//! Image Processing Functions use std::cmp; use crate::image::{GenericImage, GenericImageView, SubImage}; use crate::traits::{Lerp, Pixel, Primitive}; pub use self::sample::FilterType; pub use self::sample::FilterType::{CatmullRom, Gaussian, Lanczos3, Nearest, Triangle}; /// Affine transformations pub use self::affine::{ flip_horizontal, flip_horizontal_in, flip_horizontal_in_place, flip_vertical, flip_vertical_in, flip_vertical_in_place, rotate180, rotate180_in, rotate180_in_place, rotate270, rotate270_in, rotate90, rotate90_in, }; /// Image sampling pub use self::sample::{ blur, filter3x3, interpolate_bilinear, interpolate_nearest, resize, sample_bilinear, sample_nearest, thumbnail, unsharpen, }; /// Color operations pub use self::colorops::{ brighten, contrast, dither, grayscale, grayscale_alpha, grayscale_with_type, grayscale_with_type_alpha, huerotate, index_colors, invert, BiLevel, ColorMap, }; mod affine; // Public only because of Rust bug: // https://github.com/rust-lang/rust/issues/18241 pub mod colorops; mod sample; /// Return a mutable view into an image /// The coordinates set the position of the top left corner of the crop. pub fn crop( image: &mut I, x: u32, y: u32, width: u32, height: u32, ) -> SubImage<&mut I> { let (x, y, width, height) = crop_dimms(image, x, y, width, height); SubImage::new(image, x, y, width, height) } /// Return an immutable view into an image /// The coordinates set the position of the top left corner of the crop. pub fn crop_imm( image: &I, x: u32, y: u32, width: u32, height: u32, ) -> SubImage<&I> { let (x, y, width, height) = crop_dimms(image, x, y, width, height); SubImage::new(image, x, y, width, height) } fn crop_dimms( image: &I, x: u32, y: u32, width: u32, height: u32, ) -> (u32, u32, u32, u32) { let (iwidth, iheight) = image.dimensions(); let x = cmp::min(x, iwidth); let y = cmp::min(y, iheight); let height = cmp::min(height, iheight - y); let width = cmp::min(width, iwidth - x); (x, y, width, height) } /// Calculate the region that can be copied from top to bottom. /// /// Given image size of bottom and top image, and a point at which we want to place the top image /// onto the bottom image, how large can we be? Have to wary of the following issues: /// * Top might be larger than bottom /// * Overflows in the computation /// * Coordinates could be completely out of bounds /// /// The main idea is to make use of inequalities provided by the nature of `saturating_add` and /// `saturating_sub`. These intrinsically validate that all resulting coordinates will be in bounds /// for both images. /// /// We want that all these coordinate accesses are safe: /// 1. `bottom.get_pixel(x + [0..x_range), y + [0..y_range))` /// 2. `top.get_pixel([0..x_range), [0..y_range))` /// /// Proof that the function provides the necessary bounds for width. Note that all unaugmented math /// operations are to be read in standard arithmetic, not integer arithmetic. Since no direct /// integer arithmetic occurs in the implementation, this is unambiguous. /// /// ```text /// Three short notes/lemmata: /// - Iff `(a - b) <= 0` then `a.saturating_sub(b) = 0` /// - Iff `(a - b) >= 0` then `a.saturating_sub(b) = a - b` /// - If `a <= c` then `a.saturating_sub(b) <= c.saturating_sub(b)` /// /// 1.1 We show that if `bottom_width <= x`, then `x_range = 0` therefore `x + [0..x_range)` is empty. /// /// x_range /// = (top_width.saturating_add(x).min(bottom_width)).saturating_sub(x) /// <= bottom_width.saturating_sub(x) /// /// bottom_width <= x /// <==> bottom_width - x <= 0 /// <==> bottom_width.saturating_sub(x) = 0 /// ==> x_range <= 0 /// ==> x_range = 0 /// /// 1.2 If `x < bottom_width` then `x + x_range < bottom_width` /// /// x + x_range /// <= x + bottom_width.saturating_sub(x) /// = x + (bottom_width - x) /// = bottom_width /// /// 2. We show that `x_range <= top_width` /// /// x_range /// = (top_width.saturating_add(x).min(bottom_width)).saturating_sub(x) /// <= top_width.saturating_add(x).saturating_sub(x) /// <= (top_wdith + x).saturating_sub(x) /// = top_width (due to `top_width >= 0` and `x >= 0`) /// ``` /// /// Proof is the same for height. pub fn overlay_bounds( (bottom_width, bottom_height): (u32, u32), (top_width, top_height): (u32, u32), x: u32, y: u32, ) -> (u32, u32) { let x_range = top_width .saturating_add(x) // Calculate max coordinate .min(bottom_width) // Restrict to lower width .saturating_sub(x); // Determinate length from start `x` let y_range = top_height .saturating_add(y) .min(bottom_height) .saturating_sub(y); (x_range, y_range) } /// Calculate the region that can be copied from top to bottom. /// /// Given image size of bottom and top image, and a point at which we want to place the top image /// onto the bottom image, how large can we be? Have to wary of the following issues: /// * Top might be larger than bottom /// * Overflows in the computation /// * Coordinates could be completely out of bounds /// /// The returned value is of the form: /// /// `(origin_bottom_x, origin_bottom_y, origin_top_x, origin_top_y, x_range, y_range)` /// /// The main idea is to do computations on i64's and then clamp to image dimensions. /// In particular, we want to ensure that all these coordinate accesses are safe: /// 1. `bottom.get_pixel(origin_bottom_x + [0..x_range), origin_bottom_y + [0..y_range))` /// 2. `top.get_pixel(origin_top_y + [0..x_range), origin_top_y + [0..y_range))` /// fn overlay_bounds_ext( (bottom_width, bottom_height): (u32, u32), (top_width, top_height): (u32, u32), x: i64, y: i64, ) -> (u32, u32, u32, u32, u32, u32) { // Return a predictable value if the two images don't overlap at all. if x > i64::from(bottom_width) || y > i64::from(bottom_height) || x.saturating_add(i64::from(top_width)) <= 0 || y.saturating_add(i64::from(top_height)) <= 0 { return (0, 0, 0, 0, 0, 0); } // Find the maximum x and y coordinates in terms of the bottom image. let max_x = x.saturating_add(i64::from(top_width)); let max_y = y.saturating_add(i64::from(top_height)); // Clip the origin and maximum coordinates to the bounds of the bottom image. // Casting to a u32 is safe because both 0 and `bottom_{width,height}` fit // into 32-bits. let max_inbounds_x = max_x.clamp(0, i64::from(bottom_width)) as u32; let max_inbounds_y = max_y.clamp(0, i64::from(bottom_height)) as u32; let origin_bottom_x = x.clamp(0, i64::from(bottom_width)) as u32; let origin_bottom_y = y.clamp(0, i64::from(bottom_height)) as u32; // The range is the difference between the maximum inbounds coordinates and // the clipped origin. Unchecked subtraction is safe here because both are // always positive and `max_inbounds_{x,y}` >= `origin_{x,y}` due to // `top_{width,height}` being >= 0. let x_range = max_inbounds_x - origin_bottom_x; let y_range = max_inbounds_y - origin_bottom_y; // If x (or y) is negative, then the origin of the top image is shifted by -x (or -y). let origin_top_x = x.saturating_mul(-1).clamp(0, i64::from(top_width)) as u32; let origin_top_y = y.saturating_mul(-1).clamp(0, i64::from(top_height)) as u32; ( origin_bottom_x, origin_bottom_y, origin_top_x, origin_top_y, x_range, y_range, ) } /// Overlay an image at a given coordinate (x, y) pub fn overlay(bottom: &mut I, top: &J, x: i64, y: i64) where I: GenericImage, J: GenericImageView, { let bottom_dims = bottom.dimensions(); let top_dims = top.dimensions(); // Crop our top image if we're going out of bounds let (origin_bottom_x, origin_bottom_y, origin_top_x, origin_top_y, range_width, range_height) = overlay_bounds_ext(bottom_dims, top_dims, x, y); for y in 0..range_height { for x in 0..range_width { let p = top.get_pixel(origin_top_x + x, origin_top_y + y); let mut bottom_pixel = bottom.get_pixel(origin_bottom_x + x, origin_bottom_y + y); bottom_pixel.blend(&p); bottom.put_pixel(origin_bottom_x + x, origin_bottom_y + y, bottom_pixel); } } } /// Tile an image by repeating it multiple times /// /// # Examples /// ```no_run /// use image::{RgbaImage}; /// /// let mut img = RgbaImage::new(1920, 1080); /// let tile = image::open("tile.png").unwrap(); /// /// image::imageops::tile(&mut img, &tile); /// img.save("tiled_wallpaper.png").unwrap(); /// ``` pub fn tile(bottom: &mut I, top: &J) where I: GenericImage, J: GenericImageView, { for x in (0..bottom.width()).step_by(top.width() as usize) { for y in (0..bottom.height()).step_by(top.height() as usize) { overlay(bottom, top, i64::from(x), i64::from(y)); } } } /// Fill the image with a linear vertical gradient /// /// This function assumes a linear color space. /// /// # Examples /// ```no_run /// use image::{Rgba, RgbaImage, Pixel}; /// /// let mut img = RgbaImage::new(100, 100); /// let start = Rgba::from_slice(&[0, 128, 0, 0]); /// let end = Rgba::from_slice(&[255, 255, 255, 255]); /// /// image::imageops::vertical_gradient(&mut img, start, end); /// img.save("vertical_gradient.png").unwrap(); pub fn vertical_gradient(img: &mut I, start: &P, stop: &P) where I: GenericImage, P: Pixel + 'static, S: Primitive + Lerp + 'static, { for y in 0..img.height() { let pixel = start.map2(stop, |a, b| { let y = ::from(y).unwrap(); let height = ::from(img.height() - 1).unwrap(); S::lerp(a, b, y / height) }); for x in 0..img.width() { img.put_pixel(x, y, pixel); } } } /// Fill the image with a linear horizontal gradient /// /// This function assumes a linear color space. /// /// # Examples /// ```no_run /// use image::{Rgba, RgbaImage, Pixel}; /// /// let mut img = RgbaImage::new(100, 100); /// let start = Rgba::from_slice(&[0, 128, 0, 0]); /// let end = Rgba::from_slice(&[255, 255, 255, 255]); /// /// image::imageops::horizontal_gradient(&mut img, start, end); /// img.save("horizontal_gradient.png").unwrap(); pub fn horizontal_gradient(img: &mut I, start: &P, stop: &P) where I: GenericImage, P: Pixel + 'static, S: Primitive + Lerp + 'static, { for x in 0..img.width() { let pixel = start.map2(stop, |a, b| { let x = ::from(x).unwrap(); let width = ::from(img.width() - 1).unwrap(); S::lerp(a, b, x / width) }); for y in 0..img.height() { img.put_pixel(x, y, pixel); } } } /// Replace the contents of an image at a given coordinate (x, y) pub fn replace(bottom: &mut I, top: &J, x: i64, y: i64) where I: GenericImage, J: GenericImageView, { let bottom_dims = bottom.dimensions(); let top_dims = top.dimensions(); // Crop our top image if we're going out of bounds let (origin_bottom_x, origin_bottom_y, origin_top_x, origin_top_y, range_width, range_height) = overlay_bounds_ext(bottom_dims, top_dims, x, y); for y in 0..range_height { for x in 0..range_width { let p = top.get_pixel(origin_top_x + x, origin_top_y + y); bottom.put_pixel(origin_bottom_x + x, origin_bottom_y + y, p); } } } #[cfg(test)] mod tests { use super::{overlay, overlay_bounds_ext}; use crate::color::Rgb; use crate::ImageBuffer; use crate::RgbaImage; #[test] fn test_overlay_bounds_ext() { assert_eq!( overlay_bounds_ext((10, 10), (10, 10), 0, 0), (0, 0, 0, 0, 10, 10) ); assert_eq!( overlay_bounds_ext((10, 10), (10, 10), 1, 0), (1, 0, 0, 0, 9, 10) ); assert_eq!( overlay_bounds_ext((10, 10), (10, 10), 0, 11), (0, 0, 0, 0, 0, 0) ); assert_eq!( overlay_bounds_ext((10, 10), (10, 10), -1, 0), (0, 0, 1, 0, 9, 10) ); assert_eq!( overlay_bounds_ext((10, 10), (10, 10), -10, 0), (0, 0, 0, 0, 0, 0) ); assert_eq!( overlay_bounds_ext((10, 10), (10, 10), 1i64 << 50, 0), (0, 0, 0, 0, 0, 0) ); assert_eq!( overlay_bounds_ext((10, 10), (10, 10), -(1i64 << 50), 0), (0, 0, 0, 0, 0, 0) ); assert_eq!( overlay_bounds_ext((10, 10), (u32::MAX, 10), 10 - i64::from(u32::MAX), 0), (0, 0, u32::MAX - 10, 0, 10, 10) ); } #[test] /// Test that images written into other images works fn test_image_in_image() { let mut target = ImageBuffer::new(32, 32); let source = ImageBuffer::from_pixel(16, 16, Rgb([255u8, 0, 0])); overlay(&mut target, &source, 0, 0); assert!(*target.get_pixel(0, 0) == Rgb([255u8, 0, 0])); assert!(*target.get_pixel(15, 0) == Rgb([255u8, 0, 0])); assert!(*target.get_pixel(16, 0) == Rgb([0u8, 0, 0])); assert!(*target.get_pixel(0, 15) == Rgb([255u8, 0, 0])); assert!(*target.get_pixel(0, 16) == Rgb([0u8, 0, 0])); } #[test] /// Test that images written outside of a frame doesn't blow up fn test_image_in_image_outside_of_bounds() { let mut target = ImageBuffer::new(32, 32); let source = ImageBuffer::from_pixel(32, 32, Rgb([255u8, 0, 0])); overlay(&mut target, &source, 1, 1); assert!(*target.get_pixel(0, 0) == Rgb([0, 0, 0])); assert!(*target.get_pixel(1, 1) == Rgb([255u8, 0, 0])); assert!(*target.get_pixel(31, 31) == Rgb([255u8, 0, 0])); } #[test] /// Test that images written to coordinates out of the frame doesn't blow up /// (issue came up in #848) fn test_image_outside_image_no_wrap_around() { let mut target = ImageBuffer::new(32, 32); let source = ImageBuffer::from_pixel(32, 32, Rgb([255u8, 0, 0])); overlay(&mut target, &source, 33, 33); assert!(*target.get_pixel(0, 0) == Rgb([0, 0, 0])); assert!(*target.get_pixel(1, 1) == Rgb([0, 0, 0])); assert!(*target.get_pixel(31, 31) == Rgb([0, 0, 0])); } #[test] /// Test that images written to coordinates with overflow works fn test_image_coordinate_overflow() { let mut target = ImageBuffer::new(16, 16); let source = ImageBuffer::from_pixel(32, 32, Rgb([255u8, 0, 0])); // Overflows to 'sane' coordinates but top is larger than bot. overlay( &mut target, &source, i64::from(u32::max_value() - 31), i64::from(u32::max_value() - 31), ); assert!(*target.get_pixel(0, 0) == Rgb([0, 0, 0])); assert!(*target.get_pixel(1, 1) == Rgb([0, 0, 0])); assert!(*target.get_pixel(15, 15) == Rgb([0, 0, 0])); } use super::{horizontal_gradient, vertical_gradient}; #[test] /// Test that horizontal gradients are correctly generated fn test_image_horizontal_gradient_limits() { let mut img = ImageBuffer::new(100, 1); let start = Rgb([0u8, 128, 0]); let end = Rgb([255u8, 255, 255]); horizontal_gradient(&mut img, &start, &end); assert_eq!(img.get_pixel(0, 0), &start); assert_eq!(img.get_pixel(img.width() - 1, 0), &end); } #[test] /// Test that vertical gradients are correctly generated fn test_image_vertical_gradient_limits() { let mut img = ImageBuffer::new(1, 100); let start = Rgb([0u8, 128, 0]); let end = Rgb([255u8, 255, 255]); vertical_gradient(&mut img, &start, &end); assert_eq!(img.get_pixel(0, 0), &start); assert_eq!(img.get_pixel(0, img.height() - 1), &end); } #[test] /// Test blur doesn't panick when passed 0.0 fn test_blur_zero() { let image = RgbaImage::new(50, 50); let _ = super::blur(&image, 0.0); } }