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<title>fparkan/docs, branch devel</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
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<updated>2026-10-11T18:38:53+00:00</updated>
<entry>
<title>Load explicit component point lists</title>
<updated>2026-10-11T18:38:53+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T18:38:53+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Parse native CTLD effect rows</title>
<updated>2026-10-11T18:17:45+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T18:17:45+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix FXID resource reference offsets</title>
<updated>2026-10-11T17:57:01+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T17:57:01+00:00</published>
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<id>urn:sha1:1af4007433c9c140426ab251a78355691f0e25b3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix material categories and transparent background ordering</title>
<updated>2026-10-11T17:41:37+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T17:41:37+00:00</published>
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</content>
</entry>
<entry>
<title>docs: clarify native TEXM channel conversion</title>
<updated>2026-10-11T14:48:40+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T14:48:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=d7fb0416e8327e847169bb49eb2ac29fd7a8cfc0'/>
<id>urn:sha1:d7fb0416e8327e847169bb49eb2ac29fd7a8cfc0</id>
<content type='text'>
</content>
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<entry>
<title>fix: decode TEXM 888 channels in native order</title>
<updated>2026-10-11T14:45:54+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T14:45:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=1c4140792def36042d641ec7456817a1f73512ba'/>
<id>urn:sha1:1c4140792def36042d641ec7456817a1f73512ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use native heading for sky gradient</title>
<updated>2026-10-11T14:25:33+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T14:25:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=45fcf0eb50b4e93cc3900671859cb20d8b1c34d0'/>
<id>urn:sha1:45fcf0eb50b4e93cc3900671859cb20d8b1c34d0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix terrain height and native frame capture</title>
<updated>2026-10-11T13:37:48+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T13:37:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=100f656b089898e4ffef48871f5ed5ea068d54b6'/>
<id>urn:sha1:100f656b089898e4ffef48871f5ed5ea068d54b6</id>
<content type='text'>
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
</content>
</entry>
<entry>
<title>feat: complete map viewer scene and static CTL pose preview</title>
<updated>2026-10-11T09:12:50+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T09:12:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=a8faba8aad441e87f8a8b94c148c01f9c075d621'/>
<id>urn:sha1:a8faba8aad441e87f8a8b94c148c01f9c075d621</id>
<content type='text'>
Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
</content>
</entry>
<entry>
<title>chore: simplify project to engine docs and tests</title>
<updated>2026-09-06T01:22:12+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-09-06T01:22:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=aa51f3574d3d4d4e0fa59653eedd718fceb5d1bd'/>
<id>urn:sha1:aa51f3574d3d4d4e0fa59653eedd718fceb5d1bd</id>
<content type='text'>
Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
</content>
</entry>
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