} +ENUM!{enum D3D12_DSV_DIMENSION { + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, +}} +UNION!{union D3D12_DEPTH_STENCIL_VIEW_DESC_u { + [u32; 3], + Texture1D Texture1D_mut: D3D12_TEX1D_DSV, + Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_DSV, + Texture2D Texture2D_mut: D3D12_TEX2D_DSV, + Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_DSV, + Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_DSV, + Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_DSV, +}} +STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC { + Format: DXGI_FORMAT, + ViewDimension: D3D12_DSV_DIMENSION, + Flags: D3D12_DSV_FLAGS, + u: D3D12_DEPTH_STENCIL_VIEW_DESC_u, +}} +ENUM!{enum D3D12_CLEAR_FLAGS { + D3D12_CLEAR_FLAG_DEPTH = 0x1, + D3D12_CLEAR_FLAG_STENCIL = 0x2, +}} +ENUM!{enum D3D12_FENCE_FLAGS { + D3D12_FENCE_FLAG_NONE = 0x0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, +}} +ENUM!{enum D3D12_DESCRIPTOR_HEAP_TYPE { + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1, + D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2, + D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3, + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4, +}} +ENUM!{enum D3D12_DESCRIPTOR_HEAP_FLAGS { + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, +}} +STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC { + Type: D3D12_DESCRIPTOR_HEAP_TYPE, + NumDescriptors: UINT, + Flags: D3D12_DESCRIPTOR_HEAP_FLAGS, + NodeMask: UINT, +}} +ENUM!{enum D3D12_DESCRIPTOR_RANGE_TYPE { + D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, + D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, +}} +STRUCT!{struct D3D12_DESCRIPTOR_RANGE { + RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, + NumDescriptors: UINT, + BaseShaderRegister: UINT, + RegisterSpace: UINT, + OffsetInDescriptorsFromTableStart: UINT, +}} +STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE { + NumDescriptorRanges: UINT, + pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE, +}} +STRUCT!{struct D3D12_ROOT_CONSTANTS { + ShaderRegister: UINT, + RegisterSpace: UINT, + Num32BitValues: UINT, +}} +STRUCT!{struct D3D12_ROOT_DESCRIPTOR { + ShaderRegister: UINT, + RegisterSpace: UINT, +}} +ENUM!{enum D3D12_SHADER_VISIBILITY { + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5, +}} +ENUM!{enum D3D12_ROOT_PARAMETER_TYPE { + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, + D3D12_ROOT_PARAMETER_TYPE_CBV = 2, + D3D12_ROOT_PARAMETER_TYPE_SRV = 3, + D3D12_ROOT_PARAMETER_TYPE_UAV = 4, +}} +UNION!{union D3D12_ROOT_PARAMETER_u { + [u32; 3] [u64; 2], + DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE, + Constants Constants_mut: D3D12_ROOT_CONSTANTS, + Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR, +}} +STRUCT!{struct D3D12_ROOT_PARAMETER { + ParameterType: D3D12_ROOT_PARAMETER_TYPE, + u: D3D12_ROOT_PARAMETER_u, + ShaderVisibility: D3D12_SHADER_VISIBILITY, +}} +ENUM!{enum D3D12_ROOT_SIGNATURE_FLAGS { + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, +}} +ENUM!{enum D3D12_STATIC_BORDER_COLOR { + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, +}} +STRUCT!{struct D3D12_STATIC_SAMPLER_DESC { + Filter: D3D12_FILTER, + AddressU: D3D12_TEXTURE_ADDRESS_MODE, + AddressV: D3D12_TEXTURE_ADDRESS_MODE, + AddressW: D3D12_TEXTURE_ADDRESS_MODE, + MipLODBias: FLOAT, + MaxAnisotropy: UINT, + ComparisonFunc: D3D12_COMPARISON_FUNC, + BorderColor: D3D12_STATIC_BORDER_COLOR, + MinLOD: FLOAT, + MaxLOD: FLOAT, + ShaderRegister: UINT, + RegisterSpace: UINT, + ShaderVisibility: D3D12_SHADER_VISIBILITY, +}} +STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC { + NumParameters: UINT, + pParameters: *const D3D12_ROOT_PARAMETER, + NumStaticSamplers: UINT, + pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC, + Flags: D3D12_ROOT_SIGNATURE_FLAGS, +}} +ENUM!{enum D3D12_DESCRIPTOR_RANGE_FLAGS { + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, + D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, +}} +STRUCT!{struct D3D12_DESCRIPTOR_RANGE1 { + RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, + NumDescriptors: UINT, + BaseShaderRegister: UINT, + RegisterSpace: UINT, + Flags: D3D12_DESCRIPTOR_RANGE_FLAGS, + OffsetInDescriptorsFromTableStart: UINT, +}} +STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE1 { + NumDescriptorRanges: UINT, + pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE1, +}} +ENUM!{enum D3D12_ROOT_DESCRIPTOR_FLAGS { + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, + D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, +}} +STRUCT!{struct D3D12_ROOT_DESCRIPTOR1 { + ShaderRegister: UINT, + RegisterSpace: UINT, + Flags: D3D12_ROOT_DESCRIPTOR_FLAGS, +}} +UNION!{union D3D12_ROOT_PARAMETER1_u { + [u32; 3] [u64; 2], + DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE1, + Constants Constants_mut: D3D12_ROOT_CONSTANTS, + Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR1, +}} +STRUCT!{struct D3D12_ROOT_PARAMETER1 { + ParameterType: D3D12_ROOT_PARAMETER_TYPE, + u: D3D12_ROOT_PARAMETER1_u, + ShaderVisibility: D3D12_SHADER_VISIBILITY, +}} +STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC1 { + NumParameters: UINT, + pParameters: *const D3D12_ROOT_PARAMETER1, + NumStaticSamplers: UINT, + pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC, + Flags: D3D12_ROOT_SIGNATURE_FLAGS, +}} +UNION!{union D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u { + [u32; 5] [u64; 5], + Desc_1_0 Desc_1_0_mut: D3D12_ROOT_SIGNATURE_DESC, + Desc_1_1 Desc_1_1_mut: D3D12_ROOT_SIGNATURE_DESC1, +}} +STRUCT!{struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { + Version: UINT, + u: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u, +}} +RIDL!{#[uuid(0x34ab647b, 0x3cc8, 0x46ac, 0x84, 0x1b, 0xc0, 0x96, 0x56, 0x45, 0xc0, 0x46)] +interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl): + IUnknown(IUnknownVtbl) { + fn GetRootSignatureDesc() -> *const D3D12_ROOT_SIGNATURE_DESC, +}} +RIDL!{#[uuid(0x7f91ce67, 0x090c, 0x4bb7, 0xb7, 0x8e, 0xed, 0x8f, 0xf2, 0xe3, 0x1d, 0xa0)] +interface ID3D12VersionedRootSignatureDeserializer(ID3D12VersionedRootSignatureDeserializerVtbl): + IUnknown(IUnknownVtbl) { + fn GetRootSignatureDescAtVersion( + convertToVersion: D3D_ROOT_SIGNATURE_VERSION, + ppDesc: *mut *mut D3D12_VERSIONED_ROOT_SIGNATURE_DESC, + ) -> HRESULT, + fn GetUnconvertedRootSignatureDesc() -> *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, +}} +FN!{stdcall PFN_D3D12_SERIALIZE_ROOT_SIGNATURE( + pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, + Version: D3D_ROOT_SIGNATURE_VERSION, + ppBlob: *mut *mut ID3DBlob, + ppErrorBlob: *mut *mut ID3DBlob, +) -> HRESULT} +extern "system" { + pub fn D3D12SerializeRootSignature( + pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, + Version: D3D_ROOT_SIGNATURE_VERSION, + ppBlob: *mut *mut ID3DBlob, + ppErrorBlob: *mut *mut ID3DBlob, + ) -> HRESULT; +} +FN!{stdcall PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER( + pSrcData: LPCVOID, + SrcDataSizeInBytes: SIZE_T, + pRootSignatureDeserializerInterface: REFIID, + ppRootSignatureDeserializer: *mut *mut c_void, +) -> HRESULT} +extern "system" { + pub fn D3D12CreateRootSignatureDeserializer( + pSrcData: LPCVOID, + SrcDataSizeInBytes: SIZE_T, + pRootSignatureDeserializerInterface: REFGUID, + ppRootSignatureDeserializer: *mut *mut c_void, + ) -> HRESULT; +} +FN!{stdcall PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE( + pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, + ppBlob: *mut *mut ID3DBlob, + ppErrorBlob: *mut *mut ID3DBlob, +) -> HRESULT} +extern "system" { + pub fn D3D12SerializeVersionedRootSignature( + pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, + ppBlob: *mut *mut ID3DBlob, + ppErrorBlob: *mut *mut ID3DBlob, + ) -> HRESULT; +} +FN!{stdcall PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER( + pSrcData: LPCVOID, + SrcDataSizeInBytes: SIZE_T, + pRootSignatureDeserializerInterface: REFIID, + ppRootSignatureDeserializer: *mut *mut c_void, +) -> HRESULT} +extern "system" { + pub fn D3D12CreateVersionedRootSignatureDeserializer( + pSrcData: LPCVOID, + SrcDataSizeInBytes: SIZE_T, + pRootSignatureDeserializerInterface: REFIID, + ppRootSignatureDeserializer: *mut *mut c_void, + ) -> HRESULT; +} +STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE { + ptr: SIZE_T, +}} +STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE { + ptr: UINT64, +}} +STRUCT!{struct D3D12_DISCARD_REGION { + NumRects: UINT, + pRects: *const D3D12_RECT, + FirstSubresource: UINT, + NumSubresources: UINT, +}} +ENUM!{enum D3D12_QUERY_HEAP_TYPE { + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, +}} +STRUCT!{struct D3D12_QUERY_HEAP_DESC { + Type: D3D12_QUERY_HEAP_TYPE, + Count: UINT, + NodeMask: UINT, +}} +ENUM!{enum D3D12_QUERY_TYPE { + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, +}} +ENUM!{enum D3D12_PREDICATION_OP { + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, +}} +STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { + IAVertices: UINT64, + IAPrimitives: UINT64, + VSInvocations: UINT64, + GSInvocations: UINT64, + GSPrimitives: UINT64, + CInvocations: UINT64, + CPrimitives: UINT64, + PSInvocations: UINT64, + HSInvocations: UINT64, + DSInvocations: UINT64, + CSInvocations: UINT64, +}} +STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS { + NumPrimitivesWritten: UINT64, + PrimitivesStorageNeeded: UINT64, +}} +STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + SizeInBytes: UINT64, + BufferFilledSizeLocation: D3D12_GPU_VIRTUAL_ADDRESS, +}} +STRUCT!{struct D3D12_DRAW_ARGUMENTS { + VertexCountPerInstance: UINT, + InstanceCount: UINT, + StartVertexLocation: UINT, + StartInstanceLocation: UINT, +}} +STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS { + IndexCountPerInstance: UINT, + InstanceCount: UINT, + StartIndexLocation: UINT, + BaseVertexLocation: INT, + StartInstanceLocation: UINT, +}} +STRUCT!{struct D3D12_DISPATCH_ARGUMENTS { + ThreadGroupCountX: UINT, + ThreadGroupCountY: UINT, + ThreadGroupCountZ: UINT, +}} +STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW { + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + SizeInBytes: UINT, + StrideInBytes: UINT, +}} +STRUCT!{struct D3D12_INDEX_BUFFER_VIEW { + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + SizeInBytes: UINT, + Format: DXGI_FORMAT, +}} +ENUM!{enum D3D12_INDIRECT_ARGUMENT_TYPE { + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2, + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3, + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6, + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7, + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8, +}} +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer { + Slot: UINT, +}} +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant { + RootParameterIndex: UINT, + DestOffsetIn32BitValues: UINT, + Num32BitValuesToSet: UINT, +}} +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView { + RootParameterIndex: UINT, +}} +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView { + RootParameterIndex: UINT, +}} +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView { + RootParameterIndex: UINT, +}} +UNION!{union D3D12_INDIRECT_ARGUMENT_DESC_u { + [u32; 3], + VertexBuffer VertexBuffer_mut: D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer, + Constant Constant_mut: D3D12_INDIRECT_ARGUMENT_DESC_Constant, + ConstantBufferView ConstantBufferView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView, + ShaderResourceView ShaderResourceView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView, + UnorderedAccessView UnorderedAccessView_mut: D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView, +}} +STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC { + Type: D3D12_INDIRECT_ARGUMENT_TYPE, + u: D3D12_INDIRECT_ARGUMENT_DESC_u, +}} +STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC { + ByteStride: UINT, + NumArgumentDescs: UINT, + pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC, + NodeMask: UINT, +}} +RIDL!{#[uuid(0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8)] +interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) { + fn GetPrivateData( + guid: REFGUID, + pDataSize: *mut UINT, + pData: *mut c_void, + ) -> HRESULT, + fn SetPrivateData( + guid: REFGUID, + DataSize: UINT, + pData: *const c_void, + ) -> HRESULT, + fn SetPrivateDataInterface( + guid: REFGUID, + pData: *const IUnknown, + ) -> HRESULT, + fn SetName( + Name: LPCWSTR, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57)] +interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) { + fn GetDevice( + riid: REFIID, + ppvDevice: *mut *mut c_void, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6)] +interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}} +RIDL!{#[uuid(0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3)] +interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + #[fixme] fn GetDesc() -> D3D12_HEAP_DESC, +}} +RIDL!{#[uuid(0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad)] +interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn Map( + Subresource: UINT, + pReadRange: *const D3D12_RANGE, + ppData: *mut *mut c_void, + ) -> HRESULT, + fn Unmap( + Subresource: UINT, + pWrittenRange: *const D3D12_RANGE, + ) -> (), + #[fixme] fn GetDesc() -> D3D12_RESOURCE_DESC, + fn GetGPUVirtualAddress() -> D3D12_GPU_VIRTUAL_ADDRESS, + fn WriteToSubresource( + DstSubresource: UINT, + pDstBox: *const D3D12_BOX, + pSrcData: *const c_void, + SrcRowPitch: UINT, + SrcDepthPitch: UINT, + ) -> HRESULT, + fn ReadFromSubresource( + pDstData: *mut c_void, + DstRowPitch: UINT, + DstDepthPitch: UINT, + SrcSubresource: UINT, + pSrcBox: *const D3D12_BOX, + ) -> HRESULT, + fn GetHeapProperties( + pHeapProperties: *mut D3D12_HEAP_PROPERTIES, + pHeapFlags: *mut D3D12_HEAP_FLAGS, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24)] +interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn Reset() -> HRESULT, +}} +RIDL!{#[uuid(0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76)] +interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn GetCompletedValue() -> UINT64, + fn SetEventOnCompletion( + Value: UINT64, + hEvent: HANDLE, + ) -> HRESULT, + fn Signal( + Value: UINT64, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45)] +interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn GetCachedBlob( + ppBlob: *mut *mut ID3DBlob, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51)] +interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + #[fixme] fn GetDesc() -> D3D12_DESCRIPTOR_HEAP_DESC, + #[fixme] fn GetCPUDescriptorHandleForHeapStart() -> D3D12_CPU_DESCRIPTOR_HANDLE, + #[fixme] fn GetGPUDescriptorHandleForHeapStart() -> D3D12_GPU_DESCRIPTOR_HANDLE, +}} +RIDL!{#[uuid(0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4)] +interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {}} +RIDL!{#[uuid(0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1)] +interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl): + ID3D12Pageable(ID3D12PageableVtbl) {}} +RIDL!{#[uuid(0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5)] +interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { + fn GetType() -> D3D12_COMMAND_LIST_TYPE, +}} +RIDL!{#[uuid(0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55)] +interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl): + ID3D12CommandList(ID3D12CommandListVtbl) { + fn Close() -> HRESULT, + fn Reset( + pAllocator: *mut ID3D12CommandAllocator, + pInitialState: *mut ID3D12PipelineState, + ) -> HRESULT, + fn ClearState( + pPipelineState: *mut ID3D12PipelineState, + ) -> (), + fn DrawInstanced( + VertexCountPerInstance: UINT, + InstanceCount: UINT, + StartVertexLocation: UINT, + StartInstanceLocation: UINT, + ) -> (), + fn DrawIndexedInstanced( + IndexCountPerInstance: UINT, + InstanceCount: UINT, + StartIndexLocation: UINT, + BaseVertexLocation: INT, + StartInstanceLocation: UINT, + ) -> (), + fn Dispatch( + ThreadGroupCountX: UINT, + ThreadGroupCountY: UINT, + ThreadGroupCountZ: UINT, + ) -> (), + fn CopyBufferRegion( + pDstBuffer: *mut ID3D12Resource, + DstOffset: UINT64, + pSrcBuffer: *mut ID3D12Resource, + SrcOffset: UINT64, + NumBytes: UINT64, + ) -> (), + fn CopyTextureRegion( + pDst: *const D3D12_TEXTURE_COPY_LOCATION, + DstX: UINT, + DstY: UINT, + DstZ: UINT, + pSrc: *const D3D12_TEXTURE_COPY_LOCATION, + pSrcBox: *const D3D12_BOX, + ) -> (), + fn CopyResource( + pDstResource: *mut ID3D12Resource, + pSrcResource: *mut ID3D12Resource, + ) -> (), + fn CopyTiles( + pTiledResource: *mut ID3D12Resource, + pTileRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, + pTileRegionSize: *const D3D12_TILE_REGION_SIZE, + pBuffer: *mut ID3D12Resource, + BufferStartOffsetInBytes: UINT64, + Flags: D3D12_TILE_COPY_FLAGS, + ) -> (), + fn ResolveSubresource( + pDstResource: *mut ID3D12Resource, + DstSubresource: UINT, + pSrcResource: *mut ID3D12Resource, + SrcSubresource: UINT, + Format: DXGI_FORMAT, + ) -> (), + fn IASetPrimitiveTopology( + PrimitiveTopology: D3D12_PRIMITIVE_TOPOLOGY, + ) -> (), + fn RSSetViewports( + NumViewports: UINT, + pViewports: *const D3D12_VIEWPORT, + ) -> (), + fn RSSetScissorRects( + NumRects: UINT, + pRects: *const D3D12_RECT, + ) -> (), + fn OMSetBlendFactor( + BlendFactor: *const [FLOAT; 4], + ) -> (), + fn OMSetStencilRef( + StencilRef: UINT, + ) -> (), + fn SetPipelineState( + pPipelineState: *mut ID3D12PipelineState, + ) -> (), + fn ResourceBarrier( + NumBarriers: UINT, + pBarriers: *const D3D12_RESOURCE_BARRIER, + ) -> (), + fn ExecuteBundle( + pCommandList: *mut ID3D12GraphicsCommandList, + ) -> (), + fn SetDescriptorHeaps( + NumDescriptorHeaps: UINT, + ppDescriptorHeaps: *mut *mut ID3D12DescriptorHeap, + ) -> (), + fn SetComputeRootSignature( + pRootSignature: *mut ID3D12RootSignature, + ) -> (), + fn SetGraphicsRootSignature( + pRootSignature: *mut ID3D12RootSignature, + ) -> (), + fn SetComputeRootDescriptorTable( + RootParameterIndex: UINT, + BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, + ) -> (), + fn SetGraphicsRootDescriptorTable( + RootParameterIndex: UINT, + BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, + ) -> (), + fn SetComputeRoot32BitConstant( + RootParameterIndex: UINT, + SrcData: UINT, + DestOffsetIn32BitValues: UINT, + ) -> (), + fn SetGraphicsRoot32BitConstant( + RootParameterIndex: UINT, + SrcData: UINT, + DestOffsetIn32BitValues: UINT, + ) -> (), + fn SetComputeRoot32BitConstants( + RootParameterIndex: UINT, + Num32BitValuesToSet: UINT, + pSrcData: *const c_void, + DestOffsetIn32BitValues: UINT, + ) -> (), + fn SetGraphicsRoot32BitConstants( + RootParameterIndex: UINT, + Num32BitValuesToSet: UINT, + pSrcData: *const c_void, + DestOffsetIn32BitValues: UINT, + ) -> (), + fn SetComputeRootConstantBufferView( + RootParameterIndex: UINT, + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + ) -> (), + fn SetGraphicsRootConstantBufferView( + RootParameterIndex: UINT, + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + ) -> (), + fn SetComputeRootShaderResourceView( + RootParameterIndex: UINT, + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + ) -> (), + fn SetGraphicsRootShaderResourceView( + RootParameterIndex: UINT, + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + ) -> (), + fn SetComputeRootUnorderedAccessView( + RootParameterIndex: UINT, + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + ) -> (), + fn SetGraphicsRootUnorderedAccessView( + RootParameterIndex: UINT, + BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, + ) -> (), + fn IASetIndexBuffer( + pView: *const D3D12_INDEX_BUFFER_VIEW, + ) -> (), + fn IASetVertexBuffers( + StartSlot: UINT, + NumViews: UINT, + pViews: *const D3D12_VERTEX_BUFFER_VIEW, + ) -> (), + fn SOSetTargets( + StartSlot: UINT, + NumViews: UINT, + pViews: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW, + ) -> (), + fn OMSetRenderTargets( + NumRenderTargetDescriptors: UINT, + pRenderTargetDescriptors: *const D3D12_CPU_DESCRIPTOR_HANDLE, + RTsSingleHandleToDescriptorRange: BOOL, + pDepthStencilDescriptor: *const D3D12_CPU_DESCRIPTOR_HANDLE, + ) -> (), + fn ClearDepthStencilView( + DepthStencilView: D3D12_CPU_DESCRIPTOR_HANDLE, + ClearFlags: D3D12_CLEAR_FLAGS, + Depth: FLOAT, + Stencil: UINT8, + NumRects: UINT, + pRects: *const D3D12_RECT, + ) -> (), + fn ClearRenderTargetView( + RenderTargetView: D3D12_CPU_DESCRIPTOR_HANDLE, + ColorRGBA: *const [FLOAT; 4], + NumRects: UINT, + pRects: *const D3D12_RECT, + ) -> (), + fn ClearUnorderedAccessViewUint( + ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, + ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, + pResource: *mut ID3D12Resource, + Values: *const [UINT; 4], + NumRects: UINT, + pRects: *const D3D12_RECT, + ) -> (), + fn ClearUnorderedAccessViewFloat( + ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, + ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, + pResource: *mut ID3D12Resource, + Values: *const [FLOAT; 4], + NumRects: UINT, + pRects: *const D3D12_RECT, + ) -> (), + fn DiscardResource( + pResource: *mut ID3D12Resource, + pRegion: *const D3D12_DISCARD_REGION, + ) -> (), + fn BeginQuery( + pQueryHeap: *mut ID3D12QueryHeap, + Type: D3D12_QUERY_TYPE, + Index: UINT, + ) -> (), + fn EndQuery( + pQueryHeap: *mut ID3D12QueryHeap, + Type: D3D12_QUERY_TYPE, + Index: UINT, + ) -> (), + fn ResolveQueryData( + pQueryHeap: *mut ID3D12QueryHeap, + Type: D3D12_QUERY_TYPE, + StartIndex: UINT, + NumQueries: UINT, + pDestinationBuffer: *mut ID3D12Resource, + AlignedDestinationBufferOffset: UINT64, + ) -> (), + fn SetPredication( + pBuffer: *mut ID3D12Resource, + AlignedBufferOffset: UINT64, + Operation: D3D12_PREDICATION_OP, + ) -> (), + fn SetMarker( + Metadata: UINT, + pData: *const c_void, + Size: UINT, + ) -> (), + fn BeginEvent( + Metadata: UINT, + pData: *const c_void, + Size: UINT, + ) -> (), + fn EndEvent() -> (), + fn ExecuteIndirect( + pCommandSignature: *mut ID3D12CommandSignature, + MaxCommandCount: UINT, + pArgumentBuffer: *mut ID3D12Resource, + ArgumentBufferOffset: UINT64, + pCountBuffer: *mut ID3D12Resource, + CountBufferOffset: UINT64, + ) -> (), +}} +RIDL!{#[uuid(0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7)] +interface ID3D12GraphicsCommandList1(ID3D12GraphicsCommandList1Vtbl): + ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl) { + fn AtomicCopyBufferUINT( + pDstBuffer: *mut ID3D12Resource, + DstOffset: UINT64, + pSrcBuffer: *mut ID3D12Resource, + SrcOffset: UINT64, + Dependencies: UINT, + ppDependentResources: *const *mut ID3D12Resource, + pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64, + ) -> (), + fn AtomicCopyBufferUINT64( + pDstBuffer: *mut ID3D12Resource, + DstOffset: UINT64, + pSrcBuffer: *mut ID3D12Resource, + SrcOffset: UINT64, + Dependencies: UINT, + ppDependentResources: *const *mut ID3D12Resource, + pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64, + ) -> (), + fn OMSetDepthBounds( + Min: FLOAT, + Max: FLOAT, + ) -> (), + fn SetSamplePositions( + NumSamplesPerPixel: UINT, + NumPixels: UINT, + pSamplePositions: *mut D3D12_SAMPLE_POSITION, + ) -> (), + fn ResolveSubresourceRegion( + pDstResource: *mut ID3D12Resource, + DstSubresource: UINT, + DstX: UINT, + DstY: UINT, + pSrcResource: *mut ID3D12Resource, + SrcSubresource: UINT, + pSrcRect: *mut D3D12_RECT, + Format: DXGI_FORMAT, + ResolveMode: D3D12_RESOLVE_MODE, + ) -> (), +}} +RIDL!{#[uuid(0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed)] +interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) { + fn UpdateTileMappings( + pResource: *mut ID3D12Resource, + NumResourceRegions: UINT, + pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, + pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, + pHeap: *mut ID3D12Heap, + NumRanges: UINT, + pRangeFlags: *const D3D12_TILE_RANGE_FLAGS, + pHeapRangeStartOffsets: *const UINT, + pRangeTileCounts: *const UINT, + Flags: D3D12_TILE_MAPPING_FLAGS, + ) -> (), + fn CopyTileMappings( + pDstResource: *mut ID3D12Resource, + pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, + pSrcResource: *mut ID3D12Resource, + pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, + pRegionSize: *const D3D12_TILE_REGION_SIZE, + Flags: D3D12_TILE_MAPPING_FLAGS, + ) -> (), + fn ExecuteCommandLists( + NumCommandLists: UINT, + ppCommandLists: *const *mut ID3D12CommandList, + ) -> (), + fn SetMarker( + Metadata: UINT, + pData: *const c_void, + Size: UINT, + ) -> (), + fn BeginEvent( + Metadata: UINT, + pData: *const c_void, + Size: UINT, + ) -> (), + fn EndEvent() -> (), + fn Signal( + pFence: *mut ID3D12Fence, + Value: UINT64, + ) -> HRESULT, + fn Wait( + pFence: *mut ID3D12Fence, + Value: UINT64, + ) -> HRESULT, + fn GetTimestampFrequency( + pFrequency: *mut UINT64, + ) -> HRESULT, + fn GetClockCalibration( + pGpuTimestamp: *mut UINT64, + pCpuTimestamp: *mut UINT64, + ) -> HRESULT, + #[fixme] fn GetDesc() -> D3D12_COMMAND_QUEUE_DESC, +}} +RIDL!{#[uuid(0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7)] +interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) { + fn GetNodeCount() -> UINT, + fn CreateCommandQueue( + pDesc: *const D3D12_COMMAND_QUEUE_DESC, + riid: REFGUID, + ppCommandQueue: *mut *mut c_void, + ) -> HRESULT, + fn CreateCommandAllocator( + type_: D3D12_COMMAND_LIST_TYPE, + riid: REFGUID, + ppCommandAllocator: *mut *mut c_void, + ) -> HRESULT, + fn CreateGraphicsPipelineState( + pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC, + riid: REFGUID, + ppPipelineState: *mut *mut c_void, + ) -> HRESULT, + fn CreateComputePipelineState( + pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC, + riid: REFGUID, + ppPipelineState: *mut *mut c_void, + ) -> HRESULT, + fn CreateCommandList( + nodeMask: UINT, + type_: D3D12_COMMAND_LIST_TYPE, + pCommandAllocator: *mut ID3D12CommandAllocator, + pInitialState: *mut ID3D12PipelineState, + riid: REFGUID, + ppCommandList: *mut *mut c_void, + ) -> HRESULT, + fn CheckFeatureSupport( + Feature: D3D12_FEATURE, + pFeatureSupportData: *mut c_void, + FeatureSupportDataSize: UINT, + ) -> HRESULT, + fn CreateDescriptorHeap( + pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC, + riid: REFGUID, + ppvHeap: *mut *mut c_void, + ) -> HRESULT, + fn GetDescriptorHandleIncrementSize( + DescriptorHeapType: D3D12_DESCRIPTOR_HEAP_TYPE, + ) -> UINT, + fn CreateRootSignature( + nodeMask: UINT, + pBlobWithRootSignature: *const c_void, + blobLengthInBytes: SIZE_T, + riid: REFGUID, + ppvRootSignature: *mut *mut c_void, + ) -> HRESULT, + fn CreateConstantBufferView( + pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC, + DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, + ) -> (), + fn CreateShaderResourceView( + pResource: *mut ID3D12Resource, + pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC, + DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, + ) -> (), + fn CreateUnorderedAccessView( + pResource: *mut ID3D12Resource, + pCounterResource: *mut ID3D12Resource, + pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC, + DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, + ) -> (), + fn CreateRenderTargetView( + pResource: *mut ID3D12Resource, + pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC, + DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, + ) -> (), + fn CreateDepthStencilView( + pResource: *mut ID3D12Resource, + pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC, + DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, + ) -> (), + fn CreateSampler( + pDesc: *const D3D12_SAMPLER_DESC, + DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, + ) -> (), + fn CopyDescriptors( + NumDestDescriptorRanges: UINT, + pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE, + pDestDescriptorRangeSizes: *const UINT, + NumSrcDescriptorRanges: UINT, + pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE, + pSrcDescriptorRangeSizes: *const UINT, + DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE, + ) -> (), + fn CopyDescriptorsSimple( + NumDescriptors: UINT, + DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE, + SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE, + DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE, + ) -> (), + #[fixme] fn GetResourceAllocationInfo( + visibleMask: UINT, + numResourceDescs: UINT, + pResourceDescs: *const D3D12_RESOURCE_DESC, + ) -> D3D12_RESOURCE_ALLOCATION_INFO, + #[fixme] fn GetCustomHeapProperties( + nodeMask: UINT, + heapType: D3D12_HEAP_TYPE, + ) -> D3D12_HEAP_PROPERTIES, + fn CreateCommittedResource( + pHeapProperties: *const D3D12_HEAP_PROPERTIES, + HeapFlags: D3D12_HEAP_FLAGS, + pResourceDesc: *const D3D12_RESOURCE_DESC, + InitialResourceState: D3D12_RESOURCE_STATES, + pOptimizedClearValue: *const D3D12_CLEAR_VALUE, + riidResource: REFGUID, + ppvResource: *mut *mut c_void, + ) -> HRESULT, + fn CreateHeap( + pDesc: *const D3D12_HEAP_DESC, + riid: REFGUID, + ppvHeap: *mut *mut c_void, + ) -> HRESULT, + fn CreatePlacedResource( + pHeap: *mut ID3D12Heap, + HeapOffset: UINT64, + pDesc: *const D3D12_RESOURCE_DESC, + InitialState: D3D12_RESOURCE_STATES, + pOptimizedClearValue: *const D3D12_CLEAR_VALUE, + riid: REFGUID, + ppvResource: *mut *mut c_void, + ) -> HRESULT, + fn CreateReservedResource( + pDesc: *const D3D12_RESOURCE_DESC, + InitialState: D3D12_RESOURCE_STATES, + pOptimizedClearValue: *const D3D12_CLEAR_VALUE, + riid: REFGUID, + ppvResource: *mut *mut c_void, + ) -> HRESULT, + fn CreateSharedHandle( + pObject: *mut ID3D12DeviceChild, + pAttributes: *const SECURITY_ATTRIBUTES, + Access: DWORD, + Name: LPCWSTR, + pHandle: *mut HANDLE, + ) -> HRESULT, + fn OpenSharedHandle( + NTHandle: HANDLE, + riid: REFGUID, + ppvObj: *mut *mut c_void, + ) -> HRESULT, + fn OpenSharedHandleByName( + Name: LPCWSTR, + Access: DWORD, + pNTHandle: *mut HANDLE, + ) -> HRESULT, + fn MakeResident( + NumObjects: UINT, + ppObjects: *mut *mut ID3D12Pageable, + ) -> HRESULT, + fn Evict( + NumObjects: UINT, + ppObjects: *mut *mut ID3D12Pageable, + ) -> HRESULT, + fn CreateFence( + InitialValue: UINT64, + Flags: D3D12_FENCE_FLAGS, + riid: REFGUID, + ppFence: *mut *mut c_void, + ) -> HRESULT, + fn GetDeviceRemovedReason() -> HRESULT, + fn GetCopyableFootprints( + pResourceDesc: *const D3D12_RESOURCE_DESC, + FirstSubresource: UINT, + NumSubresources: UINT, + BaseOffset: UINT64, + pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT, + pNumRows: *mut UINT, + pRowSizeInBytes: *mut UINT64, + pTotalBytes: *mut UINT64, + ) -> (), + fn CreateQueryHeap( + pDesc: *const D3D12_QUERY_HEAP_DESC, + riid: REFGUID, + ppvHeap: *mut *mut c_void, + ) -> HRESULT, + fn SetStablePowerState( + Enable: BOOL, + ) -> HRESULT, + fn CreateCommandSignature( + pDesc: *const D3D12_COMMAND_SIGNATURE_DESC, + pRootSignature: *mut ID3D12RootSignature, + riid: REFGUID, + ppvCommandSignature: *mut *mut c_void, + ) -> HRESULT, + fn GetResourceTiling( + pTiledResource: *mut ID3D12Resource, + pNumTilesForEntireResource: *mut UINT, + pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO, + pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE, + pNumSubresourceTilings: *mut UINT, + FirstSubresourceTilingToGet: UINT, + pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING, + ) -> (), + #[fixme] fn GetAdapterLuid() -> LUID, +}} +RIDL!{#[uuid(0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f)] +interface ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl): + ID3D12DeviceChild(ID3D12DeviceChildVtbl) { + fn StorePipeline( + pName: LPCWSTR, + pPipeline: *mut ID3D12PipelineState, + ) -> HRESULT, + fn LoadGraphicsPipeline( + pName: LPCWSTR, + pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC, + riid: REFIID, + ppPipelineState: *mut *mut c_void, + ) -> HRESULT, + fn LoadComputePipeline( + pName: LPCWSTR, + pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC, + riid: REFIID, + ppPipelineState: *mut *mut c_void, + ) -> HRESULT, + fn GetSerializedSize() -> SIZE_T, + fn Serialize( + pData: *mut c_void, + DataSizeInBytes: SIZE_T, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3)] +interface ID3D12PipelineLibrary1(ID3D12PipelineLibrary1Vtbl): + ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl) { + fn LoadPipeline( + pName: LPCWSTR, + pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, + riid: REFIID, + ppPipelineState: *mut *mut c_void, + ) -> HRESULT, +}} +ENUM!{enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { + D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, + D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0, +}} +ENUM!{enum D3D12_RESIDENCY_PRIORITY { + D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, + D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, + D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, + D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, + D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, +}} +RIDL!{#[uuid(0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e)] +interface ID3D12Device1(ID3D12Device1Vtbl): ID3D12Device(ID3D12DeviceVtbl) { + fn CreatePipelineLibrary( + pLibraryBlob: *const c_void, + BlobLength: SIZE_T, + riid: REFIID, + ppPipelineLibrary: *mut *mut c_void, + ) -> HRESULT, + fn SetEventOnMultipleFenceCompletion( + ppFences: *const *mut ID3D12Fence, + pFenceValues: *const UINT64, + NumFences: UINT, + Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS, + hEvent: HANDLE, + ) -> HRESULT, + fn SetResidencyPriority( + NumObjects: UINT, + ppObjects: *const *mut ID3D12Pageable, + pPriorities: *const D3D12_RESIDENCY_PRIORITY, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28)] +interface ID3D12Device2(ID3D12Device2Vtbl): ID3D12Device1(ID3D12Device1Vtbl) { + fn CreatePipelineState( + pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, + riid: REFIID, + ppPipelineState: *mut *mut c_void, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5)] +interface ID3D12Tools(ID3D12ToolsVtbl): IUnknown(IUnknownVtbl) { + fn EnableShaderInstrumentation( + bEnable: BOOL, + ) -> (), + fn ShaderInstrumentationEnabled() -> BOOL, +}} +STRUCT!{struct D3D12_SUBRESOURCE_DATA { + pData: *const c_void, + RowPitch: LONG_PTR, + SlicePitch: LONG_PTR, +}} +STRUCT!{struct D3D12_MEMCPY_DEST { + pData: *mut c_void, + RowPitch: SIZE_T, + SlicePitch: SIZE_T, +}} +FN!{stdcall PFN_D3D12_CREATE_DEVICE( + *mut IUnknown, + D3D_FEATURE_LEVEL, + REFIID, + *mut *mut c_void, +) -> HRESULT} +extern "system" { + pub fn D3D12CreateDevice( + pAdapter: *mut IUnknown, + MinimumFeatureLevel: D3D_FEATURE_LEVEL, + riid: REFGUID, + ppDevice: *mut *mut c_void, + ) -> HRESULT; +} +FN!{stdcall PFN_D3D12_GET_DEBUG_INTERFACE( + REFIID, + *mut *mut c_void, +) -> HRESULT} +extern "system" { + pub fn D3D12GetDebugInterface( + riid: REFGUID, + ppvDebug: *mut *mut c_void, + ) -> HRESULT; + pub fn D3D12EnableExperimentalFeatures( + NumFeatures: UINT, + pIIDs: *const IID, + pConfigurationStructs: *mut c_void, + pConfigurationStructSizes: *mut UINT, + ) -> HRESULT; +} +DEFINE_GUID!{IID_ID3D12Object, + 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8} +DEFINE_GUID!{IID_ID3D12DeviceChild, + 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57} +DEFINE_GUID!{IID_ID3D12RootSignature, + 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14} +DEFINE_GUID!{IID_ID3D12RootSignatureDeserializer, + 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46} +DEFINE_GUID!{IID_ID3D12VersionedRootSignatureDeserializer, + 0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0} +DEFINE_GUID!{IID_ID3D12Pageable, + 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6} +DEFINE_GUID!{IID_ID3D12Heap, + 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3} +DEFINE_GUID!{IID_ID3D12Resource, + 0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad} +DEFINE_GUID!{IID_ID3D12CommandAllocator, + 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24} +DEFINE_GUID!{IID_ID3D12Fence, + 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76} +DEFINE_GUID!{IID_ID3D12PipelineState, + 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45} +DEFINE_GUID!{IID_ID3D12DescriptorHeap, + 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51} +DEFINE_GUID!{IID_ID3D12QueryHeap, + 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4} +DEFINE_GUID!{IID_ID3D12CommandSignature, + 0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1} +DEFINE_GUID!{IID_ID3D12CommandList, + 0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5} +DEFINE_GUID!{IID_ID3D12GraphicsCommandList, + 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55} +DEFINE_GUID!{IID_ID3D12GraphicsCommandList1, + 0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7} +DEFINE_GUID!{IID_ID3D12CommandQueue, + 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed} +DEFINE_GUID!{IID_ID3D12Device, + 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7} +DEFINE_GUID!{IID_ID3D12PipelineLibrary, + 0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f} +DEFINE_GUID!{IID_ID3D12PipelineLibrary1, + 0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3} +DEFINE_GUID!{IID_ID3D12Device1, + 0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e} +DEFINE_GUID!{IID_ID3D12Device2, + 0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28} +DEFINE_GUID!{IID_ID3D12Tools, + 0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5} |