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authorValentin Popov <valentin@popov.link>2026-02-19 03:46:23 +0300
committerValentin Popov <valentin@popov.link>2026-02-19 03:46:23 +0300
commit0e19660eb5122c8c52d5e909927884ad5c50b813 (patch)
tree6a53c24544ca828f08c2b6872d568b1edc1a4cef /crates/render-core/README.md
parent8a69872576eed41a918643be52a80fe74a054974 (diff)
downloadfparkan-0e19660eb5122c8c52d5e909927884ad5c50b813.tar.xz
fparkan-0e19660eb5122c8c52d5e909927884ad5c50b813.zip
Refactor documentation structure and add new specifications
- Updated MSH documentation to reflect changes in material, wear, and texture specifications. - Introduced new `render.md` file detailing the render pipeline process. - Removed outdated sections from `runtime-pipeline.md` and redirected to `render.md`. - Added detailed specifications for `Texm` texture format and `WEAR` wear table. - Updated navigation in `mkdocs.yml` to align with new documentation structure.
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+# render-core
+
+CPU-подготовка draw-данных для моделей `MSH`.
+
+Покрывает:
+
+- обход `node -> slot -> batch`;
+- раскрытие индексов в triangle-list (`Vec<[f32;3]>`);
+- расчёт bounds по вершинам.
+
+Тесты:
+
+- построение рендер-сеток на реальных `.msh` из `testdata`;
+- unit-test bounds.