static CONST1: i64 = 20091; static CONST2: i64 = 35468; pub(crate) fn idct4x4(block: &mut [i32]) { // The intermediate results may overflow the types, so we stretch the type. fn fetch(block: &mut [i32], idx: usize) -> i64 { i64::from(block[idx]) } for i in 0usize..4 { let a1 = fetch(block, i) + fetch(block, 8 + i); let b1 = fetch(block, i) - fetch(block, 8 + i); let t1 = (fetch(block, 4 + i) * CONST2) >> 16; let t2 = fetch(block, 12 + i) + ((fetch(block, 12 + i) * CONST1) >> 16); let c1 = t1 - t2; let t1 = fetch(block, 4 + i) + ((fetch(block, 4 + i) * CONST1) >> 16); let t2 = (fetch(block, 12 + i) * CONST2) >> 16; let d1 = t1 + t2; block[i] = (a1 + d1) as i32; block[4 + i] = (b1 + c1) as i32; block[4 * 3 + i] = (a1 - d1) as i32; block[4 * 2 + i] = (b1 - c1) as i32; } for i in 0usize..4 { let a1 = fetch(block, 4 * i) + fetch(block, 4 * i + 2); let b1 = fetch(block, 4 * i) - fetch(block, 4 * i + 2); let t1 = (fetch(block, 4 * i + 1) * CONST2) >> 16; let t2 = fetch(block, 4 * i + 3) + ((fetch(block, 4 * i + 3) * CONST1) >> 16); let c1 = t1 - t2; let t1 = fetch(block, 4 * i + 1) + ((fetch(block, 4 * i + 1) * CONST1) >> 16); let t2 = (fetch(block, 4 * i + 3) * CONST2) >> 16; let d1 = t1 + t2; block[4 * i] = ((a1 + d1 + 4) >> 3) as i32; block[4 * i + 3] = ((a1 - d1 + 4) >> 3) as i32; block[4 * i + 1] = ((b1 + c1 + 4) >> 3) as i32; block[4 * i + 2] = ((b1 - c1 + 4) >> 3) as i32; } } // 14.3 pub(crate) fn iwht4x4(block: &mut [i32]) { for i in 0usize..4 { let a1 = block[i] + block[12 + i]; let b1 = block[4 + i] + block[8 + i]; let c1 = block[4 + i] - block[8 + i]; let d1 = block[i] - block[12 + i]; block[i] = a1 + b1; block[4 + i] = c1 + d1; block[8 + i] = a1 - b1; block[12 + i] = d1 - c1; } for i in 0usize..4 { let a1 = block[4 * i] + block[4 * i + 3]; let b1 = block[4 * i + 1] + block[4 * i + 2]; let c1 = block[4 * i + 1] - block[4 * i + 2]; let d1 = block[4 * i] - block[4 * i + 3]; let a2 = a1 + b1; let b2 = c1 + d1; let c2 = a1 - b1; let d2 = d1 - c1; block[4 * i] = (a2 + 3) >> 3; block[4 * i + 1] = (b2 + 3) >> 3; block[4 * i + 2] = (c2 + 3) >> 3; block[4 * i + 3] = (d2 + 3) >> 3; } }