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<title>fparkan/adapters/fparkan-platform-winit, branch devel</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
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<updated>2026-09-06T01:22:12+00:00</updated>
<entry>
<title>chore: simplify project to engine docs and tests</title>
<updated>2026-09-06T01:22:12+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-09-06T01:22:12+00:00</published>
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Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
</content>
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<entry>
<title>build(platform): restrict runtime scope to Windows</title>
<updated>2026-07-18T01:50:10+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:50:10+00:00</published>
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</content>
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<entry>
<title>build(deps): harden winit feature graph</title>
<updated>2026-07-18T01:44:50+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:44:50+00:00</published>
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</content>
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<entry>
<title>build(deps): pin internal path dependency versions</title>
<updated>2026-07-18T01:40:24+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:40:24+00:00</published>
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</content>
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<entry>
<title>feat(platform-winit): bridge native window events</title>
<updated>2026-06-25T07:45:39+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-25T03:51:35+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>feat(platform-winit): apply lifecycle state updates</title>
<updated>2026-06-25T07:45:39+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-25T03:49:19+00:00</published>
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</content>
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<entry>
<title>fix(platform-winit): map lifecycle and pointer state</title>
<updated>2026-06-25T07:45:33+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-25T00:32:38+00:00</published>
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<id>urn:sha1:4d8068aef0fdc8183053deb43f7b0cda9e09020e</id>
<content type='text'>
</content>
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<entry>
<title>feat(stage0): close native smoke acceptance gate</title>
<updated>2026-06-25T07:45:32+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-25T00:18:32+00:00</published>
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<id>urn:sha1:ba69bdb6eab57817b45055d60ea1d2f6687757a8</id>
<content type='text'>
</content>
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<entry>
<title>feat: create native smoke window handles</title>
<updated>2026-06-23T19:56:40+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-23T19:56:40+00:00</published>
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<id>urn:sha1:4d19728c392c6566358ad78f30bba769f8e723cf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: add native smoke window preflight</title>
<updated>2026-06-23T19:42:20+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-23T19:42:20+00:00</published>
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</content>
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