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authorValentin Popov <valentin@popov.link>2026-02-19 12:46:23 +0300
committerValentin Popov <valentin@popov.link>2026-02-19 12:46:23 +0300
commitefab61a45c8837d3c2aaec464d8f6243fecb7a38 (patch)
treeb511f1cab917f5f2931d6bc2ae2676b553bb8ef9 /crates/render-parity
parent0d7ae6a017b8b2bf26c5c14c39cb62b599e8262d (diff)
downloadfparkan-efab61a45c8837d3c2aaec464d8f6243fecb7a38.tar.xz
fparkan-efab61a45c8837d3c2aaec464d8f6243fecb7a38.zip
feat(render-core): add default UV scale and refactor UV mapping logic
- Introduced a constant `DEFAULT_UV_SCALE` for UV scaling. - Refactored UV mapping in `build_render_mesh` to use the new constant. - Simplified `compute_bounds` functions by extracting common logic into `compute_bounds_impl`. test(render-core): add tests for rendering with empty and multi-node models - Added tests to verify behavior when building render meshes from models with no slots and multiple nodes. - Ensured UV scaling is correctly applied in tests. feat(render-demo): add FOV argument and improve error handling - Added a `--fov` command-line argument to set the field of view. - Enhanced error messages for texture resolution failures. - Updated MVP computation to use the new FOV parameter. fix(rsli): improve error handling in LZH decompression - Added checks to prevent out-of-bounds access in LZH decoding logic. refactor(texm): streamline texture parsing and decoding tests - Created a helper function `build_texm_payload` for constructing test payloads. - Added tests for various texture formats including RGB565, RGB556, ARGB4444, and Luminance Alpha. - Improved error handling for invalid TEXM headers and mip bounds.
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