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| author | Valentin Popov <valentin@popov.link> | 2026-09-06 04:22:12 +0300 |
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| committer | Valentin Popov <valentin@popov.link> | 2026-09-06 04:22:12 +0300 |
| commit | aa51f3574d3d4d4e0fa59653eedd718fceb5d1bd (patch) | |
| tree | 9a43f6a3f3c86767e4e2b7316051562d96789f06 /docs/evidence/original_engine_hashes.md | |
| parent | da03e77f53bb33b2fe203ac45578289953a1b524 (diff) | |
| download | fparkan-aa51f3574d3d4d4e0fa59653eedd718fceb5d1bd.tar.xz fparkan-aa51f3574d3d4d4e0fa59653eedd718fceb5d1bd.zip | |
chore: simplify project to engine docs and tests
Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
Diffstat (limited to 'docs/evidence/original_engine_hashes.md')
| -rw-r--r-- | docs/evidence/original_engine_hashes.md | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/docs/evidence/original_engine_hashes.md b/docs/evidence/original_engine_hashes.md deleted file mode 100644 index fab8dc7..0000000 --- a/docs/evidence/original_engine_hashes.md +++ /dev/null @@ -1,65 +0,0 @@ -# Original Engine Hashes - -Страница фиксирует минимальный статический baseline, на который должны -ссылаться capture fixtures и Stage 4 evidence. - -## Scope - -- Источник: локальная статическая сверка Part 1 (`IS`) и Part 2 (`IS2`). -- Метод: SHA-256, export/import tables, `objdump -p`, `strings`. -- Эта страница не заменяет динамические traces: она задаёт only-if-match - binary baseline для дальнейших runtime captures. - -## Stable binaries across Part 1 / Part 2 - -| Binary | SHA-256 | Size | Notes | -| --- | --- | ---: | --- | -| `Ngi32.dll` | `bab9840d94f4e4e74ffc26677724fa896cf4823845504d09a9e025f80016edf5` | 253952 | Shared low-level render/resource/audio boundary | -| `World3D.dll` | `17e4a3089b2583a8cf2356c9db0390b1aba138356a09130d79b4e7e4791da61e` | 208896 | Shared gameplay/world/render lifecycle baseline | -| `Terrain.dll` | `6d3e68f0e15b297f6c184af3113baf1f31e19c3326c18f0150dec659242ed667` | 708608 | Shared terrain/shade/world baseline | -| `iron_3d.exe` / `iron_3d_p2.exe` | `f476af85c034a4b4f34f49d0806e4dff397b5da0ee26d382a7674231144979f7` | 36864 | Shared launcher binary | - -## GOG research baseline - -The canonical disassembly source is the windowed GOG installation, not the -Part 1/Part 2 test installations. Its `Terrain.dll` is a distinct revision: - -| Binary | SHA-256 | Size | Notes | -| --- | --- | ---: | --- | -| `Terrain.dll` | `af87d1b2e728a0be73c52be3b44cc196ab46da7799f25a15d40f8c9b0b425ead` | 499712 | GOG camera receiver evidence; do not reuse Part 1/2 RVAs without a matching hash | - -## Divergent binaries across Part 1 / Part 2 - -Эти модули нельзя автоматически считать behavior-compatible между частями: - -- `AniMesh.dll` -- `Effect.dll` -- `iron3d.dll` -- `services.dll` -- `Control.dll` -- `ArealMap.dll` - -## Practical use - -1. Frame-order traces для `World3D.dll`, `Terrain.dll` и `Ngi32.dll` можно - привязывать к shared profile, пока hash совпадает. -2. Animation and FX captures обязаны храниться раздельно для Part 1 и Part 2, - потому что `AniMesh.dll` и `Effect.dll` отличаются. -3. Любой runtime fixture должен записывать минимум: - - `game_part` - - `module_name` - - `module_sha256` - - `mission` - - `frame_or_tick` - - `schema_version` - -## Export / import focus for Stage 4 - -- `World3D.dll`: `stdCalculateGame`, `stdRenderGame`, `sendEndOfRender` -- `Terrain.dll`: `GetShade`, `GetWorld`, `stdSetCurrentCamera2` -- `AniMesh.dll`: `LoadAgent`, `LoadAniMesh` -- `Effect.dll`: `CreateFxManager`, `InitializeSettings` -- `Ngi32.dll`: `niGet3DRender`, `n3dPrimitive`, `n3dEndScene`, `rsLoadTexture`, `rsLoadMultiTexture` - -Если будущий capture fixture не указывает, к какому hash он относится, такой -fixture нельзя считать acceptance evidence. |
