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Diffstat (limited to 'vendor/winapi/src/um/dcomp.rs')
-rw-r--r-- | vendor/winapi/src/um/dcomp.rs | 1159 |
1 files changed, 1159 insertions, 0 deletions
diff --git a/vendor/winapi/src/um/dcomp.rs b/vendor/winapi/src/um/dcomp.rs new file mode 100644 index 0000000..1704865 --- /dev/null +++ b/vendor/winapi/src/um/dcomp.rs @@ -0,0 +1,1159 @@ +// Licensed under the Apache License, Version 2.0 +// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license +// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. +// All files in the project carrying such notice may not be copied, modified, or distributed +// except according to those terms. +//! Mappings for the contents of dcomp.h +use ctypes::{c_float, c_int, c_void}; +use shared::d3d9types::D3DMATRIX; +use shared::dcomptypes::{ + DCOMPOSITION_BACKFACE_VISIBILITY, DCOMPOSITION_BITMAP_INTERPOLATION_MODE, + DCOMPOSITION_BORDER_MODE, DCOMPOSITION_COMPOSITE_MODE, DCOMPOSITION_DEPTH_MODE, + DCOMPOSITION_FRAME_STATISTICS, DCOMPOSITION_OPACITY_MODE +}; +use shared::dxgi::IDXGIDevice; +use shared::dxgi1_2::DXGI_ALPHA_MODE; +use shared::dxgiformat::DXGI_FORMAT; +use shared::guiddef::REFIID; +use shared::minwindef::{BOOL, DWORD, UINT}; +use shared::ntdef::{HANDLE, HRESULT}; +use shared::windef::{HWND, POINT, RECT}; +use um::d2d1::{D2D1_COLOR_F, D2D1_MATRIX_3X2_F}; +use um::d2d1_1::{D2D1_COMPOSITE_MODE, D2D1_MATRIX_5X4_F, D2D1_VECTOR_2F, D2D1_VECTOR_4F}; +use um::d2d1effects::{ + D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE, D2D1_BLEND_MODE, D2D1_BORDER_MODE, + D2D1_COLORMATRIX_ALPHA_MODE, D2D1_TURBULENCE_NOISE +}; +use um::d2dbasetypes::{D2D_MATRIX_3X2_F, D2D_MATRIX_4X4_F, D2D_RECT_F}; +use um::d3dcommon::D3D_FEATURE_LEVEL; +use um::dcompanimation::IDCompositionAnimation; +use um::minwinbase::SECURITY_ATTRIBUTES; +use um::unknwnbase::{IUnknown, IUnknownVtbl}; +extern "system" { + pub fn DCompositionCreateDevice( + dxgiDevice: *const IDXGIDevice, + iid: REFIID, + dcompositionDevice: *mut *mut c_void, + ) -> HRESULT; + pub fn DCompositionCreateDevice2( + renderingDevice: *const IUnknown, + iid: REFIID, + dcompositionDevice: *mut *mut c_void, + ) -> HRESULT; + pub fn DCompositionCreateDevice3( + renderingDevice: *const IUnknown, + iid: REFIID, + dcompositionDevice: *mut *mut c_void, + ) -> HRESULT; + pub fn DCompositionGetFrameStatistics( + statistics: *const DCOMPOSITION_FRAME_STATISTICS, + minSafeFeaturelLevel: *const D3D_FEATURE_LEVEL, + maxHardwareFeaturelLevel: *const D3D_FEATURE_LEVEL, + ) -> HRESULT; + pub fn DCompositionCreateSurfaceHandle( + desiredAccess: DWORD, + securityAttributes: *const SECURITY_ATTRIBUTES, + surfaceHandle: *mut HANDLE, + ) -> HRESULT; + pub fn DCompositionAttachMouseWheelToHwnd( + visual: *const IDCompositionVisual, + hwnd: HWND, + enable: BOOL, + ) -> HRESULT; + pub fn DCompositionAttachMouseDragToHwnd( + visual: *const IDCompositionVisual, + hwnd: HWND, + enable: BOOL, + ) -> HRESULT; +} +RIDL!{#[uuid(0xc37ea93a, 0xe7aa, 0x450d, 0xb1, 0x6f, 0x97, 0x46, 0xcb, 0x04, 0x07, 0xf3)] +interface IDCompositionDevice(IDCompositionDeviceVtbl): IUnknown(IUnknownVtbl) { + fn Commit() -> HRESULT, + fn WaitForCommitCompletion() -> HRESULT, + fn GetFrameStatistics( + statistics: *mut DCOMPOSITION_FRAME_STATISTICS, + ) -> HRESULT, + fn CreateTargetForHwnd( + hwnd: HWND, + topmost: BOOL, + target: *mut *mut IDCompositionTarget, + ) -> HRESULT, + fn CreateVisual( + visual: *mut *mut IDCompositionVisual, + ) -> HRESULT, + fn CreateSurface( + width: UINT, + height: UINT, + pixelFormat: DXGI_FORMAT, + alphaMode: DXGI_ALPHA_MODE, + surface: *mut *mut IDCompositionSurface, + ) -> HRESULT, + fn CreateVirtualSurface( + initialWidth: UINT, + initialHeight: UINT, + pixelFormat: DXGI_FORMAT, + alphaMode: DXGI_ALPHA_MODE, + virtualSurface: *mut *mut IDCompositionVirtualSurface, + ) -> HRESULT, + fn CreateSurfaceFromHandle( + handle: HANDLE, + mutsurface: *mut *mut IUnknown, + ) -> HRESULT, + fn CreateSurfaceFromHwnd( + hwnd: HWND, + mutsurface: *mut *mut IUnknown, + ) -> HRESULT, + fn CreateTranslateTransform( + translateTransform: *mut *mut IDCompositionTranslateTransform, + ) -> HRESULT, + fn CreateScaleTransform( + scaleTransform: *mut *mut IDCompositionScaleTransform, + ) -> HRESULT, + fn CreateRotateTransform( + rotateTransform: *mut *mut IDCompositionRotateTransform, + ) -> HRESULT, + fn CreateSkewTransform( + skewTransform: *mut *mut IDCompositionSkewTransform, + ) -> HRESULT, + fn CreateMatrixTransform( + matrixTransform: *mut *mut IDCompositionMatrixTransform, + ) -> HRESULT, + fn CreateTransformGroup( + transforms: *const *const IDCompositionTransform, + elements: UINT, + transformGroup: *mut *mut IDCompositionTransform, + ) -> HRESULT, + fn CreateTranslateTransform3D( + translateTransform3D: *mut *mut IDCompositionTranslateTransform3D, + ) -> HRESULT, + fn CreateScaleTransform3D( + scaleTransform3D: *mut *mut IDCompositionScaleTransform3D, + ) -> HRESULT, + fn CreateRotateTransform3D( + rotateTransform3D: *mut *mut IDCompositionRotateTransform3D, + ) -> HRESULT, + fn CreateMatrixTransform3D( + matrixTransform3D: *mut *mut IDCompositionMatrixTransform3D, + ) -> HRESULT, + fn CreateTransform3DGroup( + transforms3D: *const *const IDCompositionTransform3D, + elements: UINT, + transform3DGroup: *mut *mut IDCompositionTransform3D, + ) -> HRESULT, + fn CreateEffectGroup( + effectGroup: *mut *mut IDCompositionEffectGroup, + ) -> HRESULT, + fn CreateRectangleClip( + clip: *mut *mut IDCompositionRectangleClip, + ) -> HRESULT, + fn CreateAnimation( + animation: *mut *mut IDCompositionAnimation, + ) -> HRESULT, + fn CheckDeviceState( + pfValid: *mut BOOL, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xeacdd04c, 0x117e, 0x4e17, 0x88, 0xf4, 0xd1, 0xb1, 0x2b, 0x0e, 0x3d, 0x89)] +interface IDCompositionTarget(IDCompositionTargetVtbl): IUnknown(IUnknownVtbl) { + fn SetRoot( + visual: *const IDCompositionVisual, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x4d93059d, 0x097b, 0x4651, 0x9a, 0x60, 0xf0, 0xf2, 0x51, 0x16, 0xe2, 0xf3)] +interface IDCompositionVisual(IDCompositionVisualVtbl): IUnknown(IUnknownVtbl) { + fn SetOffsetX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOffsetX_1( + offsetX: c_float, + ) -> HRESULT, + fn SetOffsetY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOffsetY_1( + offsetY: c_float, + ) -> HRESULT, + fn SetTransform_2( + transform: *const IDCompositionTransform, + ) -> HRESULT, + fn SetTransform_1( + matrix: *const D2D_MATRIX_3X2_F, + ) -> HRESULT, + fn SetTransformParent( + visual: *const IDCompositionVisual, + ) -> HRESULT, + fn SetEffect( + effect: *const IDCompositionEffect, + ) -> HRESULT, + fn SetBitmapInterpolationMode( + interpolationMode: DCOMPOSITION_BITMAP_INTERPOLATION_MODE, + ) -> HRESULT, + fn SetBorderMode( + borderMode: DCOMPOSITION_BORDER_MODE, + ) -> HRESULT, + fn SetClip_2( + clip: *const IDCompositionClip, + ) -> HRESULT, + fn SetClip_1( + rect: *const D2D_RECT_F, + ) -> HRESULT, + fn SetContent( + content: *const IUnknown, + ) -> HRESULT, + fn AddVisual( + visual: *const IDCompositionVisual, + insertAbove: BOOL, + referenceVisual: *const IDCompositionVisual, + ) -> HRESULT, + fn RemoveVisual( + visual: *const IDCompositionVisual, + ) -> HRESULT, + fn RemoveAllVisuals() -> HRESULT, + fn SetCompositeMode( + compositeMode: DCOMPOSITION_COMPOSITE_MODE, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xec81b08f, 0xbfcb, 0x4e8d, 0xb1, 0x93, 0xa9, 0x15, 0x58, 0x79, 0x99, 0xe8)] +interface IDCompositionEffect(IDCompositionEffectVtbl): IUnknown(IUnknownVtbl) {}} +RIDL!{#[uuid(0x71185722, 0x246b, 0x41f2, 0xaa, 0xd1, 0x04, 0x43, 0xf7, 0xf4, 0xbf, 0xc2)] +interface IDCompositionTransform3D(IDCompositionTransform3DVtbl): + IDCompositionEffect(IDCompositionEffectVtbl) {}} +RIDL!{#[uuid(0xfd55faa7, 0x37e0, 0x4c20, 0x95, 0xd2, 0x9b, 0xe4, 0x5b, 0xc3, 0x3f, 0x55)] +interface IDCompositionTransform(IDCompositionTransformVtbl): + IDCompositionTransform3D(IDCompositionTransform3DVtbl) {}} +RIDL!{#[uuid(0x06791122, 0xc6f0, 0x417d, 0x83, 0x23, 0x26, 0x9e, 0x98, 0x7f, 0x59, 0x54)] +interface IDCompositionTranslateTransform(IDCompositionTranslateTransformVtbl): + IDCompositionTransform(IDCompositionTransformVtbl) { + fn SetOffsetX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOffsetX_1( + offsetX: c_float, + ) -> HRESULT, + fn SetOffsetY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOffsetY_1( + offsetY: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x71fde914, 0x40ef, 0x45ef, 0xbd, 0x51, 0x68, 0xb0, 0x37, 0xc3, 0x39, 0xf9)] +interface IDCompositionScaleTransform(IDCompositionScaleTransformVtbl): + IDCompositionTransform(IDCompositionTransformVtbl) { + fn SetScaleX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetScaleX_1( + scaleX: c_float, + ) -> HRESULT, + fn SetScaleY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetScaleY_1( + scaleY: c_float, + ) -> HRESULT, + fn SetCenterX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterX_1( + centerX: c_float, + ) -> HRESULT, + fn SetCenterY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterY_1( + centerY: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x641ed83c, 0xae96, 0x46c5, 0x90, 0xdc, 0x32, 0x77, 0x4c, 0xc5, 0xc6, 0xd5)] +interface IDCompositionRotateTransform(IDCompositionRotateTransformVtbl): + IDCompositionTransform(IDCompositionTransformVtbl) { + fn SetAngle_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAngle_1( + angle: c_float, + ) -> HRESULT, + fn SetCenterX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterX_1( + centerX: c_float, + ) -> HRESULT, + fn SetCenterY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterY_1( + centerY: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xe57aa735, 0xdcdb, 0x4c72, 0x9c, 0x61, 0x05, 0x91, 0xf5, 0x88, 0x89, 0xee)] +interface IDCompositionSkewTransform(IDCompositionSkewTransformVtbl): + IDCompositionTransform(IDCompositionTransformVtbl) { + fn SetAngleX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAngleX_1( + angleX: c_float, + ) -> HRESULT, + fn SetAngleY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAngleY_1( + angleY: c_float, + ) -> HRESULT, + fn SetCenterX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterX_1( + centerX: c_float, + ) -> HRESULT, + fn SetCenterY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterY_1( + centerY: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x16cdff07, 0xc503, 0x419c, 0x83, 0xf2, 0x09, 0x65, 0xc7, 0xaf, 0x1f, 0xa6)] +interface IDCompositionMatrixTransform(IDCompositionMatrixTransformVtbl): + IDCompositionTransform(IDCompositionTransformVtbl) { + fn SetMatrix( + matrix: *const D2D_MATRIX_3X2_F, + ) -> HRESULT, + fn SetMatrixElement_2( + row: c_int, + column: c_int, + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetMatrixElement_1( + row: c_int, + column: c_int, + value: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xa7929a74, 0xe6b2, 0x4bd6, 0x8b, 0x95, 0x40, 0x40, 0x11, 0x9c, 0xa3, 0x4d)] +interface IDCompositionEffectGroup(IDCompositionEffectGroupVtbl): + IDCompositionEffect(IDCompositionEffectVtbl) { + fn SetOpacity_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOpacity_1( + opacity: c_float, + ) -> HRESULT, + fn SetTransform3D( + transform3D: *const IDCompositionTransform3D, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x91636d4b, 0x9ba1, 0x4532, 0xaa, 0xf7, 0xe3, 0x34, 0x49, 0x94, 0xd7, 0x88)] +interface IDCompositionTranslateTransform3D(IDCompositionTranslateTransform3DVtbl): + IDCompositionTransform3D(IDCompositionTransform3DVtbl) { + fn SetOffsetX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOffsetX_1( + offsetX: c_float, + ) -> HRESULT, + fn SetOffsetY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOffsetY_1( + offsetY: c_float, + ) -> HRESULT, + fn SetOffsetZ_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOffsetZ_1( + offsetZ: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x2a9e9ead, 0x364b, 0x4b15, 0xa7, 0xc4, 0xa1, 0x99, 0x7f, 0x78, 0xb3, 0x89)] +interface IDCompositionScaleTransform3D(IDCompositionScaleTransform3DVtbl): + IDCompositionTransform3D(IDCompositionTransform3DVtbl) { + fn SetScaleX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetScaleX_1( + scaleX: c_float, + ) -> HRESULT, + fn SetScaleY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetScaleY_1( + scaleY: c_float, + ) -> HRESULT, + fn SetScaleZ_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetScaleZ_1( + scaleZ: c_float, + ) -> HRESULT, + fn SetCenterX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterX_1( + centerX: c_float, + ) -> HRESULT, + fn SetCenterY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterY_1( + centerY: c_float, + ) -> HRESULT, + fn SetCenterZ_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterZ_1( + centerZ: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xd8f5b23f, 0xd429, 0x4a91, 0xb5, 0x5a, 0xd2, 0xf4, 0x5f, 0xd7, 0x5b, 0x18)] +interface IDCompositionRotateTransform3D(IDCompositionRotateTransform3DVtbl): + IDCompositionTransform3D(IDCompositionTransform3DVtbl) { + fn SetAngle_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAngle_1( + angle: c_float, + ) -> HRESULT, + fn SetAxisX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAxisX_1( + axisX: c_float, + ) -> HRESULT, + fn SetAxisY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAxisY_1( + axisY: c_float, + ) -> HRESULT, + fn SetAxisZ_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAxisZ_1( + axisZ: c_float, + ) -> HRESULT, + fn SetCenterX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterX_1( + centerX: c_float, + ) -> HRESULT, + fn SetCenterY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterY_1( + centerY: c_float, + ) -> HRESULT, + fn SetCenterZ_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCenterZ_1( + centerZ: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x4b3363f0, 0x643b, 0x41b7, 0xb6, 0xe0, 0xcc, 0xf2, 0x2d, 0x34, 0x46, 0x7c)] +interface IDCompositionMatrixTransform3D(IDCompositionMatrixTransform3DVtbl): + IDCompositionTransform3D(IDCompositionTransform3DVtbl) { + fn SetMatrix( + matrix: *const D3DMATRIX, + ) -> HRESULT, + fn SetMatrixElement_2( + row: c_int, + column: c_int, + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetMatrixElement_1( + row: c_int, + column: c_int, + value: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x64ac3703, 0x9d3f, 0x45ec, 0xa1, 0x09, 0x7c, 0xac, 0x0e, 0x7a, 0x13, 0xa7)] +interface IDCompositionClip(IDCompositionClipVtbl): IUnknown(IUnknownVtbl) {}} +RIDL!{#[uuid(0x9842ad7d, 0xd9cf, 0x4908, 0xae, 0xd7, 0x48, 0xb5, 0x1d, 0xa5, 0xe7, 0xc2)] +interface IDCompositionRectangleClip(IDCompositionRectangleClipVtbl): + IDCompositionClip(IDCompositionClipVtbl) { + fn SetLeft_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetLeft_1( + left: c_float, + ) -> HRESULT, + fn SetTop_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetTop_1( + top: c_float, + ) -> HRESULT, + fn SetRight_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetRight_1( + right: c_float, + ) -> HRESULT, + fn SetBottom_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBottom_1( + bottom: c_float, + ) -> HRESULT, + fn SetTopLeftRadiusX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetTopLeftRadiusX_1( + radius: c_float, + ) -> HRESULT, + fn SetTopLeftRadiusY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetTopLeftRadiusY_1( + radius: c_float, + ) -> HRESULT, + fn SetTopRightRadiusX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetTopRightRadiusX_1( + radius: c_float, + ) -> HRESULT, + fn SetTopRightRadiusY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetTopRightRadiusY_1( + radius: c_float, + ) -> HRESULT, + fn SetBottomLeftRadiusX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBottomLeftRadiusX_1( + radius: c_float, + ) -> HRESULT, + fn SetBottomLeftRadiusY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBottomLeftRadiusY_1( + radius: c_float, + ) -> HRESULT, + fn SetBottomRightRadiusX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBottomRightRadiusX_1( + radius: c_float, + ) -> HRESULT, + fn SetBottomRightRadiusY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBottomRightRadiusY_1( + radius: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xbb8a4953, 0x2c99, 0x4f5a, 0x96, 0xf5, 0x48, 0x19, 0x02, 0x7f, 0xa3, 0xac)] +interface IDCompositionSurface(IDCompositionSurfaceVtbl): IUnknown(IUnknownVtbl) { + fn BeginDraw( + updateRect: *const RECT, + iid: REFIID, + updateObject: *mut *mut c_void, + updateOffset: *mut POINT, + ) -> HRESULT, + fn EndDraw() -> HRESULT, + fn SuspendDraw() -> HRESULT, + fn ResumeDraw() -> HRESULT, + fn Scroll( + scrollRect: *const RECT, + clipRect: *const RECT, + offsetX: c_int, + offsetY: c_int, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xae471c51, 0x5f53, 0x4a24, 0x8d, 0x3e, 0xd0, 0xc3, 0x9c, 0x30, 0xb3, 0xf0)] +interface IDCompositionVirtualSurface(IDCompositionVirtualSurfaceVtbl): + IDCompositionSurface(IDCompositionSurfaceVtbl) { + fn Resize( + width: UINT, + height: UINT, + ) -> HRESULT, + fn Trim( + rectangles: *const RECT, + count: UINT, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x75f6468d, 0x1b8e, 0x447c, 0x9b, 0xc6, 0x75, 0xfe, 0xa8, 0x0b, 0x5b, 0x25)] +interface IDCompositionDevice2(IDCompositionDevice2Vtbl): IUnknown(IUnknownVtbl) { + fn Commit() -> HRESULT, + fn WaitForCommitCompletion() -> HRESULT, + fn GetFrameStatistics( + statistics: *mut DCOMPOSITION_FRAME_STATISTICS, + ) -> HRESULT, + fn CreateVisual( + visual: *mut *mut IDCompositionVisual2, + ) -> HRESULT, + fn CreateSurfaceFactory( + renderingDevice: *const IUnknown, + surfaceFactory: *mut *mut IDCompositionSurfaceFactory, + ) -> HRESULT, + fn CreateSurface( + width: UINT, + height: UINT, + pixelFormat: DXGI_FORMAT, + alphaMode: DXGI_ALPHA_MODE, + surface: *mut *mut IDCompositionSurface, + ) -> HRESULT, + fn CreateVirtualSurface( + initialWidth: UINT, + initialHeight: UINT, + pixelFormat: DXGI_FORMAT, + alphaMode: DXGI_ALPHA_MODE, + virtualSurface: *mut *mut IDCompositionVirtualSurface, + ) -> HRESULT, + fn CreateTranslateTransform( + translateTransform: *mut *mut IDCompositionTranslateTransform, + ) -> HRESULT, + fn CreateScaleTransform( + scaleTransform: *mut *mut IDCompositionScaleTransform, + ) -> HRESULT, + fn CreateRotateTransform( + rotateTransform: *mut *mut IDCompositionRotateTransform, + ) -> HRESULT, + fn CreateSkewTransform( + skewTransform: *mut *mut IDCompositionSkewTransform, + ) -> HRESULT, + fn CreateMatrixTransform( + matrixTransform: *mut *mut IDCompositionMatrixTransform, + ) -> HRESULT, + fn CreateTransformGroup( + transforms: *const *const IDCompositionTransform, + elements: UINT, + transformGroup: *mut *mut IDCompositionTransform, + ) -> HRESULT, + fn CreateTranslateTransform3D( + translateTransform3D: *mut *mut IDCompositionTranslateTransform3D, + ) -> HRESULT, + fn CreateScaleTransform3D( + scaleTransform3D: *mut *mut IDCompositionScaleTransform3D, + ) -> HRESULT, + fn CreateRotateTransform3D( + rotateTransform3D: *mut *mut IDCompositionRotateTransform3D, + ) -> HRESULT, + fn CreateMatrixTransform3D( + matrixTransform3D: *mut *mut IDCompositionMatrixTransform3D, + ) -> HRESULT, + fn CreateTransform3DGroup( + transforms3D: *const *const IDCompositionTransform3D, + elements: UINT, + transform3DGroup: *mut *mut IDCompositionTransform3D, + ) -> HRESULT, + fn CreateEffectGroup( + effectGroup: *mut *mut IDCompositionEffectGroup, + ) -> HRESULT, + fn CreateRectangleClip( + clip: *mut *mut IDCompositionRectangleClip, + ) -> HRESULT, + fn CreateAnimation( + animation: *mut *mut IDCompositionAnimation, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x5f4633fe, 0x1e08, 0x4cb8, 0x8c, 0x75, 0xce, 0x24, 0x33, 0x3f, 0x56, 0x02)] +interface IDCompositionDesktopDevice(IDCompositionDesktopDeviceVtbl): + IDCompositionDevice2(IDCompositionDevice2Vtbl) { + fn CreateTargetForHwnd( + hwnd: HWND, + topmost: BOOL, + target: *mut *mut IDCompositionTarget, + ) -> HRESULT, + fn CreateSurfaceFromHandle( + handle: HANDLE, + surface: *mut *mut IUnknown, + ) -> HRESULT, + fn CreateSurfaceFromHwnd( + hwnd: HWND, + surface: *mut *mut IUnknown, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xa1a3c64a, 0x224f, 0x4a81, 0x97, 0x73, 0x4f, 0x03, 0xa8, 0x9d, 0x3c, 0x6c)] +interface IDCompositionDeviceDebug(IDCompositionDeviceDebugVtbl): IUnknown(IUnknownVtbl) { + fn EnableDebugCounters() -> HRESULT, + fn DisableDebugCounters() -> HRESULT, +}} +RIDL!{#[uuid(0xe334bc12, 0x3937, 0x4e02, 0x85, 0xeb, 0xfc, 0xf4, 0xeb, 0x30, 0xd2, 0xc8)] +interface IDCompositionSurfaceFactory(IDCompositionSurfaceFactoryVtbl): IUnknown(IUnknownVtbl) { + fn CreateSurface( + width: UINT, + height: UINT, + pixelFormat: DXGI_FORMAT, + alphaMode: DXGI_ALPHA_MODE, + surface: *mut *mut IDCompositionSurface, + ) -> HRESULT, + fn CreateVirtualSurface( + initialWidth: UINT, + initialHeight: UINT, + pixelFormat: DXGI_FORMAT, + alphaMode: DXGI_ALPHA_MODE, + virtualSurface: *mut *mut IDCompositionVirtualSurface, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xe8de1639, 0x4331, 0x4b26, 0xbc, 0x5f, 0x6a, 0x32, 0x1d, 0x34, 0x7a, 0x85)] +interface IDCompositionVisual2(IDCompositionVisual2Vtbl): + IDCompositionVisual(IDCompositionVisualVtbl) { + fn SetOpacityMode( + mode: DCOMPOSITION_OPACITY_MODE, + ) -> HRESULT, + fn SetBackFaceVisibility( + visibility: DCOMPOSITION_BACKFACE_VISIBILITY, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xfed2b808, 0x5eb4, 0x43a0, 0xae, 0xa3, 0x35, 0xf6, 0x52, 0x80, 0xf9, 0x1b)] +interface IDCompositionVisualDebug(IDCompositionVisualDebugVtbl): + IDCompositionVisual2(IDCompositionVisual2Vtbl) { + fn EnableHeatMap( + color: *const D2D1_COLOR_F, + ) -> HRESULT, + fn DisableHeatMap() -> HRESULT, + fn EnableRedrawRegions() -> HRESULT, + fn DisableRedrawRegions() -> HRESULT, +}} +RIDL!{#[uuid(0x2775f462, 0xb6c1, 0x4015, 0xb0, 0xbe, 0xb3, 0xe7, 0xd6, 0xa4, 0x97, 0x6d)] +interface IDCompositionVisual3(IDCompositionVisual3Vtbl): + IDCompositionVisualDebug(IDCompositionVisualDebugVtbl) { + fn SetDepthMode( + mode: DCOMPOSITION_DEPTH_MODE, + ) -> HRESULT, + fn SetOffsetZ_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOffsetZ_1( + offsetZ: c_float, + ) -> HRESULT, + fn SetOpacity_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetOpacity_1( + opacity: c_float, + ) -> HRESULT, + fn SetTransform_2( + transform: *const IDCompositionTransform3D, + ) -> HRESULT, + fn SetTransform_1( + matrix: *const D2D_MATRIX_4X4_F, + ) -> HRESULT, + fn SetVisible( + visible: BOOL, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x0987cb06, 0xf916, 0x48bf, 0x8d, 0x35, 0xce, 0x76, 0x41, 0x78, 0x1b, 0xd9)] +interface IDCompositionDevice3(IDCompositionDevice3Vtbl): + IDCompositionDevice2(IDCompositionDevice2Vtbl) { + fn CreateGaussianBlurEffect( + gaussianBlurEffect: *mut *mut IDCompositionGaussianBlurEffect, + ) -> HRESULT, + fn CreateBrightnessEffect( + brightnessEffect: *mut *mut IDCompositionBrightnessEffect, + ) -> HRESULT, + fn CreateColorMatrixEffect( + colorMatrixEffect: *mut *mut IDCompositionColorMatrixEffect, + ) -> HRESULT, + fn CreateShadowEffect( + shadowEffect: *mut *mut IDCompositionShadowEffect, + ) -> HRESULT, + fn CreateHueRotationEffect( + hueRotationEffect: *mut *mut IDCompositionHueRotationEffect, + ) -> HRESULT, + fn CreateSaturationEffect( + saturationEffect: *mut *mut IDCompositionSaturationEffect, + ) -> HRESULT, + fn CreateTurbulenceEffect( + turbulenceEffect: *mut *mut IDCompositionTurbulenceEffect, + ) -> HRESULT, + fn CreateLinearTransferEffect( + linearTransferEffect: *mut *mut IDCompositionLinearTransferEffect, + ) -> HRESULT, + fn CreateTableTransferEffect( + tableTransferEffect: *mut *mut IDCompositionTableTransferEffect, + ) -> HRESULT, + fn CreateCompositeEffect( + compositeEffect: *mut *mut IDCompositionCompositeEffect, + ) -> HRESULT, + fn CreateBlendEffect( + blendEffect: *mut *mut IDCompositionBlendEffect, + ) -> HRESULT, + fn CreateArithmeticCompositeEffect( + arithmeticCompositeEffect: *mut *mut IDCompositionArithmeticCompositeEffect, + ) -> HRESULT, + fn CreateAffineTransform2DEffect( + affineTransform2dEffect: *mut *mut IDCompositionAffineTransform2DEffect, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x30c421d5, 0x8cb2, 0x4e9f, 0xb1, 0x33, 0x37, 0xbe, 0x27, 0x0d, 0x4a, 0xc2)] +interface IDCompositionFilterEffect(IDCompositionFilterEffectVtbl): + IDCompositionEffect(IDCompositionEffectVtbl) { + fn SetInput( + index: UINT, + input: *const IUnknown, + flags: UINT, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x45d4d0b7, 0x1bd4, 0x454e, 0x88, 0x94, 0x2b, 0xfa, 0x68, 0x44, 0x30, 0x33)] +interface IDCompositionGaussianBlurEffect(IDCompositionGaussianBlurEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetStandardDeviation_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetStandardDeviation_1( + amount: c_float, + ) -> HRESULT, + fn SetBorderMode( + mode: D2D1_BORDER_MODE, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x6027496e, 0xcb3a, 0x49ab, 0x93, 0x4f, 0xd7, 0x98, 0xda, 0x4f, 0x7d, 0xa6)] +interface IDCompositionBrightnessEffect(IDCompositionBrightnessEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetWhitePoint( + whitePoint: *const D2D1_VECTOR_2F, + ) -> HRESULT, + fn SetBlackPoint( + blackPoint: *const D2D1_VECTOR_2F, + ) -> HRESULT, + fn SetWhitePointX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetWhitePointX_1( + whitePointX: c_float, + ) -> HRESULT, + fn SetWhitePointY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetWhitePointY_1( + whitePointY: c_float, + ) -> HRESULT, + fn SetBlackPointX_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBlackPointX_1( + blackPointX: c_float, + ) -> HRESULT, + fn SetBlackPointY_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBlackPointY_1( + blackPointY: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xc1170a22, 0x3ce2, 0x4966, 0x90, 0xd4, 0x55, 0x40, 0x8b, 0xfc, 0x84, 0xc4)] +interface IDCompositionColorMatrixEffect(IDCompositionColorMatrixEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetMatrix( + matrix: *const D2D1_MATRIX_5X4_F, + ) -> HRESULT, + fn SetMatrixElement_2( + row: c_int, + column: c_int, + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetMatrixElement_1( + row: c_int, + column: c_int, + value: c_float, + ) -> HRESULT, + fn SetAlphaMode( + mode: D2D1_COLORMATRIX_ALPHA_MODE, + ) -> HRESULT, + fn SetClampOutput( + clamp: BOOL, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x4ad18ac0, 0xcfd2, 0x4c2f, 0xbb, 0x62, 0x96, 0xe5, 0x4f, 0xdb, 0x68, 0x79)] +interface IDCompositionShadowEffect(IDCompositionShadowEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetStandardDeviation_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetStandardDeviation_1( + amount: c_float, + ) -> HRESULT, + fn SetColor( + color: *const D2D1_VECTOR_4F, + ) -> HRESULT, + fn SetRed_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetRed_1( + amount: c_float, + ) -> HRESULT, + fn SetGreen_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetGreen_1( + amount: c_float, + ) -> HRESULT, + fn SetBlue_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBlue_1( + amount: c_float, + ) -> HRESULT, + fn SetAlpha_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAlpha_1( + amount: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x6db9f920, 0x0770, 0x4781, 0xb0, 0xc6, 0x38, 0x19, 0x12, 0xf9, 0xd1, 0x67)] +interface IDCompositionHueRotationEffect(IDCompositionHueRotationEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + // Changes the angle of rotation + fn SetAngle_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAngle_1( + amountDegrees: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xa08debda, 0x3258, 0x4fa4, 0x9f, 0x16, 0x91, 0x74, 0xd3, 0xfe, 0x93, 0xb1)] +interface IDCompositionSaturationEffect(IDCompositionSaturationEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + // Changes the amount of saturation to be applied. + fn SetSaturation_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetSaturation_1( + ratio: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0xa6a55bda, 0xc09c, 0x49f3, 0x91, 0x93, 0xa4, 0x19, 0x22, 0xc8, 0x97, 0x15)] +interface IDCompositionTurbulenceEffect(IDCompositionTurbulenceEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetOffset( + offset: *const D2D1_VECTOR_2F, + ) -> HRESULT, + fn SetBaseFrequency( + frequency: *const D2D1_VECTOR_2F, + ) -> HRESULT, + fn SetSize( + size: *const D2D1_VECTOR_2F, + ) -> HRESULT, + fn SetNumOctaves( + numOctaves: UINT, + ) -> HRESULT, + fn SetSeed( + seed: UINT, + ) -> HRESULT, + fn SetNoise( + noise: D2D1_TURBULENCE_NOISE, + ) -> HRESULT, + fn SetStitchable( + stitchable: BOOL, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x4305ee5b, 0xc4a0, 0x4c88, 0x93, 0x85, 0x67, 0x12, 0x4e, 0x01, 0x76, 0x83)] +interface IDCompositionLinearTransferEffect(IDCompositionLinearTransferEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetRedYIntercept_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetRedYIntercept_1( + redYIntercept: c_float, + ) -> HRESULT, + fn SetRedSlope_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetRedSlope_1( + redSlope: c_float, + ) -> HRESULT, + fn SetRedDisable( + redDisable: BOOL, + ) -> HRESULT, + fn SetGreenYIntercept_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetGreenYIntercept_1( + greenYIntercept: c_float, + ) -> HRESULT, + fn SetGreenSlope_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetGreenSlope_1( + greenSlope: c_float, + ) -> HRESULT, + fn SetGreenDisable( + greenDisable: BOOL, + ) -> HRESULT, + fn SetBlueYIntercept_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBlueYIntercept_1( + blueYIntercept: c_float, + ) -> HRESULT, + fn SetBlueSlope_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBlueSlope_1( + blueSlope: c_float, + ) -> HRESULT, + fn SetBlueDisable( + blueDisable: BOOL, + ) -> HRESULT, + fn SetAlphaYIntercept_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAlphaYIntercept_1( + alphaYIntercept: c_float, + ) -> HRESULT, + fn SetAlphaSlope_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAlphaSlope_1( + alphaSlope: c_float, + ) -> HRESULT, + fn SetAlphaDisable( + alphaDisable: BOOL, + ) -> HRESULT, + fn SetClampOutput( + clampOutput: BOOL, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x9b7e82e2, 0x69c5, 0x4eb4, 0xa5, 0xf5, 0xa7, 0x03, 0x3f, 0x51, 0x32, 0xcd)] +interface IDCompositionTableTransferEffect(IDCompositionTableTransferEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetRedTable( + tableValues: *const c_float, + count: UINT, + ) -> HRESULT, + fn SetGreenTable( + tableValues: *const c_float, + count: UINT, + ) -> HRESULT, + fn SetBlueTable( + tableValues: *const c_float, + count: UINT, + ) -> HRESULT, + fn SetAlphaTable( + tableValues: *const c_float, + count: UINT, + ) -> HRESULT, + fn SetRedDisable( + redDisable: BOOL, + ) -> HRESULT, + fn SetGreenDisable( + greenDisable: BOOL, + ) -> HRESULT, + fn SetBlueDisable( + blueDisable: BOOL, + ) -> HRESULT, + fn SetAlphaDisable( + alphaDisable: BOOL, + ) -> HRESULT, + fn SetClampOutput( + clampOutput: BOOL, + ) -> HRESULT, + fn SetRedTableValue_2( + index: UINT, + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetRedTableValue_1( + index: UINT, + value: c_float, + ) -> HRESULT, + fn SetGreenTableValue_2( + index: UINT, + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetGreenTableValue_1( + index: UINT, + value: c_float, + ) -> HRESULT, + fn SetBlueTableValue_2( + index: UINT, + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetBlueTableValue_1( + index: UINT, + value: c_float, + ) -> HRESULT, + fn SetAlphaTableValue_2( + index: UINT, + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetAlphaTableValue_1( + index: UINT, + value: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x576616c0, 0xa231, 0x494d, 0xa3, 0x8d, 0x00, 0xfd, 0x5e, 0xc4, 0xdb, 0x46)] +interface IDCompositionCompositeEffect(IDCompositionCompositeEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetMode( + mode: D2D1_COMPOSITE_MODE, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x33ecdc0a, 0x578a, 0x4a11, 0x9c, 0x14, 0x0c, 0xb9, 0x05, 0x17, 0xf9, 0xc5)] +interface IDCompositionBlendEffect(IDCompositionBlendEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetMode( + mode: D2D1_BLEND_MODE, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x3b67dfa8, 0xe3dd, 0x4e61, 0xb6, 0x40, 0x46, 0xc2, 0xf3, 0xd7, 0x39, 0xdc)] +interface IDCompositionArithmeticCompositeEffect(IDCompositionArithmeticCompositeEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetCoefficients( + coefficients: *const D2D1_VECTOR_4F, + ) -> HRESULT, + fn SetClampOutput( + clampoutput: BOOL, + ) -> HRESULT, + fn SetCoefficient1_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCoefficient1_1( + Coeffcient1: c_float, + ) -> HRESULT, + fn SetCoefficient2_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCoefficient2_1( + Coefficient2: c_float, + ) -> HRESULT, + fn SetCoefficient3_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCoefficient3_1( + Coefficient3: c_float, + ) -> HRESULT, + fn SetCoefficient4_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetCoefficient4_1( + Coefficient4: c_float, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x0b74b9e8, 0xcdd6, 0x492f, 0xbb, 0xbc, 0x5e, 0xd3, 0x21, 0x57, 0x02, 0x6d)] +interface IDCompositionAffineTransform2DEffect(IDCompositionAffineTransform2DEffectVtbl): + IDCompositionFilterEffect(IDCompositionFilterEffectVtbl) { + fn SetInterpolationMode( + interpolationMode: D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE, + ) -> HRESULT, + fn SetBorderMode( + borderMode: D2D1_BORDER_MODE, + ) -> HRESULT, + fn SetTransformMatrix( + transformMatrix: *const D2D1_MATRIX_3X2_F, + ) -> HRESULT, + fn SetTransformMatrixElement_2( + row: c_int, + column: c_int, + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetTransformMatrixElement_1( + row: c_int, + column: c_int, + value: c_float, + ) -> HRESULT, + fn SetSharpness_2( + animation: *const IDCompositionAnimation, + ) -> HRESULT, + fn SetSharpness_1( + sharpness: c_float, + ) -> HRESULT, +}} |