use std::{thread::{self, Thread}, time::Duration, any::Any}; pub trait Signal: Send + Sync + 'static { /// Fire the signal, returning whether it is a stream signal. This is because streams do not /// acquire a message when woken, so signals must be fired until one that does acquire a message /// is fired, otherwise a wakeup could be missed, leading to a lost message until one is eagerly /// grabbed by a receiver. fn fire(&self) -> bool; fn as_any(&self) -> &(dyn Any + 'static); fn as_ptr(&self) -> *const (); } pub struct SyncSignal(Thread); impl Default for SyncSignal { fn default() -> Self { Self(thread::current()) } } impl Signal for SyncSignal { fn fire(&self) -> bool { self.0.unpark(); false } fn as_any(&self) -> &(dyn Any + 'static) { self } fn as_ptr(&self) -> *const () { self as *const _ as *const () } } impl SyncSignal { pub fn wait(&self) { thread::park(); } pub fn wait_timeout(&self, dur: Duration) { thread::park_timeout(dur); } }