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| author | Valentin Popov <valentin@popov.link> | 2026-07-18 09:53:03 +0300 |
|---|---|---|
| committer | Valentin Popov <valentin@popov.link> | 2026-07-18 09:53:03 +0300 |
| commit | 265d11838786ddff52b8d21deaaa65433d0a004a (patch) | |
| tree | 1f1092883bab89bb32c2692f7d88e10894f1b39b /docs/tomes/05-render.md | |
| parent | ea02915695740a6073771679f35590d84106254a (diff) | |
| download | fparkan-265d11838786ddff52b8d21deaaa65433d0a004a.tar.xz fparkan-265d11838786ddff52b8d21deaaa65433d0a004a.zip | |
fix(render): project static scene on xy plane
Diffstat (limited to 'docs/tomes/05-render.md')
| -rw-r--r-- | docs/tomes/05-render.md | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index 231f15f..744fa88 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -938,7 +938,7 @@ from a runtime slot or draw order. `fparkan-game --backend static-vulkan` is an explicit native-window experiment, not the default planning path. It visits only the first mission root, selects -every prepared MSH component of that root, merges their static XZ clip-space +every prepared MSH component of that root, merges their static XY clip-space geometry, and renders a requested number of frames through `VulkanSmokeRenderer`; teardown rejects validation warnings/errors and reports swapchain/readback telemetry. For each used `Batch20.material_index`, it resolves @@ -984,7 +984,7 @@ The bounded native preview now retains the already validated `Land.msh` inside `TerrainWorld`; this lets the application consume source geometry through the runtime boundary instead of decoding archive formats a second time. It merges one terrain component with the first TMA root's 14 reachable MSH components in -one explicit top-down XZ frame. The frame is computed from terrain positions +one explicit top-down XY frame. The frame is computed from terrain positions and the root models after applying only the decoded TMA `position` and `scale`. Raw TMA orientation is deliberately excluded: its convention is not proven. @@ -1005,7 +1005,7 @@ geometry and descriptor set changed; it is not an original-frame comparison. The native bridge now combines every mesh-backed visual of each selected root, using that root's preserved TMA `position` and `scale` in the shared diagnostic -XZ frame. It reports the actual selected root count as `preview_roots`, rather +XY frame. It reports the actual selected root count as `preview_roots`, rather than implying that all mission objects are rendered. Raw orientation, original camera/frustum and visibility remain unresolved. @@ -1014,8 +1014,8 @@ in 59.7 seconds: 25 submitted MSH components, one terrain component and 26 descriptors on the native 1280x720 two-image swapchain, with validation warnings/errors `0/0`. The readback FNV-1a remained `10739087367165646439`, equal to the one-root terrain/root run. That equality -does **not** prove the second root is visible or equivalent: it is recorded as -a camera/frustum/overlap investigation target, not hidden as a parity result. +does **not** prove the second root is visible or equivalent: it was recorded as +an investigation target, not hidden as a parity result. The reproducible `fparkan-cli mission inspect` probe closes two tempting but incorrect explanations for that equality. GOG `Autodemo.00` root 0 is @@ -1023,11 +1023,20 @@ incorrect explanations for that equality. GOG `Autodemo.00` root 0 is `w_s_wlk1.dat` at `(479.12396, 795.95337, 1.6228507)`; therefore the TMA data is neither duplicate nor co-located. Separately, the Vulkan static submit loop calls `cmd_draw_indexed` for every prepared draw range and its depth comparison -is `LESS_OR_EQUAL`. The unresolved equality is consequently evidence about the -diagnostic camera/projection or visibility framing, not grounds to patch a -missing draw or a `LESS` depth bug. The inspector intentionally reports raw -orientation as well as position and scale so later camera/transform work can -be checked against the original mission bytes. +is `LESS_OR_EQUAL`. A later direct `Land.msh` bounds probe identified the actual +static-viewer defect: GOG `AutoMAP/Land.msh` spans X/Y +`0..1190.6976` but Z only `0..94.50981`; the same TMA objects use X/Y for their +world placement and a small Z height. The old XZ CPU frame discarded the second +horizontal TMA component and treated height as the screen axis. The renderer now +uses a shared XY CPU frame and retains Z as geometry height. This proves only +the source-axis convention needed by the diagnostic bridge; it does not recover +the original camera, orientation order, culling or projection matrix. + +The new `fparkan-cli terrain inspect <Land.msh>` exposes these three-axis source +bounds without a renderer. The first XY GPU rechecks were intentionally bounded +to 120 seconds but remained at the existing `Graph` loading checkpoint and were +terminated without a native frame/report; therefore no new readback hash or GPU +acceptance result is claimed for the corrected projection yet. ### Camera ownership boundary from the GOG renderer @@ -1051,7 +1060,7 @@ This establishes that original camera creation/selection is Terrain-owned and not a field that can safely be inferred from a TMA transform. It does **not** yet establish world-to-view matrix layout, FOV, near/far values, projection handedness, or initial mission camera selection. The Vulkan path must therefore -continue to label its XZ projection as diagnostic until a dynamic capture or +continue to label its XY projection as diagnostic until a dynamic capture or further Terrain disassembly proves these contracts. The public `World3D.dll!stdSetCurrentCamera` is a one-pointer `__stdcall` @@ -1070,7 +1079,7 @@ matrix convention; they must not be treated as a usable renderer ABI yet. `Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28` сохраняет source triangle order, а его positions и packed UV0 попадают в тот же -static vertex/index upload path. Для текущего диагностического viewer XZ bounds +static vertex/index upload path. Для текущего диагностического viewer XY bounds нормализуются в clip-space, packed UV0 декодируется как signed `int16 / 1024`. Один static draw range намеренно не трактует `material_tag`, surface mask, slots или auxiliary streams как material/pipeline state: их связь с original terrain |
