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| author | Valentin Popov <valentin@popov.link> | 2026-02-19 12:46:23 +0300 |
|---|---|---|
| committer | Valentin Popov <valentin@popov.link> | 2026-02-19 12:46:23 +0300 |
| commit | efab61a45c8837d3c2aaec464d8f6243fecb7a38 (patch) | |
| tree | b511f1cab917f5f2931d6bc2ae2676b553bb8ef9 /.devcontainer/devcontainer.json | |
| parent | 0d7ae6a017b8b2bf26c5c14c39cb62b599e8262d (diff) | |
| download | fparkan-efab61a45c8837d3c2aaec464d8f6243fecb7a38.tar.xz fparkan-efab61a45c8837d3c2aaec464d8f6243fecb7a38.zip | |
feat(render-core): add default UV scale and refactor UV mapping logic
- Introduced a constant `DEFAULT_UV_SCALE` for UV scaling.
- Refactored UV mapping in `build_render_mesh` to use the new constant.
- Simplified `compute_bounds` functions by extracting common logic into `compute_bounds_impl`.
test(render-core): add tests for rendering with empty and multi-node models
- Added tests to verify behavior when building render meshes from models with no slots and multiple nodes.
- Ensured UV scaling is correctly applied in tests.
feat(render-demo): add FOV argument and improve error handling
- Added a `--fov` command-line argument to set the field of view.
- Enhanced error messages for texture resolution failures.
- Updated MVP computation to use the new FOV parameter.
fix(rsli): improve error handling in LZH decompression
- Added checks to prevent out-of-bounds access in LZH decoding logic.
refactor(texm): streamline texture parsing and decoding tests
- Created a helper function `build_texm_payload` for constructing test payloads.
- Added tests for various texture formats including RGB565, RGB556, ARGB4444, and Luminance Alpha.
- Improved error handling for invalid TEXM headers and mip bounds.
Diffstat (limited to '.devcontainer/devcontainer.json')
0 files changed, 0 insertions, 0 deletions
