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<title>fparkan/xtask, branch devel</title>
<subtitle>Utilities and tools for the game "Parkan: Iron Strategy".
</subtitle>
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<updated>2026-09-06T01:22:12+00:00</updated>
<entry>
<title>chore: simplify project to engine docs and tests</title>
<updated>2026-09-06T01:22:12+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-09-06T01:22:12+00:00</published>
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Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
</content>
</entry>
<entry>
<title>feat(xtask): persist corpus baseline reports</title>
<updated>2026-07-18T02:06:08+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T02:06:08+00:00</published>
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<entry>
<title>refactor(xtask): derive closure from Cargo metadata</title>
<updated>2026-07-18T01:59:59+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:59:59+00:00</published>
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</content>
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<entry>
<title>refactor(xtask): parse Cargo manifests with toml</title>
<updated>2026-07-18T01:58:21+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:58:21+00:00</published>
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<entry>
<title>fix(stage0): require Windows native smoke</title>
<updated>2026-07-18T01:53:45+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:53:45+00:00</published>
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</content>
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<entry>
<title>build(deps): pin internal path dependency versions</title>
<updated>2026-07-18T01:40:24+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:40:24+00:00</published>
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</content>
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<entry>
<title>fix(build): align stage zero gates with Rust 1.97</title>
<updated>2026-07-18T01:38:27+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:38:27+00:00</published>
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</content>
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<entry>
<title>build: support Windows shader provenance</title>
<updated>2026-07-18T01:27:10+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:27:10+00:00</published>
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</content>
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<entry>
<title>fix(policy): normalize Windows FFI paths</title>
<updated>2026-07-18T01:22:20+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:22:20+00:00</published>
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</content>
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<entry>
<title>build: upgrade Rust toolchain to 1.97.1</title>
<updated>2026-07-18T01:20:43+00:00</updated>
<author>
<name>Valentin Popov</name>
<email>valentin@popov.link</email>
</author>
<published>2026-07-18T01:20:43+00:00</published>
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