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<title>fparkan/crates/fparkan-prototype, branch devel</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
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<link rel='self' href='https://git.popov.link/fparkan/atom?h=devel'/>
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<updated>2026-10-11T18:38:53+00:00</updated>
<entry>
<title>Load explicit component point lists</title>
<updated>2026-10-11T18:38:53+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T18:38:53+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>feat: complete map viewer scene and static CTL pose preview</title>
<updated>2026-10-11T09:12:50+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T09:12:50+00:00</published>
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<id>urn:sha1:a8faba8aad441e87f8a8b94c148c01f9c075d621</id>
<content type='text'>
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
</content>
</entry>
<entry>
<title>chore: simplify project to engine docs and tests</title>
<updated>2026-09-06T01:22:12+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-09-06T01:22:12+00:00</published>
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<id>urn:sha1:aa51f3574d3d4d4e0fa59653eedd718fceb5d1bd</id>
<content type='text'>
Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
</content>
</entry>
<entry>
<title>feat(prototype): trace unit component edges</title>
<updated>2026-07-18T16:23:53+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T16:23:53+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>feat(prototype): retain unit component provenance</title>
<updated>2026-07-18T16:15:26+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T16:15:26+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>build(deps): pin internal path dependency versions</title>
<updated>2026-07-18T01:40:24+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:40:24+00:00</published>
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<id>urn:sha1:ba5992cc566542bd7e0385a8d82293a4c4e74a46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>style: format workspace with Rust 1.97</title>
<updated>2026-07-18T01:28:07+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:28:07+00:00</published>
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<id>urn:sha1:2da28d0495e75a0954c194e2e0c4db03c23cb05f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: harden stage 2 graph and asset limits</title>
<updated>2026-07-03T17:54:09+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-03T17:54:09+00:00</published>
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<id>urn:sha1:0c54142ad5f7dea0f4371de16a277b002110e008</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(stage2): materialize visual dependency graph</title>
<updated>2026-07-03T13:03:40+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-03T13:03:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=66804e0bd2821e12ba0ed41de1133cd2b48febfa'/>
<id>urn:sha1:66804e0bd2821e12ba0ed41de1133cd2b48febfa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix(stage2): preserve byte-exact prototype identities</title>
<updated>2026-07-03T12:58:17+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-03T12:58:17+00:00</published>
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<id>urn:sha1:ee9b318172bf50fadd90e0cfc364330fb85f778a</id>
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