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<title>fparkan/docs/tomes/05-render.md, branch codex/op8-evaluator</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
<id>https://git.popov.link/fparkan/atom?h=codex%2Fop8-evaluator</id>
<link rel='self' href='https://git.popov.link/fparkan/atom?h=codex%2Fop8-evaluator'/>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/'/>
<updated>2026-10-18T05:13:20+00:00</updated>
<entry>
<title>fix(render): honor native shadow caster defaults</title>
<updated>2026-10-18T05:13:20+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T05:13:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=f8969cfabe56d2a73ffbfdf802db9680084d6d5e'/>
<id>urn:sha1:f8969cfabe56d2a73ffbfdf802db9680084d6d5e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(terrain): build BAS basement foundations</title>
<updated>2026-10-18T04:59:42+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T04:59:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=c8543d7365329fa97d31ac9b0114a1ee9095dd74'/>
<id>urn:sha1:c8543d7365329fa97d31ac9b0114a1ee9095dd74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use LOD0 for terrain queries and rendering</title>
<updated>2026-10-18T01:59:15+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-18T01:59:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=e5d273158cd27545479276120dba8c02913f7930'/>
<id>urn:sha1:e5d273158cd27545479276120dba8c02913f7930</id>
<content type='text'>
</content>
</entry>
<entry>
<title>docs: translate render frame reference</title>
<updated>2026-10-17T20:44:12+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-17T20:44:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=4f8f3f54e037259870599051c59810d166b57aea'/>
<id>urn:sha1:4f8f3f54e037259870599051c59810d166b57aea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>docs: correct renderer source contracts</title>
<updated>2026-10-17T20:37:01+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-17T20:37:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=9037fbc810384eb24359584ef71e8d6a5b57b099'/>
<id>urn:sha1:9037fbc810384eb24359584ef71e8d6a5b57b099</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix FXID resource reference offsets</title>
<updated>2026-10-11T17:57:01+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T17:57:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=1af4007433c9c140426ab251a78355691f0e25b3'/>
<id>urn:sha1:1af4007433c9c140426ab251a78355691f0e25b3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>docs: clarify native TEXM channel conversion</title>
<updated>2026-10-11T14:48:40+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T14:48:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=d7fb0416e8327e847169bb49eb2ac29fd7a8cfc0'/>
<id>urn:sha1:d7fb0416e8327e847169bb49eb2ac29fd7a8cfc0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix: decode TEXM 888 channels in native order</title>
<updated>2026-10-11T14:45:54+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T14:45:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=1c4140792def36042d641ec7456817a1f73512ba'/>
<id>urn:sha1:1c4140792def36042d641ec7456817a1f73512ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix terrain height and native frame capture</title>
<updated>2026-10-11T13:37:48+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T13:37:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=100f656b089898e4ffef48871f5ed5ea068d54b6'/>
<id>urn:sha1:100f656b089898e4ffef48871f5ed5ea068d54b6</id>
<content type='text'>
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
</content>
</entry>
<entry>
<title>feat: complete map viewer scene and static CTL pose preview</title>
<updated>2026-10-11T09:12:50+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T09:12:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=a8faba8aad441e87f8a8b94c148c01f9c075d621'/>
<id>urn:sha1:a8faba8aad441e87f8a8b94c148c01f9c075d621</id>
<content type='text'>
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
</content>
</entry>
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