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<title>fparkan/crates, branch codex/ctl-ndp-library</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
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<updated>2026-10-18T07:02:53+00:00</updated>
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<title>feat(assets): sample component control timelines</title>
<updated>2026-10-18T07:02:53+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T07:02:53+00:00</published>
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<entry>
<title>fix(fx): preserve rain tails on zero-time frames</title>
<updated>2026-10-18T06:21:25+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T06:21:25+00:00</published>
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<entry>
<title>feat(fx): evaluate generic Op1 point lights</title>
<updated>2026-10-18T05:54:32+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T05:54:32+00:00</published>
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<entry>
<title>feat(fx): evaluate native Op8 smoke emitters</title>
<updated>2026-10-18T05:27:23+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T05:27:18+00:00</published>
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<entry>
<title>feat(terrain): build BAS basement foundations</title>
<updated>2026-10-18T04:59:42+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T04:59:36+00:00</published>
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<id>urn:sha1:c8543d7365329fa97d31ac9b0114a1ee9095dd74</id>
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<entry>
<title>feat(fx): evaluate native Op7 particle pools</title>
<updated>2026-10-18T04:55:47+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T04:55:47+00:00</published>
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<entry>
<title>feat(material): sample normalized MAT0 phases</title>
<updated>2026-10-18T04:49:58+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T04:49:57+00:00</published>
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<entry>
<title>feat(fx): evaluate native Op3 body types</title>
<updated>2026-10-18T04:39:37+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T04:39:37+00:00</published>
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<entry>
<title>feat(fx): evaluate native generator mesh modes</title>
<updated>2026-10-18T04:31:52+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T04:31:52+00:00</published>
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<id>urn:sha1:dda322d8be64e953f210faa9ce4e69ca3f6c32cc</id>
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<entry>
<title>Use LOD0 for terrain queries and rendering</title>
<updated>2026-10-18T01:59:15+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T01:59:15+00:00</published>
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