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<title>fparkan/docs/reference/environment-effects.md, branch codex/precipitation-duplicate-clock</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
<id>https://git.popov.link/fparkan/atom?h=codex%2Fprecipitation-duplicate-clock</id>
<link rel='self' href='https://git.popov.link/fparkan/atom?h=codex%2Fprecipitation-duplicate-clock'/>
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<updated>2026-10-18T06:21:25+00:00</updated>
<entry>
<title>fix(fx): preserve rain tails on zero-time frames</title>
<updated>2026-10-18T06:21:25+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T06:21:25+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>feat(fx): evaluate generic Op1 point lights</title>
<updated>2026-10-18T05:54:32+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T05:54:32+00:00</published>
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<id>urn:sha1:1148cdc6316535e450c9c1e990a6db614105a9b6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(fx): evaluate native Op8 smoke emitters</title>
<updated>2026-10-18T05:27:23+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T05:27:18+00:00</published>
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<id>urn:sha1:3cc45621c6ffb32faab648da1ca88093cca33822</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(fx): evaluate native Op7 particle pools</title>
<updated>2026-10-18T04:55:47+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T04:55:47+00:00</published>
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<id>urn:sha1:737e429cb109446ec008c4dcf91d4f04faccd64a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(fx): evaluate native Op3 body types</title>
<updated>2026-10-18T04:39:37+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T04:39:37+00:00</published>
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<id>urn:sha1:3edf3dfc12524004935f8da3c003c03aa572700b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(fx): evaluate native generator mesh modes</title>
<updated>2026-10-18T04:31:52+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T04:31:52+00:00</published>
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<id>urn:sha1:dda322d8be64e953f210faa9ce4e69ca3f6c32cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix: preserve native sky sprite screen depth</title>
<updated>2026-10-18T03:28:16+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T03:28:16+00:00</published>
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<id>urn:sha1:c77c078efee9ece70c3f82793ed002f82a95eb85</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix sun sprite palette slot</title>
<updated>2026-10-18T01:48:38+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T01:48:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=b0b8e14569b560ee9db0c7a2ad24774726876d5a'/>
<id>urn:sha1:b0b8e14569b560ee9db0c7a2ad24774726876d5a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat: complete map viewer scene and static CTL pose preview</title>
<updated>2026-10-11T09:12:50+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T09:12:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=a8faba8aad441e87f8a8b94c148c01f9c075d621'/>
<id>urn:sha1:a8faba8aad441e87f8a8b94c148c01f9c075d621</id>
<content type='text'>
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
</content>
</entry>
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