From a990de90fe41456a23e58bd087d2f107d321f3a1 Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Fri, 19 Jul 2024 16:37:58 +0400 Subject: Deleted vendor folder --- vendor/winapi/src/um/d2d1effectauthor.rs | 516 ------------------------------- 1 file changed, 516 deletions(-) delete mode 100644 vendor/winapi/src/um/d2d1effectauthor.rs (limited to 'vendor/winapi/src/um/d2d1effectauthor.rs') diff --git a/vendor/winapi/src/um/d2d1effectauthor.rs b/vendor/winapi/src/um/d2d1effectauthor.rs deleted file mode 100644 index c832279..0000000 --- a/vendor/winapi/src/um/d2d1effectauthor.rs +++ /dev/null @@ -1,516 +0,0 @@ -// Licensed under the Apache License, Version 2.0 -// or the MIT license -// , at your option. -// All files in the project carrying such notice may not be copied, modified, or distributed -// except according to those terms. -use ctypes::c_void; -use shared::basetsd::UINT32; -use shared::dxgiformat::DXGI_FORMAT; -use shared::guiddef::{GUID, REFCLSID, REFGUID}; -use shared::minwindef::{BOOL, BYTE, FLOAT}; -use shared::ntdef::{HRESULT, PCSTR, PCWSTR}; -use um::d2d1::D2D1_EXTEND_MODE; -use um::d2d1_1::{ - D2D1_BUFFER_PRECISION, D2D1_COLOR_SPACE, ID2D1Bitmap1, ID2D1ColorContext, ID2D1Effect, -}; -use um::d2dbasetypes::{D2D_POINT_2L, D2D_POINT_2U, D2D_RECT_L}; -use um::d3dcommon::D3D_FEATURE_LEVEL; -use um::unknwnbase::{IUnknown, IUnknownVtbl}; -use um::wincodec::IWICColorContext; -FN!{stdcall PD2D1_PROPERTY_SET_FUNCTION( - effect: *const IUnknown, - data: *const BYTE, - dataSize: UINT32, -) -> HRESULT} -FN!{stdcall PD2D1_PROPERTY_GET_FUNCTION( - effect: *const IUnknown, - data: *mut BYTE, - dataSize: UINT32, - actualSize: *mut UINT32, -) -> HRESULT} -ENUM!{enum D2D1_CHANGE_TYPE { - D2D1_CHANGE_TYPE_NONE = 0, - D2D1_CHANGE_TYPE_PROPERTIES = 1, - D2D1_CHANGE_TYPE_CONTEXT = 2, - D2D1_CHANGE_TYPE_GRAPH = 3, -}} -ENUM!{enum D2D1_PIXEL_OPTIONS { - D2D1_PIXEL_OPTIONS_NONE = 0, - D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 1, -}} -ENUM!{enum D2D1_VERTEX_OPTIONS { - D2D1_VERTEX_OPTIONS_NONE = 0, - D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1, - D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2, - D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4, -}} -ENUM!{enum D2D1_VERTEX_USAGE { - D2D1_VERTEX_USAGE_STATIC = 0, - D2D1_VERTEX_USAGE_DYNAMIC = 1, -}} -ENUM!{enum D2D1_BLEND_OPERATION { - D2D1_BLEND_OPERATION_ADD = 1, - D2D1_BLEND_OPERATION_SUBTRACT = 2, - D2D1_BLEND_OPERATION_REV_SUBTRACT = 3, - D2D1_BLEND_OPERATION_MIN = 4, - D2D1_BLEND_OPERATION_MAX = 5, -}} -ENUM!{enum D2D1_BLEND { - D2D1_BLEND_ZERO = 1, - D2D1_BLEND_ONE = 2, - D2D1_BLEND_SRC_COLOR = 3, - D2D1_BLEND_INV_SRC_COLOR = 4, - D2D1_BLEND_SRC_ALPHA = 5, - D2D1_BLEND_INV_SRC_ALPHA = 6, - D2D1_BLEND_DEST_ALPHA = 7, - D2D1_BLEND_INV_DEST_ALPHA = 8, - D2D1_BLEND_DEST_COLOR = 9, - D2D1_BLEND_INV_DEST_COLOR = 10, - D2D1_BLEND_SRC_ALPHA_SAT = 11, - D2D1_BLEND_BLEND_FACTOR = 14, - D2D1_BLEND_INV_BLEND_FACTOR = 15, -}} -ENUM!{enum D2D1_CHANNEL_DEPTH { - D2D1_CHANNEL_DEPTH_DEFAULT = 0, - D2D1_CHANNEL_DEPTH_1 = 1, - D2D1_CHANNEL_DEPTH_4 = 4, -}} -ENUM!{enum D2D1_FILTER { - D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00, - D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, - D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, - D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, - D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, - D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, - D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, - D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15, - D2D1_FILTER_ANISOTROPIC = 0x55, -}} -ENUM!{enum D2D1_FEATURE { - D2D1_FEATURE_DOUBLES = 0, - D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1, -}} -STRUCT!{struct D2D1_PROPERTY_BINDING { - propertyName: PCWSTR, - setFunction: PD2D1_PROPERTY_SET_FUNCTION, - getFunction: PD2D1_PROPERTY_GET_FUNCTION, -}} -STRUCT!{struct D2D1_RESOURCE_TEXTURE_PROPERTIES { - extents: *const UINT32, - dimensions: UINT32, - bufferPrecision: D2D1_BUFFER_PRECISION, - channelDepth: D2D1_CHANNEL_DEPTH, - filter: D2D1_FILTER, - extendModes: *const D2D1_EXTEND_MODE, -}} -STRUCT!{struct D2D1_INPUT_ELEMENT_DESC { - semanticName: PCSTR, - semanticIndex: UINT32, - format: DXGI_FORMAT, - inputSlot: UINT32, - alignedByteOffset: UINT32, -}} -pub const D2D1_APPEND_ALIGNED_ELEMENT: UINT32 = 0xffffffff; -STRUCT!{struct D2D1_VERTEX_BUFFER_PROPERTIES { - inputCount: UINT32, - usage: D2D1_VERTEX_USAGE, - data: *const BYTE, - byteWidth: UINT32, -}} -STRUCT!{struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES { - shaderBufferWithInputSignature: *const BYTE, - shaderBufferSize: UINT32, - inputElements: *const D2D1_INPUT_ELEMENT_DESC, - elementCount: UINT32, - stride: UINT32, -}} -STRUCT!{struct D2D1_VERTEX_RANGE { - startVertex: UINT32, - vertexCount: UINT32, -}} -STRUCT!{struct D2D1_BLEND_DESCRIPTION { - sourceBlend: D2D1_BLEND, - destinationBlend: D2D1_BLEND, - blendOperation: D2D1_BLEND_OPERATION, - sourceBlendAlpha: D2D1_BLEND, - destinationBlendAlpha: D2D1_BLEND, - blendOperationAlpha: D2D1_BLEND_OPERATION, - blendFactor: [FLOAT; 4], -}} -STRUCT!{struct D2D1_INPUT_DESCRIPTION { - filter: D2D1_FILTER, - leveOfDetailCount: UINT32, -}} -STRUCT!{struct D2D1_FEATURE_DATA_DOUBLES { - doublePrecisionFloatShaderOps: BOOL, -}} -STRUCT!{struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { - computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL, -}} -DEFINE_GUID!{IID_ID2D1VertexBuffer, - 0x9b8b1336, 0x00a5, 0x4668, 0x92, 0xb7, 0xce, 0xd5, 0xd8, 0xbf, 0x9b, 0x7b} -DEFINE_GUID!{IID_ID2D1ResourceTexture, - 0x688d15c3, 0x02b0, 0x438d, 0xb1, 0x3a, 0xd1, 0xb4, 0x4c, 0x32, 0xc3, 0x9a} -DEFINE_GUID!{IID_ID2D1RenderInfo, - 0x519ae1bd, 0xd19a, 0x420d, 0xb8, 0x49, 0x36, 0x4f, 0x59, 0x47, 0x76, 0xb7} -DEFINE_GUID!{IID_ID2D1DrawInfo, - 0x693ce632, 0x7f2f, 0x45de, 0x93, 0xfe, 0x18, 0xd8, 0x8b, 0x37, 0xaa, 0x21} -DEFINE_GUID!{IID_ID2D1ComputeInfo, - 0x5598b14b, 0x9fd7, 0x48b7, 0x9b, 0xdb, 0x8f, 0x09, 0x64, 0xeb, 0x38, 0xbc} -DEFINE_GUID!{IID_ID2D1TransformNode, - 0xb2efe1e7, 0x729f, 0x4102, 0x94, 0x9f, 0x50, 0x5f, 0xa2, 0x1b, 0xf6, 0x66} -DEFINE_GUID!{IID_ID2D1TransformGraph, - 0x13d29038, 0xc3e6, 0x4034, 0x90, 0x81, 0x13, 0xb5, 0x3a, 0x41, 0x79, 0x92} -DEFINE_GUID!{IID_ID2D1Transform, - 0xef1a287d, 0x342a, 0x4f76, 0x8f, 0xdb, 0xda, 0x0d, 0x6e, 0xa9, 0xf9, 0x2b} -DEFINE_GUID!{IID_ID2D1DrawTransform, - 0x36bfdcb6, 0x9739, 0x435d, 0xa3, 0x0d, 0xa6, 0x53, 0xbe, 0xff, 0x6a, 0x6f} -DEFINE_GUID!{IID_ID2D1ComputeTransform, - 0x0d85573c, 0x01e3, 0x4f7d, 0xbf, 0xd9, 0x0d, 0x60, 0x60, 0x8b, 0xf3, 0xc3} -DEFINE_GUID!{IID_ID2D1AnalysisTransform, - 0x0359dc30, 0x95e6, 0x4568, 0x90, 0x55, 0x27, 0x72, 0x0d, 0x13, 0x0e, 0x93} -DEFINE_GUID!{IID_ID2D1SourceTransform, - 0xdb1800dd, 0x0c34, 0x4cf9, 0xbe, 0x90, 0x31, 0xcc, 0x0a, 0x56, 0x53, 0xe1} -DEFINE_GUID!{IID_ID2D1ConcreteTransform, - 0x1a799d8a, 0x69f7, 0x4e4c, 0x9f, 0xed, 0x43, 0x7c, 0xcc, 0x66, 0x84, 0xcc} -DEFINE_GUID!{IID_ID2D1BlendTransform, - 0x63ac0b32, 0xba44, 0x450f, 0x88, 0x06, 0x7f, 0x4c, 0xa1, 0xff, 0x2f, 0x1b} -DEFINE_GUID!{IID_ID2D1BorderTransform, - 0x4998735c, 0x3a19, 0x473c, 0x97, 0x81, 0x65, 0x68, 0x47, 0xe3, 0xa3, 0x47} -DEFINE_GUID!{IID_ID2D1OffsetTransform, - 0x3fe6adea, 0x7643, 0x4f53, 0xbd, 0x14, 0xa0, 0xce, 0x63, 0xf2, 0x40, 0x42} -DEFINE_GUID!{IID_ID2D1BoundsAdjustmentTransform, - 0x90f732e2, 0x5092, 0x4606, 0xa8, 0x19, 0x86, 0x51, 0x97, 0x0b, 0xac, 0xcd} -DEFINE_GUID!{IID_ID2D1EffectImpl, - 0xa248fd3f, 0x3e6c, 0x4e63, 0x9f, 0x03, 0x7f, 0x68, 0xec, 0xc9, 0x1d, 0xb9} -DEFINE_GUID!{IID_ID2D1EffectContext, - 0x3d9f916b, 0x27dc, 0x4ad7, 0xb4, 0xf1, 0x64, 0x94, 0x53, 0x40, 0xf5, 0x63} -RIDL!{#[uuid(0x9b8b1336, 0x00a5, 0x4668, 0x92, 0xb7, 0xce, 0xd5, 0xd8, 0xbf, 0x9b, 0x7b)] -interface ID2D1VertexBuffer(ID2D1VertexBufferVtbl): IUnknown(IUnknownVtbl) { - fn Map( - data: *mut *mut BYTE, - ) -> HRESULT, - fn Unmap() -> HRESULT, -}} -RIDL!{#[uuid(0x688d15c3, 0x02b0, 0x438d, 0xb1, 0x3a, 0xd1, 0xb4, 0x4c, 0x32, 0xc3, 0x9a)] -interface ID2D1ResourceTexture(ID2D1ResourceTextureVtbl): IUnknown(IUnknownVtbl) { - fn Update( - minimumExtents: *const UINT32, - maximumExtents: *const UINT32, - strides: *const UINT32, - dimensions: UINT32, - data: *const BYTE, - dataCount: UINT32, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x519ae1bd, 0xd19a, 0x420d, 0xb8, 0x49, 0x36, 0x4f, 0x59, 0x47, 0x76, 0xb7)] -interface ID2D1RenderInfo(ID2D1RenderInfoVtbl): IUnknown(IUnknownVtbl) { - fn SetInputDescription( - inputIndex: UINT32, - inputDescription: D2D1_INPUT_DESCRIPTION, - ) -> HRESULT, - fn SetOutputBuffer( - bufferPrecision: D2D1_BUFFER_PRECISION, - channelDepth: D2D1_CHANNEL_DEPTH, - ) -> HRESULT, - fn SetCached( - isCached: BOOL, - ) -> (), - fn SetInstructionCountHint( - instructionCount: UINT32, - ) -> (), -}} -RIDL!{#[uuid(0x693ce632, 0x7f2f, 0x45de, 0x93, 0xfe, 0x18, 0xd8, 0x8b, 0x37, 0xaa, 0x21)] -interface ID2D1DrawInfo(ID2D1DrawInfoVtbl): ID2D1RenderInfo(ID2D1RenderInfoVtbl) { - fn SetPixelShaderConstantBuffer( - buffer: *const BYTE, - bufferCount: UINT32, - ) -> HRESULT, - fn SetResourceTexture( - textureIndex: UINT32, - resourceTexture: *mut ID2D1ResourceTexture, - ) -> HRESULT, - fn SetVertexShaderConstantBuffer( - buffer: *const BYTE, - bufferCount: UINT32, - ) -> HRESULT, - fn SetPixelShader( - shaderId: REFGUID, - pixelOptions: D2D1_PIXEL_OPTIONS, - ) -> HRESULT, - fn SetVertexProcessing( - vertexBuffer: *mut ID2D1VertexBuffer, - vertexOptions: D2D1_VERTEX_OPTIONS, - blendDescription: *const D2D1_BLEND_DESCRIPTION, - vertexRange: *const D2D1_VERTEX_RANGE, - vertexShader: *const GUID, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x5598b14b, 0x9fd7, 0x48b7, 0x9b, 0xdb, 0x8f, 0x09, 0x64, 0xeb, 0x38, 0xbc)] -interface ID2D1ComputeInfo(ID2D1ComputeInfoVtbl): ID2D1RenderInfo(ID2D1RenderInfoVtbl) { - fn SetComputeShaderConstantBuffer( - buffer: *const BYTE, - bufferCount: UINT32, - ) -> HRESULT, - fn SetComputeShader( - shaderId: REFGUID, - ) -> HRESULT, - fn SetResourceTexture( - textureIndex: UINT32, - resourceTexture: *mut ID2D1ResourceTexture, - ) -> HRESULT, -}} -RIDL!{#[uuid(0xb2efe1e7, 0x729f, 0x4102, 0x94, 0x9f, 0x50, 0x5f, 0xa2, 0x1b, 0xf6, 0x66)] -interface ID2D1TransformNode(ID2D1TransformNodeVtbl): IUnknown(IUnknownVtbl) { - fn GetInputCount() -> UINT32, -}} -RIDL!{#[uuid(0x13d29038, 0xc3e6, 0x4034, 0x90, 0x81, 0x13, 0xb5, 0x3a, 0x41, 0x79, 0x92)] -interface ID2D1TransformGraph(ID2D1TransformGraphVtbl): IUnknown(IUnknownVtbl) { - fn GetInputCount() -> UINT32, - fn SetSingleTransformNode( - node: *mut ID2D1TransformNode, - ) -> HRESULT, - fn AddNode( - node: *mut ID2D1TransformNode, - ) -> HRESULT, - fn RemoveNode( - node: *mut ID2D1TransformNode, - ) -> HRESULT, - fn SetOutputNode( - node: *mut ID2D1TransformNode, - ) -> HRESULT, - fn ConnectNode( - fromNode: *mut ID2D1TransformNode, - toNode: *mut ID2D1TransformNode, - toNodeInputIndex: UINT32, - ) -> HRESULT, - fn ConnectToEffectInput( - toEffectInputIndex: UINT32, - node: *mut ID2D1TransformNode, - toNodeInputIndex: UINT32, - ) -> HRESULT, - fn Clear() -> (), - fn SetPassthroughGraph( - effectInputIndex: UINT32, - ) -> HRESULT, -}} -RIDL!{#[uuid(0xef1a287d, 0x342a, 0x4f76, 0x8f, 0xdb, 0xda, 0x0d, 0x6e, 0xa9, 0xf9, 0x2b)] -interface ID2D1Transform(ID2D1TransformVtbl): ID2D1TransformNode(ID2D1TransformNodeVtbl) { - fn MapOutputRectToInputRects( - outputRect: *const D2D_RECT_L, - inputRects: *mut D2D_RECT_L, - inputRectsCount: UINT32, - ) -> HRESULT, - fn MapInputRectsToOutputRect( - inputRects: *const D2D_RECT_L, - inputOpaqueSubRects: *const D2D_RECT_L, - inputRectCount: UINT32, - outputRect: *mut D2D_RECT_L, - outputOpaqueSubRect: *mut D2D_RECT_L, - ) -> HRESULT, - fn MapInvalidRect( - inputIndex: UINT32, - invalidInputRect: D2D_RECT_L, - invalidOutputRect: *mut D2D_RECT_L, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x36bfdcb6, 0x9739, 0x435d, 0xa3, 0x0d, 0xa6, 0x53, 0xbe, 0xff, 0x6a, 0x6f)] -interface ID2D1DrawTransform(ID2D1DrawTransformVtbl): ID2D1Transform(ID2D1TransformVtbl) { - fn SetDrawInfo( - drawInfo: *mut ID2D1DrawInfo, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x0d85573c, 0x01e3, 0x4f7d, 0xbf, 0xd9, 0x0d, 0x60, 0x60, 0x8b, 0xf3, 0xc3)] -interface ID2D1ComputeTransform(ID2D1ComputeTransformVtbl): ID2D1Transform(ID2D1TransformVtbl) { - fn SetComputeInfo( - computeInfo: *mut ID2D1ComputeInfo, - ) -> HRESULT, - fn CalculateThreadgroups( - outputRect: *const D2D_RECT_L, - dimensionX: *mut UINT32, - dimensionY: *mut UINT32, - dimensionZ: *mut UINT32, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x0359dc30, 0x95e6, 0x4568, 0x90, 0x55, 0x27, 0x72, 0x0d, 0x13, 0x0e, 0x93)] -interface ID2D1AnalysisTransform(ID2D1AnalysisTransformVtbl): IUnknown(IUnknownVtbl) { - fn ProcessAnalysisResults( - analysisData: *const BYTE, - analysisDataCount: UINT32, - ) -> HRESULT, -}} -RIDL!{#[uuid(0xdb1800dd, 0x0c34, 0x4cf9, 0xbe, 0x90, 0x31, 0xcc, 0x0a, 0x56, 0x53, 0xe1)] -interface ID2D1SourceTransform(ID2D1SourceTransformVtbl): ID2D1Transform(ID2D1TransformVtbl) { - fn SetRenderInfo( - renderInfo: *mut ID2D1RenderInfo, - ) -> HRESULT, - fn Draw( - target: *mut ID2D1Bitmap1, - drawRect: *mut D2D_RECT_L, - targetOrigin: D2D_POINT_2U, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x1a799d8a, 0x69f7, 0x4e4c, 0x9f, 0xed, 0x43, 0x7c, 0xcc, 0x66, 0x84, 0xcc)] -interface ID2D1ConcreteTransform(ID2D1ConcreteTransformVtbl): - ID2D1TransformNode(ID2D1TransformNodeVtbl) { - fn SetOutputBuffer( - bufferPrecision: D2D1_BUFFER_PRECISION, - channelDepth: D2D1_CHANNEL_DEPTH, - ) -> HRESULT, - fn SetCached( - isCached: BOOL, - ) -> (), -}} -RIDL!{#[uuid(0x63ac0b32, 0xba44, 0x450f, 0x88, 0x06, 0x7f, 0x4c, 0xa1, 0xff, 0x2f, 0x1b)] -interface ID2D1BlendTransform(ID2D1BlendTransformVtbl): - ID2D1ConcreteTransform(ID2D1ConcreteTransformVtbl) { - fn SetDescription( - description: *const D2D1_BLEND_DESCRIPTION, - ) -> (), - fn GetDescription( - description: *mut D2D1_BLEND_DESCRIPTION, - ) -> (), -}} -RIDL!{#[uuid(0x4998735c, 0x3a19, 0x473c, 0x97, 0x81, 0x65, 0x68, 0x47, 0xe3, 0xa3, 0x47)] -interface ID2D1BorderTransform(ID2D1BorderTransformVtbl): - ID2D1ConcreteTransform(ID2D1ConcreteTransformVtbl) { - fn SetExtendModeX( - extendMode: D2D1_EXTEND_MODE, - ) -> (), - fn SetExtendModeY( - extendMode: D2D1_EXTEND_MODE, - ) -> (), - fn GetExtendModeX() -> D2D1_EXTEND_MODE, - fn GetExtendModeY() -> D2D1_EXTEND_MODE, -}} -RIDL!{#[uuid(0x3fe6adea, 0x7643, 0x4f53, 0xbd, 0x14, 0xa0, 0xce, 0x63, 0xf2, 0x40, 0x42)] -interface ID2D1OffsetTransform(ID2D1OffsetTransformVtbl): - ID2D1TransformNode(ID2D1TransformNodeVtbl) { - fn SetOffset( - offset: D2D_POINT_2L, - ) -> (), - fn GetOffset() -> D2D_POINT_2L, -}} -RIDL!{#[uuid(0x90f732e2, 0x5092, 0x4606, 0xa8, 0x19, 0x86, 0x51, 0x97, 0x0b, 0xac, 0xcd)] -interface ID2D1BoundsAdjustmentTransform(ID2D1BoundsAdjustmentTransformVtbl): - ID2D1TransformNode(ID2D1TransformNodeVtbl) { - fn SetOutputBounds( - outputBounds: *const D2D_RECT_L, - ) -> (), - fn GetOutputBounds( - outputBounds: *mut D2D_RECT_L, - ) -> (), -}} -RIDL!{#[uuid(0xa248fd3f, 0x3e6c, 0x4e63, 0x9f, 0x03, 0x7f, 0x68, 0xec, 0xc9, 0x1d, 0xb9)] -interface ID2D1EffectImpl(ID2D1EffectImplVtbl): IUnknown(IUnknownVtbl) { - fn Initialize( - effectContext: *mut ID2D1EffectContext, - transformGraph: *mut ID2D1TransformGraph, - ) -> HRESULT, - fn PrepareForRender( - changeType: D2D1_CHANGE_TYPE, - ) -> HRESULT, - fn SetGraph( - transformGraph: *mut ID2D1TransformGraph, - ) -> HRESULT, -}} -RIDL!{#[uuid(0x3d9f916b, 0x27dc, 0x4ad7, 0xb4, 0xf1, 0x64, 0x94, 0x53, 0x40, 0xf5, 0x63)] -interface ID2D1EffectContext(ID2D1EffectContextVtbl): IUnknown(IUnknownVtbl) { - fn GetDpi( - dpiX: *mut FLOAT, - dpiY: *mut FLOAT, - ) -> (), - fn CreateEffect( - effectId: REFCLSID, - effect: *mut *mut ID2D1Effect, - ) -> HRESULT, - fn GetMaximumSupportedFeatureLevel( - featureLevels: *const D3D_FEATURE_LEVEL, - featureLevelsCount: UINT32, - maximumSupportedFeatureLevel: *mut D3D_FEATURE_LEVEL, - ) -> HRESULT, - fn CreateTransformNodeFromEffect( - effect: *mut ID2D1Effect, - transformNode: *mut *mut ID2D1TransformNode, - ) -> HRESULT, - fn CreateBlendTransform( - numInputs: UINT32, - blendDescription: D2D1_BLEND_DESCRIPTION, - transform: *mut *mut ID2D1BlendTransform, - ) -> HRESULT, - fn CreateBorderTransform( - extendModeX: D2D1_EXTEND_MODE, - extendModeY: D2D1_EXTEND_MODE, - transform: *mut *mut ID2D1BorderTransform, - ) -> HRESULT, - fn CreateOffsetTransform( - offset: D2D_POINT_2L, - transform: *mut *mut ID2D1OffsetTransform, - ) -> HRESULT, - fn CreateBoundsAdjustmentTransform( - outputRectangle: *mut D2D_RECT_L, - transform: ID2D1BoundsAdjustmentTransform, - ) -> HRESULT, - fn LoadPixelShader( - shaderId: REFGUID, - shaderBuffer: *const BYTE, - shaderBufferCount: UINT32, - ) -> HRESULT, - fn LoadVertexShader( - resourceId: REFGUID, - shaderBuffer: *const BYTE, - shaderBufferCount: UINT32, - ) -> HRESULT, - fn LoadComputeShader( - resourceId: REFGUID, - shaderBuffer: *const BYTE, - shaderBufferCount: UINT32, - ) -> HRESULT, - fn IsShaderLoaded( - shaderId: REFGUID, - ) -> BOOL, - fn CreateResourceTexture( - resourceId: *const GUID, - resourceTextureProperties: *const D2D1_RESOURCE_TEXTURE_PROPERTIES, - data: *const BYTE, - strides: *const UINT32, - dataSize: UINT32, - resourceTexture: *mut *mut ID2D1ResourceTexture, - ) -> HRESULT, - fn FindResourceTexture( - resourceId: *const GUID, - resourceTexture: *mut *mut ID2D1ResourceTexture, - ) -> HRESULT, - fn CreateVertexBuffer( - vertexBufferProperties: *const D2D1_VERTEX_BUFFER_PROPERTIES, - resourceId: *const GUID, - customVertexBufferProperties: *const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES, - buffer: *mut *mut ID2D1VertexBuffer, - ) -> HRESULT, - fn FindVertexBuffer( - resourceId: *const GUID, - buffer: *mut *mut ID2D1VertexBuffer, - ) -> HRESULT, - fn CreateColorContext( - space: D2D1_COLOR_SPACE, - profile: *const BYTE, - profileSize: UINT32, - colorContext: *mut *mut ID2D1ColorContext, - ) -> HRESULT, - fn CreateColorContextFromFilename( - filename: PCWSTR, - colorContext: *mut *mut ID2D1ColorContext, - ) -> HRESULT, - fn CreateColorContextFromWicColorContext( - wicColorContext: *mut IWICColorContext, - colorContext: *mut *mut ID2D1ColorContext, - ) -> HRESULT, - fn CheckFeatureSupport( - feature: D2D1_FEATURE, - featureSupportData: *mut c_void, - featureSupportDataSize: UINT32, - ) -> HRESULT, - fn IsBufferPrecisionSupported( - bufferPrecision: D2D1_BUFFER_PRECISION, - ) -> BOOL, -}} -- cgit v1.2.3