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<title>fparkan/crates/terrain-core, branch devel</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
<id>https://git.popov.link/fparkan/atom?h=devel</id>
<link rel='self' href='https://git.popov.link/fparkan/atom?h=devel'/>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/'/>
<updated>2026-02-19T12:07:01+00:00</updated>
<entry>
<title>feat: add terrain-core, tma, and unitdat crates with parsing functionality</title>
<updated>2026-02-19T12:07:01+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-02-19T12:07:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=4ef08d0bf6366b0bc8ccb6357b794937411f74cc'/>
<id>urn:sha1:4ef08d0bf6366b0bc8ccb6357b794937411f74cc</id>
<content type='text'>
- Introduced `terrain-core` crate for loading and processing terrain mesh data.
- Added `tma` crate for parsing mission files, including footer and object records.
- Created `unitdat` crate for reading unit data files with validation of structure.
- Implemented error handling and tests for all new crates.
- Documented object registry format and rendering pipeline in specifications.
</content>
</entry>
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