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| author | Valentin Popov <valentin@popov.link> | 2026-10-11 16:37:48 +0300 |
|---|---|---|
| committer | Valentin Popov <valentin@popov.link> | 2026-10-11 16:37:48 +0300 |
| commit | 100f656b089898e4ffef48871f5ed5ea068d54b6 (patch) | |
| tree | 46bede940909108a40fef0bcca6ab7a2795c3ed0 /docs/reference | |
| parent | 7b7324a413449b21b1d29f77a36abfe282c045e6 (diff) | |
| download | fparkan-100f656b089898e4ffef48871f5ed5ea068d54b6.tar.xz fparkan-100f656b089898e4ffef48871f5ed5ea068d54b6.zip | |
Fix terrain height and native frame capture
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
Diffstat (limited to 'docs/reference')
| -rw-r--r-- | docs/reference/render-frame.md | 35 |
1 files changed, 34 insertions, 1 deletions
diff --git a/docs/reference/render-frame.md b/docs/reference/render-frame.md index 5add02b..c82fbb0 100644 --- a/docs/reference/render-frame.md +++ b/docs/reference/render-frame.md @@ -48,7 +48,17 @@ the exported `stdRenderGame` is RVA `0x13BD0`. It first calls `Terrain::stdSetCurrentCamera2(camera)`, stores the camera pointer only for the frame, and clears it before return. `sendEndOfRender` is a separate export at RVA `0x13D90`. This is frame-order evidence only: the camera ABI, matrices -and viewport values still require dynamic capture or further decompilation. +and viewport values are not recovered by this call-order analysis. The +implemented preview path below accepts selector-0 input produced through the +[native frame capture workflow](../../tools/native-frame-capture/README.md). +The capture workflow also records an observed mission path and, when +its thread/generation and clock checks succeed, an `atmosphere_seconds` sample. +For a fixed-camera preview, the renderer uses that optional absolute schedule +phase when no `--atmosphere-seconds` override is supplied and keeps schedule +sampling at that exact phase across readback frames. An explicit CLI value takes +precedence. The phase sample is not full simulation time: weather, RNG, and +other mission state remain unknown, so this evidence does not establish +full-frame parity. Receiver-side GOG Terrain evidence refines this contract. `stdSetCurrentCamera2` (RVA `0x4FD40` in Terrain SHA-256 @@ -67,6 +77,29 @@ mode string: only `REFLECTION` and `REFLECTION_SHIFTED` produce a non-zero mode value at `this + 0x1A0`. This is factory ABI evidence, not a recovered view or projection matrix contract. +## Legacy camera preview path + +`fparkan-game --legacy-camera-capture <json>` consumes the selector-0 transform, +the native D3D7 viewport RECT `[left, top, right, bottom]`, near/far planes and +field of view. It derives the D3D7 view and clip transform from those inputs, +carries the resulting `clip_from_world` matrix into the preview camera, and +keeps the view-matrix camera axes directly, so the captured basis, including +roll, is not reduced to yaw/pitch. The RECT becomes a physical drawable extent +of `right - left` by `bottom - top`. The preview window is fixed to that extent; +startup and non-zero resize events reject a physical-size mismatch instead of +stretching the captured view. Compare the result with the corresponding +`[left, top, right, bottom]` crop of the original PNG. `FreeFlightCamera` is not +created in this mode, but redraws still update environment and projected +shadows from the captured camera. Before environment updates can emit sound +events, the audio listener receives the captured position, forward and up axes; +initial world draw sorting uses the same captured position. A phase capture may +include an observed mission path and a verified `atmosphere_seconds` value; the +latter is used only when no explicit CLI override is supplied. This value pins +the atmosphere schedule sample during a fixed-camera comparison while FX still +receives real frame time. `simulation_time_seconds`, weather, RNG and complete +mission state remain unknown, and a camera/phase match alone does not establish +visual parity with a native frame. + ## Parity risks `VulkanStaticCamera::from_legacy_d3d7` keeps the D3D7 view and projection |
