diff options
Diffstat (limited to 'vendor/winapi/src/um/d3d12shader.rs')
-rw-r--r-- | vendor/winapi/src/um/d3d12shader.rs | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/vendor/winapi/src/um/d3d12shader.rs b/vendor/winapi/src/um/d3d12shader.rs new file mode 100644 index 0000000..f07bf83 --- /dev/null +++ b/vendor/winapi/src/um/d3d12shader.rs @@ -0,0 +1,347 @@ +// Licensed under the Apache License, Version 2.0 +// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license +// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. +// All files in the project carrying such notice may not be copied, modified, or distributed +// except according to those terms. +use shared::basetsd::UINT64; +use shared::minwindef::{BOOL, BYTE, INT, LPVOID, UINT}; +use um::d3dcommon::{ + D3D_CBUFFER_TYPE, D3D_FEATURE_LEVEL, D3D_INTERPOLATION_MODE, D3D_MIN_PRECISION, D3D_NAME, + D3D_PARAMETER_FLAGS, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_REGISTER_COMPONENT_TYPE, + D3D_RESOURCE_RETURN_TYPE, D3D_SHADER_INPUT_TYPE, D3D_SHADER_VARIABLE_CLASS, + D3D_SHADER_VARIABLE_TYPE, D3D_SRV_DIMENSION, D3D_TESSELLATOR_DOMAIN, + D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING, +}; +use um::unknwnbase::{IUnknown, IUnknownVtbl}; +use um::winnt::{HRESULT, LPCSTR}; +ENUM!{enum D3D12_SHADER_VERSION_TYPE { + D3D12_SHVER_PIXEL_SHADER = 0x0, + D3D12_SHVER_VERTEX_SHADER = 0x1, + D3D12_SHVER_GEOMETRY_SHADER = 0x2, + D3D12_SHVER_HULL_SHADER = 0x3, + D3D12_SHVER_DOMAIN_SHADER = 0x4, + D3D12_SHVER_COMPUTE_SHADER = 0x5, + D3D12_SHVER_RESERVED0 = 0xFFF0, +}} +STRUCT!{struct D3D12_FUNCTION_DESC { + Version: UINT, + Creator: LPCSTR, + Flags: UINT, + ConstantBuffers: UINT, + BoundResources: UINT, + InstructionCount: UINT, + TempRegisterCount: UINT, + TempArrayCount: UINT, + DefCount: UINT, + DclCount: UINT, + TextureNormalInstructions: UINT, + TextureLoadInstructions: UINT, + TextureCompInstructions: UINT, + TextureBiasInstructions: UINT, + TextureGradientInstructions: UINT, + FloatInstructionCount: UINT, + IntInstructionCount: UINT, + UintInstructionCount: UINT, + StaticFlowControlCount: UINT, + DynamicFlowControlCount: UINT, + MacroInstructionCount: UINT, + ArrayInstructionCount: UINT, + MovInstructionCount: UINT, + MovcInstructionCount: UINT, + ConversionInstructionCount: UINT, + BitwiseInstructionCount: UINT, + MinFeatureLevel: D3D_FEATURE_LEVEL, + RequiredFeatureFlags: UINT64, + Name: LPCSTR, + FunctionParameterCount: INT, + HasReturn: BOOL, + Has10Level9VertexShader: BOOL, + Has10Level9PixelShader: BOOL, +}} +STRUCT!{struct D3D12_LIBRARY_DESC { + Creator: LPCSTR, + Flags: UINT, + FunctionCount: UINT, +}} +STRUCT!{struct D3D12_PARAMETER_DESC { + Name: LPCSTR, + SemanticName: LPCSTR, + Type: D3D_SHADER_VARIABLE_TYPE, + Class: D3D_SHADER_VARIABLE_CLASS, + Rows: UINT, + Columns: UINT, + InterpolationMode: D3D_INTERPOLATION_MODE, + Flags: D3D_PARAMETER_FLAGS, + FirstInRegister: UINT, + FirstInComponent: UINT, + FirstOutRegister: UINT, + FirstOutComponent: UINT, +}} +STRUCT!{struct D3D12_SHADER_BUFFER_DESC { + Name: LPCSTR, + Type: D3D_CBUFFER_TYPE, + Variables: UINT, + Size: UINT, + uFlags: UINT, +}} +STRUCT!{struct D3D12_SHADER_DESC { + Version: UINT, + Creator: LPCSTR, + Flags: UINT, + ConstantBuffers: UINT, + BoundResources: UINT, + InputParameters: UINT, + OutputParameters: UINT, + InstructionCount: UINT, + TempRegisterCount: UINT, + TempArrayCount: UINT, + DefCount: UINT, + DclCount: UINT, + TextureNormalInstructions: UINT, + TextureLoadInstructions: UINT, + TextureCompInstructions: UINT, + TextureBiasInstructions: UINT, + TextureGradientInstructions: UINT, + FloatInstructionCount: UINT, + IntInstructionCount: UINT, + UintInstructionCount: UINT, + StaticFlowControlCount: UINT, + DynamicFlowControlCount: UINT, + MacroInstructionCount: UINT, + ArrayInstructionCount: UINT, + CutInstructionCount: UINT, + EmitInstructionCount: UINT, + GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY, + GSMaxOutputVertexCount: UINT, + InputPrimitive: D3D_PRIMITIVE, + PatchConstantParameters: UINT, + cGSInstanceCount: UINT, + cControlPoints: UINT, + HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE, + HSPartitioning: D3D_TESSELLATOR_PARTITIONING, + TessellatorDomain: D3D_TESSELLATOR_DOMAIN, + cBarrierInstructions: UINT, + cInterlockedInstructions: UINT, + cTextureStoreInstructions: UINT, +}} +STRUCT!{struct D3D12_SHADER_INPUT_BIND_DESC { + Name: LPCSTR, + Type: D3D_SHADER_INPUT_TYPE, + BindPoint: UINT, + BindCount: UINT, + uFlags: UINT, + ReturnType: D3D_RESOURCE_RETURN_TYPE, + Dimension: D3D_SRV_DIMENSION, + NumSamples: UINT, + Space: UINT, + uID: UINT, +}} +STRUCT!{struct D3D12_SHADER_TYPE_DESC { + Class: D3D_SHADER_VARIABLE_CLASS, + Type: D3D_SHADER_VARIABLE_TYPE, + Rows: UINT, + Columns: UINT, + Elements: UINT, + Members: UINT, + Offset: UINT, + Name: LPCSTR, +}} +STRUCT!{struct D3D12_SHADER_VARIABLE_DESC { + Name: LPCSTR, + StartOffset: UINT, + Size: UINT, + uFlags: UINT, + DefaultValue: LPVOID, + StartTexture: UINT, + TextureSize: UINT, + StartSampler: UINT, + SamplerSize: UINT, +}} +STRUCT!{struct D3D12_SIGNATURE_PARAMETER_DESC { + SemanticName: LPCSTR, + SemanticIndex: UINT, + Register: UINT, + SystemValueType: D3D_NAME, + ComponentType: D3D_REGISTER_COMPONENT_TYPE, + Mask: BYTE, + ReadWriteMask: BYTE, + Stream: UINT, + MinPrecision: D3D_MIN_PRECISION, +}} +RIDL!{#[uuid(0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f)] +interface ID3D12FunctionParameterReflection(ID3D12FunctionParameterReflectionVtbl) { + fn GetDesc( + pDesc: *mut D3D12_PARAMETER_DESC, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99)] +interface ID3D12FunctionReflection(ID3D12FunctionReflectionVtbl) { + fn GetDesc( + pDesc: *mut D3D12_FUNCTION_DESC, + ) -> HRESULT, + fn GetConstantBufferByIndex( + BufferIndex: UINT, + ) -> *mut ID3D12ShaderReflectionConstantBuffer, + fn GetConstantBufferByName( + Name: LPCSTR, + ) -> *mut ID3D12ShaderReflectionConstantBuffer, + fn GetResourceBindingDesc( + ResourceIndex: UINT, + pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, + ) -> HRESULT, + fn GetVariableByName( + Name: LPCSTR, + ) -> *mut ID3D12ShaderReflectionVariable, + fn GetResourceBindingDescByName( + Name: LPCSTR, + pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, + ) -> HRESULT, + fn GetFunctionParameter( + ParameterIndex: INT, + ) -> *mut ID3D12FunctionParameterReflection, +}} +RIDL!{#[uuid(0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4)] +interface ID3D12LibraryReflection(ID3D12LibraryReflectionVtbl): IUnknown(IUnknownVtbl) { + fn GetDesc( + pDesc: *mut D3D12_LIBRARY_DESC, + ) -> HRESULT, + fn GetFunctionByIndex( + FunctionIndex: INT, + ) -> *mut ID3D12FunctionReflection, +}} +DEFINE_GUID!{IID_ID3D12ShaderReflectionConstantBuffer, + 0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7} +RIDL!{#[uuid(0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7)] +interface ID3D12ShaderReflectionConstantBuffer(ID3D12ShaderReflectionConstantBufferVtbl) { + fn GetDesc( + pDesc: *mut D3D12_SHADER_BUFFER_DESC, + ) -> HRESULT, + fn GetVariableByIndex( + Index: UINT, + ) -> *mut ID3D12ShaderReflectionVariable, + fn GetVariableByName( + Name: LPCSTR, + ) -> *mut ID3D12ShaderReflectionVariable, +}} +DEFINE_GUID!{IID_ID3D12ShaderReflectionType, + 0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56} +RIDL!{#[uuid(0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56)] +interface ID3D12ShaderReflectionType(ID3D12ShaderReflectionTypeVtbl) { + fn GetDesc( + pDesc: *mut D3D12_SHADER_TYPE_DESC, + ) -> HRESULT, + fn GetMemberTypeByIndex( + Index: UINT, + ) -> *mut ID3D12ShaderReflectionType, + fn GetMemberTypeByName( + Name: LPCSTR, + ) -> *mut ID3D12ShaderReflectionType, + fn GetMemberTypeName( + Index: UINT, + ) -> LPCSTR, + fn IsEqual( + pType: *mut ID3D12ShaderReflectionType, + ) -> HRESULT, + fn GetSubType() -> *mut ID3D12ShaderReflectionType, + fn GetBaseClass() -> *mut ID3D12ShaderReflectionType, + fn GetNumInterfaces() -> UINT, + fn GetInterfaceByIndex( + uIndex: UINT, + ) -> *mut ID3D12ShaderReflectionType, + fn IsOfType( + pType: *mut ID3D12ShaderReflectionType, + ) -> HRESULT, + fn ImplementsInterface( + pBase: *mut ID3D12ShaderReflectionType, + ) -> HRESULT, +}} +DEFINE_GUID!{IID_ID3D12ShaderReflectionVariable, + 0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea} +RIDL!{#[uuid(0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea)] +interface ID3D12ShaderReflectionVariable(ID3D12ShaderReflectionVariableVtbl) { + fn GetDesc( + pDesc: *mut D3D12_SHADER_VARIABLE_DESC, + ) -> HRESULT, + fn GetType() -> *mut ID3D12ShaderReflectionType, + fn GetBuffer() -> *mut ID3D12ShaderReflectionConstantBuffer, + fn GetInterfaceSlot( + uArrayIndex: UINT, + ) -> UINT, +}} +DEFINE_GUID!{IID_ID3D12ShaderReflection, + 0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e} +RIDL!{#[uuid(0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e)] +interface ID3D12ShaderReflection(ID3D12ShaderReflectionVtbl): IUnknown(IUnknownVtbl) { + fn GetDesc( + pDesc: *mut D3D12_SHADER_DESC, + ) -> HRESULT, + fn GetConstantBufferByIndex( + Index: UINT, + ) -> *mut ID3D12ShaderReflectionConstantBuffer, + fn GetConstantBufferByName( + Name: LPCSTR, + ) -> *mut ID3D12ShaderReflectionConstantBuffer, + fn GetResourceBindingDesc( + ResourceIndex: UINT, + pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, + ) -> HRESULT, + fn GetInputParameterDesc( + ParameterIndex: UINT, + pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, + ) -> HRESULT, + fn GetOutputParameterDesc( + ParameterIndex: UINT, + pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, + ) -> HRESULT, + fn GetPatchConstantParameterDesc( + ParameterIndex: UINT, + pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC, + ) -> HRESULT, + fn GetVariableByName( + Name: LPCSTR, + ) -> *mut ID3D12ShaderReflectionVariable, + fn GetResourceBindingDescByName( + Name: LPCSTR, + pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC, + ) -> HRESULT, + fn GetMovInstructionCount() -> UINT, + fn GetMovcInstructionCount() -> UINT, + fn GetConversionInstructionCount() -> UINT, + fn GetBitwiseInstructionCount() -> UINT, + fn GetGSInputPrimitive() -> D3D_PRIMITIVE, + fn IsSampleFrequencyShader() -> BOOL, + fn GetNumInterfaceSlots() -> UINT, + fn GetMinFeatureLevel( + pLevel: *mut D3D_FEATURE_LEVEL, + ) -> HRESULT, + fn GetThreadGroupSize( + pSizeX: *mut UINT, + pSizeY: *mut UINT, + pSizeZ: *mut UINT, + ) -> UINT, + fn GetRequiresFlags() -> UINT64, +}} +DEFINE_GUID!{IID_ID3D12LibraryReflection, + 0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x04} +DEFINE_GUID!{IID_ID3D12FunctionReflection, + 0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99} +DEFINE_GUID!{IID_ID3D12FunctionParameterReflection, + 0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x02, 0xcc, 0x33, 0x75, 0x73, 0x3f} +pub type D3D12_CBUFFER_TYPE = D3D_CBUFFER_TYPE; +pub type D3D12_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE; +pub type D3D12_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN; +pub type D3D12_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_PRIMITIVE; +pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING; +pub type LPD3D12FUNCTIONPARAMETERREFLECTION = *mut ID3D12FunctionParameterReflection; +pub type LPD3D12FUNCTIONREFLECTION = *mut ID3D12FunctionReflection; +pub type LPD3D12LIBRARYREFLECTION = *mut ID3D12LibraryReflection; +pub type LPD3D12SHADERREFLECTION = *mut ID3D12ShaderReflection; +pub type LPD3D12SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D12ShaderReflectionConstantBuffer; +pub type LPD3D12SHADERREFLECTIONTYPE = *mut ID3D12ShaderReflectionType; +pub type LPD3D12SHADERREFLECTIONVARIABLE = *mut ID3D12ShaderReflectionVariable; +pub const D3D_SHADER_REQUIRES_INNER_COVERAGE: UINT64 = 0x00000400; +pub const D3D_SHADER_REQUIRES_ROVS: UINT64 = 0x00001000; +pub const D3D_SHADER_REQUIRES_STENCIL_REF: UINT64 = 0x00000200; +pub const D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS: UINT64 = 0x00000800; +pub const D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER: + UINT64 = 0x00002000; |