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<title>fparkan/adapters/fparkan-render-vulkan/shaders/manifest.json, branch codex/runtime-point-light-ssbo</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
<id>https://git.popov.link/fparkan/atom?h=codex%2Fruntime-point-light-ssbo</id>
<link rel='self' href='https://git.popov.link/fparkan/atom?h=codex%2Fruntime-point-light-ssbo'/>
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<updated>2026-09-06T01:22:12+00:00</updated>
<entry>
<title>chore: simplify project to engine docs and tests</title>
<updated>2026-09-06T01:22:12+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-09-06T01:22:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=aa51f3574d3d4d4e0fa59653eedd718fceb5d1bd'/>
<id>urn:sha1:aa51f3574d3d4d4e0fa59653eedd718fceb5d1bd</id>
<content type='text'>
Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
</content>
</entry>
<entry>
<title>feat(render): bridge legacy camera to Vulkan</title>
<updated>2026-07-18T10:53:11+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T10:53:11+00:00</published>
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<id>urn:sha1:bfb048698ecbec09e745f5733b8f5df45225d268</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(vulkan): add alpha test shader path</title>
<updated>2026-07-18T04:40:40+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T04:40:40+00:00</published>
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<id>urn:sha1:4feada1bf4e2cb14f1be4f35bb789b8902e88926</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(render): sample original TEXM in Vulkan</title>
<updated>2026-07-18T03:39:38+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T03:39:38+00:00</published>
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<id>urn:sha1:fd9ce461c2668dcbf7ac6a5ecd543cd12952d698</id>
<content type='text'>
</content>
</entry>
<entry>
<title>build(ci): fail closed on shader provenance</title>
<updated>2026-06-25T09:07:58+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-25T09:07:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=7c7e91c857cbf8e5c2bf17a8d2d94e78177315f5'/>
<id>urn:sha1:7c7e91c857cbf8e5c2bf17a8d2d94e78177315f5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>build(vulkan-shaders): target vulkan 1.1 manifests</title>
<updated>2026-06-25T07:45:39+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-25T03:47:20+00:00</published>
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<id>urn:sha1:95391a05c6bf1a8ab32d3decef5c49c69ecf258f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(vulkan-smoke): pin shader manifest provenance</title>
<updated>2026-06-25T07:45:33+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-25T00:40:04+00:00</published>
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