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authorValentin Popov <valentin@popov.link>2026-10-31 21:06:49 +0300
committerValentin Popov <valentin@popov.link>2026-10-31 21:06:49 +0300
commit7ba8a0d84e9d543e54c52a2519916bf95c9948e6 (patch)
tree73cceea5a5961ebbe98a1791ab4fe22a9939e28d
parent3f4059b72665061da72175faa2ea82db7ddf2c13 (diff)
downloadfparkan-7ba8a0d84e9d543e54c52a2519916bf95c9948e6.tar.xz
fparkan-7ba8a0d84e9d543e54c52a2519916bf95c9948e6.zip
feat(fx): play ambient Control sound commands
-rw-r--r--apps/fparkan-game/src/audio.rs120
-rw-r--r--apps/fparkan-game/src/main.rs138
-rw-r--r--crates/fparkan-fx/src/ambient_sound.rs288
-rw-r--r--crates/fparkan-fx/src/lib.rs1
-rw-r--r--docs/appendices/knowledge-boundaries.md4
-rw-r--r--docs/reference/environment-effects.md35
-rw-r--r--docs/tomes/05-render.md11
7 files changed, 573 insertions, 24 deletions
diff --git a/apps/fparkan-game/src/audio.rs b/apps/fparkan-game/src/audio.rs
index 2de6464..a89e275 100644
--- a/apps/fparkan-game/src/audio.rs
+++ b/apps/fparkan-game/src/audio.rs
@@ -629,6 +629,7 @@ pub(crate) struct GameAudio {
music: Player,
variations: Player,
weather_loop: NativeSpatialPlayer,
+ control_sounds: BTreeMap<usize, NativeSpatialPlayer>,
one_shots: Vec<SpatialOneShot>,
library: AudioLibrary,
ambience: AmbienceScheduler,
@@ -672,6 +673,7 @@ impl GameAudio {
music,
variations,
weather_loop,
+ control_sounds: BTreeMap::new(),
one_shots: Vec::new(),
library,
ambience: AmbienceScheduler::new(random_seed(), random_seed()),
@@ -705,6 +707,11 @@ impl GameAudio {
self.weather_loop
.set_emitter_position(self.weather_position);
self.retain_active_one_shots();
+ self.control_sounds.retain(|_, player| !player.empty());
+ for player in self.control_sounds.values() {
+ player.set_left_ear_position(left);
+ player.set_right_ear_position(right);
+ }
for one_shot in &self.one_shots {
one_shot.player.set_left_ear_position(left);
one_shot.player.set_right_ear_position(right);
@@ -825,19 +832,74 @@ impl GameAudio {
SoundAction::OneShot => {
self.retain_active_one_shots();
let asset = self.dynamic_sound(&event.archive, &event.name)?;
- self.one_shots.push(self.new_spatial_one_shot(
+ self.one_shots.push(self.new_spatial_voice(
&asset,
event.position,
volume,
min_distance,
max_distance,
frequency_ratio,
+ false,
)?);
}
}
Ok(())
}
+ /// Each Control command owns its source; it must not replace the rain
+ /// loop or another instance using the same sample.
+ pub(crate) fn handle_control_sound(
+ &mut self,
+ id: usize,
+ event: &SoundEvent,
+ ) -> Result<(), AudioError> {
+ validate_point(event.position, "Control emitter")?;
+ let frequency_ratio = if event.frequency_ratio.is_finite() && event.frequency_ratio > 0.0 {
+ event.frequency_ratio
+ } else {
+ 1.0
+ };
+ match event.action {
+ SoundAction::StartLoop | SoundAction::OneShot => {
+ let asset = self.dynamic_sound(&event.archive, &event.name)?;
+ let voice = self.new_spatial_voice(
+ &asset,
+ event.position,
+ event.volume,
+ event.min_distance,
+ event.max_distance,
+ frequency_ratio,
+ event.action == SoundAction::StartLoop,
+ )?;
+ if let Some(previous) = self.control_sounds.insert(id, voice.player) {
+ previous.stop();
+ }
+ eprintln!("control_sound_start id={id} resource={}:{} loop={} position={:?} range={}/{} frequency={}", event.archive, event.name, event.action == SoundAction::StartLoop, event.position, event.min_distance, event.max_distance, event.frequency_ratio);
+ }
+ SoundAction::SetLoopVolume => {
+ if let Some(player) = self.control_sounds.get(&id) {
+ player.set_emitter_position(event.position);
+ player.set_sound_parameters(event.min_distance, event.max_distance);
+ player.set_volume(event.volume);
+ player.set_speed(frequency_ratio);
+ }
+ }
+ SoundAction::StopLoop => {
+ if let Some(player) = self.control_sounds.remove(&id) {
+ player.stop();
+ eprintln!("control_sound_stop id={id}");
+ }
+ }
+ }
+ Ok(())
+ }
+
+ pub(crate) fn control_sound_is_playing(&self, id: usize) -> bool {
+ self.control_sounds
+ .get(&id)
+ .is_some_and(|player| !player.empty())
+ }
+
/// Selects one of the original MUSIC/Track02..10.ogg files and loops it.
pub(crate) fn play_music_track(&mut self, track: u8) -> Result<(), AudioError> {
let bytes = self.library.music_bytes(track)?;
@@ -875,6 +937,13 @@ impl GameAudio {
one_shot.player.play();
}
}
+ for player in self.control_sounds.values() {
+ if paused {
+ player.pause();
+ } else {
+ player.play();
+ }
+ }
}
/// Focus callback used by the window event loop.
@@ -888,6 +957,9 @@ impl GameAudio {
self.music.stop();
self.variations.stop();
self.weather_loop.stop();
+ for player in self.control_sounds.values() {
+ player.stop();
+ }
for one_shot in &self.one_shots {
one_shot.player.stop();
}
@@ -904,7 +976,7 @@ impl GameAudio {
Ok(())
}
- fn new_spatial_one_shot(
+ fn new_spatial_voice(
&self,
asset: &SoundAsset,
emitter: [f32; 3],
@@ -912,6 +984,7 @@ impl GameAudio {
min_distance: f32,
max_distance: f32,
frequency_ratio: f32,
+ looping: bool,
) -> Result<SpatialOneShot, AudioError> {
validate_point(emitter, "emitter")?;
let (left, right) = ear_positions(self.listener)?;
@@ -919,7 +992,12 @@ impl GameAudio {
player.set_sound_parameters(min_distance, max_distance);
player.set_volume(volume);
player.set_speed(frequency_ratio);
- player.append(decoder_for(asset)?);
+ let source = decoder_for(asset)?;
+ if looping {
+ player.append(source.repeat_infinite());
+ } else {
+ player.append(source);
+ }
if self.paused {
player.pause();
} else {
@@ -1695,6 +1773,42 @@ mod tests {
})
.expect("update original rain loop volume");
assert_eq!(audio.weather_loop.volume(), 0.5);
+ let mut machine = SoundEvent {
+ archive: "sounds.lib".to_string(),
+ name: "f_gener.wav".to_string(),
+ position: [1.0, 2.0, 3.0],
+ volume: 0.0,
+ min_distance: 15.0,
+ max_distance: 100.0,
+ frequency_ratio: 1.0,
+ action: SoundAction::StartLoop,
+ };
+ audio
+ .handle_control_sound(0, &machine)
+ .expect("first machine");
+ audio
+ .handle_control_sound(1, &machine)
+ .expect("second machine");
+ assert!(audio.control_sound_is_playing(0));
+ assert!(audio.control_sound_is_playing(1));
+ assert!(!audio.weather_loop.empty());
+ audio.set_paused(true);
+ assert!(audio
+ .control_sounds
+ .values()
+ .all(|player| player.is_paused()));
+ audio.set_paused(false);
+ assert!(audio
+ .control_sounds
+ .values()
+ .all(|player| !player.is_paused()));
+ machine.action = SoundAction::StopLoop;
+ audio
+ .handle_control_sound(0, &machine)
+ .expect("stop one machine");
+ assert!(!audio.control_sound_is_playing(0));
+ assert!(audio.control_sound_is_playing(1));
+ assert!(!audio.weather_loop.empty());
audio
.update_listener([10.0, 20.0, 30.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0])
.expect("move listener");
diff --git a/apps/fparkan-game/src/main.rs b/apps/fparkan-game/src/main.rs
index 279fa2c..6101c94 100644
--- a/apps/fparkan-game/src/main.rs
+++ b/apps/fparkan-game/src/main.rs
@@ -18,6 +18,7 @@ use fparkan_assets::{
use fparkan_fx::ambient_op3::{
evaluate_op3_type0_command, evaluate_op3_type1_command, evaluate_op3_type2_command,
};
+use fparkan_fx::ambient_sound::{Op2SoundCommand, Op2SoundState};
use fparkan_fx::atmosphere::{AtmosphereFrame, TypedAtmosphere};
use fparkan_fx::environment::{
decode_env_lightning_fxid, evaluate_op1_point_light_with_basis, Camera as FxCamera,
@@ -707,7 +708,7 @@ struct AmbientEffectMeshPrimitive {
}
#[derive(Clone, Debug)]
-struct ControlPointLightSlot {
+struct ControlEffectSlot {
time_mode: u32,
header_flags: u32,
random_instance_key: ControlEffectInstanceKey,
@@ -728,6 +729,13 @@ struct ControlPointLightSlot {
command: FxCommand,
}
+#[derive(Clone, Debug)]
+struct ControlSoundSlot {
+ effect: ControlEffectSlot,
+ command: Op2SoundCommand,
+ state: Op2SoundState,
+}
+
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
struct ControlEffectInstanceKey {
object_index: usize,
@@ -4617,7 +4625,9 @@ struct StaticPreviewScene {
materials: Vec<VulkanStaticMaterial>,
material_animations: Vec<MaterialAnimationBinding>,
ambient_effect_slots: Vec<AmbientEffectGpuSlot>,
- control_point_light_slots: Vec<ControlPointLightSlot>,
+ control_point_light_slots: Vec<ControlEffectSlot>,
+ control_sound_slots: Vec<ControlSoundSlot>,
+ unsupported_control_sounds: usize,
component_pose_buffers: Vec<Vec<Option<NodePoseBuffer>>>,
component_mount_poses: Vec<Vec<Option<VulkanNodePose>>>,
dynamic_component_geometry: Vec<Vec<Option<DynamicComponentGeometry>>>,
@@ -5253,8 +5263,8 @@ fn ambient_effect_world_from_component_pose_with_random_shift(
)
}
-fn control_point_light_world_from_component_pose_with_random_shift(
- slot: &ControlPointLightSlot,
+fn control_effect_world_from_component_pose_with_random_shift(
+ slot: &ControlEffectSlot,
component_pose_buffers: &[Vec<Option<NodePoseBuffer>>],
random_shift: [f32; 3],
) -> Option<[[f32; 4]; 4]> {
@@ -5278,7 +5288,7 @@ fn control_point_light_world_from_component_pose_with_random_shift(
}
fn update_control_point_lights(
- slots: &mut [ControlPointLightSlot],
+ slots: &mut [ControlEffectSlot],
component_pose_buffers: &[Vec<Option<NodePoseBuffer>>],
component_mount_poses: &[Vec<Option<VulkanNodePose>>],
elapsed_seconds: f32,
@@ -5298,13 +5308,11 @@ fn update_control_point_lights(
.get(&slot.random_instance_key)
.copied()
.unwrap_or_default();
- let Some(world_from_effect) =
- control_point_light_world_from_component_pose_with_random_shift(
- slot,
- component_pose_buffers,
- random_sample.accumulated_shift,
- )
- else {
+ let Some(world_from_effect) = control_effect_world_from_component_pose_with_random_shift(
+ slot,
+ component_pose_buffers,
+ random_sample.accumulated_shift,
+ ) else {
continue;
};
slot.world_from_effect = world_from_effect;
@@ -5461,7 +5469,9 @@ fn append_initial_control_effect_slots(
effect_documents: &mut HashMap<String, FxDocument>,
effect_materials: &mut HashMap<String, PreparedEffectMaterial>,
slots: &mut Vec<AmbientEffectGpuSlot>,
- point_light_slots: &mut Vec<ControlPointLightSlot>,
+ point_light_slots: &mut Vec<ControlEffectSlot>,
+ sound_slots: &mut Vec<ControlSoundSlot>,
+ unsupported_sounds: &mut usize,
) -> Result<(), String> {
let Some(point_list) = control.point_list.as_ref() else {
return Ok(());
@@ -5491,6 +5501,11 @@ fn append_initial_control_effect_slots(
.get(&key)
.ok_or_else(|| format!("Control FX {key} was not cached"))?;
let header = document.header();
+ let sound_commands = document
+ .commands()
+ .iter()
+ .filter(|command| command.opcode == FxOpcode::Op2)
+ .count();
let duration_seconds = header.duration_seconds;
if !duration_seconds.is_finite()
|| duration_seconds < 0.0
@@ -5504,6 +5519,7 @@ fn append_initial_control_effect_slots(
// scale conventions are outside this ambient subset. Leave them
// unexpanded until their lifetime and transform contract are
// understood rather than failing the whole mission preview.
+ *unsupported_sounds += sound_commands;
continue;
}
let owner_node_index =
@@ -5515,6 +5531,7 @@ fn append_initial_control_effect_slots(
|| (*owner_node == 0 && component_pose_buffer.is_none())
});
let Some(owner_node_index) = owner_node_index else {
+ *unsupported_sounds += sound_commands;
continue;
};
let owner_node_pose = control_effect_owner_node_pose(
@@ -5523,6 +5540,7 @@ fn append_initial_control_effect_slots(
owner_node_index,
);
let Some(owner_node_pose) = owner_node_pose else {
+ *unsupported_sounds += sound_commands;
continue;
};
let root_transform = LegacyIron3dEulerTransform {
@@ -5559,8 +5577,8 @@ fn append_initial_control_effect_slots(
);
for (command_index, command) in document.commands().iter().enumerate() {
- if ambient_effect_op1_supported(command) {
- point_light_slots.push(ControlPointLightSlot {
+ if ambient_effect_op1_supported(command) || command.opcode == FxOpcode::Op2 {
+ let slot = ControlEffectSlot {
time_mode: header.time_mode,
header_flags: header.flags,
random_instance_key,
@@ -5579,7 +5597,21 @@ fn append_initial_control_effect_slots(
world_from_effect,
command_index,
command: command.clone(),
- });
+ };
+ if command.opcode == FxOpcode::Op2 {
+ if let Some(sound) = Op2SoundCommand::from_command(command) {
+ sound_slots.push(ControlSoundSlot {
+ effect: slot,
+ command: sound,
+ state: Op2SoundState::default(),
+ });
+ } else {
+ *unsupported_sounds += 1;
+ eprintln!("unsupported Control Op2 object={object_index} component={component_index} effect={key} command={command_index} (mode, backend parameter or malformed body)");
+ }
+ } else {
+ point_light_slots.push(slot);
+ }
continue;
}
let Some(kind) = ambient_effect_command_kind(command) else {
@@ -5935,7 +5967,8 @@ fn control_effect_instance_seed(
fn advance_control_effect_random_states(
states: &mut HashMap<ControlEffectInstanceKey, ControlEffectRandomState>,
ambient_slots: &[AmbientEffectGpuSlot],
- point_light_slots: &[ControlPointLightSlot],
+ point_light_slots: &[ControlEffectSlot],
+ sound_slots: &[ControlSoundSlot],
sample_id: SceneSampleId,
control_clock_ms: u32,
elapsed_seconds: f32,
@@ -5958,7 +5991,10 @@ fn advance_control_effect_random_states(
initial_phase,
));
}
- for slot in point_light_slots {
+ for slot in point_light_slots
+ .iter()
+ .chain(sound_slots.iter().map(|slot| &slot.effect))
+ {
let initial_phase = ambient_effect_phase(
slot.time_mode,
slot.header_flags,
@@ -7928,6 +7964,8 @@ fn static_preview_mesh_and_materials(
let mut material_animations = Vec::new();
let mut ambient_effect_slots = Vec::new();
let mut control_point_light_slots = Vec::new();
+ let mut control_sound_slots = Vec::new();
+ let mut unsupported_control_sounds = 0;
let mut effect_documents = HashMap::new();
let mut effect_materials = HashMap::new();
let mut component_pose_buffers_by_object = Vec::with_capacity(roots.len());
@@ -8085,6 +8123,8 @@ fn static_preview_mesh_and_materials(
&mut effect_materials,
&mut ambient_effect_slots,
&mut control_point_light_slots,
+ &mut control_sound_slots,
+ &mut unsupported_control_sounds,
)?;
}
}
@@ -8231,6 +8271,8 @@ fn static_preview_mesh_and_materials(
&mut effect_materials,
&mut ambient_effect_slots,
&mut control_point_light_slots,
+ &mut control_sound_slots,
+ &mut unsupported_control_sounds,
)?;
}
}
@@ -8479,6 +8521,8 @@ fn static_preview_mesh_and_materials(
material_animations,
ambient_effect_slots,
control_point_light_slots,
+ control_sound_slots,
+ unsupported_control_sounds,
component_pose_buffers: component_pose_buffers_by_object,
component_mount_poses: component_mount_poses_by_object,
dynamic_component_geometry: dynamic_component_geometry_by_object,
@@ -9262,7 +9306,9 @@ struct StaticVulkanApp {
materials: Vec<VulkanStaticMaterial>,
material_animations: Vec<MaterialAnimationBinding>,
ambient_effect_slots: Vec<AmbientEffectGpuSlot>,
- control_point_light_slots: Vec<ControlPointLightSlot>,
+ control_point_light_slots: Vec<ControlEffectSlot>,
+ control_sound_slots: Vec<ControlSoundSlot>,
+ unsupported_control_sounds: usize,
control_effect_random_states: HashMap<ControlEffectInstanceKey, ControlEffectRandomState>,
component_pose_buffers: Vec<Vec<Option<NodePoseBuffer>>>,
component_mount_poses: Vec<Vec<Option<VulkanNodePose>>>,
@@ -9367,6 +9413,8 @@ impl StaticVulkanApp {
material_animations: preview.material_animations,
ambient_effect_slots: preview.ambient_effect_slots,
control_point_light_slots: preview.control_point_light_slots,
+ control_sound_slots: preview.control_sound_slots,
+ unsupported_control_sounds: preview.unsupported_control_sounds,
control_effect_random_states: HashMap::new(),
component_pose_buffers: preview.component_pose_buffers,
component_mount_poses: preview.component_mount_poses,
@@ -9454,6 +9502,7 @@ impl StaticVulkanApp {
})
.count();
eprintln!("render_coverage control_op1_jitter_unsupported={randomized_lights} (using authored color and radius; native RNG sampling pending)");
+ eprintln!("render_coverage control_op2_supported={} control_op2_unsupported={} (unsupported timing, backend mode or parameters are skipped)", self.control_sound_slots.len(), self.unsupported_control_sounds);
eprintln!("render_coverage fog_pass_eligibility_approx={} (global world fog and horizon RGB; native shade-state/color verification pending)", self.world_range_indices.len());
for &range_index in &self.world_range_indices {
let range = self
@@ -9840,6 +9889,7 @@ impl StaticVulkanApp {
&mut self.control_effect_random_states,
&self.ambient_effect_slots,
&self.control_point_light_slots,
+ &self.control_sound_slots,
clock.id,
control_clock_ms,
effect_elapsed_seconds,
@@ -10030,6 +10080,47 @@ impl StaticVulkanApp {
audio
.update_listener(camera.position, camera.forward, camera.up)
.map_err(|error| format!("update audio listener: {error}"))?;
+ for (id, sound) in self.control_sound_slots.iter_mut().enumerate() {
+ let slot = &mut sound.effect;
+ if slot.owner_component_is_mounted {
+ slot.mount_pose = self
+ .component_mount_poses
+ .get(slot.owner_object_index)
+ .and_then(|components| components.get(slot.owner_component_index))
+ .copied()
+ .flatten();
+ }
+ let random = control_effect_random_samples
+ .get(&slot.random_instance_key)
+ .copied()
+ .unwrap_or_default();
+ let Some(matrix) = control_effect_world_from_component_pose_with_random_shift(
+ slot,
+ &self.component_pose_buffers,
+ random.accumulated_shift,
+ ) else {
+ continue;
+ };
+ let Some(phase) = ambient_effect_phase(
+ slot.time_mode,
+ slot.header_flags,
+ effect_elapsed_seconds,
+ slot.duration_seconds,
+ )
+ .map(|phase| native_command_phase(slot.header_flags, phase, random.phase_jitter)) else {
+ continue;
+ };
+ if let Some(event) = sound.command.update(
+ &mut sound.state,
+ phase,
+ matrix,
+ audio.control_sound_is_playing(id),
+ ) {
+ audio
+ .handle_control_sound(id, &event)
+ .map_err(|error| format!("play Control sound {id}: {error}"))?;
+ }
+ }
}
let environment = if let Some(environment) = self.environment.as_mut() {
Some(environment.update_cpu(
@@ -13471,7 +13562,7 @@ mod tests {
table_index: 0,
row_index: 0,
};
- let control_slot = ControlPointLightSlot {
+ let control_slot = ControlEffectSlot {
time_mode: 1,
header_flags: 9,
random_instance_key: key,
@@ -13591,6 +13682,8 @@ mod tests {
material_animations: vec![material_animation],
ambient_effect_slots: Vec::new(),
control_point_light_slots: vec![control_slot],
+ control_sound_slots: Vec::new(),
+ unsupported_control_sounds: 0,
component_pose_buffers: vec![vec![None]],
component_mount_poses: vec![vec![None]],
dynamic_component_geometry: Vec::new(),
@@ -16379,7 +16472,7 @@ mod tests {
#[test]
fn op1_control_lights_use_native_phase_owner_transform_and_flags() {
- let mut slot = ControlPointLightSlot {
+ let mut slot = ControlEffectSlot {
time_mode: 1,
header_flags: 0,
random_instance_key: ControlEffectInstanceKey {
@@ -16460,6 +16553,7 @@ mod tests {
&mut states,
&[],
&sibling_slots,
+ &[],
SceneSampleId::Replay(7),
150,
1.5,
@@ -16484,6 +16578,7 @@ mod tests {
&mut states,
&[],
&sibling_slots,
+ &[],
SceneSampleId::Replay(7),
150,
1.5,
@@ -16495,6 +16590,7 @@ mod tests {
&mut states,
&[],
&sibling_slots,
+ &[],
SceneSampleId::Replay(8),
200,
0.5,
diff --git a/crates/fparkan-fx/src/ambient_sound.rs b/crates/fparkan-fx/src/ambient_sound.rs
new file mode 100644
index 0000000..bcc1814
--- /dev/null
+++ b/crates/fparkan-fx/src/ambient_sound.rs
@@ -0,0 +1,288 @@
+//! Opcode-2 sound commands, independent of an audio device.
+
+use crate::environment::{SoundAction, SoundEvent};
+use crate::{FxCommand, FxOpcode};
+
+/// A validated ordinary Op2 command. Modes 1/3 request an unverified backend
+/// flag and are left to the caller's unsupported-command report.
+#[derive(Clone, Debug)]
+pub struct Op2SoundCommand {
+ looping: bool,
+ start: f32,
+ end: f32,
+ position: [f32; 3],
+ position_delta: [f32; 3],
+ min_distance: f32,
+ max_distance: f32,
+ frequency: f32,
+ frequency_delta: f32,
+ archive: String,
+ name: String,
+}
+
+/// Playback crossing state belongs to a command instance, even when several
+/// instances share the same sample.
+#[derive(Clone, Debug, Default)]
+pub struct Op2SoundState {
+ previous_phase: f32,
+}
+
+impl Op2SoundCommand {
+ /// Decodes the supported native modes 0 (once) and 2 (loop).
+ #[must_use]
+ pub fn from_command(command: &FxCommand) -> Option<Self> {
+ let body = command.raw_body.as_ref();
+ if command.opcode != FxOpcode::Op2 || body.len() != 144 {
+ return None;
+ }
+ let mode = u32::from_le_bytes(body[..4].try_into().ok()?);
+ // shortcut: backend flag 0x200 and body+76 need a native playback
+ // comparison before modes 1/3 or nonzero backend parameters are enabled.
+ if !matches!(mode, 0 | 2) || body[76..80] != [0; 4] {
+ return None;
+ }
+ let float = |offset| {
+ let value = f32::from_le_bytes(body[offset..offset + 4].try_into().ok()?);
+ value.is_finite().then_some(value)
+ };
+ let vector = |offset| Some([float(offset)?, float(offset + 4)?, float(offset + 8)?]);
+ let start = float(4)?;
+ let end = float(8)?;
+ let position = vector(12)?;
+ let position_end = vector(24)?;
+ let min_distance = float(60)?;
+ let max_distance = float(64)?;
+ let frequency = float(68)?;
+ let frequency_end = float(72)?;
+ let position_delta = std::array::from_fn(|axis| position_end[axis] - position[axis]);
+ let frequency_delta = frequency_end - frequency;
+ if end <= start
+ || !(end - start).is_finite()
+ || !position_delta.iter().all(|value: &f32| value.is_finite())
+ || !frequency_delta.is_finite()
+ || min_distance < 0.0
+ || max_distance < min_distance
+ || frequency <= 0.0
+ || frequency_end <= 0.0
+ {
+ return None;
+ }
+ let text = |bytes: &[u8]| {
+ let end = bytes
+ .iter()
+ .position(|&byte| byte == 0)
+ .unwrap_or(bytes.len());
+ (!bytes[..end].is_empty()).then(|| String::from_utf8_lossy(&bytes[..end]).into_owned())
+ };
+ Some(Self {
+ looping: mode == 2,
+ start,
+ end,
+ position,
+ position_delta,
+ min_distance,
+ max_distance,
+ frequency,
+ frequency_delta,
+ archive: text(&body[80..112])?,
+ name: text(&body[112..144])?,
+ })
+ }
+
+ /// Evaluates Effect.dll's phase crossings and current source parameters.
+ /// `playing` comes from the audio owner, since a one-shot can finish between
+ /// updates. The matrix maps local command coordinates into world space.
+ #[must_use]
+ pub fn update(
+ &self,
+ state: &mut Op2SoundState,
+ phase: f32,
+ world_from_effect: [[f32; 4]; 4],
+ playing: bool,
+ ) -> Option<SoundEvent> {
+ if !phase.is_finite() || !world_from_effect.iter().flatten().all(|v| v.is_finite()) {
+ return None;
+ }
+ let action = if self.looping {
+ if phase >= self.start && phase <= self.end {
+ if playing {
+ SoundAction::SetLoopVolume
+ } else {
+ SoundAction::StartLoop
+ }
+ } else if playing {
+ SoundAction::StopLoop
+ } else {
+ return None;
+ }
+ } else {
+ let crossing_phase = if phase == 1.0 { 0.0 } else { phase };
+ let crossed = state.previous_phase <= crossing_phase
+ && state.previous_phase <= self.start
+ && self.start < crossing_phase;
+ state.previous_phase = crossing_phase;
+ if crossed {
+ SoundAction::OneShot
+ } else if playing {
+ SoundAction::SetLoopVolume
+ } else {
+ return None;
+ }
+ };
+ let t = (phase - self.start) / (self.end - self.start);
+ let local: [f32; 3] =
+ std::array::from_fn(|axis| self.position[axis] + t * self.position_delta[axis]);
+ let position = std::array::from_fn(|axis| {
+ let row = world_from_effect[axis];
+ row[0] * local[0] + row[1] * local[1] + row[2] * local[2] + row[3]
+ });
+ let frequency_ratio = self.frequency + t * self.frequency_delta;
+ if !position.iter().all(|value| value.is_finite()) || !frequency_ratio.is_finite() {
+ return None;
+ }
+ Some(SoundEvent {
+ archive: self.archive.clone(),
+ name: self.name.clone(),
+ position,
+ volume: 1.0,
+ min_distance: self.min_distance,
+ max_distance: self.max_distance,
+ frequency_ratio,
+ action,
+ })
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ use std::sync::Arc;
+
+ const IDENTITY: [[f32; 4]; 4] = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+
+ fn command(mode: u32) -> FxCommand {
+ let mut body = vec![0; 144];
+ body[..4].copy_from_slice(&mode.to_le_bytes());
+ for (offset, value) in [
+ (4, 0.25_f32),
+ (8, 0.75),
+ (60, 12.0),
+ (64, 80.0),
+ (68, 1.0),
+ (72, 2.0),
+ ] {
+ body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+ body[80..90].copy_from_slice(b"sounds.lib");
+ body[112..122].copy_from_slice(b"f_defl.wav");
+ FxCommand {
+ word: 2,
+ opcode: FxOpcode::Op2,
+ native_flag: false,
+ raw_body: Arc::from(body),
+ resource_refs: vec![],
+ }
+ }
+
+ #[test]
+ fn loop_has_inclusive_boundaries_and_updates_without_restarting() {
+ let command = Op2SoundCommand::from_command(&command(2)).unwrap();
+ let mut state = Op2SoundState::default();
+ assert!(command.update(&mut state, 0.0, IDENTITY, false).is_none());
+ assert_eq!(
+ command
+ .update(&mut state, 0.25, IDENTITY, false)
+ .unwrap()
+ .action,
+ SoundAction::StartLoop
+ );
+ assert_eq!(
+ command
+ .update(&mut state, 0.75, IDENTITY, true)
+ .unwrap()
+ .action,
+ SoundAction::SetLoopVolume
+ );
+ assert_eq!(
+ command
+ .update(&mut state, 0.8, IDENTITY, true)
+ .unwrap()
+ .action,
+ SoundAction::StopLoop
+ );
+ assert!(command.update(&mut state, 0.8, IDENTITY, false).is_none());
+ }
+
+ #[test]
+ fn one_shot_crossing_is_strict_and_rearms_after_phase_one() {
+ let command = Op2SoundCommand::from_command(&command(0)).unwrap();
+ let mut state = Op2SoundState::default();
+ assert!(command.update(&mut state, 0.25, IDENTITY, false).is_none());
+ assert_eq!(
+ command
+ .update(&mut state, 0.3, IDENTITY, false)
+ .unwrap()
+ .action,
+ SoundAction::OneShot
+ );
+ assert_eq!(
+ command
+ .update(&mut state, 0.5, IDENTITY, true)
+ .unwrap()
+ .action,
+ SoundAction::SetLoopVolume
+ );
+ assert!(command.update(&mut state, 0.6, IDENTITY, false).is_none());
+ assert!(command.update(&mut state, 1.0, IDENTITY, false).is_none());
+ assert_eq!(
+ command
+ .update(&mut state, 0.3, IDENTITY, false)
+ .unwrap()
+ .action,
+ SoundAction::OneShot
+ );
+ }
+
+ #[test]
+ fn parameters_keep_native_constant_ranges_and_transform_the_position() {
+ let mut source = command(2);
+ let mut body = source.raw_body.to_vec();
+ body[24..28].copy_from_slice(&4.0_f32.to_le_bytes());
+ source.raw_body = Arc::from(body);
+ let command = Op2SoundCommand::from_command(&source).unwrap();
+ let mut matrix = IDENTITY;
+ matrix[0] = [0.0, -1.0, 0.0, 10.0];
+ matrix[1] = [2.0, 0.0, 0.0, 20.0];
+ let event = command
+ .update(&mut Op2SoundState::default(), 0.5, matrix, false)
+ .unwrap();
+ assert_eq!(event.position, [10.0, 24.0, 0.0]);
+ assert_eq!(
+ (
+ event.min_distance,
+ event.max_distance,
+ event.frequency_ratio
+ ),
+ (12.0, 80.0, 1.5)
+ );
+ assert_eq!(
+ (event.archive.as_str(), event.name.as_str()),
+ ("sounds.lib", "f_defl.wav")
+ );
+ }
+
+ #[test]
+ fn backend_modes_and_malformed_commands_are_explicitly_unsupported() {
+ assert!(Op2SoundCommand::from_command(&command(1)).is_none());
+ let mut source = command(2);
+ let mut body = source.raw_body.to_vec();
+ body[8..12].copy_from_slice(&f32::NAN.to_le_bytes());
+ source.raw_body = Arc::from(body);
+ assert!(Op2SoundCommand::from_command(&source).is_none());
+ }
+}
diff --git a/crates/fparkan-fx/src/lib.rs b/crates/fparkan-fx/src/lib.rs
index 4125a68..af7408a 100644
--- a/crates/fparkan-fx/src/lib.rs
+++ b/crates/fparkan-fx/src/lib.rs
@@ -7,6 +7,7 @@
//! are backed by runtime-captured evidence.
pub mod ambient_op3;
+pub mod ambient_sound;
pub mod atmosphere;
pub mod environment;
pub mod fx_visual;
diff --git a/docs/appendices/knowledge-boundaries.md b/docs/appendices/knowledge-boundaries.md
index 7c9daae..a575baa 100644
--- a/docs/appendices/knowledge-boundaries.md
+++ b/docs/appendices/knowledge-boundaries.md
@@ -70,6 +70,10 @@ Control Op1 пока использует цвет и радиус без слу
это явное приближение считается в `render_coverage control_op1_jitter_unsupported`.
Масштаб радиуса длиной преобразованного направления и нижняя замена 0,01 восстановлены.
+Control Op2 воспроизводит modes 0/2; modes 1/3, body+76 и неподдержанные
+time modes/привязки считаются как `render_coverage control_op2_unsupported`.
+Управление фазой экземпляра командами Control остаётся до его подключения в runtime.
+
Размеры команд, resource references, lifecycle, flags families и используемые
time modes известны. Не закрыто значение каждого поля body opcodes 1--10,
отсутствующий во всех проверенных каталогах opcode 6 и точные формулы редких
diff --git a/docs/reference/environment-effects.md b/docs/reference/environment-effects.md
index 45d7725..f3ecfb4 100644
--- a/docs/reference/environment-effects.md
+++ b/docs/reference/environment-effects.md
@@ -218,6 +218,41 @@ OneShot -> воспроизвести разовый звук молни
отдельный spatial source, применяет DirectSound range/pan и текущий listener.
Отсутствие устройства вывода не должно останавливать симуляцию.
+### Звуки Control
+
+Команда Op2 может принадлежать не погоде, а экземпляру эффекта на узле модели.
+`fparkan-fx::ambient_sound` хранит её временное окно и предыдущее значение
+фазы. В режиме 0 разовый звук начинается при строгом пересечении начала окна:
+`previous <= start && start < phase`, если фаза движется вперёд. Значение
+`phase == 1` для этой проверки заменяется нулём и подготавливает следующий
+цикл. Режим 2 включает loop на обеих границах окна; внутри окна уже работающий
+источник обновляется, а не запускается заново. Выход за окно останавливает его.
+
+Позиция интерполируется между двумя локальными точками и проходит через ту же
+матрицу владельца, что и графические команды. Минимальная и максимальная
+дистанции остаются постоянными; частота интерполируется по фазе окна.
+Каждая команда получает отдельный источник звука, даже если ресурс совпадает
+с ресурсом соседней команды. Дождь сохраняет свой loop. Перемещение слушателя,
+потеря фокуса и завершение приложения затрагивают все эти источники.
+
+Эти ветви восстановлены в GOG `Effect.dll` (сборка из
+[таблицы бинарников](original-binaries.md)): init RVA `0x12D10`, update
+`0x12EB0`. Живой loop `sounds.lib:f_defl.wav` передаёт в звуковой backend
+диапазон `12/80`, частоту `1` и мировую позицию из матрицы владельца.
+В режиме 2 признак loop берётся из первого DWORD body, а не из command flag.
+
+Обычное создание эффекта Control сохраняет time mode заголовка и задаёт
+постоянную фазу нулём. Raw selector строки служит ID экземпляра, а не номером
+режима времени. Поэтому `f_comp_sfx` с time mode 0 и началом окна `0.001`
+остаётся тихим до управляющей команды Control. Preview такие команды ещё не
+исполняет. Периодические звуки с time mode 2 уже следуют общим часам и текущей
+позе узла. `render_coverage control_op2_supported` считает подготовленные
+команды, а `control_sound_start/stop` показывает фактические переходы.
+
+Неизвестные backend modes 1/3, ненулевое поле body+76, неподдержанное время
+или привязка владельца пропускаются с `render_coverage control_op2_unsupported`.
+Они не заменяются разовым звуком или произвольным loop.
+
## Цвет солнца
Солнце берёт цвет спрайта и прозрачность бликов из `palette[10]` расписания
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md
index 72b0685..3f98ac4 100644
--- a/docs/tomes/05-render.md
+++ b/docs/tomes/05-render.md
@@ -845,6 +845,17 @@ projected shadows. Радиус источника масштабируется
синий свет завода почти незаметным. Неположительный итог заменяется на 0,01.
Случайные добавки к цвету и радиусу пока явно считаются в
`render_coverage control_op1_jitter_unsupported`.
+
+Эффект может одновременно рисовать поверхность и издавать звук. Для Op2
+приложение создаёт отдельный звуковой источник у каждого экземпляра команды:
+несколько одинаковых механизмов слышны одновременно и не заменяют дождь.
+Позиция следует анимируемому узлу, а фаза включает, обновляет и останавливает
+loop. Обычная строка Control создаёт экземпляр с нулевой постоянной фазой;
+звуки с таким режимом ожидают отдельной управляющей команды. Периодические
+звуки работают по часам уже в preview. Устройство вывода остаётся в приложении,
+а правила переходов и параметров — в `fparkan-fx::ambient_sound`
+([подробнее](../reference/environment-effects.md#звуки-control)).
+
Туман также зависит от расстояния нелинейно: между ближней и дальней границами
движок интерполирует по квадрату дистанции. При границах 0 и 700 точка в 350
получает четверть тумана, а не половину. Это сохраняет контраст среднего плана.