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<title>fparkan/deny.toml, branch codex/op1-point-light</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
<id>https://git.popov.link/fparkan/atom?h=codex%2Fop1-point-light</id>
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<updated>2026-09-06T01:22:12+00:00</updated>
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<title>chore: simplify project to engine docs and tests</title>
<updated>2026-09-06T01:22:12+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-09-06T01:22:12+00:00</published>
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Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
</content>
</entry>
<entry>
<title>build(platform): restrict runtime scope to Windows</title>
<updated>2026-07-18T01:50:10+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:50:10+00:00</published>
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<entry>
<title>build(deps): harden winit feature graph</title>
<updated>2026-07-18T01:44:50+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:44:50+00:00</published>
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<entry>
<title>fix(build): align stage zero gates with Rust 1.97</title>
<updated>2026-07-18T01:38:27+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:38:27+00:00</published>
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<entry>
<title>ci: tighten stage 0 acceptance gates</title>
<updated>2026-06-25T07:45:32+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-06-24T23:45:23+00:00</published>
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