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| author | Valentin Popov <valentin@popov.link> | 2026-07-18 13:58:51 +0300 |
|---|---|---|
| committer | Valentin Popov <valentin@popov.link> | 2026-07-18 13:58:51 +0300 |
| commit | 82f0f28ed9180b7adbf41f13e673823c61cbe371 (patch) | |
| tree | 7fef1725134fc7c43181c513cbd534980977a6a1 /docs/tomes/05-render.md | |
| parent | d98e033f4fbd8d99f30e19e5471107eb954bab9a (diff) | |
| download | fparkan-82f0f28ed9180b7adbf41f13e673823c61cbe371.tar.xz fparkan-82f0f28ed9180b7adbf41f13e673823c61cbe371.zip | |
feat(render): support per-frame camera updates
Diffstat (limited to 'docs/tomes/05-render.md')
| -rw-r--r-- | docs/tomes/05-render.md | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index 19f1f92..a3165c3 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -1437,6 +1437,15 @@ on its XY diagnostic projection until a runtime supplies a real legacy camera; selecting source-world coordinates with identity camera would be a misleading empty/off-screen viewer rather than a compatibility result. +`VulkanSmokeRenderer::set_camera` now accepts a new finite camera between frame +submissions and uses it for the next command buffer without rebuilding the +swapchain, buffers, descriptors or pipelines. `VulkanStaticCamera` also accepts +generic finite row-major view/projection pairs, so the final game camera +controller need not be coupled to the D3D7 recovery type. The native Windows +smoke executes that update before each of 300 validation-clean frames. This is +the renderer-side cadence contract only; it does not yet supply a gameplay +camera controller or claim camera movement parity. + A fresh no-input launch of the canonical `iron_3d.exe` did create a responsive window titled `Parkan. Железная Стратегия`. A read-only probe then requested `PROCESS_QUERY_INFORMATION | PROCESS_VM_READ` and attempted to read the known |
