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| author | Valentin Popov <valentin@popov.link> | 2026-07-18 08:42:34 +0300 |
|---|---|---|
| committer | Valentin Popov <valentin@popov.link> | 2026-07-18 08:42:34 +0300 |
| commit | 0eaa56c10bc2707d81b538a6a531004fcb10bc57 (patch) | |
| tree | 8f36d209775af835f673f687be24705ceb1b4598 /docs/tomes/05-render.md | |
| parent | 697cbbfd36bb8d82dd2b419bc181889cc3c46f6a (diff) | |
| download | fparkan-0eaa56c10bc2707d81b538a6a531004fcb10bc57.tar.xz fparkan-0eaa56c10bc2707d81b538a6a531004fcb10bc57.zip | |
feat(runtime): report mission load phases
Diffstat (limited to 'docs/tomes/05-render.md')
| -rw-r--r-- | docs/tomes/05-render.md | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index 34bf873..d55b63b 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -956,8 +956,11 @@ loading remains full and transactional; the preview scope walks root spans in TMA order and stops asset preparation after the first mesh-backed model. It is therefore not a hidden relaxation of gameplay validation. A second GOG `Autodemo.00` attempt with this narrower asset scope still exceeded 120 seconds -before opening a window, which locates the remaining startup cost before the -Vulkan draw loop but does not identify it as terrain versus graph work. +before opening a window. The diagnostic `--load-progress <file>` checkpoint +reported `Graph`, which proves the remaining startup cost is in prototype graph +construction/visual-dependency expansion rather than terrain decode, asset +preparation, window creation or the Vulkan draw loop. The timeout probe does +not distinguish individual graph suboperations; no renderer acceptance follows. `Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28` сохраняет source triangle order, а его positions и packed UV0 попадают в тот же |
