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authorValentin Popov <valentin@popov.link>2026-07-18 09:06:34 +0300
committerValentin Popov <valentin@popov.link>2026-07-18 09:06:34 +0300
commit1b62c2c31593d27166b71f2608ae723eb52ac3c0 (patch)
tree6f284e77564f5e53e6171d85219d40624cd08aec /docs/tomes/05-render.md
parent3633c91a9b073392ef6a158d88f658131c4aed90 (diff)
downloadfparkan-1b62c2c31593d27166b71f2608ae723eb52ac3c0.tar.xz
fparkan-1b62c2c31593d27166b71f2608ae723eb52ac3c0.zip
feat(game): merge preview root components
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-rw-r--r--docs/tomes/05-render.md31
1 files changed, 18 insertions, 13 deletions
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md
index e7b122c..c8cd055 100644
--- a/docs/tomes/05-render.md
+++ b/docs/tomes/05-render.md
@@ -938,33 +938,38 @@ from a runtime slot or draw order.
`fparkan-game --backend static-vulkan` is an explicit native-window experiment,
not the default planning path. It visits only the first mission root, selects
-its prepared MSH model, sends it through the existing static XZ clip-space
-projection and renders a requested number of frames through
+every prepared MSH component of that root, merges their static XZ clip-space
+geometry, and renders a requested number of frames through
`VulkanSmokeRenderer`; teardown rejects validation warnings/errors and reports
swapchain/readback telemetry. For each used `Batch20.material_index`, it resolves
the positional prepared WEAR material and uploads mip 0 of that material's first
-MAT0 diffuse texture request as a selector-keyed descriptor.
+MAT0 diffuse texture request. Because `material_index` is local to an MSH/WEAR
+component, the merged preview assigns a unique preview-local selector only after
+this source resolution; it does not falsely treat equal local indexes as equal
+materials.
This is a narrow bootstrap from mission assets to a live Vulkan renderer. It
does not render every placed object, apply TMA transforms or orientation, select
later MAT0 phases or animation, bind lightmaps, or establish a game camera. Fresh GOG
`MISSIONS/Autodemo.00/data.tma` evidence now proves the narrow GPU bridge: one
-presented frame completed in 38.7 seconds with a native 1280×720 two-image
-swapchain, one selector-keyed original diffuse descriptor, 7,372,800-byte
-synchronized readback (FNV-1a `12332214764918703197`) and validation
+presented frame completed in 39.6 seconds with a native 1280×720 two-image
+swapchain, 14 merged mesh components and 14 selector-keyed original diffuse
+descriptors, 7,372,800-byte synchronized readback (FNV-1a
+`16595193636416981301`) and validation
warnings/errors `0/0`. This is not a
full-scene or original-renderer pixel-parity claim.
The same bounded command was then run against the licensed installed Part 1
(`C:\\Program Files (x86)\\Nikita\\IS`) and Part 2
(`C:\\Program Files (x86)\\Nikita\\IS2`) corpora supplied for testing. Both
-`MISSIONS/Autodemo.00/data.tma` runs completed with the same one-material,
-1280×720 two-image report, the same `12332214764918703197` readback hash and
-validation warnings/errors `0/0`; Part 1 took 28.5 seconds and Part 2 took
-94.5 seconds. Part 2's synchronous checkpoint was `Graph` while it was still
-loading, so the longer startup is not attributed to Vulkan. This is only a
-cross-corpus confirmation of the first-root static-preview bridge, not a claim
-that the two games' full mission renderers are compatible.
+`MISSIONS/Autodemo.00/data.tma` runs completed with 14 mesh components and 14
+original diffuse descriptors. Part 1 took 28.2 seconds and matched the GOG
+readback hash `16595193636416981301`; Part 2 took 93.6 seconds and remained
+validation-clean but produced distinct hash `18268338333658342130`. Part 2's
+synchronous checkpoint was `Graph` while it was still loading, so the longer
+startup is not attributed to Vulkan. This is only a cross-corpus confirmation
+of the first-root static-preview bridge, not a claim that the two games' full
+mission renderers are compatible.
The preview now asks `load_mission_static_preview` for both graph and assets.
Normal mission loading remains full and transactional; preview graph traversal