From a990de90fe41456a23e58bd087d2f107d321f3a1 Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Fri, 19 Jul 2024 16:37:58 +0400 Subject: Deleted vendor folder --- vendor/unicode-ident/README.md | 283 ----------------------------------------- 1 file changed, 283 deletions(-) delete mode 100644 vendor/unicode-ident/README.md (limited to 'vendor/unicode-ident/README.md') diff --git a/vendor/unicode-ident/README.md b/vendor/unicode-ident/README.md deleted file mode 100644 index 0e9af82..0000000 --- a/vendor/unicode-ident/README.md +++ /dev/null @@ -1,283 +0,0 @@ -Unicode ident -============= - -[github](https://github.com/dtolnay/unicode-ident) -[crates.io](https://crates.io/crates/unicode-ident) -[docs.rs](https://docs.rs/unicode-ident) -[build status](https://github.com/dtolnay/unicode-ident/actions?query=branch%3Amaster) - -Implementation of [Unicode Standard Annex #31][tr31] for determining which -`char` values are valid in programming language identifiers. - -[tr31]: https://www.unicode.org/reports/tr31/ - -This crate is a better optimized implementation of the older `unicode-xid` -crate. This crate uses less static storage, and is able to classify both ASCII -and non-ASCII codepoints with better performance, 2–10× faster than -`unicode-xid`. - -
- -## Comparison of performance - -The following table shows a comparison between five Unicode identifier -implementations. - -- `unicode-ident` is this crate; -- [`unicode-xid`] is a widely used crate run by the "unicode-rs" org; -- `ucd-trie` and `fst` are two data structures supported by the [`ucd-generate`] tool; -- [`roaring`] is a Rust implementation of Roaring bitmap. - -The *static storage* column shows the total size of `static` tables that the -crate bakes into your binary, measured in 1000s of bytes. - -The remaining columns show the **cost per call** to evaluate whether a single -`char` has the XID\_Start or XID\_Continue Unicode property, comparing across -different ratios of ASCII to non-ASCII codepoints in the input data. - -[`unicode-xid`]: https://github.com/unicode-rs/unicode-xid -[`ucd-generate`]: https://github.com/BurntSushi/ucd-generate -[`roaring`]: https://github.com/RoaringBitmap/roaring-rs - -| | static storage | 0% nonascii | 1% | 10% | 100% nonascii | -|---|---|---|---|---|---| -| **`unicode-ident`** | 10.1 K | 0.96 ns | 0.95 ns | 1.09 ns | 1.55 ns | -| **`unicode-xid`** | 11.5 K | 1.88 ns | 2.14 ns | 3.48 ns | 15.63 ns | -| **`ucd-trie`** | 10.2 K | 1.29 ns | 1.28 ns | 1.36 ns | 2.15 ns | -| **`fst`** | 139 K | 55.1 ns | 54.9 ns | 53.2 ns | 28.5 ns | -| **`roaring`** | 66.1 K | 2.78 ns | 3.09 ns | 3.37 ns | 4.70 ns | - -Source code for the benchmark is provided in the *bench* directory of this repo -and may be repeated by running `cargo criterion`. - -
- -## Comparison of data structures - -#### unicode-xid - -They use a sorted array of character ranges, and do a binary search to look up -whether a given character lands inside one of those ranges. - -```rust -static XID_Continue_table: [(char, char); 763] = [ - ('\u{30}', '\u{39}'), // 0-9 - ('\u{41}', '\u{5a}'), // A-Z - … - ('\u{e0100}', '\u{e01ef}'), -]; -``` - -The static storage used by this data structure scales with the number of -contiguous ranges of identifier codepoints in Unicode. Every table entry -consumes 8 bytes, because it consists of a pair of 32-bit `char` values. - -In some ranges of the Unicode codepoint space, this is quite a sparse -representation – there are some ranges where tens of thousands of adjacent -codepoints are all valid identifier characters. In other places, the -representation is quite inefficient. A characater like `µ` (U+00B5) which is -surrounded by non-identifier codepoints consumes 64 bits in the table, while it -would be just 1 bit in a dense bitmap. - -On a system with 64-byte cache lines, binary searching the table touches 7 cache -lines on average. Each cache line fits only 8 table entries. Additionally, the -branching performed during the binary search is probably mostly unpredictable to -the branch predictor. - -Overall, the crate ends up being about 10× slower on non-ASCII input -compared to the fastest crate. - -A potential improvement would be to pack the table entries more compactly. -Rust's `char` type is a 21-bit integer padded to 32 bits, which means every -table entry is holding 22 bits of wasted space, adding up to 3.9 K. They could -instead fit every table entry into 6 bytes, leaving out some of the padding, for -a 25% improvement in space used. With some cleverness it may be possible to fit -in 5 bytes or even 4 bytes by storing a low char and an extent, instead of low -char and high char. I don't expect that performance would improve much but this -could be the most efficient for space across all the libraries, needing only -about 7 K to store. - -#### ucd-trie - -Their data structure is a compressed trie set specifically tailored for Unicode -codepoints. The design is credited to Raph Levien in [rust-lang/rust#33098]. - -[rust-lang/rust#33098]: https://github.com/rust-lang/rust/pull/33098 - -```rust -pub struct TrieSet { - tree1_level1: &'static [u64; 32], - tree2_level1: &'static [u8; 992], - tree2_level2: &'static [u64], - tree3_level1: &'static [u8; 256], - tree3_level2: &'static [u8], - tree3_level3: &'static [u64], -} -``` - -It represents codepoint sets using a trie to achieve prefix compression. The -final states of the trie are embedded in leaves or "chunks", where each chunk is -a 64-bit integer. Each bit position of the integer corresponds to whether a -particular codepoint is in the set or not. These chunks are not just a compact -representation of the final states of the trie, but are also a form of suffix -compression. In particular, if multiple ranges of 64 contiguous codepoints have -the same Unicode properties, then they all map to the same chunk in the final -level of the trie. - -Being tailored for Unicode codepoints, this trie is partitioned into three -disjoint sets: tree1, tree2, tree3. The first set corresponds to codepoints \[0, -0x800), the second \[0x800, 0x10000) and the third \[0x10000, 0x110000). These -partitions conveniently correspond to the space of 1 or 2 byte UTF-8 encoded -codepoints, 3 byte UTF-8 encoded codepoints and 4 byte UTF-8 encoded codepoints, -respectively. - -Lookups in this data structure are significantly more efficient than binary -search. A lookup touches either 1, 2, or 3 cache lines based on which of the -trie partitions is being accessed. - -One possible performance improvement would be for this crate to expose a way to -query based on a UTF-8 encoded string, returning the Unicode property -corresponding to the first character in the string. Without such an API, the -caller is required to tokenize their UTF-8 encoded input data into `char`, hand -the `char` into `ucd-trie`, only for `ucd-trie` to undo that work by converting -back into the variable-length representation for trie traversal. - -#### fst - -Uses a [finite state transducer][fst]. This representation is built into -[ucd-generate] but I am not aware of any advantage over the `ucd-trie` -representation. In particular `ucd-trie` is optimized for storing Unicode -properties while `fst` is not. - -[fst]: https://github.com/BurntSushi/fst -[ucd-generate]: https://github.com/BurntSushi/ucd-generate - -As far as I can tell, the main thing that causes `fst` to have large size and -slow lookups for this use case relative to `ucd-trie` is that it does not -specialize for the fact that only 21 of the 32 bits in a `char` are meaningful. -There are some dense arrays in the structure with large ranges that could never -possibly be used. - -#### roaring - -This crate is a pure-Rust implementation of [Roaring Bitmap], a data structure -designed for storing sets of 32-bit unsigned integers. - -[Roaring Bitmap]: https://roaringbitmap.org/about/ - -Roaring bitmaps are compressed bitmaps which tend to outperform conventional -compressed bitmaps such as WAH, EWAH or Concise. In some instances, they can be -hundreds of times faster and they often offer significantly better compression. - -In this use case the performance was reasonably competitive but still -substantially slower than the Unicode-optimized crates. Meanwhile the -compression was significantly worse, requiring 6× as much storage for the -data structure. - -I also benchmarked the [`croaring`] crate which is an FFI wrapper around the C -reference implementation of Roaring Bitmap. This crate was consistently about -15% slower than pure-Rust `roaring`, which could just be FFI overhead. I did not -investigate further. - -[`croaring`]: https://crates.io/crates/croaring - -#### unicode-ident - -This crate is most similar to the `ucd-trie` library, in that it's based on -bitmaps stored in the leafs of a trie representation, achieving both prefix -compression and suffix compression. - -The key differences are: - -- Uses a single 2-level trie, rather than 3 disjoint partitions of different - depth each. -- Uses significantly larger chunks: 512 bits rather than 64 bits. -- Compresses the XID\_Start and XID\_Continue properties together - simultaneously, rather than duplicating identical trie leaf chunks across the - two. - -The following diagram show the XID\_Start and XID\_Continue Unicode boolean -properties in uncompressed form, in row-major order: - - - - - - - -
XID_StartXID_Continue
XID_Start bitmapXID_Continue bitmap
- -Uncompressed, these would take 140 K to store, which is beyond what would be -reasonable. However, as you can see there is a large degree of similarity -between the two bitmaps and across the rows, which lends well to compression. - -This crate stores one 512-bit "row" of the above bitmaps in the leaf level of a -trie, and a single additional level to index into the leafs. It turns out there -are 124 unique 512-bit chunks across the two bitmaps so 7 bits are sufficient to -index them. - -The chunk size of 512 bits is selected as the size that minimizes the total size -of the data structure. A smaller chunk, like 256 or 128 bits, would achieve -better deduplication but require a larger index. A larger chunk would increase -redundancy in the leaf bitmaps. 512 bit chunks are the optimum for total size of -the index plus leaf bitmaps. - -In fact since there are only 124 unique chunks, we can use an 8-bit index with a -spare bit to index at the half-chunk level. This achieves an additional 8.5% -compression by eliminating redundancies between the second half of any chunk and -the first half of any other chunk. Note that this is not the same as using -chunks which are half the size, because it does not necessitate raising the size -of the trie's first level. - -In contrast to binary search or the `ucd-trie` crate, performing lookups in this -data structure is straight-line code with no need for branching. - -```asm -is_xid_start: - mov eax, edi - shr eax, 9 - lea rcx, [rip + unicode_ident::tables::TRIE_START] - add rcx, rax - xor eax, eax - cmp edi, 201728 - cmovb rax, rcx - test rax, rax - lea rcx, [rip + .L__unnamed_1] - cmovne rcx, rax - movzx eax, byte ptr [rcx] - shl rax, 5 - mov ecx, edi - shr ecx, 3 - and ecx, 63 - add rcx, rax - lea rax, [rip + unicode_ident::tables::LEAF] - mov al, byte ptr [rax + rcx] - and dil, 7 - mov ecx, edi - shr al, cl - and al, 1 - ret -``` - -
- -## License - -Use of the Unicode Character Database, as this crate does, is governed by the Unicode License Agreement – Data Files and Software -(2016). - -All intellectual property within this crate that is **not generated** using the -Unicode Character Database as input is licensed under either of Apache License, Version 2.0 or MIT license at your option. - -The **generated** files incorporate tabular data derived from the Unicode -Character Database, together with intellectual property from the original source -code content of the crate. One must comply with the terms of both the Unicode -License Agreement and either of the Apache license or MIT license when those -generated files are involved. - -Unless you explicitly state otherwise, any contribution intentionally submitted -for inclusion in this crate by you, as defined in the Apache-2.0 license, shall -be licensed as just described, without any additional terms or conditions. -- cgit v1.2.3