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<title>fparkan/adapters/fparkan-render-vulkan/Cargo.toml, branch devel</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
<id>https://git.popov.link/fparkan/atom?h=devel</id>
<link rel='self' href='https://git.popov.link/fparkan/atom?h=devel'/>
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<updated>2026-06-25T07:45:39+00:00</updated>
<entry>
<title>build(vulkan-shaders): source tool metadata at build time</title>
<updated>2026-06-25T07:45:39+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-25T03:44:33+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>refactor(vulkan-reporting): remove manual json assembly</title>
<updated>2026-06-25T07:45:34+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-25T01:23:41+00:00</published>
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<id>urn:sha1:0a78fc2460cfd81dc20c9aa769275f52b8bedd64</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: add Vulkan shader manifest validation</title>
<updated>2026-06-23T19:01:34+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-23T19:01:34+00:00</published>
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<id>urn:sha1:e6778d43afd746f4017cc328db1fa6f23452c598</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: probe Vulkan loader boundary</title>
<updated>2026-06-23T18:43:54+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-23T18:43:54+00:00</published>
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<id>urn:sha1:8ea1fd5c188998a005d9bf48c090af4324608eff</id>
<content type='text'>
</content>
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<entry>
<title>feat: add Vulkan capability selection boundary</title>
<updated>2026-06-23T18:40:01+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-23T18:40:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=69c032accab677b53f3dff61f3afb870c2e8e0a8'/>
<id>urn:sha1:69c032accab677b53f3dff61f3afb870c2e8e0a8</id>
<content type='text'>
</content>
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<entry>
<title>feat: close stage 0-2 audit groundwork</title>
<updated>2026-06-23T18:05:16+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-23T18:05:16+00:00</published>
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<id>urn:sha1:f8e447ffee746cfe6580cc0e78a8a225aa39b546</id>
<content type='text'>
Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root.

Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence.

Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification.

Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration.

Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
</content>
</entry>
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