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-rw-r--r--vendor/winapi/src/um/dcomp.rs1159
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diff --git a/vendor/winapi/src/um/dcomp.rs b/vendor/winapi/src/um/dcomp.rs
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+++ b/vendor/winapi/src/um/dcomp.rs
@@ -0,0 +1,1159 @@
+// Licensed under the Apache License, Version 2.0
+// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
+// All files in the project carrying such notice may not be copied, modified, or distributed
+// except according to those terms.
+//! Mappings for the contents of dcomp.h
+use ctypes::{c_float, c_int, c_void};
+use shared::d3d9types::D3DMATRIX;
+use shared::dcomptypes::{
+ DCOMPOSITION_BACKFACE_VISIBILITY, DCOMPOSITION_BITMAP_INTERPOLATION_MODE,
+ DCOMPOSITION_BORDER_MODE, DCOMPOSITION_COMPOSITE_MODE, DCOMPOSITION_DEPTH_MODE,
+ DCOMPOSITION_FRAME_STATISTICS, DCOMPOSITION_OPACITY_MODE
+};
+use shared::dxgi::IDXGIDevice;
+use shared::dxgi1_2::DXGI_ALPHA_MODE;
+use shared::dxgiformat::DXGI_FORMAT;
+use shared::guiddef::REFIID;
+use shared::minwindef::{BOOL, DWORD, UINT};
+use shared::ntdef::{HANDLE, HRESULT};
+use shared::windef::{HWND, POINT, RECT};
+use um::d2d1::{D2D1_COLOR_F, D2D1_MATRIX_3X2_F};
+use um::d2d1_1::{D2D1_COMPOSITE_MODE, D2D1_MATRIX_5X4_F, D2D1_VECTOR_2F, D2D1_VECTOR_4F};
+use um::d2d1effects::{
+ D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE, D2D1_BLEND_MODE, D2D1_BORDER_MODE,
+ D2D1_COLORMATRIX_ALPHA_MODE, D2D1_TURBULENCE_NOISE
+};
+use um::d2dbasetypes::{D2D_MATRIX_3X2_F, D2D_MATRIX_4X4_F, D2D_RECT_F};
+use um::d3dcommon::D3D_FEATURE_LEVEL;
+use um::dcompanimation::IDCompositionAnimation;
+use um::minwinbase::SECURITY_ATTRIBUTES;
+use um::unknwnbase::{IUnknown, IUnknownVtbl};
+extern "system" {
+ pub fn DCompositionCreateDevice(
+ dxgiDevice: *const IDXGIDevice,
+ iid: REFIID,
+ dcompositionDevice: *mut *mut c_void,
+ ) -> HRESULT;
+ pub fn DCompositionCreateDevice2(
+ renderingDevice: *const IUnknown,
+ iid: REFIID,
+ dcompositionDevice: *mut *mut c_void,
+ ) -> HRESULT;
+ pub fn DCompositionCreateDevice3(
+ renderingDevice: *const IUnknown,
+ iid: REFIID,
+ dcompositionDevice: *mut *mut c_void,
+ ) -> HRESULT;
+ pub fn DCompositionGetFrameStatistics(
+ statistics: *const DCOMPOSITION_FRAME_STATISTICS,
+ minSafeFeaturelLevel: *const D3D_FEATURE_LEVEL,
+ maxHardwareFeaturelLevel: *const D3D_FEATURE_LEVEL,
+ ) -> HRESULT;
+ pub fn DCompositionCreateSurfaceHandle(
+ desiredAccess: DWORD,
+ securityAttributes: *const SECURITY_ATTRIBUTES,
+ surfaceHandle: *mut HANDLE,
+ ) -> HRESULT;
+ pub fn DCompositionAttachMouseWheelToHwnd(
+ visual: *const IDCompositionVisual,
+ hwnd: HWND,
+ enable: BOOL,
+ ) -> HRESULT;
+ pub fn DCompositionAttachMouseDragToHwnd(
+ visual: *const IDCompositionVisual,
+ hwnd: HWND,
+ enable: BOOL,
+ ) -> HRESULT;
+}
+RIDL!{#[uuid(0xc37ea93a, 0xe7aa, 0x450d, 0xb1, 0x6f, 0x97, 0x46, 0xcb, 0x04, 0x07, 0xf3)]
+interface IDCompositionDevice(IDCompositionDeviceVtbl): IUnknown(IUnknownVtbl) {
+ fn Commit() -> HRESULT,
+ fn WaitForCommitCompletion() -> HRESULT,
+ fn GetFrameStatistics(
+ statistics: *mut DCOMPOSITION_FRAME_STATISTICS,
+ ) -> HRESULT,
+ fn CreateTargetForHwnd(
+ hwnd: HWND,
+ topmost: BOOL,
+ target: *mut *mut IDCompositionTarget,
+ ) -> HRESULT,
+ fn CreateVisual(
+ visual: *mut *mut IDCompositionVisual,
+ ) -> HRESULT,
+ fn CreateSurface(
+ width: UINT,
+ height: UINT,
+ pixelFormat: DXGI_FORMAT,
+ alphaMode: DXGI_ALPHA_MODE,
+ surface: *mut *mut IDCompositionSurface,
+ ) -> HRESULT,
+ fn CreateVirtualSurface(
+ initialWidth: UINT,
+ initialHeight: UINT,
+ pixelFormat: DXGI_FORMAT,
+ alphaMode: DXGI_ALPHA_MODE,
+ virtualSurface: *mut *mut IDCompositionVirtualSurface,
+ ) -> HRESULT,
+ fn CreateSurfaceFromHandle(
+ handle: HANDLE,
+ mutsurface: *mut *mut IUnknown,
+ ) -> HRESULT,
+ fn CreateSurfaceFromHwnd(
+ hwnd: HWND,
+ mutsurface: *mut *mut IUnknown,
+ ) -> HRESULT,
+ fn CreateTranslateTransform(
+ translateTransform: *mut *mut IDCompositionTranslateTransform,
+ ) -> HRESULT,
+ fn CreateScaleTransform(
+ scaleTransform: *mut *mut IDCompositionScaleTransform,
+ ) -> HRESULT,
+ fn CreateRotateTransform(
+ rotateTransform: *mut *mut IDCompositionRotateTransform,
+ ) -> HRESULT,
+ fn CreateSkewTransform(
+ skewTransform: *mut *mut IDCompositionSkewTransform,
+ ) -> HRESULT,
+ fn CreateMatrixTransform(
+ matrixTransform: *mut *mut IDCompositionMatrixTransform,
+ ) -> HRESULT,
+ fn CreateTransformGroup(
+ transforms: *const *const IDCompositionTransform,
+ elements: UINT,
+ transformGroup: *mut *mut IDCompositionTransform,
+ ) -> HRESULT,
+ fn CreateTranslateTransform3D(
+ translateTransform3D: *mut *mut IDCompositionTranslateTransform3D,
+ ) -> HRESULT,
+ fn CreateScaleTransform3D(
+ scaleTransform3D: *mut *mut IDCompositionScaleTransform3D,
+ ) -> HRESULT,
+ fn CreateRotateTransform3D(
+ rotateTransform3D: *mut *mut IDCompositionRotateTransform3D,
+ ) -> HRESULT,
+ fn CreateMatrixTransform3D(
+ matrixTransform3D: *mut *mut IDCompositionMatrixTransform3D,
+ ) -> HRESULT,
+ fn CreateTransform3DGroup(
+ transforms3D: *const *const IDCompositionTransform3D,
+ elements: UINT,
+ transform3DGroup: *mut *mut IDCompositionTransform3D,
+ ) -> HRESULT,
+ fn CreateEffectGroup(
+ effectGroup: *mut *mut IDCompositionEffectGroup,
+ ) -> HRESULT,
+ fn CreateRectangleClip(
+ clip: *mut *mut IDCompositionRectangleClip,
+ ) -> HRESULT,
+ fn CreateAnimation(
+ animation: *mut *mut IDCompositionAnimation,
+ ) -> HRESULT,
+ fn CheckDeviceState(
+ pfValid: *mut BOOL,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xeacdd04c, 0x117e, 0x4e17, 0x88, 0xf4, 0xd1, 0xb1, 0x2b, 0x0e, 0x3d, 0x89)]
+interface IDCompositionTarget(IDCompositionTargetVtbl): IUnknown(IUnknownVtbl) {
+ fn SetRoot(
+ visual: *const IDCompositionVisual,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x4d93059d, 0x097b, 0x4651, 0x9a, 0x60, 0xf0, 0xf2, 0x51, 0x16, 0xe2, 0xf3)]
+interface IDCompositionVisual(IDCompositionVisualVtbl): IUnknown(IUnknownVtbl) {
+ fn SetOffsetX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOffsetX_1(
+ offsetX: c_float,
+ ) -> HRESULT,
+ fn SetOffsetY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOffsetY_1(
+ offsetY: c_float,
+ ) -> HRESULT,
+ fn SetTransform_2(
+ transform: *const IDCompositionTransform,
+ ) -> HRESULT,
+ fn SetTransform_1(
+ matrix: *const D2D_MATRIX_3X2_F,
+ ) -> HRESULT,
+ fn SetTransformParent(
+ visual: *const IDCompositionVisual,
+ ) -> HRESULT,
+ fn SetEffect(
+ effect: *const IDCompositionEffect,
+ ) -> HRESULT,
+ fn SetBitmapInterpolationMode(
+ interpolationMode: DCOMPOSITION_BITMAP_INTERPOLATION_MODE,
+ ) -> HRESULT,
+ fn SetBorderMode(
+ borderMode: DCOMPOSITION_BORDER_MODE,
+ ) -> HRESULT,
+ fn SetClip_2(
+ clip: *const IDCompositionClip,
+ ) -> HRESULT,
+ fn SetClip_1(
+ rect: *const D2D_RECT_F,
+ ) -> HRESULT,
+ fn SetContent(
+ content: *const IUnknown,
+ ) -> HRESULT,
+ fn AddVisual(
+ visual: *const IDCompositionVisual,
+ insertAbove: BOOL,
+ referenceVisual: *const IDCompositionVisual,
+ ) -> HRESULT,
+ fn RemoveVisual(
+ visual: *const IDCompositionVisual,
+ ) -> HRESULT,
+ fn RemoveAllVisuals() -> HRESULT,
+ fn SetCompositeMode(
+ compositeMode: DCOMPOSITION_COMPOSITE_MODE,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xec81b08f, 0xbfcb, 0x4e8d, 0xb1, 0x93, 0xa9, 0x15, 0x58, 0x79, 0x99, 0xe8)]
+interface IDCompositionEffect(IDCompositionEffectVtbl): IUnknown(IUnknownVtbl) {}}
+RIDL!{#[uuid(0x71185722, 0x246b, 0x41f2, 0xaa, 0xd1, 0x04, 0x43, 0xf7, 0xf4, 0xbf, 0xc2)]
+interface IDCompositionTransform3D(IDCompositionTransform3DVtbl):
+ IDCompositionEffect(IDCompositionEffectVtbl) {}}
+RIDL!{#[uuid(0xfd55faa7, 0x37e0, 0x4c20, 0x95, 0xd2, 0x9b, 0xe4, 0x5b, 0xc3, 0x3f, 0x55)]
+interface IDCompositionTransform(IDCompositionTransformVtbl):
+ IDCompositionTransform3D(IDCompositionTransform3DVtbl) {}}
+RIDL!{#[uuid(0x06791122, 0xc6f0, 0x417d, 0x83, 0x23, 0x26, 0x9e, 0x98, 0x7f, 0x59, 0x54)]
+interface IDCompositionTranslateTransform(IDCompositionTranslateTransformVtbl):
+ IDCompositionTransform(IDCompositionTransformVtbl) {
+ fn SetOffsetX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOffsetX_1(
+ offsetX: c_float,
+ ) -> HRESULT,
+ fn SetOffsetY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOffsetY_1(
+ offsetY: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x71fde914, 0x40ef, 0x45ef, 0xbd, 0x51, 0x68, 0xb0, 0x37, 0xc3, 0x39, 0xf9)]
+interface IDCompositionScaleTransform(IDCompositionScaleTransformVtbl):
+ IDCompositionTransform(IDCompositionTransformVtbl) {
+ fn SetScaleX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetScaleX_1(
+ scaleX: c_float,
+ ) -> HRESULT,
+ fn SetScaleY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetScaleY_1(
+ scaleY: c_float,
+ ) -> HRESULT,
+ fn SetCenterX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterX_1(
+ centerX: c_float,
+ ) -> HRESULT,
+ fn SetCenterY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterY_1(
+ centerY: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x641ed83c, 0xae96, 0x46c5, 0x90, 0xdc, 0x32, 0x77, 0x4c, 0xc5, 0xc6, 0xd5)]
+interface IDCompositionRotateTransform(IDCompositionRotateTransformVtbl):
+ IDCompositionTransform(IDCompositionTransformVtbl) {
+ fn SetAngle_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAngle_1(
+ angle: c_float,
+ ) -> HRESULT,
+ fn SetCenterX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterX_1(
+ centerX: c_float,
+ ) -> HRESULT,
+ fn SetCenterY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterY_1(
+ centerY: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xe57aa735, 0xdcdb, 0x4c72, 0x9c, 0x61, 0x05, 0x91, 0xf5, 0x88, 0x89, 0xee)]
+interface IDCompositionSkewTransform(IDCompositionSkewTransformVtbl):
+ IDCompositionTransform(IDCompositionTransformVtbl) {
+ fn SetAngleX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAngleX_1(
+ angleX: c_float,
+ ) -> HRESULT,
+ fn SetAngleY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAngleY_1(
+ angleY: c_float,
+ ) -> HRESULT,
+ fn SetCenterX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterX_1(
+ centerX: c_float,
+ ) -> HRESULT,
+ fn SetCenterY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterY_1(
+ centerY: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x16cdff07, 0xc503, 0x419c, 0x83, 0xf2, 0x09, 0x65, 0xc7, 0xaf, 0x1f, 0xa6)]
+interface IDCompositionMatrixTransform(IDCompositionMatrixTransformVtbl):
+ IDCompositionTransform(IDCompositionTransformVtbl) {
+ fn SetMatrix(
+ matrix: *const D2D_MATRIX_3X2_F,
+ ) -> HRESULT,
+ fn SetMatrixElement_2(
+ row: c_int,
+ column: c_int,
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetMatrixElement_1(
+ row: c_int,
+ column: c_int,
+ value: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xa7929a74, 0xe6b2, 0x4bd6, 0x8b, 0x95, 0x40, 0x40, 0x11, 0x9c, 0xa3, 0x4d)]
+interface IDCompositionEffectGroup(IDCompositionEffectGroupVtbl):
+ IDCompositionEffect(IDCompositionEffectVtbl) {
+ fn SetOpacity_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOpacity_1(
+ opacity: c_float,
+ ) -> HRESULT,
+ fn SetTransform3D(
+ transform3D: *const IDCompositionTransform3D,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x91636d4b, 0x9ba1, 0x4532, 0xaa, 0xf7, 0xe3, 0x34, 0x49, 0x94, 0xd7, 0x88)]
+interface IDCompositionTranslateTransform3D(IDCompositionTranslateTransform3DVtbl):
+ IDCompositionTransform3D(IDCompositionTransform3DVtbl) {
+ fn SetOffsetX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOffsetX_1(
+ offsetX: c_float,
+ ) -> HRESULT,
+ fn SetOffsetY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOffsetY_1(
+ offsetY: c_float,
+ ) -> HRESULT,
+ fn SetOffsetZ_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOffsetZ_1(
+ offsetZ: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x2a9e9ead, 0x364b, 0x4b15, 0xa7, 0xc4, 0xa1, 0x99, 0x7f, 0x78, 0xb3, 0x89)]
+interface IDCompositionScaleTransform3D(IDCompositionScaleTransform3DVtbl):
+ IDCompositionTransform3D(IDCompositionTransform3DVtbl) {
+ fn SetScaleX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetScaleX_1(
+ scaleX: c_float,
+ ) -> HRESULT,
+ fn SetScaleY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetScaleY_1(
+ scaleY: c_float,
+ ) -> HRESULT,
+ fn SetScaleZ_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetScaleZ_1(
+ scaleZ: c_float,
+ ) -> HRESULT,
+ fn SetCenterX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterX_1(
+ centerX: c_float,
+ ) -> HRESULT,
+ fn SetCenterY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterY_1(
+ centerY: c_float,
+ ) -> HRESULT,
+ fn SetCenterZ_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterZ_1(
+ centerZ: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xd8f5b23f, 0xd429, 0x4a91, 0xb5, 0x5a, 0xd2, 0xf4, 0x5f, 0xd7, 0x5b, 0x18)]
+interface IDCompositionRotateTransform3D(IDCompositionRotateTransform3DVtbl):
+ IDCompositionTransform3D(IDCompositionTransform3DVtbl) {
+ fn SetAngle_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAngle_1(
+ angle: c_float,
+ ) -> HRESULT,
+ fn SetAxisX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAxisX_1(
+ axisX: c_float,
+ ) -> HRESULT,
+ fn SetAxisY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAxisY_1(
+ axisY: c_float,
+ ) -> HRESULT,
+ fn SetAxisZ_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAxisZ_1(
+ axisZ: c_float,
+ ) -> HRESULT,
+ fn SetCenterX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterX_1(
+ centerX: c_float,
+ ) -> HRESULT,
+ fn SetCenterY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterY_1(
+ centerY: c_float,
+ ) -> HRESULT,
+ fn SetCenterZ_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCenterZ_1(
+ centerZ: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x4b3363f0, 0x643b, 0x41b7, 0xb6, 0xe0, 0xcc, 0xf2, 0x2d, 0x34, 0x46, 0x7c)]
+interface IDCompositionMatrixTransform3D(IDCompositionMatrixTransform3DVtbl):
+ IDCompositionTransform3D(IDCompositionTransform3DVtbl) {
+ fn SetMatrix(
+ matrix: *const D3DMATRIX,
+ ) -> HRESULT,
+ fn SetMatrixElement_2(
+ row: c_int,
+ column: c_int,
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetMatrixElement_1(
+ row: c_int,
+ column: c_int,
+ value: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x64ac3703, 0x9d3f, 0x45ec, 0xa1, 0x09, 0x7c, 0xac, 0x0e, 0x7a, 0x13, 0xa7)]
+interface IDCompositionClip(IDCompositionClipVtbl): IUnknown(IUnknownVtbl) {}}
+RIDL!{#[uuid(0x9842ad7d, 0xd9cf, 0x4908, 0xae, 0xd7, 0x48, 0xb5, 0x1d, 0xa5, 0xe7, 0xc2)]
+interface IDCompositionRectangleClip(IDCompositionRectangleClipVtbl):
+ IDCompositionClip(IDCompositionClipVtbl) {
+ fn SetLeft_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetLeft_1(
+ left: c_float,
+ ) -> HRESULT,
+ fn SetTop_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetTop_1(
+ top: c_float,
+ ) -> HRESULT,
+ fn SetRight_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetRight_1(
+ right: c_float,
+ ) -> HRESULT,
+ fn SetBottom_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBottom_1(
+ bottom: c_float,
+ ) -> HRESULT,
+ fn SetTopLeftRadiusX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetTopLeftRadiusX_1(
+ radius: c_float,
+ ) -> HRESULT,
+ fn SetTopLeftRadiusY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetTopLeftRadiusY_1(
+ radius: c_float,
+ ) -> HRESULT,
+ fn SetTopRightRadiusX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetTopRightRadiusX_1(
+ radius: c_float,
+ ) -> HRESULT,
+ fn SetTopRightRadiusY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetTopRightRadiusY_1(
+ radius: c_float,
+ ) -> HRESULT,
+ fn SetBottomLeftRadiusX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBottomLeftRadiusX_1(
+ radius: c_float,
+ ) -> HRESULT,
+ fn SetBottomLeftRadiusY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBottomLeftRadiusY_1(
+ radius: c_float,
+ ) -> HRESULT,
+ fn SetBottomRightRadiusX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBottomRightRadiusX_1(
+ radius: c_float,
+ ) -> HRESULT,
+ fn SetBottomRightRadiusY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBottomRightRadiusY_1(
+ radius: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xbb8a4953, 0x2c99, 0x4f5a, 0x96, 0xf5, 0x48, 0x19, 0x02, 0x7f, 0xa3, 0xac)]
+interface IDCompositionSurface(IDCompositionSurfaceVtbl): IUnknown(IUnknownVtbl) {
+ fn BeginDraw(
+ updateRect: *const RECT,
+ iid: REFIID,
+ updateObject: *mut *mut c_void,
+ updateOffset: *mut POINT,
+ ) -> HRESULT,
+ fn EndDraw() -> HRESULT,
+ fn SuspendDraw() -> HRESULT,
+ fn ResumeDraw() -> HRESULT,
+ fn Scroll(
+ scrollRect: *const RECT,
+ clipRect: *const RECT,
+ offsetX: c_int,
+ offsetY: c_int,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xae471c51, 0x5f53, 0x4a24, 0x8d, 0x3e, 0xd0, 0xc3, 0x9c, 0x30, 0xb3, 0xf0)]
+interface IDCompositionVirtualSurface(IDCompositionVirtualSurfaceVtbl):
+ IDCompositionSurface(IDCompositionSurfaceVtbl) {
+ fn Resize(
+ width: UINT,
+ height: UINT,
+ ) -> HRESULT,
+ fn Trim(
+ rectangles: *const RECT,
+ count: UINT,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x75f6468d, 0x1b8e, 0x447c, 0x9b, 0xc6, 0x75, 0xfe, 0xa8, 0x0b, 0x5b, 0x25)]
+interface IDCompositionDevice2(IDCompositionDevice2Vtbl): IUnknown(IUnknownVtbl) {
+ fn Commit() -> HRESULT,
+ fn WaitForCommitCompletion() -> HRESULT,
+ fn GetFrameStatistics(
+ statistics: *mut DCOMPOSITION_FRAME_STATISTICS,
+ ) -> HRESULT,
+ fn CreateVisual(
+ visual: *mut *mut IDCompositionVisual2,
+ ) -> HRESULT,
+ fn CreateSurfaceFactory(
+ renderingDevice: *const IUnknown,
+ surfaceFactory: *mut *mut IDCompositionSurfaceFactory,
+ ) -> HRESULT,
+ fn CreateSurface(
+ width: UINT,
+ height: UINT,
+ pixelFormat: DXGI_FORMAT,
+ alphaMode: DXGI_ALPHA_MODE,
+ surface: *mut *mut IDCompositionSurface,
+ ) -> HRESULT,
+ fn CreateVirtualSurface(
+ initialWidth: UINT,
+ initialHeight: UINT,
+ pixelFormat: DXGI_FORMAT,
+ alphaMode: DXGI_ALPHA_MODE,
+ virtualSurface: *mut *mut IDCompositionVirtualSurface,
+ ) -> HRESULT,
+ fn CreateTranslateTransform(
+ translateTransform: *mut *mut IDCompositionTranslateTransform,
+ ) -> HRESULT,
+ fn CreateScaleTransform(
+ scaleTransform: *mut *mut IDCompositionScaleTransform,
+ ) -> HRESULT,
+ fn CreateRotateTransform(
+ rotateTransform: *mut *mut IDCompositionRotateTransform,
+ ) -> HRESULT,
+ fn CreateSkewTransform(
+ skewTransform: *mut *mut IDCompositionSkewTransform,
+ ) -> HRESULT,
+ fn CreateMatrixTransform(
+ matrixTransform: *mut *mut IDCompositionMatrixTransform,
+ ) -> HRESULT,
+ fn CreateTransformGroup(
+ transforms: *const *const IDCompositionTransform,
+ elements: UINT,
+ transformGroup: *mut *mut IDCompositionTransform,
+ ) -> HRESULT,
+ fn CreateTranslateTransform3D(
+ translateTransform3D: *mut *mut IDCompositionTranslateTransform3D,
+ ) -> HRESULT,
+ fn CreateScaleTransform3D(
+ scaleTransform3D: *mut *mut IDCompositionScaleTransform3D,
+ ) -> HRESULT,
+ fn CreateRotateTransform3D(
+ rotateTransform3D: *mut *mut IDCompositionRotateTransform3D,
+ ) -> HRESULT,
+ fn CreateMatrixTransform3D(
+ matrixTransform3D: *mut *mut IDCompositionMatrixTransform3D,
+ ) -> HRESULT,
+ fn CreateTransform3DGroup(
+ transforms3D: *const *const IDCompositionTransform3D,
+ elements: UINT,
+ transform3DGroup: *mut *mut IDCompositionTransform3D,
+ ) -> HRESULT,
+ fn CreateEffectGroup(
+ effectGroup: *mut *mut IDCompositionEffectGroup,
+ ) -> HRESULT,
+ fn CreateRectangleClip(
+ clip: *mut *mut IDCompositionRectangleClip,
+ ) -> HRESULT,
+ fn CreateAnimation(
+ animation: *mut *mut IDCompositionAnimation,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x5f4633fe, 0x1e08, 0x4cb8, 0x8c, 0x75, 0xce, 0x24, 0x33, 0x3f, 0x56, 0x02)]
+interface IDCompositionDesktopDevice(IDCompositionDesktopDeviceVtbl):
+ IDCompositionDevice2(IDCompositionDevice2Vtbl) {
+ fn CreateTargetForHwnd(
+ hwnd: HWND,
+ topmost: BOOL,
+ target: *mut *mut IDCompositionTarget,
+ ) -> HRESULT,
+ fn CreateSurfaceFromHandle(
+ handle: HANDLE,
+ surface: *mut *mut IUnknown,
+ ) -> HRESULT,
+ fn CreateSurfaceFromHwnd(
+ hwnd: HWND,
+ surface: *mut *mut IUnknown,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xa1a3c64a, 0x224f, 0x4a81, 0x97, 0x73, 0x4f, 0x03, 0xa8, 0x9d, 0x3c, 0x6c)]
+interface IDCompositionDeviceDebug(IDCompositionDeviceDebugVtbl): IUnknown(IUnknownVtbl) {
+ fn EnableDebugCounters() -> HRESULT,
+ fn DisableDebugCounters() -> HRESULT,
+}}
+RIDL!{#[uuid(0xe334bc12, 0x3937, 0x4e02, 0x85, 0xeb, 0xfc, 0xf4, 0xeb, 0x30, 0xd2, 0xc8)]
+interface IDCompositionSurfaceFactory(IDCompositionSurfaceFactoryVtbl): IUnknown(IUnknownVtbl) {
+ fn CreateSurface(
+ width: UINT,
+ height: UINT,
+ pixelFormat: DXGI_FORMAT,
+ alphaMode: DXGI_ALPHA_MODE,
+ surface: *mut *mut IDCompositionSurface,
+ ) -> HRESULT,
+ fn CreateVirtualSurface(
+ initialWidth: UINT,
+ initialHeight: UINT,
+ pixelFormat: DXGI_FORMAT,
+ alphaMode: DXGI_ALPHA_MODE,
+ virtualSurface: *mut *mut IDCompositionVirtualSurface,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xe8de1639, 0x4331, 0x4b26, 0xbc, 0x5f, 0x6a, 0x32, 0x1d, 0x34, 0x7a, 0x85)]
+interface IDCompositionVisual2(IDCompositionVisual2Vtbl):
+ IDCompositionVisual(IDCompositionVisualVtbl) {
+ fn SetOpacityMode(
+ mode: DCOMPOSITION_OPACITY_MODE,
+ ) -> HRESULT,
+ fn SetBackFaceVisibility(
+ visibility: DCOMPOSITION_BACKFACE_VISIBILITY,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xfed2b808, 0x5eb4, 0x43a0, 0xae, 0xa3, 0x35, 0xf6, 0x52, 0x80, 0xf9, 0x1b)]
+interface IDCompositionVisualDebug(IDCompositionVisualDebugVtbl):
+ IDCompositionVisual2(IDCompositionVisual2Vtbl) {
+ fn EnableHeatMap(
+ color: *const D2D1_COLOR_F,
+ ) -> HRESULT,
+ fn DisableHeatMap() -> HRESULT,
+ fn EnableRedrawRegions() -> HRESULT,
+ fn DisableRedrawRegions() -> HRESULT,
+}}
+RIDL!{#[uuid(0x2775f462, 0xb6c1, 0x4015, 0xb0, 0xbe, 0xb3, 0xe7, 0xd6, 0xa4, 0x97, 0x6d)]
+interface IDCompositionVisual3(IDCompositionVisual3Vtbl):
+ IDCompositionVisualDebug(IDCompositionVisualDebugVtbl) {
+ fn SetDepthMode(
+ mode: DCOMPOSITION_DEPTH_MODE,
+ ) -> HRESULT,
+ fn SetOffsetZ_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOffsetZ_1(
+ offsetZ: c_float,
+ ) -> HRESULT,
+ fn SetOpacity_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetOpacity_1(
+ opacity: c_float,
+ ) -> HRESULT,
+ fn SetTransform_2(
+ transform: *const IDCompositionTransform3D,
+ ) -> HRESULT,
+ fn SetTransform_1(
+ matrix: *const D2D_MATRIX_4X4_F,
+ ) -> HRESULT,
+ fn SetVisible(
+ visible: BOOL,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x0987cb06, 0xf916, 0x48bf, 0x8d, 0x35, 0xce, 0x76, 0x41, 0x78, 0x1b, 0xd9)]
+interface IDCompositionDevice3(IDCompositionDevice3Vtbl):
+ IDCompositionDevice2(IDCompositionDevice2Vtbl) {
+ fn CreateGaussianBlurEffect(
+ gaussianBlurEffect: *mut *mut IDCompositionGaussianBlurEffect,
+ ) -> HRESULT,
+ fn CreateBrightnessEffect(
+ brightnessEffect: *mut *mut IDCompositionBrightnessEffect,
+ ) -> HRESULT,
+ fn CreateColorMatrixEffect(
+ colorMatrixEffect: *mut *mut IDCompositionColorMatrixEffect,
+ ) -> HRESULT,
+ fn CreateShadowEffect(
+ shadowEffect: *mut *mut IDCompositionShadowEffect,
+ ) -> HRESULT,
+ fn CreateHueRotationEffect(
+ hueRotationEffect: *mut *mut IDCompositionHueRotationEffect,
+ ) -> HRESULT,
+ fn CreateSaturationEffect(
+ saturationEffect: *mut *mut IDCompositionSaturationEffect,
+ ) -> HRESULT,
+ fn CreateTurbulenceEffect(
+ turbulenceEffect: *mut *mut IDCompositionTurbulenceEffect,
+ ) -> HRESULT,
+ fn CreateLinearTransferEffect(
+ linearTransferEffect: *mut *mut IDCompositionLinearTransferEffect,
+ ) -> HRESULT,
+ fn CreateTableTransferEffect(
+ tableTransferEffect: *mut *mut IDCompositionTableTransferEffect,
+ ) -> HRESULT,
+ fn CreateCompositeEffect(
+ compositeEffect: *mut *mut IDCompositionCompositeEffect,
+ ) -> HRESULT,
+ fn CreateBlendEffect(
+ blendEffect: *mut *mut IDCompositionBlendEffect,
+ ) -> HRESULT,
+ fn CreateArithmeticCompositeEffect(
+ arithmeticCompositeEffect: *mut *mut IDCompositionArithmeticCompositeEffect,
+ ) -> HRESULT,
+ fn CreateAffineTransform2DEffect(
+ affineTransform2dEffect: *mut *mut IDCompositionAffineTransform2DEffect,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x30c421d5, 0x8cb2, 0x4e9f, 0xb1, 0x33, 0x37, 0xbe, 0x27, 0x0d, 0x4a, 0xc2)]
+interface IDCompositionFilterEffect(IDCompositionFilterEffectVtbl):
+ IDCompositionEffect(IDCompositionEffectVtbl) {
+ fn SetInput(
+ index: UINT,
+ input: *const IUnknown,
+ flags: UINT,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x45d4d0b7, 0x1bd4, 0x454e, 0x88, 0x94, 0x2b, 0xfa, 0x68, 0x44, 0x30, 0x33)]
+interface IDCompositionGaussianBlurEffect(IDCompositionGaussianBlurEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetStandardDeviation_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetStandardDeviation_1(
+ amount: c_float,
+ ) -> HRESULT,
+ fn SetBorderMode(
+ mode: D2D1_BORDER_MODE,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x6027496e, 0xcb3a, 0x49ab, 0x93, 0x4f, 0xd7, 0x98, 0xda, 0x4f, 0x7d, 0xa6)]
+interface IDCompositionBrightnessEffect(IDCompositionBrightnessEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetWhitePoint(
+ whitePoint: *const D2D1_VECTOR_2F,
+ ) -> HRESULT,
+ fn SetBlackPoint(
+ blackPoint: *const D2D1_VECTOR_2F,
+ ) -> HRESULT,
+ fn SetWhitePointX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetWhitePointX_1(
+ whitePointX: c_float,
+ ) -> HRESULT,
+ fn SetWhitePointY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetWhitePointY_1(
+ whitePointY: c_float,
+ ) -> HRESULT,
+ fn SetBlackPointX_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBlackPointX_1(
+ blackPointX: c_float,
+ ) -> HRESULT,
+ fn SetBlackPointY_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBlackPointY_1(
+ blackPointY: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xc1170a22, 0x3ce2, 0x4966, 0x90, 0xd4, 0x55, 0x40, 0x8b, 0xfc, 0x84, 0xc4)]
+interface IDCompositionColorMatrixEffect(IDCompositionColorMatrixEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetMatrix(
+ matrix: *const D2D1_MATRIX_5X4_F,
+ ) -> HRESULT,
+ fn SetMatrixElement_2(
+ row: c_int,
+ column: c_int,
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetMatrixElement_1(
+ row: c_int,
+ column: c_int,
+ value: c_float,
+ ) -> HRESULT,
+ fn SetAlphaMode(
+ mode: D2D1_COLORMATRIX_ALPHA_MODE,
+ ) -> HRESULT,
+ fn SetClampOutput(
+ clamp: BOOL,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x4ad18ac0, 0xcfd2, 0x4c2f, 0xbb, 0x62, 0x96, 0xe5, 0x4f, 0xdb, 0x68, 0x79)]
+interface IDCompositionShadowEffect(IDCompositionShadowEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetStandardDeviation_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetStandardDeviation_1(
+ amount: c_float,
+ ) -> HRESULT,
+ fn SetColor(
+ color: *const D2D1_VECTOR_4F,
+ ) -> HRESULT,
+ fn SetRed_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetRed_1(
+ amount: c_float,
+ ) -> HRESULT,
+ fn SetGreen_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetGreen_1(
+ amount: c_float,
+ ) -> HRESULT,
+ fn SetBlue_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBlue_1(
+ amount: c_float,
+ ) -> HRESULT,
+ fn SetAlpha_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAlpha_1(
+ amount: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x6db9f920, 0x0770, 0x4781, 0xb0, 0xc6, 0x38, 0x19, 0x12, 0xf9, 0xd1, 0x67)]
+interface IDCompositionHueRotationEffect(IDCompositionHueRotationEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ // Changes the angle of rotation
+ fn SetAngle_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAngle_1(
+ amountDegrees: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xa08debda, 0x3258, 0x4fa4, 0x9f, 0x16, 0x91, 0x74, 0xd3, 0xfe, 0x93, 0xb1)]
+interface IDCompositionSaturationEffect(IDCompositionSaturationEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ // Changes the amount of saturation to be applied.
+ fn SetSaturation_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetSaturation_1(
+ ratio: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xa6a55bda, 0xc09c, 0x49f3, 0x91, 0x93, 0xa4, 0x19, 0x22, 0xc8, 0x97, 0x15)]
+interface IDCompositionTurbulenceEffect(IDCompositionTurbulenceEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetOffset(
+ offset: *const D2D1_VECTOR_2F,
+ ) -> HRESULT,
+ fn SetBaseFrequency(
+ frequency: *const D2D1_VECTOR_2F,
+ ) -> HRESULT,
+ fn SetSize(
+ size: *const D2D1_VECTOR_2F,
+ ) -> HRESULT,
+ fn SetNumOctaves(
+ numOctaves: UINT,
+ ) -> HRESULT,
+ fn SetSeed(
+ seed: UINT,
+ ) -> HRESULT,
+ fn SetNoise(
+ noise: D2D1_TURBULENCE_NOISE,
+ ) -> HRESULT,
+ fn SetStitchable(
+ stitchable: BOOL,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x4305ee5b, 0xc4a0, 0x4c88, 0x93, 0x85, 0x67, 0x12, 0x4e, 0x01, 0x76, 0x83)]
+interface IDCompositionLinearTransferEffect(IDCompositionLinearTransferEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetRedYIntercept_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetRedYIntercept_1(
+ redYIntercept: c_float,
+ ) -> HRESULT,
+ fn SetRedSlope_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetRedSlope_1(
+ redSlope: c_float,
+ ) -> HRESULT,
+ fn SetRedDisable(
+ redDisable: BOOL,
+ ) -> HRESULT,
+ fn SetGreenYIntercept_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetGreenYIntercept_1(
+ greenYIntercept: c_float,
+ ) -> HRESULT,
+ fn SetGreenSlope_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetGreenSlope_1(
+ greenSlope: c_float,
+ ) -> HRESULT,
+ fn SetGreenDisable(
+ greenDisable: BOOL,
+ ) -> HRESULT,
+ fn SetBlueYIntercept_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBlueYIntercept_1(
+ blueYIntercept: c_float,
+ ) -> HRESULT,
+ fn SetBlueSlope_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBlueSlope_1(
+ blueSlope: c_float,
+ ) -> HRESULT,
+ fn SetBlueDisable(
+ blueDisable: BOOL,
+ ) -> HRESULT,
+ fn SetAlphaYIntercept_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAlphaYIntercept_1(
+ alphaYIntercept: c_float,
+ ) -> HRESULT,
+ fn SetAlphaSlope_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAlphaSlope_1(
+ alphaSlope: c_float,
+ ) -> HRESULT,
+ fn SetAlphaDisable(
+ alphaDisable: BOOL,
+ ) -> HRESULT,
+ fn SetClampOutput(
+ clampOutput: BOOL,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x9b7e82e2, 0x69c5, 0x4eb4, 0xa5, 0xf5, 0xa7, 0x03, 0x3f, 0x51, 0x32, 0xcd)]
+interface IDCompositionTableTransferEffect(IDCompositionTableTransferEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetRedTable(
+ tableValues: *const c_float,
+ count: UINT,
+ ) -> HRESULT,
+ fn SetGreenTable(
+ tableValues: *const c_float,
+ count: UINT,
+ ) -> HRESULT,
+ fn SetBlueTable(
+ tableValues: *const c_float,
+ count: UINT,
+ ) -> HRESULT,
+ fn SetAlphaTable(
+ tableValues: *const c_float,
+ count: UINT,
+ ) -> HRESULT,
+ fn SetRedDisable(
+ redDisable: BOOL,
+ ) -> HRESULT,
+ fn SetGreenDisable(
+ greenDisable: BOOL,
+ ) -> HRESULT,
+ fn SetBlueDisable(
+ blueDisable: BOOL,
+ ) -> HRESULT,
+ fn SetAlphaDisable(
+ alphaDisable: BOOL,
+ ) -> HRESULT,
+ fn SetClampOutput(
+ clampOutput: BOOL,
+ ) -> HRESULT,
+ fn SetRedTableValue_2(
+ index: UINT,
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetRedTableValue_1(
+ index: UINT,
+ value: c_float,
+ ) -> HRESULT,
+ fn SetGreenTableValue_2(
+ index: UINT,
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetGreenTableValue_1(
+ index: UINT,
+ value: c_float,
+ ) -> HRESULT,
+ fn SetBlueTableValue_2(
+ index: UINT,
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetBlueTableValue_1(
+ index: UINT,
+ value: c_float,
+ ) -> HRESULT,
+ fn SetAlphaTableValue_2(
+ index: UINT,
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetAlphaTableValue_1(
+ index: UINT,
+ value: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x576616c0, 0xa231, 0x494d, 0xa3, 0x8d, 0x00, 0xfd, 0x5e, 0xc4, 0xdb, 0x46)]
+interface IDCompositionCompositeEffect(IDCompositionCompositeEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetMode(
+ mode: D2D1_COMPOSITE_MODE,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x33ecdc0a, 0x578a, 0x4a11, 0x9c, 0x14, 0x0c, 0xb9, 0x05, 0x17, 0xf9, 0xc5)]
+interface IDCompositionBlendEffect(IDCompositionBlendEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetMode(
+ mode: D2D1_BLEND_MODE,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x3b67dfa8, 0xe3dd, 0x4e61, 0xb6, 0x40, 0x46, 0xc2, 0xf3, 0xd7, 0x39, 0xdc)]
+interface IDCompositionArithmeticCompositeEffect(IDCompositionArithmeticCompositeEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetCoefficients(
+ coefficients: *const D2D1_VECTOR_4F,
+ ) -> HRESULT,
+ fn SetClampOutput(
+ clampoutput: BOOL,
+ ) -> HRESULT,
+ fn SetCoefficient1_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCoefficient1_1(
+ Coeffcient1: c_float,
+ ) -> HRESULT,
+ fn SetCoefficient2_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCoefficient2_1(
+ Coefficient2: c_float,
+ ) -> HRESULT,
+ fn SetCoefficient3_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCoefficient3_1(
+ Coefficient3: c_float,
+ ) -> HRESULT,
+ fn SetCoefficient4_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetCoefficient4_1(
+ Coefficient4: c_float,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x0b74b9e8, 0xcdd6, 0x492f, 0xbb, 0xbc, 0x5e, 0xd3, 0x21, 0x57, 0x02, 0x6d)]
+interface IDCompositionAffineTransform2DEffect(IDCompositionAffineTransform2DEffectVtbl):
+ IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) {
+ fn SetInterpolationMode(
+ interpolationMode: D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE,
+ ) -> HRESULT,
+ fn SetBorderMode(
+ borderMode: D2D1_BORDER_MODE,
+ ) -> HRESULT,
+ fn SetTransformMatrix(
+ transformMatrix: *const D2D1_MATRIX_3X2_F,
+ ) -> HRESULT,
+ fn SetTransformMatrixElement_2(
+ row: c_int,
+ column: c_int,
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetTransformMatrixElement_1(
+ row: c_int,
+ column: c_int,
+ value: c_float,
+ ) -> HRESULT,
+ fn SetSharpness_2(
+ animation: *const IDCompositionAnimation,
+ ) -> HRESULT,
+ fn SetSharpness_1(
+ sharpness: c_float,
+ ) -> HRESULT,
+}}