diff options
Diffstat (limited to 'vendor/winapi/src/um/d3d12.rs')
-rw-r--r-- | vendor/winapi/src/um/d3d12.rs | 2722 |
1 files changed, 0 insertions, 2722 deletions
diff --git a/vendor/winapi/src/um/d3d12.rs b/vendor/winapi/src/um/d3d12.rs deleted file mode 100644 index 56048d9..0000000 --- a/vendor/winapi/src/um/d3d12.rs +++ /dev/null @@ -1,2722 +0,0 @@ -// Licensed under the Apache License, Version 2.0 -// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license -// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. -// All files in the project carrying such notice may not be copied, modified, or distributed -// except according to those terms. -use ctypes::c_void; -use shared::basetsd::{INT8, LONG_PTR, SIZE_T, UINT16, UINT64, UINT8}; -use shared::dxgiformat::DXGI_FORMAT; -use shared::dxgitype::DXGI_SAMPLE_DESC; -use shared::guiddef::{IID, REFGUID, REFIID}; -use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, LPCVOID, UINT}; -use shared::windef::RECT; -use um::d3dcommon::{D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, ID3DBlob}; -use um::minwinbase::SECURITY_ATTRIBUTES; -use um::unknwnbase::{IUnknown, IUnknownVtbl}; -use um::winnt::{HANDLE, HRESULT, LPCSTR, LPCWSTR, LUID}; -pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffff; -pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xffffffff; -pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: UINT = 0xff; -pub const D3D12_APPEND_ALIGNED_ELEMENT: UINT = 0xffffffff; -pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: UINT = 9; -pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: UINT = 8; -pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: UINT = 2; -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: UINT = 14; -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: UINT = 4; -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: UINT = 15; -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: UINT = 16; -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 15; -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1; -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: UINT = 64; -pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: UINT = 1; -pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: UINT = 1; -pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: UINT = 128; -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: UINT = 1; -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: UINT = 128; -pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: UINT = 16; -pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: UINT = 1; -pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: UINT = 16; -pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: UINT = 32; -pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: UINT = 4096; -pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: UINT = 3; -pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: UINT = 3; -pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: INT = 10; -pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: INT = -10; -pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: INT = -8; -pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: INT = 7; -pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: UINT = 256; -pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 256; -pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: UINT = 64; -pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 240; -pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: UINT = 68; -pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 224; -pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: UINT = 72; -pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 208; -pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: UINT = 76; -pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 192; -pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: UINT = 84; -pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 176; -pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: UINT = 92; -pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 160; -pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: UINT = 100; -pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 144; -pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: UINT = 112; -pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 128; -pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: UINT = 128; -pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 112; -pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: UINT = 144; -pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 96; -pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: UINT = 168; -pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 80; -pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: UINT = 204; -pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 64; -pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: UINT = 256; -pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 48; -pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: UINT = 340; -pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 32; -pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: UINT = 512; -pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: UINT = 16; -pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: UINT = 768; -pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: UINT = 1; -pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: UINT = 256; -pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 768; -pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: UINT = 768; -pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: UINT = 768; -pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: UINT = 1; -pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: UINT = 65535; -pub const D3D12_CS_TGSM_REGISTER_COUNT: UINT = 8192; -pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: UINT = 1; -pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: UINT = 3; -pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: UINT = 1; -pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: UINT = 1; -pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: UINT = 3; -pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: UINT = 1; -pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: UINT = 3; -pub const D3D12_CS_THREADID_REGISTER_COUNT: UINT = 1; -pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: UINT = 1024; -pub const D3D12_CS_THREAD_GROUP_MAX_X: UINT = 1024; -pub const D3D12_CS_THREAD_GROUP_MAX_Y: UINT = 1024; -pub const D3D12_CS_THREAD_GROUP_MAX_Z: UINT = 64; -pub const D3D12_CS_THREAD_GROUP_MIN_X: UINT = 1; -pub const D3D12_CS_THREAD_GROUP_MIN_Y: UINT = 1; -pub const D3D12_CS_THREAD_GROUP_MIN_Z: UINT = 1; -pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: UINT = 16384; -pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0; -pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0; -pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0; -pub const D3D12_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0; -pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0; -pub const D3D12_DEFAULT_DEPTH_BIAS: UINT = 0; -pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0; -pub const D3D12_DEFAULT_MAX_ANISOTROPY: UINT = 16; -pub const D3D12_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0; -pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4194304; -pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: UINT = 0; -pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536; -pub const D3D12_DEFAULT_SAMPLE_MASK: UINT = 0xffffffff; -pub const D3D12_DEFAULT_SCISSOR_ENDX: UINT = 0; -pub const D3D12_DEFAULT_SCISSOR_ENDY: UINT = 0; -pub const D3D12_DEFAULT_SCISSOR_STARTX: UINT = 0; -pub const D3D12_DEFAULT_SCISSOR_STARTY: UINT = 0; -pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0; -pub const D3D12_DEFAULT_STENCIL_READ_MASK: UINT = 0xff; -pub const D3D12_DEFAULT_STENCIL_REFERENCE: UINT = 0; -pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: UINT = 0xff; -pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: UINT = 0; -pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: UINT = 0; -pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0; -pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0; -pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: UINT = 0; -pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: UINT = 0; -pub const D3D12_DEFAULT_VIEWPORT_WIDTH: UINT = 0; -pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: UINT = 0xffffffff; -pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xfffffff7; -pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0; -pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968; -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: UINT = 32; -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: UINT = 3; -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: UINT = 1; -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32; -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1; -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_DS_OUTPUT_REGISTER_COUNT: UINT = 32; -pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6; -pub const D3D12_FLOAT32_MAX: FLOAT = 3.402823466e+38; -pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6; -pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4; -pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0; -pub const D3D12_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055; -pub const D3D12_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92; -pub const D3D12_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055; -pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308; -pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999; -pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999; -pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999; -pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0; -pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: UINT = 2; -pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: UINT = 1; -pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: UINT = 1; -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: UINT = 1; -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_GS_INPUT_REGISTER_COUNT: UINT = 32; -pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_GS_INPUT_REGISTER_VERTICES: UINT = 32; -pub const D3D12_GS_MAX_INSTANCE_COUNT: UINT = 32; -pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: UINT = 1024; -pub const D3D12_GS_OUTPUT_ELEMENTS: UINT = 32; -pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_GS_OUTPUT_REGISTER_COUNT: UINT = 32; -pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: UINT = 32; -pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: UINT = 32; -pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff; -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: UINT = 1; -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: UINT = 1; -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: UINT = 1; -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: UINT = 0xffffffff; -pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0; -pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0; -pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: UINT = 3968; -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: UINT = 1; -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: UINT = 32; -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: UINT = 128; -pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: UINT = 0; -pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: UINT = 0; -pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: UINT = 0; -pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 1; -pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: UINT = 32; -pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: UINT = 32; -pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: UINT = 32; -pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: UINT = 32; -pub const D3D12_IA_VERTEX_ID_BIT_COUNT: UINT = 32; -pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: UINT = 32; -pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: UINT = 128; -pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: UINT = 32; -pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: UINT = 0xffffffff; -pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: UINT = 0xffffffff; -pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: UINT = 0xffffffff; -pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: UINT = 0xffffffff; -pub const D3D12_LINEAR_GAMMA: FLOAT = 1.0; -pub const D3D12_MAJOR_VERSION: UINT = 12; -pub const D3D12_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0; -pub const D3D12_MAX_DEPTH: FLOAT = 1.0; -pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: UINT = 2032; -pub const D3D12_MAX_MAXANISOTROPY: UINT = 16; -pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: UINT = 32; -pub const D3D12_MAX_POSITION_VALUE: FLOAT = 3.402823466e+34; -pub const D3D12_MAX_ROOT_COST: UINT = 64; -pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: UINT = 1000000; -pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: UINT = 1000000; -pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: UINT = 2048; -pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: UINT = 17; -pub const D3D12_MINOR_VERSION: UINT = 0; -pub const D3D12_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0; -pub const D3D12_MIN_DEPTH: FLOAT = 0.0; -pub const D3D12_MIN_MAXANISOTROPY: UINT = 0; -pub const D3D12_MIP_LOD_BIAS_MAX: FLOAT = 15.99; -pub const D3D12_MIP_LOD_BIAS_MIN: FLOAT = -16.0; -pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: UINT = 8; -pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: UINT = 8; -pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4; -pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: UINT = 0; -pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff; -pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff8; -pub const D3D12_PACKED_TILE: UINT = 0xffffffff; -pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 15; -pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16; -pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_PS_CS_UAV_REGISTER_COUNT: UINT = 8; -pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: UINT = 1; -pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: UINT = 0xffffffff; -pub const D3D12_PS_FRONTFACING_FALSE_VALUE: UINT = 0; -pub const D3D12_PS_FRONTFACING_TRUE_VALUE: UINT = 0xffffffff; -pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_PS_INPUT_REGISTER_COUNT: UINT = 32; -pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0; -pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: UINT = 1; -pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: UINT = 1; -pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: UINT = 1; -pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_PS_OUTPUT_REGISTER_COUNT: UINT = 8; -pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5; -pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: UINT = 16; -pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: UINT = 4096; -pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: UINT = 27; -pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096; -pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: UINT = 4096; -pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 32; -pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 32; -pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: UINT = 16384; -pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: UINT = 1024; -pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: UINT = 4096; -pub const D3D12_REQ_MAXANISOTROPY: UINT = 16; -pub const D3D12_REQ_MIP_LEVELS: UINT = 15; -pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: UINT = 2048; -pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: UINT = 4096; -pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: UINT = 16384; -pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: UINT = 128; -pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25; -pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: UINT = 2048; -pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: UINT = 20; -pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: UINT = 4096; -pub const D3D12_REQ_SUBRESOURCES: UINT = 30720; -pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: UINT = 2048; -pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: UINT = 16384; -pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: UINT = 2048; -pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: UINT = 16384; -pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: UINT = 2048; -pub const D3D12_REQ_TEXTURECUBE_DIMENSION: UINT = 16384; -pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: UINT = 0; -pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: UINT = 0xffffffff; -pub const D3D12_SHADER_MAJOR_VERSION: UINT = 5; -pub const D3D12_SHADER_MAX_INSTANCES: UINT = 65535; -pub const D3D12_SHADER_MAX_INTERFACES: UINT = 253; -pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: UINT = 4096; -pub const D3D12_SHADER_MAX_TYPES: UINT = 65535; -pub const D3D12_SHADER_MINOR_VERSION: UINT = 1; -pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: UINT = 0; -pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: UINT = 5; -pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: UINT = 8; -pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 65536; -pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: UINT = 4096; -pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: UINT = 2048; -pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: UINT = 512; -pub const D3D12_SO_BUFFER_SLOT_COUNT: UINT = 4; -pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: UINT = 0xffffffff; -pub const D3D12_SO_NO_RASTERIZED_STREAM: UINT = 0xffffffff; -pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: UINT = 128; -pub const D3D12_SO_STREAM_COUNT: UINT = 4; -pub const D3D12_SPEC_DATE_DAY: UINT = 14; -pub const D3D12_SPEC_DATE_MONTH: UINT = 11; -pub const D3D12_SPEC_DATE_YEAR: UINT = 2014; -pub const D3D12_SPEC_VERSION: FLOAT = 1.16; -pub const D3D12_SRGB_GAMMA: FLOAT = 2.2; -pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92; -pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055; -pub const D3D12_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4; -pub const D3D12_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055; -pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045; -pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5; -pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: UINT = 64; -pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: UINT = 4; -pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: UINT = 128; -pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: UINT = 32; -pub const D3D12_STANDARD_VECTOR_SIZE: UINT = 4; -pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: UINT = 32; -pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: UINT = 64; -pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: UINT = 8; -pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: UINT = 8; -pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: UINT = 0xffffffff; -pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: UINT = 0xfffffff0; -pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: UINT = 64; -pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 64; -pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: UINT = 63; -pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: UINT = 64; -pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: UINT = 2; -pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: UINT = 1; -pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: UINT = 1; -pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: UINT = 16; -pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: UINT = 256; -pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: UINT = 512; -pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: UINT = 65536; -pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: UINT = 4096; -pub const D3D12_UAV_SLOT_COUNT: UINT = 64; -pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: UINT = 0; -pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: UINT = 15; -pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: UINT = 16; -pub const D3D12_VIEWPORT_BOUNDS_MAX: INT = 32767; -pub const D3D12_VIEWPORT_BOUNDS_MIN: INT = -32768; -pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_VS_INPUT_REGISTER_COUNT: UINT = 32; -pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: UINT = 2; -pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: UINT = 1; -pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: UINT = 4; -pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: UINT = 32; -pub const D3D12_VS_OUTPUT_REGISTER_COUNT: UINT = 32; -pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: UINT = 10; -pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: UINT = 25; -pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: UINT = 25; -pub type D3D12_GPU_VIRTUAL_ADDRESS = UINT64; -ENUM!{enum D3D12_COMMAND_LIST_TYPE { - D3D12_COMMAND_LIST_TYPE_DIRECT = 0, - D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, - D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, - D3D12_COMMAND_LIST_TYPE_COPY = 3, -}} -ENUM!{enum D3D12_COMMAND_QUEUE_FLAGS { - D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, - D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, -}} -ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY { - D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, - D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, - D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000, -}} -STRUCT!{struct D3D12_COMMAND_QUEUE_DESC { - Type: D3D12_COMMAND_LIST_TYPE, - Priority: INT, - Flags: D3D12_COMMAND_QUEUE_FLAGS, - NodeMask: UINT, -}} -ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { - D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, - D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, -}} -ENUM!{enum D3D12_INPUT_CLASSIFICATION { - D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, - D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, -}} -STRUCT!{struct D3D12_INPUT_ELEMENT_DESC { - SemanticName: LPCSTR, - SemanticIndex: UINT, - Format: DXGI_FORMAT, - InputSlot: UINT, - AlignedByteOffset: UINT, - InputSlotClass: D3D12_INPUT_CLASSIFICATION, - InstanceDataStepRate: UINT, -}} -ENUM!{enum D3D12_FILL_MODE { - D3D12_FILL_MODE_WIREFRAME = 2, - D3D12_FILL_MODE_SOLID = 3, -}} -pub type D3D12_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY; -pub type D3D12_PRIMITIVE = D3D_PRIMITIVE; -ENUM!{enum D3D12_CULL_MODE { - D3D12_CULL_MODE_NONE = 1, - D3D12_CULL_MODE_FRONT = 2, - D3D12_CULL_MODE_BACK = 3, -}} -STRUCT!{struct D3D12_SO_DECLARATION_ENTRY { - Stream: UINT, - SemanticName: LPCSTR, - SemanticIndex: UINT, - StartComponent: BYTE, - ComponentCount: BYTE, - OutputSlot: BYTE, -}} -STRUCT!{struct D3D12_VIEWPORT { - TopLeftX: FLOAT, - TopLeftY: FLOAT, - Width: FLOAT, - Height: FLOAT, - MinDepth: FLOAT, - MaxDepth: FLOAT, -}} -pub type D3D12_RECT = RECT; -STRUCT!{struct D3D12_BOX { - left: UINT, - top: UINT, - front: UINT, - right: UINT, - bottom: UINT, - back: UINT, -}} -ENUM!{enum D3D12_COMPARISON_FUNC { - D3D12_COMPARISON_FUNC_NEVER = 1, - D3D12_COMPARISON_FUNC_LESS = 2, - D3D12_COMPARISON_FUNC_EQUAL = 3, - D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, - D3D12_COMPARISON_FUNC_GREATER = 5, - D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, - D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, - D3D12_COMPARISON_FUNC_ALWAYS = 8, -}} -ENUM!{enum D3D12_DEPTH_WRITE_MASK { - D3D12_DEPTH_WRITE_MASK_ZERO = 0, - D3D12_DEPTH_WRITE_MASK_ALL = 1, -}} -ENUM!{enum D3D12_STENCIL_OP { - D3D12_STENCIL_OP_KEEP = 1, - D3D12_STENCIL_OP_ZERO = 2, - D3D12_STENCIL_OP_REPLACE = 3, - D3D12_STENCIL_OP_INCR_SAT = 4, - D3D12_STENCIL_OP_DECR_SAT = 5, - D3D12_STENCIL_OP_INVERT = 6, - D3D12_STENCIL_OP_INCR = 7, - D3D12_STENCIL_OP_DECR = 8, -}} -STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC { - StencilFailOp: D3D12_STENCIL_OP, - StencilDepthFailOp: D3D12_STENCIL_OP, - StencilPassOp: D3D12_STENCIL_OP, - StencilFunc: D3D12_COMPARISON_FUNC, -}} -STRUCT!{struct D3D12_DEPTH_STENCIL_DESC { - DepthEnable: BOOL, - DepthWriteMask: D3D12_DEPTH_WRITE_MASK, - DepthFunc: D3D12_COMPARISON_FUNC, - StencilEnable: BOOL, - StencilReadMask: UINT8, - StencilWriteMask: UINT8, - FrontFace: D3D12_DEPTH_STENCILOP_DESC, - BackFace: D3D12_DEPTH_STENCILOP_DESC, -}} -STRUCT!{struct D3D12_DEPTH_STENCIL_DESC1 { - DepthEnable: BOOL, - DepthWriteMask: D3D12_DEPTH_WRITE_MASK, - DepthFunc: D3D12_COMPARISON_FUNC, - StencilEnable: BOOL, - StencilReadMask: UINT8, - StencilWriteMask: UINT8, - FrontFace: D3D12_DEPTH_STENCILOP_DESC, - BackFace: D3D12_DEPTH_STENCILOP_DESC, - DepthBoundsTestEnable: BOOL, -}} -ENUM!{enum D3D12_BLEND { - D3D12_BLEND_ZERO = 1, - D3D12_BLEND_ONE = 2, - D3D12_BLEND_SRC_COLOR = 3, - D3D12_BLEND_INV_SRC_COLOR = 4, - D3D12_BLEND_SRC_ALPHA = 5, - D3D12_BLEND_INV_SRC_ALPHA = 6, - D3D12_BLEND_DEST_ALPHA = 7, - D3D12_BLEND_INV_DEST_ALPHA = 8, - D3D12_BLEND_DEST_COLOR = 9, - D3D12_BLEND_INV_DEST_COLOR = 10, - D3D12_BLEND_SRC_ALPHA_SAT = 11, - D3D12_BLEND_BLEND_FACTOR = 14, - D3D12_BLEND_INV_BLEND_FACTOR = 15, - D3D12_BLEND_SRC1_COLOR = 16, - D3D12_BLEND_INV_SRC1_COLOR = 17, - D3D12_BLEND_SRC1_ALPHA = 18, - D3D12_BLEND_INV_SRC1_ALPHA = 19, -}} -ENUM!{enum D3D12_BLEND_OP { - D3D12_BLEND_OP_ADD = 1, - D3D12_BLEND_OP_SUBTRACT = 2, - D3D12_BLEND_OP_REV_SUBTRACT = 3, - D3D12_BLEND_OP_MIN = 4, - D3D12_BLEND_OP_MAX = 5, -}} -ENUM!{enum D3D12_COLOR_WRITE_ENABLE { - D3D12_COLOR_WRITE_ENABLE_RED = 1, - D3D12_COLOR_WRITE_ENABLE_GREEN = 2, - D3D12_COLOR_WRITE_ENABLE_BLUE = 4, - D3D12_COLOR_WRITE_ENABLE_ALPHA = 8, - D3D12_COLOR_WRITE_ENABLE_ALL = D3D12_COLOR_WRITE_ENABLE_RED | D3D12_COLOR_WRITE_ENABLE_GREEN - | D3D12_COLOR_WRITE_ENABLE_BLUE | D3D12_COLOR_WRITE_ENABLE_ALPHA, -}} -ENUM!{enum D3D12_LOGIC_OP { - D3D12_LOGIC_OP_CLEAR = 0, - D3D12_LOGIC_OP_SET = 1, - D3D12_LOGIC_OP_COPY = 2, - D3D12_LOGIC_OP_COPY_INVERTED = 3, - D3D12_LOGIC_OP_NOOP = 4, - D3D12_LOGIC_OP_INVERT = 5, - D3D12_LOGIC_OP_AND = 6, - D3D12_LOGIC_OP_NAND = 7, - D3D12_LOGIC_OP_OR = 8, - D3D12_LOGIC_OP_NOR = 9, - D3D12_LOGIC_OP_XOR = 10, - D3D12_LOGIC_OP_EQUIV = 11, - D3D12_LOGIC_OP_AND_REVERSE = 12, - D3D12_LOGIC_OP_AND_INVERTED = 13, - D3D12_LOGIC_OP_OR_REVERSE = 14, - D3D12_LOGIC_OP_OR_INVERTED = 15, -}} -STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC { - BlendEnable: BOOL, - LogicOpEnable: BOOL, - SrcBlend: D3D12_BLEND, - DestBlend: D3D12_BLEND, - BlendOp: D3D12_BLEND_OP, - SrcBlendAlpha: D3D12_BLEND, - DestBlendAlpha: D3D12_BLEND, - BlendOpAlpha: D3D12_BLEND_OP, - LogicOp: D3D12_LOGIC_OP, - RenderTargetWriteMask: UINT8, -}} -STRUCT!{struct D3D12_BLEND_DESC { - AlphaToCoverageEnable: BOOL, - IndependentBlendEnable: BOOL, - RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8], -}} -ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { - D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, - D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, -}} -STRUCT!{struct D3D12_RASTERIZER_DESC { - FillMode: D3D12_FILL_MODE, - CullMode: D3D12_CULL_MODE, - FrontCounterClockwise: BOOL, - DepthBias: INT, - DepthBiasClamp: FLOAT, - SlopeScaledDepthBias: FLOAT, - DepthClipEnable: BOOL, - MultisampleEnable: BOOL, - AntialiasedLineEnable: BOOL, - ForcedSampleCount: UINT, - ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE, -}} -RIDL!{#[uuid(0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14)] -interface ID3D12RootSignature(ID3D12RootSignatureVtbl): - ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}} -STRUCT!{struct D3D12_SHADER_BYTECODE { - pShaderBytecode: *const c_void, - BytecodeLength: SIZE_T, -}} -STRUCT!{struct D3D12_STREAM_OUTPUT_DESC { - pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY, - NumEntries: UINT, - pBufferStrides: *const UINT, - NumStrides: UINT, - RasterizedStream: UINT, -}} -STRUCT!{struct D3D12_INPUT_LAYOUT_DESC { - pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC, - NumElements: UINT, -}} -ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, - D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, -}} -STRUCT!{struct D3D12_CACHED_PIPELINE_STATE { - pCachedBlob: *const c_void, - CachedBlobSizeInBytes: SIZE_T, -}} -ENUM!{enum D3D12_PIPELINE_STATE_FLAGS { - D3D12_PIPELINE_STATE_FLAG_NONE = 0, - D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, -}} -STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { - pRootSignature: *mut ID3D12RootSignature, - VS: D3D12_SHADER_BYTECODE, - PS: D3D12_SHADER_BYTECODE, - DS: D3D12_SHADER_BYTECODE, - HS: D3D12_SHADER_BYTECODE, - GS: D3D12_SHADER_BYTECODE, - StreamOutput: D3D12_STREAM_OUTPUT_DESC, - BlendState: D3D12_BLEND_DESC, - SampleMask: UINT, - RasterizerState: D3D12_RASTERIZER_DESC, - DepthStencilState: D3D12_DEPTH_STENCIL_DESC, - InputLayout: D3D12_INPUT_LAYOUT_DESC, - IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, - PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, - NumRenderTargets: UINT, - RTVFormats: [DXGI_FORMAT; 8], - DSVFormat: DXGI_FORMAT, - SampleDesc: DXGI_SAMPLE_DESC, - NodeMask: UINT, - CachedPSO: D3D12_CACHED_PIPELINE_STATE, - Flags: D3D12_PIPELINE_STATE_FLAGS, -}} -STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC { - pRootSignature: *mut ID3D12RootSignature, - CS: D3D12_SHADER_BYTECODE, - NodeMask: UINT, - CachedPSO: D3D12_CACHED_PIPELINE_STATE, - Flags: D3D12_PIPELINE_STATE_FLAGS, -}} -STRUCT!{struct D3D12_RT_FORMAT_ARRAY { - RTFormats: [DXGI_FORMAT; 8], - NumRenderTargets: UINT, -}} -STRUCT!{struct D3D12_PIPELINE_STATE_STREAM_DESC { - SizeInBytes: SIZE_T, - pPipelineStateSubobjectStream: *mut c_void, -}} -ENUM!{enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE { - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE = 0, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS = 1, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS = 2, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS = 3, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS = 4, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS = 5, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS = 6, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT = 7, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND = 8, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK = 9, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER = 10, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL = 11, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT = 12, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE = 13, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY = 14, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS = 15, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT = 16, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC = 17, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK = 18, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO = 19, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS = 20, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 = 21, - D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID = 22, -}} -ENUM!{enum D3D12_FEATURE { - D3D12_FEATURE_D3D12_OPTIONS = 0, - D3D12_FEATURE_ARCHITECTURE = 1, - D3D12_FEATURE_FEATURE_LEVELS = 2, - D3D12_FEATURE_FORMAT_SUPPORT = 3, - D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, - D3D12_FEATURE_FORMAT_INFO = 5, - D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, - D3D12_FEATURE_SHADER_MODEL = 7, - D3D12_FEATURE_D3D12_OPTIONS1 = 8, - D3D12_FEATURE_ROOT_SIGNATURE = 12, - D3D12_FEATURE_ARCHITECTURE1 = 16, - D3D12_FEATURE_D3D12_OPTIONS2 = 18, - D3D12_FEATURE_SHADER_CACHE = 19, - D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, -}} -ENUM!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT { - D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, - D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, - D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, -}} -ENUM!{enum D3D12_TILED_RESOURCES_TIER { - D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, - D3D12_TILED_RESOURCES_TIER_1 = 1, - D3D12_TILED_RESOURCES_TIER_2 = 2, - D3D12_TILED_RESOURCES_TIER_3 = 3, -}} -ENUM!{enum D3D12_RESOURCE_BINDING_TIER { - D3D12_RESOURCE_BINDING_TIER_1 = 1, - D3D12_RESOURCE_BINDING_TIER_2 = 2, - D3D12_RESOURCE_BINDING_TIER_3 = 3, -}} -ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { - D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, - D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, -}} -ENUM!{enum D3D12_FORMAT_SUPPORT1 { - D3D12_FORMAT_SUPPORT1_NONE = 0, - D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, - D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, - D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, - D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, - D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, - D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, - D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, - D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, - D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, - D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, - D3D12_FORMAT_SUPPORT1_MIP = 0x1000, - D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, - D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, - D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, - D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, - D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, - D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, - D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, - D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, - D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, - D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, - D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, - D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, - D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, - D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, -}} -ENUM!{enum D3D12_FORMAT_SUPPORT2 { - D3D12_FORMAT_SUPPORT2_NONE = 0, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, - D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, - D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, - D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, - D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, - D3D12_FORMAT_SUPPORT2_TILED = 0x200, - D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, -}} -ENUM!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { - D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0, - D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1, -}} -ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER { - D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, - D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, - D3D12_CROSS_NODE_SHARING_TIER_1 = 2, - D3D12_CROSS_NODE_SHARING_TIER_2 = 3, -}} -ENUM!{enum D3D12_RESOURCE_HEAP_TIER { - D3D12_RESOURCE_HEAP_TIER_1 = 1, - D3D12_RESOURCE_HEAP_TIER_2 = 2, -}} -ENUM!{enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER { - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0, - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 1, - D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 2, -}} -STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS { - DoublePrecisionFloatShaderOps: BOOL, - OutputMergerLogicOp: BOOL, - MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, - TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, - ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, - PSSpecifiedStencilRefSupported: BOOL, - TypedUAVLoadAdditionalFormats: BOOL, - ROVsSupported: BOOL, - ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, - MaxGPUVirtualAddressBitsPerResource: UINT, - StandardSwizzle64KBSupported: BOOL, - CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, - CrossAdapterRowMajorTextureSupported: BOOL, - VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL, - ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, -}} -STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { - WaveOps: BOOL, - WaveLaneCountMin: UINT, - WaveLaneCountMax: UINT, - TotalLaneCount: UINT, - ExpandedComputeResourceStates: BOOL, - Int64ShaderOps: BOOL, -}} -STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { - DepthBoundsTestSupported: BOOL, - ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, -}} -ENUM!{enum D3D_ROOT_SIGNATURE_VERSION { - D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, - D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, - D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, -}} -STRUCT!{struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { - HighestVersion: D3D_ROOT_SIGNATURE_VERSION, -}} -STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE { - NodeIndex: UINT, - TileBasedRenderer: BOOL, - UMA: BOOL, - CacheCoherentUMA: BOOL, -}} -STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE1 { - NodeIndex: UINT, - TileBasedRenderer: BOOL, - UMA: BOOL, - CacheCoherentUMA: BOOL, - IsolatedMMU: BOOL, -}} -STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS { - NumFeatureLevels: UINT, - pFeatureLevelsRequested: *const D3D_FEATURE_LEVEL, - MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL, -}} -ENUM!{enum D3D_SHADER_MODEL { - D3D_SHADER_MODEL_5_1 = 0x51, - D3D_SHADER_MODEL_6_0 = 0x60, -}} -STRUCT!{struct D3D12_FEATURE_DATA_SHADER_MODEL { - HighestShaderModel: D3D_SHADER_MODEL, -}} -STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { - Format: DXGI_FORMAT, - Support1: D3D12_FORMAT_SUPPORT1, - Support2: D3D12_FORMAT_SUPPORT2, -}} -STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { - Format: DXGI_FORMAT, - SampleCount: UINT, - Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS, - NumQualityLevels: UINT, -}} -STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO { - Format: DXGI_FORMAT, - PlaneCount: UINT8, -}} -STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { - MaxGPUVirtualAddressBitsPerResource: UINT, - MaxGPUVirtualAddressBitsPerProcess: UINT, -}} -ENUM!{enum D3D12_SHADER_CACHE_SUPPORT_FLAGS { - D3D12_SHADER_CACHE_SUPPORT_NONE = 0, - D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, - D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, - D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, - D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, -}} -STRUCT!{struct D3D12_FEATURE_DATA_SHADER_CACHE { - SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS, -}} -STRUCT!{struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { - CommandListType: D3D12_COMMAND_LIST_TYPE, - Priority: UINT, - PriorityForTypeIsSupported: BOOL, -}} -STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO { - SizeInBytes: UINT64, - Alignment: UINT64, -}} -ENUM!{enum D3D12_HEAP_TYPE { - D3D12_HEAP_TYPE_DEFAULT = 1, - D3D12_HEAP_TYPE_UPLOAD = 2, - D3D12_HEAP_TYPE_READBACK = 3, - D3D12_HEAP_TYPE_CUSTOM = 4, -}} -ENUM!{enum D3D12_CPU_PAGE_PROPERTY { - D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, - D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, - D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, - D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, -}} -ENUM!{enum D3D12_MEMORY_POOL { - D3D12_MEMORY_POOL_UNKNOWN = 0, - D3D12_MEMORY_POOL_L0 = 1, - D3D12_MEMORY_POOL_L1 = 2, -}} -STRUCT!{struct D3D12_HEAP_PROPERTIES { - Type: D3D12_HEAP_TYPE, - CPUPageProperty: D3D12_CPU_PAGE_PROPERTY, - MemoryPoolPreference: D3D12_MEMORY_POOL, - CreationNodeMask: UINT, - VisibleNodeMask: UINT, -}} -ENUM!{enum D3D12_HEAP_FLAGS { - D3D12_HEAP_FLAG_NONE = 0, - D3D12_HEAP_FLAG_SHARED = 0x1, - D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, - D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, - D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, - D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, - D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, - D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, - D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, - D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, - D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, - D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, - D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, -}} -STRUCT!{struct D3D12_HEAP_DESC { - SizeInBytes: UINT64, - Properties: D3D12_HEAP_PROPERTIES, - Alignment: UINT64, - Flags: D3D12_HEAP_FLAGS, -}} -ENUM!{enum D3D12_RESOURCE_DIMENSION { - D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, - D3D12_RESOURCE_DIMENSION_BUFFER = 1, - D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, - D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, - D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, -}} -ENUM!{enum D3D12_TEXTURE_LAYOUT { - D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, - D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, - D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, - D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, -}} -ENUM!{enum D3D12_RESOURCE_FLAGS { - D3D12_RESOURCE_FLAG_NONE = 0, - D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, - D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, - D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, - D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, - D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, - D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, -}} -STRUCT!{struct D3D12_RESOURCE_DESC { - Dimension: D3D12_RESOURCE_DIMENSION, - Alignment: UINT64, - Width: UINT64, - Height: UINT, - DepthOrArraySize: UINT16, - MipLevels: UINT16, - Format: DXGI_FORMAT, - SampleDesc: DXGI_SAMPLE_DESC, - Layout: D3D12_TEXTURE_LAYOUT, - Flags: D3D12_RESOURCE_FLAGS, -}} -STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE { - Depth: FLOAT, - Stencil: UINT8, -}} -UNION!{union D3D12_CLEAR_VALUE_u { - [u32; 4], - Color Color_mut: [FLOAT; 4], - DepthStencil DepthStencil_mut: D3D12_DEPTH_STENCIL_VALUE, -}} -STRUCT!{struct D3D12_CLEAR_VALUE { - Format: DXGI_FORMAT, - u: D3D12_CLEAR_VALUE_u, -}} -STRUCT!{struct D3D12_RANGE { - Begin: SIZE_T, - End: SIZE_T, -}} -STRUCT!{struct D3D12_RANGE_UINT64 { - Begin: UINT64, - End: UINT64, -}} -STRUCT!{struct D3D12_SUBRESOURCE_RANGE_UINT64 { - Subresource: UINT, - Range: D3D12_RANGE_UINT64, -}} -STRUCT!{struct D3D12_SUBRESOURCE_INFO { - Offset: UINT64, - RowPitch: UINT, - DepthPitch: UINT, -}} -STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE { - X: UINT, - Y: UINT, - Z: UINT, - Subresource: UINT, -}} -STRUCT!{struct D3D12_TILE_REGION_SIZE { - NumTiles: UINT, - UseBox: BOOL, - Width: UINT, - Height: UINT16, - Depth: UINT16, -}} -ENUM!{enum D3D12_TILE_RANGE_FLAGS { - D3D12_TILE_RANGE_FLAG_NONE = 0, - D3D12_TILE_RANGE_FLAG_NULL = 1, - D3D12_TILE_RANGE_FLAG_SKIP = 2, - D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4, -}} -STRUCT!{struct D3D12_SUBRESOURCE_TILING { - WidthInTiles: UINT, - HeightInTiles: UINT16, - DepthInTiles: UINT16, - StartTileIndexInOverallResource: UINT, -}} -STRUCT!{struct D3D12_TILE_SHAPE { - WidthInTexels: UINT, - HeightInTexels: UINT, - DepthInTexels: UINT, -}} -STRUCT!{struct D3D12_PACKED_MIP_INFO { - NumStandardMips: UINT8, - NumPackedMips: UINT8, - NumTilesForPackedMips: UINT, - StartTileIndexInOverallResource: UINT, -}} -ENUM!{enum D3D12_TILE_MAPPING_FLAGS { - D3D12_TILE_MAPPING_FLAG_NONE = 0, - D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, -}} -ENUM!{enum D3D12_TILE_COPY_FLAGS { - D3D12_TILE_COPY_FLAG_NONE = 0, - D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, - D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, - D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, -}} -ENUM!{enum D3D12_RESOURCE_STATES { - D3D12_RESOURCE_STATE_COMMON = 0, - D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, - D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, - D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, - D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, - D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, - D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, - D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, - D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, - D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, - D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, - D3D12_RESOURCE_STATE_COPY_DEST = 0x400, - D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, - D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, - D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, - D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, - D3D12_RESOURCE_STATE_PRESENT = 0, - D3D12_RESOURCE_STATE_PREDICATION = 0x200, -}} -ENUM!{enum D3D12_RESOURCE_BARRIER_TYPE { - D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, - D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, - D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, -}} -STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER { - pResource: *mut ID3D12Resource, - Subresource: UINT, - StateBefore: D3D12_RESOURCE_STATES, - StateAfter: D3D12_RESOURCE_STATES, -}} -STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER { - pResourceBefore: *mut ID3D12Resource, - pResourceAfter: *mut ID3D12Resource, -}} -STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER { - pResource: *mut ID3D12Resource, -}} -ENUM!{enum D3D12_RESOURCE_BARRIER_FLAGS { - D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, - D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, - D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, -}} -UNION!{union D3D12_RESOURCE_BARRIER_u { - [u32; 4] [u64; 3], - Transition Transition_mut: D3D12_RESOURCE_TRANSITION_BARRIER, - Aliasing Aliasing_mut: D3D12_RESOURCE_ALIASING_BARRIER, - UAV UAV_mut: D3D12_RESOURCE_UAV_BARRIER, -}} -STRUCT!{struct D3D12_RESOURCE_BARRIER { - Type: D3D12_RESOURCE_BARRIER_TYPE, - Flags: D3D12_RESOURCE_BARRIER_FLAGS, - u: D3D12_RESOURCE_BARRIER_u, -}} -STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT { - Format: DXGI_FORMAT, - Width: UINT, - Height: UINT, - Depth: UINT, - RowPitch: UINT, -}} -STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { - Offset: UINT64, - Footprint: D3D12_SUBRESOURCE_FOOTPRINT, -}} -ENUM!{enum D3D12_TEXTURE_COPY_TYPE { - D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, - D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, -}} -UNION!{union D3D12_TEXTURE_COPY_LOCATION_u { - [u64; 4], - PlacedFootprint PlacedFootprint_mut: D3D12_PLACED_SUBRESOURCE_FOOTPRINT, - SubresourceIndex SubresourceIndex_mut: UINT, -}} -STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION { - pResource: *mut ID3D12Resource, - Type: D3D12_TEXTURE_COPY_TYPE, - u: D3D12_TEXTURE_COPY_LOCATION_u, -}} -ENUM!{enum D3D12_RESOLVE_MODE { - D3D12_RESOLVE_MODE_DECOMPRESS = 0, - D3D12_RESOLVE_MODE_MIN = 1, - D3D12_RESOLVE_MODE_MAX = 2, - D3D12_RESOLVE_MODE_AVERAGE = 3, -}} -STRUCT!{struct D3D12_SAMPLE_POSITION { - X: INT8, - Y: INT8, -}} -ENUM!{enum D3D12_SHADER_COMPONENT_MAPPING { - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, - D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, - D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, - D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, -}} -pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: UINT = 0x7; -pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: UINT = 3; -pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: UINT = 1 - << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); -// D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING -// D3D12_DECODE_SHADER_4_COMPONENT_MAPPING -// D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING -ENUM!{enum D3D12_BUFFER_SRV_FLAGS { - D3D12_BUFFER_SRV_FLAG_NONE = 0x0, - D3D12_BUFFER_SRV_FLAG_RAW = 0x1, -}} -STRUCT!{struct D3D12_BUFFER_SRV { - FirstElement: UINT64, - NumElements: UINT, - StructureByteStride: UINT, - Flags: D3D12_BUFFER_SRV_FLAGS, -}} -STRUCT!{struct D3D12_TEX1D_SRV { - MostDetailedMip: UINT, - MipLevels: UINT, - ResourceMinLODClamp: FLOAT, -}} -STRUCT!{struct D3D12_TEX1D_ARRAY_SRV { - MostDetailedMip: UINT, - MipLevels: UINT, - FirstArraySlice: UINT, - ArraySize: UINT, - ResourceMinLODClamp: FLOAT, -}} -STRUCT!{struct D3D12_TEX2D_SRV { - MostDetailedMip: UINT, - MipLevels: UINT, - PlaneSlice: UINT, - ResourceMinLODClamp: FLOAT, -}} -STRUCT!{struct D3D12_TEX2D_ARRAY_SRV { - MostDetailedMip: UINT, - MipLevels: UINT, - FirstArraySlice: UINT, - ArraySize: UINT, - PlaneSlice: UINT, - ResourceMinLODClamp: FLOAT, -}} -STRUCT!{struct D3D12_TEX3D_SRV { - MostDetailedMip: UINT, - MipLevels: UINT, - ResourceMinLODClamp: FLOAT, -}} -STRUCT!{struct D3D12_TEXCUBE_SRV { - MostDetailedMip: UINT, - MipLevels: UINT, - ResourceMinLODClamp: FLOAT, -}} -STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV { - MostDetailedMip: UINT, - MipLevels: UINT, - First2DArrayFace: UINT, - NumCubes: UINT, - ResourceMinLODClamp: FLOAT, -}} -STRUCT!{struct D3D12_TEX2DMS_SRV { - UnusedField_NothingToDefine: UINT, -}} -STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV { - FirstArraySlice: UINT, - ArraySize: UINT, -}} -ENUM!{enum D3D12_SRV_DIMENSION { - D3D12_SRV_DIMENSION_UNKNOWN = 0, - D3D12_SRV_DIMENSION_BUFFER = 1, - D3D12_SRV_DIMENSION_TEXTURE1D = 2, - D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_SRV_DIMENSION_TEXTURE2D = 4, - D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, - D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D12_SRV_DIMENSION_TEXTURE3D = 8, - D3D12_SRV_DIMENSION_TEXTURECUBE = 9, - D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, -}} -UNION!{union D3D12_SHADER_RESOURCE_VIEW_DESC_u { - [u64; 3], - Buffer Buffer_mut: D3D12_BUFFER_SRV, - Texture1D Texture1D_mut: D3D12_TEX1D_SRV, - Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_SRV, - Texture2D Texture2D_mut: D3D12_TEX2D_SRV, - Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_SRV, - Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_SRV, - Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_SRV, - Texture3D Texture3D_mut: D3D12_TEX3D_SRV, - TextureCube TextureCube_mut: D3D12_TEXCUBE_SRV, - TextureCubeArray TextureCubeArray_mut: D3D12_TEXCUBE_ARRAY_SRV, -}} -STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC { - Format: DXGI_FORMAT, - ViewDimension: D3D12_SRV_DIMENSION, - Shader4ComponentMapping: UINT, - u: D3D12_SHADER_RESOURCE_VIEW_DESC_u, -}} -STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC { - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - SizeInBytes: UINT, -}} -ENUM!{enum D3D12_FILTER { - D3D12_FILTER_MIN_MAG_MIP_POINT = 0, - D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, - D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, - D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, - D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, - D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, - D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, - D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, - D3D12_FILTER_ANISOTROPIC = 0x55, - D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, - D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, - D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, - D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, - D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, - D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, - D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, - D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, - D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, - D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, - D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, - D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, - D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, - D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, - D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, - D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, - D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, - D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, - D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, - D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, - D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, - D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, - D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, - D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, - D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, - D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, - D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, -}} -ENUM!{enum D3D12_FILTER_TYPE { - D3D12_FILTER_TYPE_POINT = 0, - D3D12_FILTER_TYPE_LINEAR = 1, -}} -ENUM!{enum D3D12_FILTER_REDUCTION_TYPE { - D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, - D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, - D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, - D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, -}} -pub const D3D12_FILTER_REDUCTION_TYPE_MASK: UINT = 0x3; -pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: UINT = 7; -pub const D3D12_FILTER_TYPE_MASK: UINT = 0x3; -pub const D3D12_MIN_FILTER_SHIFT: UINT = 4; -pub const D3D12_MAG_FILTER_SHIFT: UINT = 2; -pub const D3D12_MIP_FILTER_SHIFT: UINT = 0; -pub const D3D12_ANISOTROPIC_FILTERING_BIT: UINT = 0x40; -// D3D12_ENCODE_BASIC_FILTER -// D3D12_ENCODE_ANISOTROPIC_FILTER -// D3D12_DECODE_MIN_FILTER -// D3D12_DECODE_MAG_FILTER -// D3D12_DECODE_MIP_FILTER -// D3D12_DECODE_FILTER_REDUCTION -// D3D12_DECODE_IS_COMPARISON_FILTER -// D3D12_DECODE_IS_ANISOTROPIC_FILTER -ENUM!{enum D3D12_TEXTURE_ADDRESS_MODE { - D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, - D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, - D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, - D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, - D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, -}} -STRUCT!{struct D3D12_SAMPLER_DESC { - Filter: D3D12_FILTER, - AddressU: D3D12_TEXTURE_ADDRESS_MODE, - AddressV: D3D12_TEXTURE_ADDRESS_MODE, - AddressW: D3D12_TEXTURE_ADDRESS_MODE, - MipLODBias: FLOAT, - MaxAnisotropy: UINT, - ComparisonFunc: D3D12_COMPARISON_FUNC, - BorderColor: [FLOAT; 4], - MinLOD: FLOAT, - MaxLOD: FLOAT, -}} -ENUM!{enum D3D12_BUFFER_UAV_FLAGS { - D3D12_BUFFER_UAV_FLAG_NONE = 0, - D3D12_BUFFER_UAV_FLAG_RAW = 0x1, -}} -STRUCT!{struct D3D12_BUFFER_UAV { - FirstElement: UINT64, - NumElements: UINT, - StructureByteStride: UINT, - CounterOffsetInBytes: UINT64, - Flags: D3D12_BUFFER_UAV_FLAGS, -}} -STRUCT!{struct D3D12_TEX1D_UAV { - MipSlice: UINT, -}} -STRUCT!{struct D3D12_TEX1D_ARRAY_UAV { - MipSlice: UINT, - FirstArraySlice: UINT, - ArraySize: UINT, -}} -STRUCT!{struct D3D12_TEX2D_UAV { - MipSlice: UINT, - PlaneSlice: UINT, -}} -STRUCT!{struct D3D12_TEX2D_ARRAY_UAV { - MipSlice: UINT, - FirstArraySlice: UINT, - ArraySize: UINT, - PlaneSlice: UINT, -}} -STRUCT!{struct D3D12_TEX3D_UAV { - MipSlice: UINT, - FirstWSlice: UINT, - WSize: UINT, -}} -ENUM!{enum D3D12_UAV_DIMENSION { - D3D12_UAV_DIMENSION_UNKNOWN = 0, - D3D12_UAV_DIMENSION_BUFFER = 1, - D3D12_UAV_DIMENSION_TEXTURE1D = 2, - D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_UAV_DIMENSION_TEXTURE2D = 4, - D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_UAV_DIMENSION_TEXTURE3D = 8, -}} -UNION!{union D3D12_UNORDERED_ACCESS_VIEW_DESC_u { - [u64; 4], - Buffer Buffer_mut: D3D12_BUFFER_UAV, - Texture1D Texture1D_mut: D3D12_TEX1D_UAV, - Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_UAV, - Texture2D Texture2D_mut: D3D12_TEX2D_UAV, - Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_UAV, - Texture3D Texture3D_mut: D3D12_TEX3D_UAV, -}} -STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC { - Format: DXGI_FORMAT, - ViewDimension: D3D12_UAV_DIMENSION, - u: D3D12_UNORDERED_ACCESS_VIEW_DESC_u, -}} -STRUCT!{struct D3D12_BUFFER_RTV { - FirstElement: UINT64, - NumElements: UINT, -}} -STRUCT!{struct D3D12_TEX1D_RTV { - MipSlice: UINT, -}} -STRUCT!{struct D3D12_TEX1D_ARRAY_RTV { - MipSlice: UINT, - FirstArraySlice: UINT, - ArraySize: UINT, -}} -STRUCT!{struct D3D12_TEX2D_RTV { - MipSlice: UINT, - PlaneSlice: UINT, -}} -STRUCT!{struct D3D12_TEX2DMS_RTV { - UnusedField_NothingToDefine: UINT, -}} -STRUCT!{struct D3D12_TEX2D_ARRAY_RTV { - MipSlice: UINT, - FirstArraySlice: UINT, - ArraySize: UINT, - PlaneSlice: UINT, -}} -STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV { - FirstArraySlice: UINT, - ArraySize: UINT, -}} -STRUCT!{struct D3D12_TEX3D_RTV { - MipSlice: UINT, - FirstWSlice: UINT, - WSize: UINT, -}} -ENUM!{enum D3D12_RTV_DIMENSION { - D3D12_RTV_DIMENSION_UNKNOWN = 0, - D3D12_RTV_DIMENSION_BUFFER = 1, - D3D12_RTV_DIMENSION_TEXTURE1D = 2, - D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, - D3D12_RTV_DIMENSION_TEXTURE2D = 4, - D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, - D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, - D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, - D3D12_RTV_DIMENSION_TEXTURE3D = 8, -}} -UNION!{union D3D12_RENDER_TARGET_VIEW_DESC_u { - [u64; 2], - Buffer Buffer_mut: D3D12_BUFFER_RTV, - Texture1D Texture1D_mut: D3D12_TEX1D_RTV, - Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_RTV, - Texture2D Texture2D_mut: D3D12_TEX2D_RTV, - Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_RTV, - Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_RTV, - Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_RTV, - Texture3D Texture3D_mut: D3D12_TEX3D_RTV, -}} -STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC { - Format: DXGI_FORMAT, - ViewDimension: D3D12_RTV_DIMENSION, - u: D3D12_RENDER_TARGET_VIEW_DESC_u, -}} -STRUCT!{struct D3D12_TEX1D_DSV { - MipSlice: UINT, -}} -STRUCT!{struct D3D12_TEX1D_ARRAY_DSV { - MipSlice: UINT, - FirstArraySlice: UINT, - ArraySize: UINT, -}} -STRUCT!{struct D3D12_TEX2D_DSV { - MipSlice: UINT, -}} -STRUCT!{struct D3D12_TEX2D_ARRAY_DSV { - MipSlice: UINT, - FirstArraySlice: UINT, - ArraySize: UINT, -}} -STRUCT!{struct D3D12_TEX2DMS_DSV { - UnusedField_NothingToDefine: UINT, -}} -STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV { - FirstArraySlice: UINT, - ArraySize: UINT, -}} -ENUM!{enum D3D12_DSV_FLAGS { - D3D12_DSV_FLAG_NONE = 0x0, - D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, - D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, -}} -ENUM!{enum D3D12_DSV_DIMENSION { - D3D12_DSV_DIMENSION_UNKNOWN = 0, - D3D12_DSV_DIMENSION_TEXTURE1D = 1, - D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, - D3D12_DSV_DIMENSION_TEXTURE2D = 3, - D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, - D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, - D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, -}} -UNION!{union D3D12_DEPTH_STENCIL_VIEW_DESC_u { - [u32; 3], - Texture1D Texture1D_mut: D3D12_TEX1D_DSV, - Texture1DArray Texture1DArray_mut: D3D12_TEX1D_ARRAY_DSV, - Texture2D Texture2D_mut: D3D12_TEX2D_DSV, - Texture2DArray Texture2DArray_mut: D3D12_TEX2D_ARRAY_DSV, - Texture2DMS Texture2DMS_mut: D3D12_TEX2DMS_DSV, - Texture2DMSArray Texture2DMSArray_mut: D3D12_TEX2DMS_ARRAY_DSV, -}} -STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC { - Format: DXGI_FORMAT, - ViewDimension: D3D12_DSV_DIMENSION, - Flags: D3D12_DSV_FLAGS, - u: D3D12_DEPTH_STENCIL_VIEW_DESC_u, -}} -ENUM!{enum D3D12_CLEAR_FLAGS { - D3D12_CLEAR_FLAG_DEPTH = 0x1, - D3D12_CLEAR_FLAG_STENCIL = 0x2, -}} -ENUM!{enum D3D12_FENCE_FLAGS { - D3D12_FENCE_FLAG_NONE = 0x0, - D3D12_FENCE_FLAG_SHARED = 0x1, - D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, -}} -ENUM!{enum D3D12_DESCRIPTOR_HEAP_TYPE { - D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, - D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1, - D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2, - D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3, - D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4, -}} -ENUM!{enum D3D12_DESCRIPTOR_HEAP_FLAGS { - D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, - D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, -}} -STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC { - Type: D3D12_DESCRIPTOR_HEAP_TYPE, - NumDescriptors: UINT, - Flags: D3D12_DESCRIPTOR_HEAP_FLAGS, - NodeMask: UINT, -}} -ENUM!{enum D3D12_DESCRIPTOR_RANGE_TYPE { - D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, - D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, - D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, - D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, -}} -STRUCT!{struct D3D12_DESCRIPTOR_RANGE { - RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, - NumDescriptors: UINT, - BaseShaderRegister: UINT, - RegisterSpace: UINT, - OffsetInDescriptorsFromTableStart: UINT, -}} -STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE { - NumDescriptorRanges: UINT, - pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE, -}} -STRUCT!{struct D3D12_ROOT_CONSTANTS { - ShaderRegister: UINT, - RegisterSpace: UINT, - Num32BitValues: UINT, -}} -STRUCT!{struct D3D12_ROOT_DESCRIPTOR { - ShaderRegister: UINT, - RegisterSpace: UINT, -}} -ENUM!{enum D3D12_SHADER_VISIBILITY { - D3D12_SHADER_VISIBILITY_ALL = 0, - D3D12_SHADER_VISIBILITY_VERTEX = 1, - D3D12_SHADER_VISIBILITY_HULL = 2, - D3D12_SHADER_VISIBILITY_DOMAIN = 3, - D3D12_SHADER_VISIBILITY_GEOMETRY = 4, - D3D12_SHADER_VISIBILITY_PIXEL = 5, -}} -ENUM!{enum D3D12_ROOT_PARAMETER_TYPE { - D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, - D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, - D3D12_ROOT_PARAMETER_TYPE_CBV = 2, - D3D12_ROOT_PARAMETER_TYPE_SRV = 3, - D3D12_ROOT_PARAMETER_TYPE_UAV = 4, -}} -UNION!{union D3D12_ROOT_PARAMETER_u { - [u32; 3] [u64; 2], - DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE, - Constants Constants_mut: D3D12_ROOT_CONSTANTS, - Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR, -}} -STRUCT!{struct D3D12_ROOT_PARAMETER { - ParameterType: D3D12_ROOT_PARAMETER_TYPE, - u: D3D12_ROOT_PARAMETER_u, - ShaderVisibility: D3D12_SHADER_VISIBILITY, -}} -ENUM!{enum D3D12_ROOT_SIGNATURE_FLAGS { - D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, - D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, - D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, - D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, - D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, - D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, - D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, - D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, -}} -ENUM!{enum D3D12_STATIC_BORDER_COLOR { - D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, - D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, - D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, -}} -STRUCT!{struct D3D12_STATIC_SAMPLER_DESC { - Filter: D3D12_FILTER, - AddressU: D3D12_TEXTURE_ADDRESS_MODE, - AddressV: D3D12_TEXTURE_ADDRESS_MODE, - AddressW: D3D12_TEXTURE_ADDRESS_MODE, - MipLODBias: FLOAT, - MaxAnisotropy: UINT, - ComparisonFunc: D3D12_COMPARISON_FUNC, - BorderColor: D3D12_STATIC_BORDER_COLOR, - MinLOD: FLOAT, - MaxLOD: FLOAT, - ShaderRegister: UINT, - RegisterSpace: UINT, - ShaderVisibility: D3D12_SHADER_VISIBILITY, -}} -STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC { - NumParameters: UINT, - pParameters: *const D3D12_ROOT_PARAMETER, - NumStaticSamplers: UINT, - pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC, - Flags: D3D12_ROOT_SIGNATURE_FLAGS, -}} -ENUM!{enum D3D12_DESCRIPTOR_RANGE_FLAGS { - D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, - D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, - D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, -}} -STRUCT!{struct D3D12_DESCRIPTOR_RANGE1 { - RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, - NumDescriptors: UINT, - BaseShaderRegister: UINT, - RegisterSpace: UINT, - Flags: D3D12_DESCRIPTOR_RANGE_FLAGS, - OffsetInDescriptorsFromTableStart: UINT, -}} -STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE1 { - NumDescriptorRanges: UINT, - pDescriptorRanges: *const D3D12_DESCRIPTOR_RANGE1, -}} -ENUM!{enum D3D12_ROOT_DESCRIPTOR_FLAGS { - D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, - D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, -}} -STRUCT!{struct D3D12_ROOT_DESCRIPTOR1 { - ShaderRegister: UINT, - RegisterSpace: UINT, - Flags: D3D12_ROOT_DESCRIPTOR_FLAGS, -}} -UNION!{union D3D12_ROOT_PARAMETER1_u { - [u32; 3] [u64; 2], - DescriptorTable DescriptorTable_mut: D3D12_ROOT_DESCRIPTOR_TABLE1, - Constants Constants_mut: D3D12_ROOT_CONSTANTS, - Descriptor Descriptor_mut: D3D12_ROOT_DESCRIPTOR1, -}} -STRUCT!{struct D3D12_ROOT_PARAMETER1 { - ParameterType: D3D12_ROOT_PARAMETER_TYPE, - u: D3D12_ROOT_PARAMETER1_u, - ShaderVisibility: D3D12_SHADER_VISIBILITY, -}} -STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC1 { - NumParameters: UINT, - pParameters: *const D3D12_ROOT_PARAMETER1, - NumStaticSamplers: UINT, - pStaticSamplers: *const D3D12_STATIC_SAMPLER_DESC, - Flags: D3D12_ROOT_SIGNATURE_FLAGS, -}} -UNION!{union D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u { - [u32; 5] [u64; 5], - Desc_1_0 Desc_1_0_mut: D3D12_ROOT_SIGNATURE_DESC, - Desc_1_1 Desc_1_1_mut: D3D12_ROOT_SIGNATURE_DESC1, -}} -STRUCT!{struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { - Version: UINT, - u: D3D12_VERSIONED_ROOT_SIGNATURE_DESC_u, -}} -RIDL!{#[uuid(0x34ab647b, 0x3cc8, 0x46ac, 0x84, 0x1b, 0xc0, 0x96, 0x56, 0x45, 0xc0, 0x46)] -interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl): - IUnknown(IUnknownVtbl) { - fn GetRootSignatureDesc() -> *const D3D12_ROOT_SIGNATURE_DESC, -}} -RIDL!{#[uuid(0x7f91ce67, 0x090c, 0x4bb7, 0xb7, 0x8e, 0xed, 0x8f, 0xf2, 0xe3, 0x1d, 0xa0)] -interface ID3D12VersionedRootSignatureDeserializer(ID3D12VersionedRootSignatureDeserializerVtbl): - IUnknown(IUnknownVtbl) { - fn GetRootSignatureDescAtVersion( - convertToVersion: D3D_ROOT_SIGNATURE_VERSION, - ppDesc: *mut *mut D3D12_VERSIONED_ROOT_SIGNATURE_DESC, - ) -> HRESULT, - fn GetUnconvertedRootSignatureDesc() -> *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, -}} -FN!{stdcall PFN_D3D12_SERIALIZE_ROOT_SIGNATURE( - pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, - Version: D3D_ROOT_SIGNATURE_VERSION, - ppBlob: *mut *mut ID3DBlob, - ppErrorBlob: *mut *mut ID3DBlob, -) -> HRESULT} -extern "system" { - pub fn D3D12SerializeRootSignature( - pRootSignature: *const D3D12_ROOT_SIGNATURE_DESC, - Version: D3D_ROOT_SIGNATURE_VERSION, - ppBlob: *mut *mut ID3DBlob, - ppErrorBlob: *mut *mut ID3DBlob, - ) -> HRESULT; -} -FN!{stdcall PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER( - pSrcData: LPCVOID, - SrcDataSizeInBytes: SIZE_T, - pRootSignatureDeserializerInterface: REFIID, - ppRootSignatureDeserializer: *mut *mut c_void, -) -> HRESULT} -extern "system" { - pub fn D3D12CreateRootSignatureDeserializer( - pSrcData: LPCVOID, - SrcDataSizeInBytes: SIZE_T, - pRootSignatureDeserializerInterface: REFGUID, - ppRootSignatureDeserializer: *mut *mut c_void, - ) -> HRESULT; -} -FN!{stdcall PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE( - pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, - ppBlob: *mut *mut ID3DBlob, - ppErrorBlob: *mut *mut ID3DBlob, -) -> HRESULT} -extern "system" { - pub fn D3D12SerializeVersionedRootSignature( - pRootSignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, - ppBlob: *mut *mut ID3DBlob, - ppErrorBlob: *mut *mut ID3DBlob, - ) -> HRESULT; -} -FN!{stdcall PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER( - pSrcData: LPCVOID, - SrcDataSizeInBytes: SIZE_T, - pRootSignatureDeserializerInterface: REFIID, - ppRootSignatureDeserializer: *mut *mut c_void, -) -> HRESULT} -extern "system" { - pub fn D3D12CreateVersionedRootSignatureDeserializer( - pSrcData: LPCVOID, - SrcDataSizeInBytes: SIZE_T, - pRootSignatureDeserializerInterface: REFIID, - ppRootSignatureDeserializer: *mut *mut c_void, - ) -> HRESULT; -} -STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE { - ptr: SIZE_T, -}} -STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE { - ptr: UINT64, -}} -STRUCT!{struct D3D12_DISCARD_REGION { - NumRects: UINT, - pRects: *const D3D12_RECT, - FirstSubresource: UINT, - NumSubresources: UINT, -}} -ENUM!{enum D3D12_QUERY_HEAP_TYPE { - D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, - D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, - D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, - D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, -}} -STRUCT!{struct D3D12_QUERY_HEAP_DESC { - Type: D3D12_QUERY_HEAP_TYPE, - Count: UINT, - NodeMask: UINT, -}} -ENUM!{enum D3D12_QUERY_TYPE { - D3D12_QUERY_TYPE_OCCLUSION = 0, - D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, - D3D12_QUERY_TYPE_TIMESTAMP = 2, - D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, - D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, -}} -ENUM!{enum D3D12_PREDICATION_OP { - D3D12_PREDICATION_OP_EQUAL_ZERO = 0, - D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, -}} -STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { - IAVertices: UINT64, - IAPrimitives: UINT64, - VSInvocations: UINT64, - GSInvocations: UINT64, - GSPrimitives: UINT64, - CInvocations: UINT64, - CPrimitives: UINT64, - PSInvocations: UINT64, - HSInvocations: UINT64, - DSInvocations: UINT64, - CSInvocations: UINT64, -}} -STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS { - NumPrimitivesWritten: UINT64, - PrimitivesStorageNeeded: UINT64, -}} -STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - SizeInBytes: UINT64, - BufferFilledSizeLocation: D3D12_GPU_VIRTUAL_ADDRESS, -}} -STRUCT!{struct D3D12_DRAW_ARGUMENTS { - VertexCountPerInstance: UINT, - InstanceCount: UINT, - StartVertexLocation: UINT, - StartInstanceLocation: UINT, -}} -STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS { - IndexCountPerInstance: UINT, - InstanceCount: UINT, - StartIndexLocation: UINT, - BaseVertexLocation: INT, - StartInstanceLocation: UINT, -}} -STRUCT!{struct D3D12_DISPATCH_ARGUMENTS { - ThreadGroupCountX: UINT, - ThreadGroupCountY: UINT, - ThreadGroupCountZ: UINT, -}} -STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW { - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - SizeInBytes: UINT, - StrideInBytes: UINT, -}} -STRUCT!{struct D3D12_INDEX_BUFFER_VIEW { - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - SizeInBytes: UINT, - Format: DXGI_FORMAT, -}} -ENUM!{enum D3D12_INDIRECT_ARGUMENT_TYPE { - D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, - D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1, - D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2, - D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3, - D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4, - D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5, - D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6, - D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7, - D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8, -}} -STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer { - Slot: UINT, -}} -STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant { - RootParameterIndex: UINT, - DestOffsetIn32BitValues: UINT, - Num32BitValuesToSet: UINT, -}} -STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView { - RootParameterIndex: UINT, -}} -STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView { - RootParameterIndex: UINT, -}} -STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView { - RootParameterIndex: UINT, -}} -UNION!{union D3D12_INDIRECT_ARGUMENT_DESC_u { - [u32; 3], - VertexBuffer VertexBuffer_mut: D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer, - Constant Constant_mut: D3D12_INDIRECT_ARGUMENT_DESC_Constant, - ConstantBufferView ConstantBufferView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView, - ShaderResourceView ShaderResourceView_mut: D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView, - UnorderedAccessView UnorderedAccessView_mut: D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView, -}} -STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC { - Type: D3D12_INDIRECT_ARGUMENT_TYPE, - u: D3D12_INDIRECT_ARGUMENT_DESC_u, -}} -STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC { - ByteStride: UINT, - NumArgumentDescs: UINT, - pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC, - NodeMask: UINT, -}} -RIDL!{#[uuid(0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8)] -interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) { - fn GetPrivateData( - guid: REFGUID, - pDataSize: *mut UINT, - pData: *mut c_void, - ) -> HRESULT, - fn SetPrivateData( - guid: REFGUID, - DataSize: UINT, - pData: *const c_void, - ) -> HRESULT, - fn SetPrivateDataInterface( - guid: REFGUID, - pData: *const IUnknown, - ) -> HRESULT, - fn SetName( - Name: LPCWSTR, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57)] -interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) { - fn GetDevice( - riid: REFIID, - ppvDevice: *mut *mut c_void, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6)] -interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {}} -RIDL!{#[uuid(0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3)] -interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { - #[fixme] fn GetDesc() -> D3D12_HEAP_DESC, -}} -RIDL!{#[uuid(0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad)] -interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { - fn Map( - Subresource: UINT, - pReadRange: *const D3D12_RANGE, - ppData: *mut *mut c_void, - ) -> HRESULT, - fn Unmap( - Subresource: UINT, - pWrittenRange: *const D3D12_RANGE, - ) -> (), - #[fixme] fn GetDesc() -> D3D12_RESOURCE_DESC, - fn GetGPUVirtualAddress() -> D3D12_GPU_VIRTUAL_ADDRESS, - fn WriteToSubresource( - DstSubresource: UINT, - pDstBox: *const D3D12_BOX, - pSrcData: *const c_void, - SrcRowPitch: UINT, - SrcDepthPitch: UINT, - ) -> HRESULT, - fn ReadFromSubresource( - pDstData: *mut c_void, - DstRowPitch: UINT, - DstDepthPitch: UINT, - SrcSubresource: UINT, - pSrcBox: *const D3D12_BOX, - ) -> HRESULT, - fn GetHeapProperties( - pHeapProperties: *mut D3D12_HEAP_PROPERTIES, - pHeapFlags: *mut D3D12_HEAP_FLAGS, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24)] -interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) { - fn Reset() -> HRESULT, -}} -RIDL!{#[uuid(0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76)] -interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { - fn GetCompletedValue() -> UINT64, - fn SetEventOnCompletion( - Value: UINT64, - hEvent: HANDLE, - ) -> HRESULT, - fn Signal( - Value: UINT64, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45)] -interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) { - fn GetCachedBlob( - ppBlob: *mut *mut ID3DBlob, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51)] -interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { - #[fixme] fn GetDesc() -> D3D12_DESCRIPTOR_HEAP_DESC, - #[fixme] fn GetCPUDescriptorHandleForHeapStart() -> D3D12_CPU_DESCRIPTOR_HANDLE, - #[fixme] fn GetGPUDescriptorHandleForHeapStart() -> D3D12_GPU_DESCRIPTOR_HANDLE, -}} -RIDL!{#[uuid(0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4)] -interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {}} -RIDL!{#[uuid(0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1)] -interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl): - ID3D12Pageable(ID3D12PageableVtbl) {}} -RIDL!{#[uuid(0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5)] -interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { - fn GetType() -> D3D12_COMMAND_LIST_TYPE, -}} -RIDL!{#[uuid(0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55)] -interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl): - ID3D12CommandList(ID3D12CommandListVtbl) { - fn Close() -> HRESULT, - fn Reset( - pAllocator: *mut ID3D12CommandAllocator, - pInitialState: *mut ID3D12PipelineState, - ) -> HRESULT, - fn ClearState( - pPipelineState: *mut ID3D12PipelineState, - ) -> (), - fn DrawInstanced( - VertexCountPerInstance: UINT, - InstanceCount: UINT, - StartVertexLocation: UINT, - StartInstanceLocation: UINT, - ) -> (), - fn DrawIndexedInstanced( - IndexCountPerInstance: UINT, - InstanceCount: UINT, - StartIndexLocation: UINT, - BaseVertexLocation: INT, - StartInstanceLocation: UINT, - ) -> (), - fn Dispatch( - ThreadGroupCountX: UINT, - ThreadGroupCountY: UINT, - ThreadGroupCountZ: UINT, - ) -> (), - fn CopyBufferRegion( - pDstBuffer: *mut ID3D12Resource, - DstOffset: UINT64, - pSrcBuffer: *mut ID3D12Resource, - SrcOffset: UINT64, - NumBytes: UINT64, - ) -> (), - fn CopyTextureRegion( - pDst: *const D3D12_TEXTURE_COPY_LOCATION, - DstX: UINT, - DstY: UINT, - DstZ: UINT, - pSrc: *const D3D12_TEXTURE_COPY_LOCATION, - pSrcBox: *const D3D12_BOX, - ) -> (), - fn CopyResource( - pDstResource: *mut ID3D12Resource, - pSrcResource: *mut ID3D12Resource, - ) -> (), - fn CopyTiles( - pTiledResource: *mut ID3D12Resource, - pTileRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, - pTileRegionSize: *const D3D12_TILE_REGION_SIZE, - pBuffer: *mut ID3D12Resource, - BufferStartOffsetInBytes: UINT64, - Flags: D3D12_TILE_COPY_FLAGS, - ) -> (), - fn ResolveSubresource( - pDstResource: *mut ID3D12Resource, - DstSubresource: UINT, - pSrcResource: *mut ID3D12Resource, - SrcSubresource: UINT, - Format: DXGI_FORMAT, - ) -> (), - fn IASetPrimitiveTopology( - PrimitiveTopology: D3D12_PRIMITIVE_TOPOLOGY, - ) -> (), - fn RSSetViewports( - NumViewports: UINT, - pViewports: *const D3D12_VIEWPORT, - ) -> (), - fn RSSetScissorRects( - NumRects: UINT, - pRects: *const D3D12_RECT, - ) -> (), - fn OMSetBlendFactor( - BlendFactor: *const [FLOAT; 4], - ) -> (), - fn OMSetStencilRef( - StencilRef: UINT, - ) -> (), - fn SetPipelineState( - pPipelineState: *mut ID3D12PipelineState, - ) -> (), - fn ResourceBarrier( - NumBarriers: UINT, - pBarriers: *const D3D12_RESOURCE_BARRIER, - ) -> (), - fn ExecuteBundle( - pCommandList: *mut ID3D12GraphicsCommandList, - ) -> (), - fn SetDescriptorHeaps( - NumDescriptorHeaps: UINT, - ppDescriptorHeaps: *mut *mut ID3D12DescriptorHeap, - ) -> (), - fn SetComputeRootSignature( - pRootSignature: *mut ID3D12RootSignature, - ) -> (), - fn SetGraphicsRootSignature( - pRootSignature: *mut ID3D12RootSignature, - ) -> (), - fn SetComputeRootDescriptorTable( - RootParameterIndex: UINT, - BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, - ) -> (), - fn SetGraphicsRootDescriptorTable( - RootParameterIndex: UINT, - BaseDescriptor: D3D12_GPU_DESCRIPTOR_HANDLE, - ) -> (), - fn SetComputeRoot32BitConstant( - RootParameterIndex: UINT, - SrcData: UINT, - DestOffsetIn32BitValues: UINT, - ) -> (), - fn SetGraphicsRoot32BitConstant( - RootParameterIndex: UINT, - SrcData: UINT, - DestOffsetIn32BitValues: UINT, - ) -> (), - fn SetComputeRoot32BitConstants( - RootParameterIndex: UINT, - Num32BitValuesToSet: UINT, - pSrcData: *const c_void, - DestOffsetIn32BitValues: UINT, - ) -> (), - fn SetGraphicsRoot32BitConstants( - RootParameterIndex: UINT, - Num32BitValuesToSet: UINT, - pSrcData: *const c_void, - DestOffsetIn32BitValues: UINT, - ) -> (), - fn SetComputeRootConstantBufferView( - RootParameterIndex: UINT, - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - ) -> (), - fn SetGraphicsRootConstantBufferView( - RootParameterIndex: UINT, - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - ) -> (), - fn SetComputeRootShaderResourceView( - RootParameterIndex: UINT, - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - ) -> (), - fn SetGraphicsRootShaderResourceView( - RootParameterIndex: UINT, - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - ) -> (), - fn SetComputeRootUnorderedAccessView( - RootParameterIndex: UINT, - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - ) -> (), - fn SetGraphicsRootUnorderedAccessView( - RootParameterIndex: UINT, - BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS, - ) -> (), - fn IASetIndexBuffer( - pView: *const D3D12_INDEX_BUFFER_VIEW, - ) -> (), - fn IASetVertexBuffers( - StartSlot: UINT, - NumViews: UINT, - pViews: *const D3D12_VERTEX_BUFFER_VIEW, - ) -> (), - fn SOSetTargets( - StartSlot: UINT, - NumViews: UINT, - pViews: *const D3D12_STREAM_OUTPUT_BUFFER_VIEW, - ) -> (), - fn OMSetRenderTargets( - NumRenderTargetDescriptors: UINT, - pRenderTargetDescriptors: *const D3D12_CPU_DESCRIPTOR_HANDLE, - RTsSingleHandleToDescriptorRange: BOOL, - pDepthStencilDescriptor: *const D3D12_CPU_DESCRIPTOR_HANDLE, - ) -> (), - fn ClearDepthStencilView( - DepthStencilView: D3D12_CPU_DESCRIPTOR_HANDLE, - ClearFlags: D3D12_CLEAR_FLAGS, - Depth: FLOAT, - Stencil: UINT8, - NumRects: UINT, - pRects: *const D3D12_RECT, - ) -> (), - fn ClearRenderTargetView( - RenderTargetView: D3D12_CPU_DESCRIPTOR_HANDLE, - ColorRGBA: *const [FLOAT; 4], - NumRects: UINT, - pRects: *const D3D12_RECT, - ) -> (), - fn ClearUnorderedAccessViewUint( - ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, - ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, - pResource: *mut ID3D12Resource, - Values: *const [UINT; 4], - NumRects: UINT, - pRects: *const D3D12_RECT, - ) -> (), - fn ClearUnorderedAccessViewFloat( - ViewGPUHandleInCurrentHeap: D3D12_GPU_DESCRIPTOR_HANDLE, - ViewCPUHandle: D3D12_CPU_DESCRIPTOR_HANDLE, - pResource: *mut ID3D12Resource, - Values: *const [FLOAT; 4], - NumRects: UINT, - pRects: *const D3D12_RECT, - ) -> (), - fn DiscardResource( - pResource: *mut ID3D12Resource, - pRegion: *const D3D12_DISCARD_REGION, - ) -> (), - fn BeginQuery( - pQueryHeap: *mut ID3D12QueryHeap, - Type: D3D12_QUERY_TYPE, - Index: UINT, - ) -> (), - fn EndQuery( - pQueryHeap: *mut ID3D12QueryHeap, - Type: D3D12_QUERY_TYPE, - Index: UINT, - ) -> (), - fn ResolveQueryData( - pQueryHeap: *mut ID3D12QueryHeap, - Type: D3D12_QUERY_TYPE, - StartIndex: UINT, - NumQueries: UINT, - pDestinationBuffer: *mut ID3D12Resource, - AlignedDestinationBufferOffset: UINT64, - ) -> (), - fn SetPredication( - pBuffer: *mut ID3D12Resource, - AlignedBufferOffset: UINT64, - Operation: D3D12_PREDICATION_OP, - ) -> (), - fn SetMarker( - Metadata: UINT, - pData: *const c_void, - Size: UINT, - ) -> (), - fn BeginEvent( - Metadata: UINT, - pData: *const c_void, - Size: UINT, - ) -> (), - fn EndEvent() -> (), - fn ExecuteIndirect( - pCommandSignature: *mut ID3D12CommandSignature, - MaxCommandCount: UINT, - pArgumentBuffer: *mut ID3D12Resource, - ArgumentBufferOffset: UINT64, - pCountBuffer: *mut ID3D12Resource, - CountBufferOffset: UINT64, - ) -> (), -}} -RIDL!{#[uuid(0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7)] -interface ID3D12GraphicsCommandList1(ID3D12GraphicsCommandList1Vtbl): - ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl) { - fn AtomicCopyBufferUINT( - pDstBuffer: *mut ID3D12Resource, - DstOffset: UINT64, - pSrcBuffer: *mut ID3D12Resource, - SrcOffset: UINT64, - Dependencies: UINT, - ppDependentResources: *const *mut ID3D12Resource, - pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64, - ) -> (), - fn AtomicCopyBufferUINT64( - pDstBuffer: *mut ID3D12Resource, - DstOffset: UINT64, - pSrcBuffer: *mut ID3D12Resource, - SrcOffset: UINT64, - Dependencies: UINT, - ppDependentResources: *const *mut ID3D12Resource, - pDependentSubresourceRanges: *mut D3D12_SUBRESOURCE_RANGE_UINT64, - ) -> (), - fn OMSetDepthBounds( - Min: FLOAT, - Max: FLOAT, - ) -> (), - fn SetSamplePositions( - NumSamplesPerPixel: UINT, - NumPixels: UINT, - pSamplePositions: *mut D3D12_SAMPLE_POSITION, - ) -> (), - fn ResolveSubresourceRegion( - pDstResource: *mut ID3D12Resource, - DstSubresource: UINT, - DstX: UINT, - DstY: UINT, - pSrcResource: *mut ID3D12Resource, - SrcSubresource: UINT, - pSrcRect: *mut D3D12_RECT, - Format: DXGI_FORMAT, - ResolveMode: D3D12_RESOLVE_MODE, - ) -> (), -}} -RIDL!{#[uuid(0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed)] -interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) { - fn UpdateTileMappings( - pResource: *mut ID3D12Resource, - NumResourceRegions: UINT, - pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, - pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, - pHeap: *mut ID3D12Heap, - NumRanges: UINT, - pRangeFlags: *const D3D12_TILE_RANGE_FLAGS, - pHeapRangeStartOffsets: *const UINT, - pRangeTileCounts: *const UINT, - Flags: D3D12_TILE_MAPPING_FLAGS, - ) -> (), - fn CopyTileMappings( - pDstResource: *mut ID3D12Resource, - pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, - pSrcResource: *mut ID3D12Resource, - pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, - pRegionSize: *const D3D12_TILE_REGION_SIZE, - Flags: D3D12_TILE_MAPPING_FLAGS, - ) -> (), - fn ExecuteCommandLists( - NumCommandLists: UINT, - ppCommandLists: *const *mut ID3D12CommandList, - ) -> (), - fn SetMarker( - Metadata: UINT, - pData: *const c_void, - Size: UINT, - ) -> (), - fn BeginEvent( - Metadata: UINT, - pData: *const c_void, - Size: UINT, - ) -> (), - fn EndEvent() -> (), - fn Signal( - pFence: *mut ID3D12Fence, - Value: UINT64, - ) -> HRESULT, - fn Wait( - pFence: *mut ID3D12Fence, - Value: UINT64, - ) -> HRESULT, - fn GetTimestampFrequency( - pFrequency: *mut UINT64, - ) -> HRESULT, - fn GetClockCalibration( - pGpuTimestamp: *mut UINT64, - pCpuTimestamp: *mut UINT64, - ) -> HRESULT, - #[fixme] fn GetDesc() -> D3D12_COMMAND_QUEUE_DESC, -}} -RIDL!{#[uuid(0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7)] -interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) { - fn GetNodeCount() -> UINT, - fn CreateCommandQueue( - pDesc: *const D3D12_COMMAND_QUEUE_DESC, - riid: REFGUID, - ppCommandQueue: *mut *mut c_void, - ) -> HRESULT, - fn CreateCommandAllocator( - type_: D3D12_COMMAND_LIST_TYPE, - riid: REFGUID, - ppCommandAllocator: *mut *mut c_void, - ) -> HRESULT, - fn CreateGraphicsPipelineState( - pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC, - riid: REFGUID, - ppPipelineState: *mut *mut c_void, - ) -> HRESULT, - fn CreateComputePipelineState( - pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC, - riid: REFGUID, - ppPipelineState: *mut *mut c_void, - ) -> HRESULT, - fn CreateCommandList( - nodeMask: UINT, - type_: D3D12_COMMAND_LIST_TYPE, - pCommandAllocator: *mut ID3D12CommandAllocator, - pInitialState: *mut ID3D12PipelineState, - riid: REFGUID, - ppCommandList: *mut *mut c_void, - ) -> HRESULT, - fn CheckFeatureSupport( - Feature: D3D12_FEATURE, - pFeatureSupportData: *mut c_void, - FeatureSupportDataSize: UINT, - ) -> HRESULT, - fn CreateDescriptorHeap( - pDescriptorHeapDesc: *const D3D12_DESCRIPTOR_HEAP_DESC, - riid: REFGUID, - ppvHeap: *mut *mut c_void, - ) -> HRESULT, - fn GetDescriptorHandleIncrementSize( - DescriptorHeapType: D3D12_DESCRIPTOR_HEAP_TYPE, - ) -> UINT, - fn CreateRootSignature( - nodeMask: UINT, - pBlobWithRootSignature: *const c_void, - blobLengthInBytes: SIZE_T, - riid: REFGUID, - ppvRootSignature: *mut *mut c_void, - ) -> HRESULT, - fn CreateConstantBufferView( - pDesc: *const D3D12_CONSTANT_BUFFER_VIEW_DESC, - DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, - ) -> (), - fn CreateShaderResourceView( - pResource: *mut ID3D12Resource, - pDesc: *const D3D12_SHADER_RESOURCE_VIEW_DESC, - DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, - ) -> (), - fn CreateUnorderedAccessView( - pResource: *mut ID3D12Resource, - pCounterResource: *mut ID3D12Resource, - pDesc: *const D3D12_UNORDERED_ACCESS_VIEW_DESC, - DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, - ) -> (), - fn CreateRenderTargetView( - pResource: *mut ID3D12Resource, - pDesc: *const D3D12_RENDER_TARGET_VIEW_DESC, - DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, - ) -> (), - fn CreateDepthStencilView( - pResource: *mut ID3D12Resource, - pDesc: *const D3D12_DEPTH_STENCIL_VIEW_DESC, - DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, - ) -> (), - fn CreateSampler( - pDesc: *const D3D12_SAMPLER_DESC, - DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE, - ) -> (), - fn CopyDescriptors( - NumDestDescriptorRanges: UINT, - pDestDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE, - pDestDescriptorRangeSizes: *const UINT, - NumSrcDescriptorRanges: UINT, - pSrcDescriptorRangeStarts: *const D3D12_CPU_DESCRIPTOR_HANDLE, - pSrcDescriptorRangeSizes: *const UINT, - DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE, - ) -> (), - fn CopyDescriptorsSimple( - NumDescriptors: UINT, - DestDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE, - SrcDescriptorRangeStart: D3D12_CPU_DESCRIPTOR_HANDLE, - DescriptorHeapsType: D3D12_DESCRIPTOR_HEAP_TYPE, - ) -> (), - #[fixme] fn GetResourceAllocationInfo( - visibleMask: UINT, - numResourceDescs: UINT, - pResourceDescs: *const D3D12_RESOURCE_DESC, - ) -> D3D12_RESOURCE_ALLOCATION_INFO, - #[fixme] fn GetCustomHeapProperties( - nodeMask: UINT, - heapType: D3D12_HEAP_TYPE, - ) -> D3D12_HEAP_PROPERTIES, - fn CreateCommittedResource( - pHeapProperties: *const D3D12_HEAP_PROPERTIES, - HeapFlags: D3D12_HEAP_FLAGS, - pResourceDesc: *const D3D12_RESOURCE_DESC, - InitialResourceState: D3D12_RESOURCE_STATES, - pOptimizedClearValue: *const D3D12_CLEAR_VALUE, - riidResource: REFGUID, - ppvResource: *mut *mut c_void, - ) -> HRESULT, - fn CreateHeap( - pDesc: *const D3D12_HEAP_DESC, - riid: REFGUID, - ppvHeap: *mut *mut c_void, - ) -> HRESULT, - fn CreatePlacedResource( - pHeap: *mut ID3D12Heap, - HeapOffset: UINT64, - pDesc: *const D3D12_RESOURCE_DESC, - InitialState: D3D12_RESOURCE_STATES, - pOptimizedClearValue: *const D3D12_CLEAR_VALUE, - riid: REFGUID, - ppvResource: *mut *mut c_void, - ) -> HRESULT, - fn CreateReservedResource( - pDesc: *const D3D12_RESOURCE_DESC, - InitialState: D3D12_RESOURCE_STATES, - pOptimizedClearValue: *const D3D12_CLEAR_VALUE, - riid: REFGUID, - ppvResource: *mut *mut c_void, - ) -> HRESULT, - fn CreateSharedHandle( - pObject: *mut ID3D12DeviceChild, - pAttributes: *const SECURITY_ATTRIBUTES, - Access: DWORD, - Name: LPCWSTR, - pHandle: *mut HANDLE, - ) -> HRESULT, - fn OpenSharedHandle( - NTHandle: HANDLE, - riid: REFGUID, - ppvObj: *mut *mut c_void, - ) -> HRESULT, - fn OpenSharedHandleByName( - Name: LPCWSTR, - Access: DWORD, - pNTHandle: *mut HANDLE, - ) -> HRESULT, - fn MakeResident( - NumObjects: UINT, - ppObjects: *mut *mut ID3D12Pageable, - ) -> HRESULT, - fn Evict( - NumObjects: UINT, - ppObjects: *mut *mut ID3D12Pageable, - ) -> HRESULT, - fn CreateFence( - InitialValue: UINT64, - Flags: D3D12_FENCE_FLAGS, - riid: REFGUID, - ppFence: *mut *mut c_void, - ) -> HRESULT, - fn GetDeviceRemovedReason() -> HRESULT, - fn GetCopyableFootprints( - pResourceDesc: *const D3D12_RESOURCE_DESC, - FirstSubresource: UINT, - NumSubresources: UINT, - BaseOffset: UINT64, - pLayouts: *mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT, - pNumRows: *mut UINT, - pRowSizeInBytes: *mut UINT64, - pTotalBytes: *mut UINT64, - ) -> (), - fn CreateQueryHeap( - pDesc: *const D3D12_QUERY_HEAP_DESC, - riid: REFGUID, - ppvHeap: *mut *mut c_void, - ) -> HRESULT, - fn SetStablePowerState( - Enable: BOOL, - ) -> HRESULT, - fn CreateCommandSignature( - pDesc: *const D3D12_COMMAND_SIGNATURE_DESC, - pRootSignature: *mut ID3D12RootSignature, - riid: REFGUID, - ppvCommandSignature: *mut *mut c_void, - ) -> HRESULT, - fn GetResourceTiling( - pTiledResource: *mut ID3D12Resource, - pNumTilesForEntireResource: *mut UINT, - pPackedMipDesc: *mut D3D12_PACKED_MIP_INFO, - pStandardTileShapeForNonPackedMips: *mut D3D12_TILE_SHAPE, - pNumSubresourceTilings: *mut UINT, - FirstSubresourceTilingToGet: UINT, - pSubresourceTilingsForNonPackedMips: *mut D3D12_SUBRESOURCE_TILING, - ) -> (), - #[fixme] fn GetAdapterLuid() -> LUID, -}} -RIDL!{#[uuid(0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f)] -interface ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl): - ID3D12DeviceChild(ID3D12DeviceChildVtbl) { - fn StorePipeline( - pName: LPCWSTR, - pPipeline: *mut ID3D12PipelineState, - ) -> HRESULT, - fn LoadGraphicsPipeline( - pName: LPCWSTR, - pDesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC, - riid: REFIID, - ppPipelineState: *mut *mut c_void, - ) -> HRESULT, - fn LoadComputePipeline( - pName: LPCWSTR, - pDesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC, - riid: REFIID, - ppPipelineState: *mut *mut c_void, - ) -> HRESULT, - fn GetSerializedSize() -> SIZE_T, - fn Serialize( - pData: *mut c_void, - DataSizeInBytes: SIZE_T, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3)] -interface ID3D12PipelineLibrary1(ID3D12PipelineLibrary1Vtbl): - ID3D12PipelineLibrary(ID3D12PipelineLibraryVtbl) { - fn LoadPipeline( - pName: LPCWSTR, - pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, - riid: REFIID, - ppPipelineState: *mut *mut c_void, - ) -> HRESULT, -}} -ENUM!{enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS { - D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0, - D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, - D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0, -}} -ENUM!{enum D3D12_RESIDENCY_PRIORITY { - D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, - D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, - D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, - D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, - D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, -}} -RIDL!{#[uuid(0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e)] -interface ID3D12Device1(ID3D12Device1Vtbl): ID3D12Device(ID3D12DeviceVtbl) { - fn CreatePipelineLibrary( - pLibraryBlob: *const c_void, - BlobLength: SIZE_T, - riid: REFIID, - ppPipelineLibrary: *mut *mut c_void, - ) -> HRESULT, - fn SetEventOnMultipleFenceCompletion( - ppFences: *const *mut ID3D12Fence, - pFenceValues: *const UINT64, - NumFences: UINT, - Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS, - hEvent: HANDLE, - ) -> HRESULT, - fn SetResidencyPriority( - NumObjects: UINT, - ppObjects: *const *mut ID3D12Pageable, - pPriorities: *const D3D12_RESIDENCY_PRIORITY, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28)] -interface ID3D12Device2(ID3D12Device2Vtbl): ID3D12Device1(ID3D12Device1Vtbl) { - fn CreatePipelineState( - pDesc: *const D3D12_PIPELINE_STATE_STREAM_DESC, - riid: REFIID, - ppPipelineState: *mut *mut c_void, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5)] -interface ID3D12Tools(ID3D12ToolsVtbl): IUnknown(IUnknownVtbl) { - fn EnableShaderInstrumentation( - bEnable: BOOL, - ) -> (), - fn ShaderInstrumentationEnabled() -> BOOL, -}} -STRUCT!{struct D3D12_SUBRESOURCE_DATA { - pData: *const c_void, - RowPitch: LONG_PTR, - SlicePitch: LONG_PTR, -}} -STRUCT!{struct D3D12_MEMCPY_DEST { - pData: *mut c_void, - RowPitch: SIZE_T, - SlicePitch: SIZE_T, -}} -FN!{stdcall PFN_D3D12_CREATE_DEVICE( - *mut IUnknown, - D3D_FEATURE_LEVEL, - REFIID, - *mut *mut c_void, -) -> HRESULT} -extern "system" { - pub fn D3D12CreateDevice( - pAdapter: *mut IUnknown, - MinimumFeatureLevel: D3D_FEATURE_LEVEL, - riid: REFGUID, - ppDevice: *mut *mut c_void, - ) -> HRESULT; -} -FN!{stdcall PFN_D3D12_GET_DEBUG_INTERFACE( - REFIID, - *mut *mut c_void, -) -> HRESULT} -extern "system" { - pub fn D3D12GetDebugInterface( - riid: REFGUID, - ppvDebug: *mut *mut c_void, - ) -> HRESULT; - pub fn D3D12EnableExperimentalFeatures( - NumFeatures: UINT, - pIIDs: *const IID, - pConfigurationStructs: *mut c_void, - pConfigurationStructSizes: *mut UINT, - ) -> HRESULT; -} -DEFINE_GUID!{IID_ID3D12Object, - 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8} -DEFINE_GUID!{IID_ID3D12DeviceChild, - 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57} -DEFINE_GUID!{IID_ID3D12RootSignature, - 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14} -DEFINE_GUID!{IID_ID3D12RootSignatureDeserializer, - 0x34AB647B, 0x3CC8, 0x46AC, 0x84, 0x1B, 0xC0, 0x96, 0x56, 0x45, 0xC0, 0x46} -DEFINE_GUID!{IID_ID3D12VersionedRootSignatureDeserializer, - 0x7F91CE67, 0x090C, 0x4BB7, 0xB7, 0x8E, 0xED, 0x8F, 0xF2, 0xE3, 0x1D, 0xA0} -DEFINE_GUID!{IID_ID3D12Pageable, - 0x63ee58fb, 0x1268, 0x4835, 0x86, 0xda, 0xf0, 0x08, 0xce, 0x62, 0xf0, 0xd6} -DEFINE_GUID!{IID_ID3D12Heap, - 0x6b3b2502, 0x6e51, 0x45b3, 0x90, 0xee, 0x98, 0x84, 0x26, 0x5e, 0x8d, 0xf3} -DEFINE_GUID!{IID_ID3D12Resource, - 0x696442be, 0xa72e, 0x4059, 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad} -DEFINE_GUID!{IID_ID3D12CommandAllocator, - 0x6102dee4, 0xaf59, 0x4b09, 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24} -DEFINE_GUID!{IID_ID3D12Fence, - 0x0a753dcf, 0xc4d8, 0x4b91, 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76} -DEFINE_GUID!{IID_ID3D12PipelineState, - 0x765a30f3, 0xf624, 0x4c6f, 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45} -DEFINE_GUID!{IID_ID3D12DescriptorHeap, - 0x8efb471d, 0x616c, 0x4f49, 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51} -DEFINE_GUID!{IID_ID3D12QueryHeap, - 0x0d9658ae, 0xed45, 0x469e, 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4} -DEFINE_GUID!{IID_ID3D12CommandSignature, - 0xc36a797c, 0xec80, 0x4f0a, 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1} -DEFINE_GUID!{IID_ID3D12CommandList, - 0x7116d91c, 0xe7e4, 0x47ce, 0xb8, 0xc6, 0xec, 0x81, 0x68, 0xf4, 0x37, 0xe5} -DEFINE_GUID!{IID_ID3D12GraphicsCommandList, - 0x5b160d0f, 0xac1b, 0x4185, 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55} -DEFINE_GUID!{IID_ID3D12GraphicsCommandList1, - 0x553103fb, 0x1fe7, 0x4557, 0xbb, 0x38, 0x94, 0x6d, 0x7d, 0x0e, 0x7c, 0xa7} -DEFINE_GUID!{IID_ID3D12CommandQueue, - 0x0ec870a6, 0x5d7e, 0x4c22, 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed} -DEFINE_GUID!{IID_ID3D12Device, - 0x189819f1, 0x1db6, 0x4b57, 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7} -DEFINE_GUID!{IID_ID3D12PipelineLibrary, - 0xc64226a8, 0x9201, 0x46af, 0xb4, 0xcc, 0x53, 0xfb, 0x9f, 0xf7, 0x41, 0x4f} -DEFINE_GUID!{IID_ID3D12PipelineLibrary1, - 0x80eabf42, 0x2568, 0x4e5e, 0xbd, 0x82, 0xc3, 0x7f, 0x86, 0x96, 0x1d, 0xc3} -DEFINE_GUID!{IID_ID3D12Device1, - 0x77acce80, 0x638e, 0x4e65, 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e} -DEFINE_GUID!{IID_ID3D12Device2, - 0x30baa41e, 0xb15b, 0x475c, 0xa0, 0xbb, 0x1a, 0xf5, 0xc5, 0xb6, 0x43, 0x28} -DEFINE_GUID!{IID_ID3D12Tools, - 0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5} |