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| author | Valentin Popov <valentin@popov.link> | 2026-02-19 04:19:18 +0300 |
|---|---|---|
| committer | Valentin Popov <valentin@popov.link> | 2026-02-19 04:19:18 +0300 |
| commit | a281ffa32ea615670d369503692f057b2dc60e6f (patch) | |
| tree | 321bcc1bfc489e2e7d0ff10dae620864ab08d054 /docs/specs/render.md | |
| parent | 18d4c6cf9fabc18282b29d103c8d30024f66e49b (diff) | |
| download | fparkan-a281ffa32ea615670d369503692f057b2dc60e6f.tar.xz fparkan-a281ffa32ea615670d369503692f057b2dc60e6f.zip | |
feat: Enhance model and texture loading with improved error handling and new features
- Introduced `LoadedModel` and `LoadedTexture` structs for better encapsulation of model and texture data.
- Added functions to load models and textures from archives, including support for resolving textures based on materials and wear entries.
- Implemented error handling for missing textures, materials, and wear entries.
- Updated the rendering pipeline to support texture loading and binding, including command-line arguments for texture customization.
- Enhanced the `texm` crate with new decoding capabilities for various pixel formats, including indexed textures.
- Added tests for texture decoding and loading to ensure reliability and correctness.
- Updated documentation to reflect changes in the material and texture resolution process.
Diffstat (limited to 'docs/specs/render.md')
| -rw-r--r-- | docs/specs/render.md | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/docs/specs/render.md b/docs/specs/render.md index 2994049..ea63197 100644 --- a/docs/specs/render.md +++ b/docs/specs/render.md @@ -87,6 +87,14 @@ Material pipeline на кадре: 4. Резолвятся ссылки на texture/lightmap. 5. Невалидные ссылки обрабатываются fallback-стратегией. +Практическая цепочка привязки для большинства `*.msh` ассетов из `*.rlb`: + +1. Для модели выбирается одноимённый `WEAR` (`<model_stem>.wea`). +2. Из `WEAR` берётся material-слот (по имени, `legacyId` не участвует в выборе). +3. В `Material.lib` ищется `MAT0` по имени (`DEFAULT`, затем индекс `0` как fallback). +4. Из выбранной material-фазы берётся `textureName`. +5. `Texm` ищется в `Textures.lib` (и/или lightmap-архиве для lightmap-ветки). + ## 6. Texture path При резолве текстуры: |
