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<title>fparkan/tools/native-frame-capture, branch devel</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
<id>https://git.popov.link/fparkan/atom?h=devel</id>
<link rel='self' href='https://git.popov.link/fparkan/atom?h=devel'/>
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<updated>2026-10-11T20:35:16+00:00</updated>
<entry>
<title>Document bounded capture recovery</title>
<updated>2026-10-11T20:35:16+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T20:35:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=1b6617aaa8df2749c341545a9102f419637c8c7f'/>
<id>urn:sha1:1b6617aaa8df2749c341545a9102f419637c8c7f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use named debugger access constants</title>
<updated>2026-10-11T20:34:38+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T20:34:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=5a68fef331af67171f29933954ddd60d3f5ea629'/>
<id>urn:sha1:5a68fef331af67171f29933954ddd60d3f5ea629</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix native frame capture debugger cleanup</title>
<updated>2026-10-11T20:32:51+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T20:32:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=3d97aa5ba6ed5e5de24d2c6218eba31c76cb7245'/>
<id>urn:sha1:3d97aa5ba6ed5e5de24d2c6218eba31c76cb7245</id>
<content type='text'>
</content>
</entry>
<entry>
<title>capture native fog consumer state</title>
<updated>2026-10-11T17:19:21+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T17:19:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=bfe4db16114d415475451ae49557c45833c0541e'/>
<id>urn:sha1:bfe4db16114d415475451ae49557c45833c0541e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix terrain height and native frame capture</title>
<updated>2026-10-11T13:37:48+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-10-11T13:37:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.popov.link/fparkan/commit/?id=100f656b089898e4ffef48871f5ed5ea068d54b6'/>
<id>urn:sha1:100f656b089898e4ffef48871f5ed5ea068d54b6</id>
<content type='text'>
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
</content>
</entry>
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