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| author | Valentin Popov <valentin@popov.link> | 2026-06-22 12:12:27 +0300 |
|---|---|---|
| committer | Valentin Popov <valentin@popov.link> | 2026-06-22 12:13:32 +0300 |
| commit | d0bdbaa1ed76dfbf3211bb43eee48c49cc4fd448 (patch) | |
| tree | a0bd35c3940be62a5b5de1acc2366af377ffd181 /crates/render-mission-demo/src/lib.rs | |
| parent | 7416fdc7e9a48837fff5056e6dc8d0774e90964b (diff) | |
| download | fparkan-d0bdbaa1ed76dfbf3211bb43eee48c49cc4fd448.tar.xz fparkan-d0bdbaa1ed76dfbf3211bb43eee48c49cc4fd448.zip | |
feat: implement FParkan architecture foundation
Add the modular fparkan workspace, domain crates, adapters, apps, xtask policy/CI, acceptance evidence, and licensed corpus gates for the macOS-focused roadmap foundation.
Diffstat (limited to 'crates/render-mission-demo/src/lib.rs')
| -rw-r--r-- | crates/render-mission-demo/src/lib.rs | 881 |
1 files changed, 0 insertions, 881 deletions
diff --git a/crates/render-mission-demo/src/lib.rs b/crates/render-mission-demo/src/lib.rs deleted file mode 100644 index 9732f39..0000000 --- a/crates/render-mission-demo/src/lib.rs +++ /dev/null @@ -1,881 +0,0 @@ -use encoding_rs::WINDOWS_1251; -use nres::Archive; -use render_core::{build_render_mesh, RenderMesh}; -use render_demo::{load_model_with_name_from_archive, resolve_texture_for_model, LoadedTexture}; -use std::collections::HashMap; -use std::fmt; -use std::fs; -use std::path::{Path, PathBuf}; -use terrain_core::TerrainMesh; -use tma::MissionFile; - -const MAT0_KIND: u32 = 0x3054_414D; -const MESH_KIND: u32 = 0x4853_454D; -const OBJECT_REF_STRIDE: usize = 64; -const OBJECT_REF_ARCHIVE_BYTES: usize = 32; - -pub type Result<T> = core::result::Result<T, Error>; - -#[derive(Debug)] -pub enum Error { - Io(std::io::Error), - Mission(tma::Error), - Terrain(terrain_core::Error), - UnitDat(unitdat::Error), - RenderDemo(render_demo::Error), - Nres(nres::error::Error), - Texm(texm::error::Error), - InvalidMapPath(String), - GameRootNotFound(PathBuf), -} - -impl fmt::Display for Error { - fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { - match self { - Self::Io(err) => write!(f, "{err}"), - Self::Mission(err) => write!(f, "{err}"), - Self::Terrain(err) => write!(f, "{err}"), - Self::UnitDat(err) => write!(f, "{err}"), - Self::RenderDemo(err) => write!(f, "{err}"), - Self::Nres(err) => write!(f, "{err}"), - Self::Texm(err) => write!(f, "{err}"), - Self::InvalidMapPath(path) => write!(f, "invalid mission map path: {path}"), - Self::GameRootNotFound(path) => { - write!( - f, - "failed to detect game root from mission path {}", - path.display() - ) - } - } - } -} - -impl std::error::Error for Error { - fn source(&self) -> Option<&(dyn std::error::Error + 'static)> { - match self { - Self::Io(err) => Some(err), - Self::Mission(err) => Some(err), - Self::Terrain(err) => Some(err), - Self::UnitDat(err) => Some(err), - Self::RenderDemo(err) => Some(err), - Self::Nres(err) => Some(err), - Self::Texm(err) => Some(err), - Self::InvalidMapPath(_) | Self::GameRootNotFound(_) => None, - } - } -} - -impl From<std::io::Error> for Error { - fn from(value: std::io::Error) -> Self { - Self::Io(value) - } -} - -impl From<tma::Error> for Error { - fn from(value: tma::Error) -> Self { - Self::Mission(value) - } -} - -impl From<terrain_core::Error> for Error { - fn from(value: terrain_core::Error) -> Self { - Self::Terrain(value) - } -} - -impl From<unitdat::Error> for Error { - fn from(value: unitdat::Error) -> Self { - Self::UnitDat(value) - } -} - -impl From<render_demo::Error> for Error { - fn from(value: render_demo::Error) -> Self { - Self::RenderDemo(value) - } -} - -impl From<nres::error::Error> for Error { - fn from(value: nres::error::Error) -> Self { - Self::Nres(value) - } -} - -impl From<texm::error::Error> for Error { - fn from(value: texm::error::Error) -> Self { - Self::Texm(value) - } -} - -#[derive(Copy, Clone, Debug)] -pub struct LoadOptions { - pub load_model_textures: bool, - pub load_terrain_texture: bool, -} - -impl Default for LoadOptions { - fn default() -> Self { - Self { - load_model_textures: true, - load_terrain_texture: true, - } - } -} - -#[derive(Clone, Debug)] -pub struct MissionScene { - pub game_root: PathBuf, - pub mission_path: PathBuf, - pub mission: MissionFile, - pub map_folder_rel: PathBuf, - pub land_msh_path: PathBuf, - pub terrain: TerrainMesh, - pub terrain_texture: Option<LoadedTexture>, - pub models: Vec<SceneModel>, - pub skipped_objects: usize, -} - -#[derive(Clone, Debug)] -pub struct SceneModel { - pub archive_path: PathBuf, - pub model_name: String, - pub mesh: RenderMesh, - pub texture: Option<LoadedTexture>, - pub instances: Vec<ModelInstance>, -} - -#[derive(Copy, Clone, Debug)] -pub struct ModelInstance { - pub position: [f32; 3], - pub yaw_rad: f32, - pub scale: [f32; 3], -} - -#[derive(Clone, Debug)] -struct ObjectPrototype { - archive_path: PathBuf, - model_name: String, -} - -#[derive(Clone, Debug)] -struct ObjectRef { - archive_name: String, - resource_name: String, -} - -#[derive(Clone, Debug, Hash, PartialEq, Eq)] -struct ModelKey { - archive_path: PathBuf, - model_name: String, -} - -pub fn detect_game_root_from_mission_path(mission_path: &Path) -> Option<PathBuf> { - let mut cursor = mission_path.parent(); - while let Some(dir) = cursor { - if dir.join("DATA").is_dir() && dir.join("objects.rlb").is_file() { - return Some(dir.to_path_buf()); - } - cursor = dir.parent(); - } - None -} - -pub fn load_scene( - game_root: impl AsRef<Path>, - mission_path: impl AsRef<Path>, -) -> Result<MissionScene> { - load_scene_with_options(game_root, mission_path, LoadOptions::default()) -} - -pub fn load_scene_with_options( - game_root: impl AsRef<Path>, - mission_path: impl AsRef<Path>, - options: LoadOptions, -) -> Result<MissionScene> { - let game_root = game_root.as_ref().to_path_buf(); - let mission_path = mission_path.as_ref().to_path_buf(); - - let mission = tma::parse_path(&mission_path)?; - let map_folder_rel = map_folder_from_footer(&mission.footer.map_path)?; - let land_msh_path = game_root.join(&map_folder_rel).join("Land.msh"); - let terrain = terrain_core::load_land_mesh(&land_msh_path)?; - let terrain_texture = if options.load_terrain_texture { - resolve_terrain_texture(&game_root, &map_folder_rel)? - } else { - None - }; - - let mut grouped_instances: HashMap<ModelKey, Vec<ModelInstance>> = HashMap::new(); - let mut prototype_cache: HashMap<String, Option<ObjectPrototype>> = HashMap::new(); - let mut skipped = 0usize; - - for object in &mission.objects { - let cache_key = object.resource_name.to_ascii_lowercase(); - let proto = if let Some(cached) = prototype_cache.get(&cache_key) { - cached.clone() - } else { - let resolved = resolve_object_prototype(&game_root, object)?; - prototype_cache.insert(cache_key, resolved.clone()); - resolved - }; - - let Some(proto) = proto else { - skipped += 1; - continue; - }; - - let instance = ModelInstance { - position: object.position, - yaw_rad: object.orientation[2], - scale: normalize_scale(object.scale), - }; - - grouped_instances - .entry(ModelKey { - archive_path: proto.archive_path, - model_name: proto.model_name, - }) - .or_default() - .push(instance); - } - - let mut models = Vec::new(); - for (key, instances) in grouped_instances { - let loaded = - match load_model_with_name_from_archive(&key.archive_path, Some(&key.model_name)) { - Ok(v) => v, - Err(_) => { - skipped += instances.len(); - continue; - } - }; - - let mesh = build_render_mesh(&loaded.model, 0, 0); - if mesh.indices.is_empty() { - skipped += instances.len(); - continue; - } - - let texture = if options.load_model_textures { - resolve_texture_for_model(&key.archive_path, &loaded.name, None, None, None, None) - .ok() - .flatten() - } else { - None - }; - - models.push(SceneModel { - archive_path: key.archive_path, - model_name: loaded.name, - mesh, - texture, - instances, - }); - } - - models.sort_by(|a, b| a.model_name.cmp(&b.model_name)); - - Ok(MissionScene { - game_root, - mission_path, - mission, - map_folder_rel, - land_msh_path, - terrain, - terrain_texture, - models, - skipped_objects: skipped, - }) -} - -pub fn compute_scene_bounds(scene: &MissionScene) -> Option<([f32; 3], [f32; 3])> { - let mut min_v = [f32::INFINITY; 3]; - let mut max_v = [f32::NEG_INFINITY; 3]; - let mut any = false; - - for pos in &scene.terrain.positions { - merge_bounds(&mut min_v, &mut max_v, *pos); - any = true; - } - - for model in &scene.models { - for instance in &model.instances { - merge_bounds(&mut min_v, &mut max_v, instance.position); - any = true; - } - } - - any.then_some((min_v, max_v)) -} - -fn merge_bounds(min_v: &mut [f32; 3], max_v: &mut [f32; 3], p: [f32; 3]) { - for i in 0..3 { - if p[i] < min_v[i] { - min_v[i] = p[i]; - } - if p[i] > max_v[i] { - max_v[i] = p[i]; - } - } -} - -fn normalize_scale(scale: [f32; 3]) -> [f32; 3] { - let mut out = scale; - for item in &mut out { - if !item.is_finite() || item.abs() < 0.000_1 { - *item = 1.0; - } - } - out -} - -fn map_folder_from_footer(map_path: &str) -> Result<PathBuf> { - let mut parts = split_relative_path(map_path); - if parts.len() < 2 { - return Err(Error::InvalidMapPath(map_path.to_string())); - } - parts.pop(); // remove 'land' - - let mut out = PathBuf::new(); - for part in parts { - out.push(part); - } - Ok(out) -} - -fn resolve_object_prototype( - game_root: &Path, - object: &tma::MissionObject, -) -> Result<Option<ObjectPrototype>> { - if object.resource_name.to_ascii_lowercase().ends_with(".dat") { - let dat_path = game_root.join(pathbuf_from_rel(&object.resource_name)); - if !dat_path.is_file() { - return Ok(None); - } - - let parsed = unitdat::parse_path(&dat_path)?; - let archive_path = game_root.join(pathbuf_from_rel(&parsed.archive_name)); - if !archive_path.is_file() { - return Ok(None); - } - return resolve_archive_model(game_root, &archive_path, &parsed.model_key); - } - - let archive_path = game_root.join("objects.rlb"); - if !archive_path.is_file() { - return Ok(None); - } - resolve_archive_model(game_root, &archive_path, &object.resource_name) -} - -fn resolve_archive_model( - game_root: &Path, - archive_path: &Path, - model_key: &str, -) -> Result<Option<ObjectPrototype>> { - if !archive_path.is_file() { - return Ok(None); - } - - if is_objects_registry_archive(archive_path) { - if let Some(proto) = resolve_objects_registry_model(game_root, archive_path, model_key)? { - return Ok(Some(proto)); - } - } - - let model_name = ensure_msh_suffix(model_key); - if !archive_has_mesh_entry(archive_path, &model_name)? { - return Ok(None); - } - - Ok(Some(ObjectPrototype { - archive_path: archive_path.to_path_buf(), - model_name: model_name.to_ascii_lowercase(), - })) -} - -fn is_objects_registry_archive(archive_path: &Path) -> bool { - archive_path - .file_name() - .and_then(|name| name.to_str()) - .is_some_and(|name| name.eq_ignore_ascii_case("objects.rlb")) -} - -fn resolve_objects_registry_model( - game_root: &Path, - registry_archive_path: &Path, - object_key: &str, -) -> Result<Option<ObjectPrototype>> { - let archive = Archive::open_path(registry_archive_path)?; - let Some(entry_id) = find_registry_entry_id(&archive, object_key) else { - return Ok(None); - }; - - let payload = archive.read(entry_id)?.into_owned(); - let refs = parse_object_refs(&payload); - if refs.is_empty() { - return Ok(None); - } - - for item in refs - .iter() - .filter(|item| has_extension(&item.resource_name, "msh")) - { - if let Some(proto) = resolve_object_ref_model(game_root, item, &item.resource_name)? { - return Ok(Some(proto)); - } - } - - for item in refs - .iter() - .filter(|item| has_extension(&item.resource_name, "bas")) - { - let Some(stem) = Path::new(&item.resource_name) - .file_stem() - .and_then(|stem| stem.to_str()) - else { - continue; - }; - if stem.is_empty() { - continue; - } - let candidate = format!("{stem}.msh"); - if let Some(proto) = resolve_object_ref_model(game_root, item, &candidate)? { - return Ok(Some(proto)); - } - } - - Ok(None) -} - -fn find_registry_entry_id(archive: &Archive, object_key: &str) -> Option<nres::EntryId> { - mesh_name_candidates(object_key) - .into_iter() - .find_map(|candidate| archive.find(&candidate)) -} - -fn resolve_object_ref_model( - game_root: &Path, - item: &ObjectRef, - model_name: &str, -) -> Result<Option<ObjectPrototype>> { - let archive_path = game_root.join(pathbuf_from_rel(&item.archive_name)); - if !archive_path.is_file() { - return Ok(None); - } - if !archive_has_mesh_entry(&archive_path, model_name)? { - return Ok(None); - } - - Ok(Some(ObjectPrototype { - archive_path, - model_name: model_name.to_ascii_lowercase(), - })) -} - -fn parse_object_refs(payload: &[u8]) -> Vec<ObjectRef> { - if !payload.len().is_multiple_of(OBJECT_REF_STRIDE) { - return Vec::new(); - } - - let mut refs = Vec::with_capacity(payload.len() / OBJECT_REF_STRIDE); - for chunk in payload.chunks_exact(OBJECT_REF_STRIDE) { - let archive_name = decode_cp1251_cstr(&chunk[..OBJECT_REF_ARCHIVE_BYTES]); - let resource_name = decode_cp1251_cstr(&chunk[OBJECT_REF_ARCHIVE_BYTES..]); - if archive_name.is_empty() || resource_name.is_empty() { - continue; - } - refs.push(ObjectRef { - archive_name, - resource_name, - }); - } - refs -} - -fn archive_has_mesh_entry(archive_path: &Path, requested_name: &str) -> Result<bool> { - let archive = Archive::open_path(archive_path)?; - Ok(find_mesh_entry_id(&archive, requested_name).is_some()) -} - -fn find_mesh_entry_id(archive: &Archive, requested_name: &str) -> Option<nres::EntryId> { - for candidate in mesh_name_candidates(requested_name) { - let Some(id) = archive.find(&candidate) else { - continue; - }; - let Some(entry) = archive.get(id) else { - continue; - }; - if entry.meta.kind == MESH_KIND || has_extension(&entry.meta.name, "msh") { - return Some(id); - } - } - None -} - -fn mesh_name_candidates(name: &str) -> Vec<String> { - let mut out = Vec::new(); - let trimmed = name.trim(); - if trimmed.is_empty() { - return out; - } - - push_unique_string(&mut out, trimmed.to_string()); - if let Some(stem) = trimmed - .strip_suffix(".msh") - .or_else(|| trimmed.strip_suffix(".MSH")) - { - if !stem.is_empty() { - push_unique_string(&mut out, stem.to_string()); - } - } else { - push_unique_string(&mut out, format!("{trimmed}.msh")); - } - - out -} - -fn push_unique_string(items: &mut Vec<String>, value: String) { - if !items.iter().any(|item| item.eq_ignore_ascii_case(&value)) { - items.push(value); - } -} - -fn ensure_msh_suffix(name: &str) -> String { - let trimmed = name.trim(); - if trimmed.to_ascii_lowercase().ends_with(".msh") { - trimmed.to_string() - } else { - format!("{trimmed}.msh") - } -} - -fn has_extension(name: &str, ext: &str) -> bool { - Path::new(name) - .extension() - .and_then(|value| value.to_str()) - .is_some_and(|value| value.eq_ignore_ascii_case(ext)) -} - -fn resolve_terrain_texture( - game_root: &Path, - map_folder_rel: &Path, -) -> Result<Option<LoadedTexture>> { - let material_archive_path = game_root.join("material.lib"); - let texture_archive_path = game_root.join("textures.lib"); - if !material_archive_path.is_file() || !texture_archive_path.is_file() { - return Ok(None); - } - - for wear_name in ["Land1.wea", "Land2.wea"] { - let wear_path = game_root.join(map_folder_rel).join(wear_name); - if !wear_path.is_file() { - continue; - } - let wear_payload = fs::read(&wear_path)?; - let Some(material_name) = parse_primary_material_from_wear(&wear_payload) else { - continue; - }; - let Some(texture_name) = - resolve_texture_name_from_material_archive(&material_archive_path, &material_name)? - else { - continue; - }; - if let Some(texture) = load_texm_by_name(&texture_archive_path, &texture_name)? { - return Ok(Some(texture)); - } - } - - Ok(None) -} - -fn parse_primary_material_from_wear(bytes: &[u8]) -> Option<String> { - let text = decode_cp1251(bytes).replace('\r', ""); - let mut lines = text.lines(); - let count = lines.next()?.trim().parse::<usize>().ok()?; - if count == 0 { - return None; - } - - for line in lines.take(count) { - let mut parts = line.split_whitespace(); - let _legacy = parts.next()?; - let name = parts.next()?; - if !name.is_empty() { - return Some(name.to_string()); - } - } - None -} - -fn resolve_texture_name_from_material_archive( - archive_path: &Path, - material_name: &str, -) -> Result<Option<String>> { - let archive = Archive::open_path(archive_path)?; - - let entry = if let Some(id) = archive.find(material_name) { - archive - .get(id) - .filter(|entry| entry.meta.kind == MAT0_KIND) - .or_else(|| { - archive - .find("DEFAULT") - .and_then(|id| archive.get(id)) - .filter(|entry| entry.meta.kind == MAT0_KIND) - }) - } else { - archive - .find("DEFAULT") - .and_then(|id| archive.get(id)) - .filter(|entry| entry.meta.kind == MAT0_KIND) - } - .or_else(|| archive.entries().find(|entry| entry.meta.kind == MAT0_KIND)); - - let Some(entry) = entry else { - return Ok(None); - }; - - let payload = archive.read(entry.id)?.into_owned(); - parse_primary_texture_name_from_mat0(&payload, entry.meta.attr2) -} - -fn parse_primary_texture_name_from_mat0(payload: &[u8], attr2: u32) -> Result<Option<String>> { - if payload.len() < 4 { - return Ok(None); - } - - let phase_count = u16::from_le_bytes([payload[0], payload[1]]) as usize; - if phase_count == 0 { - return Ok(None); - } - - let mut offset = 4usize; - if attr2 >= 2 { - offset = offset.saturating_add(2); - } - if attr2 >= 3 { - offset = offset.saturating_add(4); - } - if attr2 >= 4 { - offset = offset.saturating_add(4); - } - - for phase in 0..phase_count { - let phase_off = offset.saturating_add(phase.saturating_mul(34)); - let Some(rec) = payload.get(phase_off..phase_off + 34) else { - break; - }; - let name_raw = &rec[18..34]; - let end = name_raw - .iter() - .position(|&b| b == 0) - .unwrap_or(name_raw.len()); - let name = decode_cp1251(&name_raw[..end]).trim().to_string(); - if !name.is_empty() { - return Ok(Some(name)); - } - } - - Ok(None) -} - -fn load_texm_by_name(archive_path: &Path, texture_name: &str) -> Result<Option<LoadedTexture>> { - let archive = Archive::open_path(archive_path)?; - let Some(id) = archive.find(texture_name) else { - return Ok(None); - }; - let Some(entry) = archive.get(id) else { - return Ok(None); - }; - if entry.meta.kind != texm::TEXM_MAGIC { - return Ok(None); - } - - let payload = archive.read(id)?.into_owned(); - let parsed = texm::parse_texm(&payload)?; - let decoded = texm::decode_mip_rgba8(&parsed, &payload, 0)?; - - Ok(Some(LoadedTexture { - name: entry.meta.name.clone(), - width: decoded.width, - height: decoded.height, - rgba8: decoded.rgba8, - })) -} - -fn split_relative_path(path: &str) -> Vec<&str> { - path.split(['\\', '/']) - .filter(|part| !part.is_empty()) - .collect() -} - -fn pathbuf_from_rel(path: &str) -> PathBuf { - let mut out = PathBuf::new(); - for part in split_relative_path(path) { - out.push(part); - } - out -} - -fn decode_cp1251_cstr(bytes: &[u8]) -> String { - let end = bytes.iter().position(|&b| b == 0).unwrap_or(bytes.len()); - let (decoded, _, _) = WINDOWS_1251.decode(&bytes[..end]); - decoded.trim().to_string() -} - -fn decode_cp1251(bytes: &[u8]) -> String { - let (decoded, _, _) = WINDOWS_1251.decode(bytes); - decoded.into_owned() -} - -#[cfg(test)] -mod tests { - use super::*; - use std::path::Path; - - fn game_root() -> Option<PathBuf> { - let root = Path::new(env!("CARGO_MANIFEST_DIR")) - .join("..") - .join("..") - .join("testdata") - .join("Parkan - Iron Strategy"); - root.is_dir().then_some(root) - } - - #[test] - fn detects_game_root_from_mission_path() { - let Some(root) = game_root() else { - eprintln!("skipping: game root missing"); - return; - }; - - let mission = root - .join("MISSIONS") - .join("CAMPAIGN") - .join("CAMPAIGN.00") - .join("Mission.01") - .join("data.tma"); - if !mission.is_file() { - eprintln!("skipping missing mission sample"); - return; - } - - let detected = detect_game_root_from_mission_path(&mission) - .expect("failed to detect game root from mission path"); - assert_eq!(detected, root); - } - - #[test] - fn loads_scene_cpu_without_textures() { - let Some(root) = game_root() else { - eprintln!("skipping: game root missing"); - return; - }; - - let mission = root - .join("MISSIONS") - .join("CAMPAIGN") - .join("CAMPAIGN.00") - .join("Mission.01") - .join("data.tma"); - if !mission.is_file() { - eprintln!("skipping missing mission sample"); - return; - } - - let scene = load_scene_with_options( - &root, - &mission, - LoadOptions { - load_model_textures: false, - load_terrain_texture: false, - }, - ) - .unwrap_or_else(|err| panic!("failed to load scene {}: {err}", mission.display())); - - assert!(!scene.terrain.positions.is_empty()); - assert!(!scene.terrain.faces.is_empty()); - assert!(!scene.models.is_empty()); - - let instance_count = scene - .models - .iter() - .map(|model| model.instances.len()) - .sum::<usize>(); - assert!(instance_count >= 10); - - let bounds = compute_scene_bounds(&scene).expect("scene bounds should exist"); - assert!(bounds.0[0] <= bounds.1[0]); - assert!(bounds.0[1] <= bounds.1[1]); - assert!(bounds.0[2] <= bounds.1[2]); - } - - #[test] - fn loads_scene_with_textures() { - let Some(root) = game_root() else { - eprintln!("skipping: game root missing"); - return; - }; - - let mission = root - .join("MISSIONS") - .join("CAMPAIGN") - .join("CAMPAIGN.00") - .join("Mission.01") - .join("data.tma"); - if !mission.is_file() { - eprintln!("skipping missing mission sample"); - return; - } - - let scene = load_scene_with_options(&root, &mission, LoadOptions::default()) - .unwrap_or_else(|err| panic!("failed to load textured scene {}: {err}", mission.display())); - - assert!(!scene.models.is_empty()); - let textured_models = scene.models.iter().filter(|model| model.texture.is_some()).count(); - assert!(textured_models > 0, "no model textures resolved"); - assert!(scene.terrain_texture.is_some(), "terrain texture was not resolved"); - } - - #[test] - fn resolves_objects_registry_models() { - let Some(root) = game_root() else { - eprintln!("skipping: game root missing"); - return; - }; - - let registry = root.join("objects.rlb"); - if !registry.is_file() { - eprintln!("skipping missing objects.rlb"); - return; - } - - let cases = [ - ("r_h_01", "bases.rlb", "r_h_01.msh"), - ("s_tree_04", "static.rlb", "s_tree_0_04.msh"), - ("fr_m_brige", "fortif.rlb", "fr_m_brige.msh"), - ]; - - for (key, archive_name, model_name) in cases { - let proto = resolve_objects_registry_model(&root, ®istry, key) - .unwrap_or_else(|err| panic!("failed to resolve '{key}' from objects.rlb: {err}")) - .unwrap_or_else(|| panic!("missing model resolution for '{key}'")); - - let got_archive = proto - .archive_path - .file_name() - .and_then(|name| name.to_str()) - .map(|name| name.to_ascii_lowercase()) - .unwrap_or_default(); - assert_eq!(got_archive, archive_name.to_ascii_lowercase()); - assert!( - proto.model_name.eq_ignore_ascii_case(model_name), - "unexpected model for key '{key}': got '{}', expected '{}'", - proto.model_name, - model_name - ); - } - } -} |
