From 1b6a04ca5504955c571d1c97504fb45ea0befee4 Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Mon, 8 Jan 2024 01:21:28 +0400 Subject: Initial vendor packages Signed-off-by: Valentin Popov --- vendor/winapi/src/um/d3dcommon.rs | 744 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 744 insertions(+) create mode 100644 vendor/winapi/src/um/d3dcommon.rs (limited to 'vendor/winapi/src/um/d3dcommon.rs') diff --git a/vendor/winapi/src/um/d3dcommon.rs b/vendor/winapi/src/um/d3dcommon.rs new file mode 100644 index 0000000..b4f67dd --- /dev/null +++ b/vendor/winapi/src/um/d3dcommon.rs @@ -0,0 +1,744 @@ +// Licensed under the Apache License, Version 2.0 +// or the MIT license +// , at your option. +// All files in the project carrying such notice may not be copied, modified, or distributed +// except according to those terms. +//! Mappings for the contents of d3dcommon.h +use shared::basetsd::SIZE_T; +use shared::minwindef::{LPCVOID, LPVOID, UINT}; +use um::unknwnbase::{IUnknown, IUnknownVtbl}; +use um::winnt::{HRESULT, LPCSTR}; +ENUM!{enum D3D_DRIVER_TYPE { + D3D_DRIVER_TYPE_UNKNOWN, + D3D_DRIVER_TYPE_HARDWARE, + D3D_DRIVER_TYPE_REFERENCE, + D3D_DRIVER_TYPE_NULL, + D3D_DRIVER_TYPE_SOFTWARE, + D3D_DRIVER_TYPE_WARP, +}} +ENUM!{enum D3D_FEATURE_LEVEL { + D3D_FEATURE_LEVEL_9_1 = 0x9100, + D3D_FEATURE_LEVEL_9_2 = 0x9200, + D3D_FEATURE_LEVEL_9_3 = 0x9300, + D3D_FEATURE_LEVEL_10_0 = 0xa000, + D3D_FEATURE_LEVEL_10_1 = 0xa100, + D3D_FEATURE_LEVEL_11_0 = 0xb000, + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100, +}} +ENUM!{enum D3D_PRIMITIVE_TOPOLOGY { + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, +}} +pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; +pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_POINTLIST; +pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_LINELIST; +pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; +pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; +pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; +pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; +pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; +pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; +pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; +pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; +pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_POINTLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_LINELIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; +pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; +pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; +pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; +pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; +pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; +pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST; +pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = + D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST; +ENUM!{enum D3D_PRIMITIVE { + D3D_PRIMITIVE_UNDEFINED = 0, + D3D_PRIMITIVE_POINT = 1, + D3D_PRIMITIVE_LINE = 2, + D3D_PRIMITIVE_TRIANGLE = 3, + D3D_PRIMITIVE_LINE_ADJ = 6, + D3D_PRIMITIVE_TRIANGLE_ADJ = 7, + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, +}} +pub const D3D10_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; +pub const D3D10_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; +pub const D3D10_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; +pub const D3D10_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; +pub const D3D10_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; +pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; +pub const D3D11_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; +pub const D3D11_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; +pub const D3D11_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; +pub const D3D11_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; +pub const D3D11_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; +pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; +pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_1_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_2_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_3_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_4_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_5_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_6_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_7_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_8_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_9_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_10_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_11_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_12_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_13_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_14_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_15_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_16_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_17_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_18_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_19_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_20_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_21_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_22_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_23_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_24_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_25_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_26_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_27_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_28_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_29_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_30_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_31_CONTROL_POINT_PATCH; +pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE = + D3D_PRIMITIVE_32_CONTROL_POINT_PATCH; +ENUM!{enum D3D_SRV_DIMENSION { + D3D_SRV_DIMENSION_UNKNOWN = 0, + D3D_SRV_DIMENSION_BUFFER = 1, + D3D_SRV_DIMENSION_TEXTURE1D = 2, + D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D_SRV_DIMENSION_TEXTURE2D = 4, + D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D_SRV_DIMENSION_TEXTURE3D = 8, + D3D_SRV_DIMENSION_TEXTURECUBE = 9, + D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, + D3D_SRV_DIMENSION_BUFFEREX = 11, +}} +pub const D3D10_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; +pub const D3D10_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; +pub const D3D10_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; +pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; +pub const D3D10_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; +pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; +pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; +pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; +pub const D3D10_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; +pub const D3D10_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; +pub const D3D10_1_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; +pub const D3D10_1_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; +pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; +pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = + D3D_SRV_DIMENSION_TEXTURE1DARRAY; +pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; +pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = + D3D_SRV_DIMENSION_TEXTURE2DARRAY; +pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; +pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; +pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; +pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; +pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = + D3D_SRV_DIMENSION_TEXTURECUBEARRAY; +pub const D3D11_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; +pub const D3D11_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; +pub const D3D11_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; +pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; +pub const D3D11_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; +pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; +pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; +pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = + D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; +pub const D3D11_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; +pub const D3D11_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; +pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = + D3D_SRV_DIMENSION_TEXTURECUBEARRAY; +pub const D3D11_SRV_DIMENSION_BUFFEREX: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFEREX; +STRUCT!{struct D3D_SHADER_MACRO { + Name: LPCSTR, + Definition: LPCSTR, +}} +pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO; +DEFINE_GUID!{IID_ID3D10Blob, + 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0x0d, 0x98, 0x9c, 0x3a, 0x01, 0x02} +RIDL!{#[uuid(0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2)] +interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) { + fn GetBufferPointer() -> LPVOID, + fn GetBufferSize() -> SIZE_T, +}} +pub type LPD3D10BLOB = *mut ID3D10Blob; +pub type ID3DBlob = ID3D10Blob; +pub type LPD3DBLOB = *mut ID3DBlob; +ENUM!{enum D3D_INCLUDE_TYPE { + D3D_INCLUDE_LOCAL = 0, + D3D_INCLUDE_SYSTEM, +}} +pub const D3D10_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL; +pub const D3D10_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM; +RIDL!{#[uuid(0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)] +interface ID3DInclude(ID3DIncludeVtbl) { + fn Open( + IncludeType: D3D_INCLUDE_TYPE, + pFileName: LPCSTR, + pParentData: LPCVOID, + ppData: *mut LPCVOID, + pBytes: *mut UINT, + ) -> HRESULT, + fn Close( + pData: LPCVOID, + ) -> HRESULT, +}} +pub type LPD3DINCLUDE = *mut ID3DInclude; +ENUM!{enum D3D_SHADER_VARIABLE_CLASS { + D3D_SVC_SCALAR = 0, + D3D_SVC_VECTOR, + D3D_SVC_MATRIX_ROWS, + D3D_SVC_MATRIX_COLUMNS, + D3D_SVC_OBJECT, + D3D_SVC_STRUCT, + D3D_SVC_INTERFACE_CLASS, + D3D_SVC_INTERFACE_POINTER, +}} +pub const D3D10_SVC_SCALAR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR; +pub const D3D10_SVC_VECTOR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR; +pub const D3D10_SVC_MATRIX_ROWS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS; +pub const D3D10_SVC_MATRIX_COLUMNS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS; +pub const D3D10_SVC_OBJECT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT; +pub const D3D10_SVC_STRUCT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT; +pub const D3D11_SVC_INTERFACE_CLASS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS; +pub const D3D11_SVC_INTERFACE_POINTER: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER; +ENUM!{enum D3D_SHADER_VARIABLE_FLAGS { + D3D_SVF_USERPACKED = 1, + D3D_SVF_USED = 2, + D3D_SVF_INTERFACE_POINTER = 4, + D3D_SVF_INTERFACE_PARAMETER = 8, +}} +pub const D3D10_SVF_USERPACKED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED; +pub const D3D10_SVF_USED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED; +pub const D3D11_SVF_INTERFACE_POINTER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER; +pub const D3D11_SVF_INTERFACE_PARAMETER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER; +ENUM!{enum D3D_SHADER_VARIABLE_TYPE { + D3D_SVT_VOID = 0, + D3D_SVT_BOOL = 1, + D3D_SVT_INT = 2, + D3D_SVT_FLOAT = 3, + D3D_SVT_STRING = 4, + D3D_SVT_TEXTURE = 5, + D3D_SVT_TEXTURE1D = 6, + D3D_SVT_TEXTURE2D = 7, + D3D_SVT_TEXTURE3D = 8, + D3D_SVT_TEXTURECUBE = 9, + D3D_SVT_SAMPLER = 10, + D3D_SVT_SAMPLER1D = 11, + D3D_SVT_SAMPLER2D = 12, + D3D_SVT_SAMPLER3D = 13, + D3D_SVT_SAMPLERCUBE = 14, + D3D_SVT_PIXELSHADER = 15, + D3D_SVT_VERTEXSHADER = 16, + D3D_SVT_PIXELFRAGMENT = 17, + D3D_SVT_VERTEXFRAGMENT = 18, + D3D_SVT_UINT = 19, + D3D_SVT_UINT8 = 20, + D3D_SVT_GEOMETRYSHADER = 21, + D3D_SVT_RASTERIZER = 22, + D3D_SVT_DEPTHSTENCIL = 23, + D3D_SVT_BLEND = 24, + D3D_SVT_BUFFER = 25, + D3D_SVT_CBUFFER = 26, + D3D_SVT_TBUFFER = 27, + D3D_SVT_TEXTURE1DARRAY = 28, + D3D_SVT_TEXTURE2DARRAY = 29, + D3D_SVT_RENDERTARGETVIEW = 30, + D3D_SVT_DEPTHSTENCILVIEW = 31, + D3D_SVT_TEXTURE2DMS = 32, + D3D_SVT_TEXTURE2DMSARRAY = 33, + D3D_SVT_TEXTURECUBEARRAY = 34, + D3D_SVT_HULLSHADER = 35, + D3D_SVT_DOMAINSHADER = 36, + D3D_SVT_INTERFACE_POINTER = 37, + D3D_SVT_COMPUTESHADER = 38, + D3D_SVT_DOUBLE = 39, + D3D_SVT_RWTEXTURE1D = 40, + D3D_SVT_RWTEXTURE1DARRAY = 41, + D3D_SVT_RWTEXTURE2D = 42, + D3D_SVT_RWTEXTURE2DARRAY = 43, + D3D_SVT_RWTEXTURE3D = 44, + D3D_SVT_RWBUFFER = 45, + D3D_SVT_BYTEADDRESS_BUFFER = 46, + D3D_SVT_RWBYTEADDRESS_BUFFER = 47, + D3D_SVT_STRUCTURED_BUFFER = 48, + D3D_SVT_RWSTRUCTURED_BUFFER = 49, + D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, + D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, + D3D_SVT_MIN8FLOAT = 52, + D3D_SVT_MIN10FLOAT = 53, + D3D_SVT_MIN16FLOAT = 54, + D3D_SVT_MIN12INT = 55, + D3D_SVT_MIN16INT = 56, + D3D_SVT_MIN16UINT = 57, +}} +pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; +pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; +pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; +pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; +pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; +pub const D3D10_SVT_TEXTURE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE; +pub const D3D10_SVT_TEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D; +pub const D3D10_SVT_TEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D; +pub const D3D10_SVT_TEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D; +pub const D3D10_SVT_TEXTURECUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE; +pub const D3D10_SVT_SAMPLER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER; +pub const D3D10_SVT_SAMPLER1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D; +pub const D3D10_SVT_SAMPLER2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D; +pub const D3D10_SVT_SAMPLER3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D; +pub const D3D10_SVT_SAMPLERCUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE; +pub const D3D10_SVT_PIXELSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER; +pub const D3D10_SVT_VERTEXSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER; +pub const D3D10_SVT_PIXELFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT; +pub const D3D10_SVT_VERTEXFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT; +pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; +pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; +pub const D3D10_SVT_GEOMETRYSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER; +pub const D3D10_SVT_RASTERIZER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER; +pub const D3D10_SVT_DEPTHSTENCIL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL; +pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; +pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; +pub const D3D10_SVT_CBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER; +pub const D3D10_SVT_TBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER; +pub const D3D10_SVT_TEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY; +pub const D3D10_SVT_TEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY; +pub const D3D10_SVT_RENDERTARGETVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW; +pub const D3D10_SVT_DEPTHSTENCILVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW; +pub const D3D10_SVT_TEXTURE2DMS: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS; +pub const D3D10_SVT_TEXTURE2DMSARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY; +pub const D3D10_SVT_TEXTURECUBEARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY; +pub const D3D11_SVT_HULLSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER; +pub const D3D11_SVT_DOMAINSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER; +pub const D3D11_SVT_INTERFACE_POINTER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER; +pub const D3D11_SVT_COMPUTESHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER; +pub const D3D11_SVT_DOUBLE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE; +pub const D3D11_SVT_RWTEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D; +pub const D3D11_SVT_RWTEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY; +pub const D3D11_SVT_RWTEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D; +pub const D3D11_SVT_RWTEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY; +pub const D3D11_SVT_RWTEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D; +pub const D3D11_SVT_RWBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER; +pub const D3D11_SVT_BYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER; +pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBYTEADDRESS_BUFFER; +pub const D3D11_SVT_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRUCTURED_BUFFER; +pub const D3D11_SVT_RWSTRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWSTRUCTURED_BUFFER; +pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = + D3D_SVT_APPEND_STRUCTURED_BUFFER; +pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = + D3D_SVT_CONSUME_STRUCTURED_BUFFER; +ENUM!{enum D3D_SHADER_INPUT_FLAGS { + D3D_SIF_USERPACKED = 0x1, + D3D_SIF_COMPARISON_SAMPLER = 0x2, + D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, + D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, + D3D_SIF_TEXTURE_COMPONENTS = 0xc, + D3D_SIF_UNUSED = 0x10, +}} +pub const D3D10_SIF_USERPACKED: D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED; +pub const D3D10_SIF_COMPARISON_SAMPLER: D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER; +pub const D3D10_SIF_TEXTURE_COMPONENT_0: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0; +pub const D3D10_SIF_TEXTURE_COMPONENT_1: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1; +pub const D3D10_SIF_TEXTURE_COMPONENTS: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS; +ENUM!{enum D3D_SHADER_INPUT_TYPE { + D3D_SIT_CBUFFER, + D3D_SIT_TBUFFER, + D3D_SIT_TEXTURE, + D3D_SIT_SAMPLER, + D3D_SIT_UAV_RWTYPED, + D3D_SIT_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED, + D3D_SIT_BYTEADDRESS, + D3D_SIT_UAV_RWBYTEADDRESS, + D3D_SIT_UAV_APPEND_STRUCTURED, + D3D_SIT_UAV_CONSUME_STRUCTURED, + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, +}} +pub const D3D10_SIT_CBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER; +pub const D3D10_SIT_TBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER; +pub const D3D10_SIT_TEXTURE: D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE; +pub const D3D10_SIT_SAMPLER: D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER; +pub const D3D11_SIT_UAV_RWTYPED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED; +pub const D3D11_SIT_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED; +pub const D3D11_SIT_UAV_RWSTRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED; +pub const D3D11_SIT_BYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS; +pub const D3D11_SIT_UAV_RWBYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS; +pub const D3D11_SIT_UAV_APPEND_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED; +pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_CONSUME_STRUCTURED; +pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE = + D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER; +ENUM!{enum D3D_SHADER_CBUFFER_FLAGS { + D3D_CBF_USERPACKED = 1, +}} +pub const D3D10_CBF_USERPACKED: D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED; +ENUM!{enum D3D_CBUFFER_TYPE { + D3D_CT_CBUFFER, + D3D_CT_TBUFFER, + D3D_CT_INTERFACE_POINTERS, + D3D_CT_RESOURCE_BIND_INFO, +}} +pub const D3D10_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; +pub const D3D10_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; +pub const D3D11_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; +pub const D3D11_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; +pub const D3D11_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS; +pub const D3D11_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO; +ENUM!{enum D3D_NAME { + D3D_NAME_UNDEFINED = 0, + D3D_NAME_POSITION = 1, + D3D_NAME_CLIP_DISTANCE = 2, + D3D_NAME_CULL_DISTANCE = 3, + D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, + D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, + D3D_NAME_VERTEX_ID = 6, + D3D_NAME_PRIMITIVE_ID = 7, + D3D_NAME_INSTANCE_ID = 8, + D3D_NAME_IS_FRONT_FACE = 9, + D3D_NAME_SAMPLE_INDEX = 10, + D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, + D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, + D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, + D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, + D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, + D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, + D3D_NAME_TARGET = 64, + D3D_NAME_DEPTH = 65, + D3D_NAME_COVERAGE = 66, + D3D_NAME_DEPTH_GREATER_EQUAL = 67, + D3D_NAME_DEPTH_LESS_EQUAL = 68, +}} +pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED; +pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION; +pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE; +pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE; +pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX; +pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX; +pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID; +pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID; +pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID; +pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE; +pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX; +pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET; +pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH; +pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE; +pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR; +pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME + = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR; +pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR; +pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR; +pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME + = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; +pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME + = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR; +pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL; +pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL; +ENUM!{enum D3D_RESOURCE_RETURN_TYPE { + D3D_RETURN_TYPE_UNORM = 1, + D3D_RETURN_TYPE_SNORM = 2, + D3D_RETURN_TYPE_SINT = 3, + D3D_RETURN_TYPE_UINT = 4, + D3D_RETURN_TYPE_FLOAT = 5, + D3D_RETURN_TYPE_MIXED = 6, + D3D_RETURN_TYPE_DOUBLE = 7, + D3D_RETURN_TYPE_CONTINUED = 8, +}} +pub const D3D10_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; +pub const D3D10_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; +pub const D3D10_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; +pub const D3D10_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; +pub const D3D10_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; +pub const D3D10_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; +pub const D3D11_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; +pub const D3D11_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; +pub const D3D11_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; +pub const D3D11_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; +pub const D3D11_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; +pub const D3D11_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; +pub const D3D11_RETURN_TYPE_DOUBLE: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE; +pub const D3D11_RETURN_TYPE_CONTINUED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED; +ENUM!{enum D3D_REGISTER_COMPONENT_TYPE { + D3D_REGISTER_COMPONENT_UNKNOWN = 0, + D3D_REGISTER_COMPONENT_UINT32 = 1, + D3D_REGISTER_COMPONENT_SINT32 = 2, + D3D_REGISTER_COMPONENT_FLOAT32 = 3, +}} +pub const D3D10_REGISTER_COMPONENT_UNKNOWN: D3D_REGISTER_COMPONENT_TYPE = + D3D_REGISTER_COMPONENT_UNKNOWN; +pub const D3D10_REGISTER_COMPONENT_UINT32: D3D_REGISTER_COMPONENT_TYPE = + D3D_REGISTER_COMPONENT_UINT32; +pub const D3D10_REGISTER_COMPONENT_SINT32: D3D_REGISTER_COMPONENT_TYPE = + D3D_REGISTER_COMPONENT_SINT32; +pub const D3D10_REGISTER_COMPONENT_FLOAT32: D3D_REGISTER_COMPONENT_TYPE = + D3D_REGISTER_COMPONENT_FLOAT32; +ENUM!{enum D3D_TESSELLATOR_DOMAIN { + D3D_TESSELLATOR_DOMAIN_UNDEFINED, + D3D_TESSELLATOR_DOMAIN_ISOLINE, + D3D_TESSELLATOR_DOMAIN_TRI, + D3D_TESSELLATOR_DOMAIN_QUAD, +}} +pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: D3D_TESSELLATOR_DOMAIN = + D3D_TESSELLATOR_DOMAIN_UNDEFINED; +pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: D3D_TESSELLATOR_DOMAIN = + D3D_TESSELLATOR_DOMAIN_ISOLINE; +pub const D3D11_TESSELLATOR_DOMAIN_TRI: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI; +pub const D3D11_TESSELLATOR_DOMAIN_QUAD: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD; +ENUM!{enum D3D_TESSELLATOR_PARTITIONING { + D3D_TESSELLATOR_PARTITIONING_UNDEFINED, + D3D_TESSELLATOR_PARTITIONING_INTEGER, + D3D_TESSELLATOR_PARTITIONING_POW2, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, +}} +pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING = + D3D_TESSELLATOR_PARTITIONING_UNDEFINED; +pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING = + D3D_TESSELLATOR_PARTITIONING_INTEGER; +pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING = + D3D_TESSELLATOR_PARTITIONING_POW2; +pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING = + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD; +pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING = + D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN; +ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { + D3D_TESSELLATOR_OUTPUT_UNDEFINED, + D3D_TESSELLATOR_OUTPUT_POINT, + D3D_TESSELLATOR_OUTPUT_LINE, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, +}} +pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = + D3D_TESSELLATOR_OUTPUT_UNDEFINED; +pub const D3D11_TESSELLATOR_OUTPUT_POINT: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = + D3D_TESSELLATOR_OUTPUT_POINT; +pub const D3D11_TESSELLATOR_OUTPUT_LINE: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = + D3D_TESSELLATOR_OUTPUT_LINE; +pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW; +pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = + D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW; +ENUM!{enum D3D_MIN_PRECISION { + D3D_MIN_PRECISION_DEFAULT, + D3D_MIN_PRECISION_FLOAT_16, + D3D_MIN_PRECISION_FLOAT_2_8, + D3D_MIN_PRECISION_RESERVED, + D3D_MIN_PRECISION_SINT_16, + D3D_MIN_PRECISION_UINT_16, + D3D_MIN_PRECISION_ANY_16 = 0xf0, + D3D_MIN_PRECISION_ANY_10 = 0xf1, +}} +ENUM!{enum D3D_INTERPOLATION_MODE { + D3D_INTERPOLATION_UNDEFINED, + D3D_INTERPOLATION_CONSTANT, + D3D_INTERPOLATION_LINEAR, + D3D_INTERPOLATION_LINEAR_CENTROID, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID, + D3D_INTERPOLATION_LINEAR_SAMPLE, + D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE, +}} +ENUM!{enum D3D_PARAMETER_FLAGS { + D3D_PF_NONE = 0, + D3D_PF_IN = 0x1, + D3D_PF_OUT = 0x2, +}} +DEFINE_GUID!{WKPDID_D3DDebugObjectName, + 0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00} +DEFINE_GUID!{WKPDID_D3DDebugObjectNameW, + 0x4cca5fd8, 0x921f, 0x42c8, 0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41} +DEFINE_GUID!{WKPDID_CommentStringW, + 0xd0149dc0, 0x90e8, 0x4ec8, 0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2} -- cgit v1.2.3