diff options
| author | Valentin Popov <valentin@popov.link> | 2026-07-18 08:52:20 +0300 |
|---|---|---|
| committer | Valentin Popov <valentin@popov.link> | 2026-07-18 08:52:20 +0300 |
| commit | c8dd5f989f63d3d61e74e32eba22dbf9298cf24d (patch) | |
| tree | e3410465adbaf6ff7c7dc09b84816b9bbd44ba51 /apps/fparkan-game/src | |
| parent | 2772c39e41c930d41679876842c1f0854ee6f181 (diff) | |
| download | fparkan-c8dd5f989f63d3d61e74e32eba22dbf9298cf24d.tar.xz fparkan-c8dd5f989f63d3d61e74e32eba22dbf9298cf24d.zip | |
feat(game): bind preview diffuse materials
Diffstat (limited to 'apps/fparkan-game/src')
| -rw-r--r-- | apps/fparkan-game/src/main.rs | 110 |
1 files changed, 98 insertions, 12 deletions
diff --git a/apps/fparkan-game/src/main.rs b/apps/fparkan-game/src/main.rs index 90be507..2d4f4a0 100644 --- a/apps/fparkan-game/src/main.rs +++ b/apps/fparkan-game/src/main.rs @@ -21,7 +21,7 @@ #![allow(clippy::print_stderr, clippy::print_stdout)] //! `FParkan` render-planning composition root. -use fparkan_assets::PreparedVisual; +use fparkan_assets::{PreparedTextureUsage, PreparedVisual}; use fparkan_platform::WindowPort; use fparkan_platform_winit::{window_native_handles, WinitWindow, WinitWindowPlan}; use fparkan_render::{ @@ -31,7 +31,8 @@ use fparkan_render::{ }; use fparkan_render_vulkan::{ project_msh_to_static_mesh, VulkanPlanningBackend, VulkanSmokeFrameOutcome, - VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanStaticMesh, + VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanStaticMaterial, VulkanStaticMesh, + VulkanStaticTexture, }; use fparkan_runtime::{ create, frame, load_mission, load_mission_static_preview, @@ -81,12 +82,14 @@ fn run(args: &[String]) -> Result<String, String> { if args.backend == RenderBackendMode::StaticVulkan { let mission_assets = loaded_mission_assets(&engine) .ok_or_else(|| "mission assets are unavailable after loading".to_string())?; - let model = mission_assets.models.first().ok_or_else(|| { - "mission has no mesh-backed model for the static Vulkan bridge".to_string() - })?; - let mesh = project_msh_to_static_mesh(&model.validated) - .map_err(|err| format!("project mission MSH for Vulkan: {err}"))?; - return run_static_vulkan_mode(mesh, args.frames, &args.mission, loaded.object_count); + let (mesh, materials) = static_preview_mesh_and_materials(mission_assets)?; + return run_static_vulkan_mode( + mesh, + materials, + args.frames, + &args.mission, + loaded.object_count, + ); } let mut backend = VulkanPlanningBackend::new(); @@ -174,6 +177,79 @@ fn load_requested_mission( .map_err(|err| err.to_string()) } +/// Projects the explicitly bounded static-preview root into geometry and its +/// selector-keyed diffuse material descriptors. +/// +/// This intentionally takes only the first MAT0 texture request for each MSH +/// batch selector. Later material phases, animation, lightmaps, transforms, +/// and gameplay visibility remain outside this preview bridge. +fn static_preview_mesh_and_materials( + assets: &MissionAssets, +) -> Result<(VulkanStaticMesh, Vec<VulkanStaticMaterial>), String> { + let model = assets.models.first().ok_or_else(|| { + "mission has no mesh-backed model for the static Vulkan bridge".to_string() + })?; + let mesh = project_msh_to_static_mesh(&model.validated) + .map_err(|err| format!("project mission MSH for Vulkan: {err}"))?; + let visual = assets + .visuals + .iter() + .find(|visual| visual.model_id == Some(model.id)) + .ok_or_else(|| "static preview model has no prepared visual".to_string())?; + let mut selectors = mesh + .draw_ranges + .iter() + .map(|range| range.material_index) + .collect::<Vec<_>>(); + selectors.sort_unstable(); + selectors.dedup(); + + let materials = selectors + .into_iter() + .map(|material_index| { + let material_id = visual.material_ids.get(usize::from(material_index)).ok_or_else(|| { + format!( + "static preview MSH batch selector {material_index} has no prepared WEAR material" + ) + })?; + let material = assets.material_by_id(*material_id).ok_or_else(|| { + format!( + "static preview prepared material {material_index} is unavailable" + ) + })?; + let texture_name = material.texture_requests.first().ok_or_else(|| { + format!("static preview material {material_index} has no MAT0 diffuse texture") + })?; + let texture = assets + .textures + .iter() + .find(|texture| { + texture.usage == PreparedTextureUsage::Diffuse + && texture.source.name == *texture_name + }) + .ok_or_else(|| { + format!( + "static preview diffuse texture {texture_name:?} for material {material_index} is unavailable" + ) + })?; + let image = texture.decode_mip_rgba8(0).map_err(|err| { + format!( + "decode static preview diffuse texture {texture_name:?} for material {material_index}: {err}" + ) + })?; + Ok(VulkanStaticMaterial { + material_index, + texture: VulkanStaticTexture { + width: image.width, + height: image.height, + rgba8: image.rgba8, + }, + }) + }) + .collect::<Result<Vec<_>, String>>()?; + Ok((mesh, materials)) +} + fn prepare_load_progress_path(path: &std::path::Path) -> Result<(), String> { if let Some(parent) = path.parent() { std::fs::create_dir_all(parent).map_err(|err| format!("{}: {err}", parent.display()))?; @@ -187,13 +263,14 @@ fn write_load_progress(path: &std::path::Path, phase: MissionLoadPhase) -> Resul fn run_static_vulkan_mode( mesh: VulkanStaticMesh, + materials: Vec<VulkanStaticMaterial>, target_frames: u64, mission: &str, object_count: usize, ) -> Result<String, String> { let event_loop = EventLoop::new().map_err(|err| format!("winit event loop: {err}"))?; event_loop.set_control_flow(ControlFlow::Poll); - let mut app = StaticVulkanApp::new(mesh, target_frames, mission, object_count); + let mut app = StaticVulkanApp::new(mesh, materials, target_frames, mission, object_count); if let Err(err) = event_loop.run_app(&mut app) { app.error = Some(format!("winit event loop: {err}")); } @@ -202,6 +279,7 @@ fn run_static_vulkan_mode( struct StaticVulkanApp { mesh: VulkanStaticMesh, + materials: Vec<VulkanStaticMaterial>, target_frames: u64, mission: String, object_count: usize, @@ -214,9 +292,16 @@ struct StaticVulkanApp { } impl StaticVulkanApp { - fn new(mesh: VulkanStaticMesh, target_frames: u64, mission: &str, object_count: usize) -> Self { + fn new( + mesh: VulkanStaticMesh, + materials: Vec<VulkanStaticMaterial>, + target_frames: u64, + mission: &str, + object_count: usize, + ) -> Self { Self { mesh, + materials, target_frames, mission: mission.to_string(), object_count, @@ -259,10 +344,11 @@ impl StaticVulkanApp { return; } self.output = Some(format!( - "{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}", + "{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"material_descriptors\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}", json_string(&self.mission), self.object_count, self.frames_presented, + self.materials.len(), report.renderer_report.swapchain_extent.0, report.renderer_report.swapchain_extent.1, report.renderer_report.swapchain_image_count, @@ -320,7 +406,7 @@ impl ApplicationHandler for StaticVulkanApp { render_request: WinitWindow::default_render_request(), enable_validation: true, mesh: self.mesh.clone(), - materials: Vec::new(), + materials: self.materials.clone(), bootstrap_progress: None, }) { Ok(renderer) => renderer, |
