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authorValentin Popov <valentin@popov.link>2026-07-18 08:52:20 +0300
committerValentin Popov <valentin@popov.link>2026-07-18 08:52:20 +0300
commitc8dd5f989f63d3d61e74e32eba22dbf9298cf24d (patch)
treee3410465adbaf6ff7c7dc09b84816b9bbd44ba51 /apps
parent2772c39e41c930d41679876842c1f0854ee6f181 (diff)
downloadfparkan-c8dd5f989f63d3d61e74e32eba22dbf9298cf24d.tar.xz
fparkan-c8dd5f989f63d3d61e74e32eba22dbf9298cf24d.zip
feat(game): bind preview diffuse materials
Diffstat (limited to 'apps')
-rw-r--r--apps/fparkan-game/src/main.rs110
1 files changed, 98 insertions, 12 deletions
diff --git a/apps/fparkan-game/src/main.rs b/apps/fparkan-game/src/main.rs
index 90be507..2d4f4a0 100644
--- a/apps/fparkan-game/src/main.rs
+++ b/apps/fparkan-game/src/main.rs
@@ -21,7 +21,7 @@
#![allow(clippy::print_stderr, clippy::print_stdout)]
//! `FParkan` render-planning composition root.
-use fparkan_assets::PreparedVisual;
+use fparkan_assets::{PreparedTextureUsage, PreparedVisual};
use fparkan_platform::WindowPort;
use fparkan_platform_winit::{window_native_handles, WinitWindow, WinitWindowPlan};
use fparkan_render::{
@@ -31,7 +31,8 @@ use fparkan_render::{
};
use fparkan_render_vulkan::{
project_msh_to_static_mesh, VulkanPlanningBackend, VulkanSmokeFrameOutcome,
- VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanStaticMesh,
+ VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanStaticMaterial, VulkanStaticMesh,
+ VulkanStaticTexture,
};
use fparkan_runtime::{
create, frame, load_mission, load_mission_static_preview,
@@ -81,12 +82,14 @@ fn run(args: &[String]) -> Result<String, String> {
if args.backend == RenderBackendMode::StaticVulkan {
let mission_assets = loaded_mission_assets(&engine)
.ok_or_else(|| "mission assets are unavailable after loading".to_string())?;
- let model = mission_assets.models.first().ok_or_else(|| {
- "mission has no mesh-backed model for the static Vulkan bridge".to_string()
- })?;
- let mesh = project_msh_to_static_mesh(&model.validated)
- .map_err(|err| format!("project mission MSH for Vulkan: {err}"))?;
- return run_static_vulkan_mode(mesh, args.frames, &args.mission, loaded.object_count);
+ let (mesh, materials) = static_preview_mesh_and_materials(mission_assets)?;
+ return run_static_vulkan_mode(
+ mesh,
+ materials,
+ args.frames,
+ &args.mission,
+ loaded.object_count,
+ );
}
let mut backend = VulkanPlanningBackend::new();
@@ -174,6 +177,79 @@ fn load_requested_mission(
.map_err(|err| err.to_string())
}
+/// Projects the explicitly bounded static-preview root into geometry and its
+/// selector-keyed diffuse material descriptors.
+///
+/// This intentionally takes only the first MAT0 texture request for each MSH
+/// batch selector. Later material phases, animation, lightmaps, transforms,
+/// and gameplay visibility remain outside this preview bridge.
+fn static_preview_mesh_and_materials(
+ assets: &MissionAssets,
+) -> Result<(VulkanStaticMesh, Vec<VulkanStaticMaterial>), String> {
+ let model = assets.models.first().ok_or_else(|| {
+ "mission has no mesh-backed model for the static Vulkan bridge".to_string()
+ })?;
+ let mesh = project_msh_to_static_mesh(&model.validated)
+ .map_err(|err| format!("project mission MSH for Vulkan: {err}"))?;
+ let visual = assets
+ .visuals
+ .iter()
+ .find(|visual| visual.model_id == Some(model.id))
+ .ok_or_else(|| "static preview model has no prepared visual".to_string())?;
+ let mut selectors = mesh
+ .draw_ranges
+ .iter()
+ .map(|range| range.material_index)
+ .collect::<Vec<_>>();
+ selectors.sort_unstable();
+ selectors.dedup();
+
+ let materials = selectors
+ .into_iter()
+ .map(|material_index| {
+ let material_id = visual.material_ids.get(usize::from(material_index)).ok_or_else(|| {
+ format!(
+ "static preview MSH batch selector {material_index} has no prepared WEAR material"
+ )
+ })?;
+ let material = assets.material_by_id(*material_id).ok_or_else(|| {
+ format!(
+ "static preview prepared material {material_index} is unavailable"
+ )
+ })?;
+ let texture_name = material.texture_requests.first().ok_or_else(|| {
+ format!("static preview material {material_index} has no MAT0 diffuse texture")
+ })?;
+ let texture = assets
+ .textures
+ .iter()
+ .find(|texture| {
+ texture.usage == PreparedTextureUsage::Diffuse
+ && texture.source.name == *texture_name
+ })
+ .ok_or_else(|| {
+ format!(
+ "static preview diffuse texture {texture_name:?} for material {material_index} is unavailable"
+ )
+ })?;
+ let image = texture.decode_mip_rgba8(0).map_err(|err| {
+ format!(
+ "decode static preview diffuse texture {texture_name:?} for material {material_index}: {err}"
+ )
+ })?;
+ Ok(VulkanStaticMaterial {
+ material_index,
+ texture: VulkanStaticTexture {
+ width: image.width,
+ height: image.height,
+ rgba8: image.rgba8,
+ },
+ })
+ })
+ .collect::<Result<Vec<_>, String>>()?;
+ Ok((mesh, materials))
+}
+
fn prepare_load_progress_path(path: &std::path::Path) -> Result<(), String> {
if let Some(parent) = path.parent() {
std::fs::create_dir_all(parent).map_err(|err| format!("{}: {err}", parent.display()))?;
@@ -187,13 +263,14 @@ fn write_load_progress(path: &std::path::Path, phase: MissionLoadPhase) -> Resul
fn run_static_vulkan_mode(
mesh: VulkanStaticMesh,
+ materials: Vec<VulkanStaticMaterial>,
target_frames: u64,
mission: &str,
object_count: usize,
) -> Result<String, String> {
let event_loop = EventLoop::new().map_err(|err| format!("winit event loop: {err}"))?;
event_loop.set_control_flow(ControlFlow::Poll);
- let mut app = StaticVulkanApp::new(mesh, target_frames, mission, object_count);
+ let mut app = StaticVulkanApp::new(mesh, materials, target_frames, mission, object_count);
if let Err(err) = event_loop.run_app(&mut app) {
app.error = Some(format!("winit event loop: {err}"));
}
@@ -202,6 +279,7 @@ fn run_static_vulkan_mode(
struct StaticVulkanApp {
mesh: VulkanStaticMesh,
+ materials: Vec<VulkanStaticMaterial>,
target_frames: u64,
mission: String,
object_count: usize,
@@ -214,9 +292,16 @@ struct StaticVulkanApp {
}
impl StaticVulkanApp {
- fn new(mesh: VulkanStaticMesh, target_frames: u64, mission: &str, object_count: usize) -> Self {
+ fn new(
+ mesh: VulkanStaticMesh,
+ materials: Vec<VulkanStaticMaterial>,
+ target_frames: u64,
+ mission: &str,
+ object_count: usize,
+ ) -> Self {
Self {
mesh,
+ materials,
target_frames,
mission: mission.to_string(),
object_count,
@@ -259,10 +344,11 @@ impl StaticVulkanApp {
return;
}
self.output = Some(format!(
- "{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}",
+ "{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"material_descriptors\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}",
json_string(&self.mission),
self.object_count,
self.frames_presented,
+ self.materials.len(),
report.renderer_report.swapchain_extent.0,
report.renderer_report.swapchain_extent.1,
report.renderer_report.swapchain_image_count,
@@ -320,7 +406,7 @@ impl ApplicationHandler for StaticVulkanApp {
render_request: WinitWindow::default_render_request(),
enable_validation: true,
mesh: self.mesh.clone(),
- materials: Vec::new(),
+ materials: self.materials.clone(),
bootstrap_progress: None,
}) {
Ok(renderer) => renderer,